Showing posts with label Golden Sky Stories. Show all posts
Showing posts with label Golden Sky Stories. Show all posts

Wednesday, August 22, 2018

RPGaDay Challenge 2018 - Day 22

Are we still on systems? Geez...




Non-dice system don't really appeal to me.

With a few exceptions they almost seem less intuitive and more cumbersome than game mechanics using dice. 

It's not that I've never gone diceless but usually when I have I've also gone system-less for the most part. If I'm freewheeling it in some kind of interactive story exercise sense then I'm going to go full improv and not worry about rules. Of course, that isn't really playing a game is it.

And there in lies the great paradox; I don't want the rules to get in the way of my friends and I telling a cool story but I definitely want there to be rules and dice or else its just anarchy. It's role playing but it isn't really a game.

OK, to answer the question I would say I really like Golden Sky Stories. It works really well even though there isn't a dice system and the mechanics aid in giving it that Studio Ghibli/Hayao Miyazaki feel. 

I also really like Castle Falkenstein but to be honest I liked it more for its setting and presentation. I wish it had more traditional mechanics. 

I've always wanted to like a dice and playing card combo, such as you see in some indie Wild West games but they rarely work perfectly or get the feel just right.

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Barking Alien





Tuesday, August 29, 2017

RPGaDay Challenge 2017 - Day 29

Close to the end my friends. What the heck will I talk about next month?






I haven't backed very many projects on Kickstarter. Funds for me are often tight, or practically non-existent during certain stretches of the year, and I simply can't afford to spend money on a thing that might not happen. 

Of the ones I have backed, I think only two have come to fruition so far.

That sucks, and makes me less likely to join a Kickstarter in the future.

Conceptually, it's a great idea - Fans of a concept give money to the concept's creators before any product has been produced so that the product can be produced to the best of the ability, and available funds of those working on it. 

Cool. Awesome. And, if you don't reach the desired goal, or you do and nothing comes of it, what then? I'm looking at you Mekton Zero.

Golden Sky Stories, and Spirit of '77 are probably two of the few I've sponsored, and the only ones to put a book in my hand. That's it. Just two.

Bleh. Kickstarter.

Just make a game. If you already made it, and it sounds cool, and isn't super expensive, I'll buy it. 

That's what I did for The Googly Eyed Primetime Puppet Show. 

I didn't want to make a site for maybe making the book. I wanted to make the book. So I did. Perfect? Maybe not, but done and the price? I like to think so. 

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Barking Alien








Monday, August 21, 2017

RPGaDay Challenge 2017 - Day 21

I am starting to lose my enthusiasm for this year's RPGaDay Challenge. 

Many of the questions so far can easily be answered with the same reply of 'Who Cares?'.

Best writing? I don't know. If I read it, and then I want to play it and can, it has good enough writing. Best cover? Seriously? Best interior art? Is this an award ceremony, or an RPG challenge?

This next one is almost intriguing, but only almost.




As I've stated in the past, it is my humble opinion that most RPGs are over-written. 

Too many unnecessarily complex rules, too many rules no one will use because they slow down the game, not enough examples of how gameplay works, but tons of uninteresting game fiction. Ugh. Save me. 

Asking which games do the most with the least amount of words sounds, to me, like a misunderstanding of how games should be written. The question should be, 'Which RPGs have just the right amount of words?', or 'Which RPGs use an economy of words to achieve the best results?'

I would have to say InSpectres is at the top of that category. Golden Sky Stories, the English translation, is another that uses what I feel are the right amount of words to get its point across, no more, and no less. 

I like to think my own game, The Googly Eyed Primetime Puppet Show, does a pretty good job of this, though it is by no means perfect. In fact, it may be a tad underwritten. I hope to do even better with my next product.

That's it. That's all I have to say on the matter.

Can we get an interesting question now please?

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Barking Alien







Sunday, August 2, 2015

RPGaDay Challenge 2015 - Day 2



I don't back a lot of things on Kickstarter.

The primary reason is that I have a fairly tight budget, and I have to be somewhat choosey about how, and where I spend my entertainment dollars.

The second reason is that while there are quite a lot of games on Kickstarter that sound intriguing, intriguing pitches do not guarantee good games. I still like to browse in book stores, comic book shops, and my friendly local game spot. I want to see it, and feel it before I buy it. I'm kind of old fashioned that way.

That said, I have backed a handful of items on Kickstarter over the last couple of years. The one I am most pleased to have donated to?

Easy. Golden Sky Stories.




I've mentioned the game here before, although I certainly haven't done it justice in terms of going over what makes it so great, why I like it so much, and all the amazing things you can do with it. Hmmm. I'm thinking it's an excellent candidate for the Thorough Thursdays treatment.

Simple, easy to learn, play, and get into for the right mindset. If you are a fan of the murder-hobo model of gaming, then this game is not for you. If you have kids, or are a kid at heart, this one is a must have. The Kickstarter did a fine job of keeping the fans, and supporters updated on the games progress, gave behind the scenes notes, and even used the extra money from donates to go beyond the normal Stretch Goals of a pin, or a t-shirt (although damn, I'd love a t-shirt), and right into development for spin-off games, supplements and additional material.

The first of those additional material books is already available in PDF form on DriveThruRPG, and Indie Press Revolution. It is entitled The Colors of The Sky

I am really looking forward to seeing what else they are able to produce for it. I hope to get the chance to play it with some of the kids in the Sunday classes at the Tutoring Center sometime in the Fall.

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Wednesday, December 31, 2014

Reeling In The Year: 2014

Having just finished listening to the Play on Target Podcast episode, '2014 in Review', I starting thinking about my own experiences in gaming this past year.

Now I'm sitting here, listening to Steely Dan, preparing to share my thoughts with all of you.

Life is funny that way.




Deacon Blues

This has been a rough year for me personally, and financially. Gaming wise, I've had a number of campaign attempts begin with fantastic false starts, but die quickly, running into snags, or simply having no staying power.

Although my primary gaming group and I have been together a little over two years now, we still experience growing pains, differences of vision and opinion, and though I am loathe to admit it, we're only Human.

Remind me to get that fixed.

Pretzel Logic

Still and all, it's been a pretty damn good year for gaming. For all the attempts that missed the mark, one or two have bullseyed the target in a big way.

My main group continues to enjoy the living daylights out of our Traveller campaign, Operation: PALADIN. It boggles the mind that this thing has outlived the other campaigns we've tried to get going. It experienced, at one time, or another, all the problems that laid low lesser games, saw one player move, another was kicked out of the group (he's back now, but not yet in the Traveller campaign), and has been delayed numerous times due to difficulties with scheduling during the November to January Holiday season.

Yet still it endures. Heck, it not only endures, it excels. It's awesome. I can't wait to see what happens next.

Now we're making another attempt at a Champions/Superhero campaign, one of the game types that has eluded us up until now, which stinks since Superheroes is my favorite thing to run after Star Trek. Will it work? It hasn't in the past, but the first session went great, and my Magic 8 Ball says all signs point to yes. I'm hopeful.

Rikki Don't Lose That Number

By nothing short of random chance, I bumped into a fellow in the street that I had gamed with at the last RECESS Game Day event. That was...a year ago? Two? We exchanged numbers, and the next thing you know we're gaming together fairly regularly. It turns out we live about 10-15 blocks away from each other, which in Manhattan is a leisurely stroll.

The guy is really cool, his friends (now my friends too) a great group to game with, and I'm getting the chance to play in Superhero games as opposed to running them, while getting to run Star Trek. You can't make this stuff up. Awesome sauce, I'm telling ya.

My Old School

My weekend job at the tutoring center affords me the opportunity to use RPGs as a learning tool to teach kids, while simultaneously having fun at the same time. In addition, everything old is new to them, so I've been able to use games I feel nostalgic about, and see completely new approaches to them through my interaction with this younger generation of 'players'.

So incredible, so rewarding, and so enjoyable.

***

Now, on to my thoughts inspired by listening to Play on Target...

***

First, and foremost, and at the same time least, my thoughts on Dungeons & Dragons 5th Edition.

It's a well known fact that I really don't like generic, medieval High Fantasy. I don't like it. I find it so boring, so...so trite. More so than any other genre, D&D style Fantasy practically reeks of same-old-same-oldness, and been-there-done-thatness.

I've now run D&D 5E twice, and with each attempt, I like it less.

Play on Target points out, and rightly so, that what elements 5E has that are exciting people, and are new for D&D, are things that are practically old hat to the larger gaming community. If even the snazzy new doo-dads are stuff I've seen many times before, what does the game have to excite me?

Oh wait, it has all the best elements of the old editions. Really? The very best of mediocre, eh? Sorry, but if I wanted to play that, which I don't, I already have it. Many have said it reminds them of AD&D, both 1st and 2nd. Unfortunately, I grew tired of AD&D right around the time it's 2nd edition came out. I hardly ever played 2nd.

Fifth does nothing for me. Nothing. It's a really good game. A great version of D&D.

I don't like D&D and 5E does nothing to change that.

***

I got to run Golden Sky Stories (Yuuyake Koyake) for the kids at the center, and it was both great, and something I think I'd really liked to explore further. I don't think we did as much as we could with it. I see greater potential for using this game to teach problem solving, and how to handle different [interpersonal] relationships, but I haven't had time to really devout time to this project.

***

I've gotten to play in a pretty darn fun Superhero RPG of Kapow! over Google Hangouts this year. Originally, the campaign was run by the games creator, but due to a recent job change (Congrats Josh!) the reins were taken over by another player, and he has done a bang up job.

We haven't played much over the Holiday season, but I hope we get back to it soon.

I only got to GM over Google Hangouts once, or twice, the whole year. I...liked it? I don't know. I enjoyed it, but in comparison to playing face-to-face it doesn't hold a candle.

***

I didn't go to any conventions at all this year. As said in the podcast, "Sad Panda".

***

My purchases have been minimal this year. Largely, this is because I have little to no disposable income. Another reason is that there is so very little I am interested in on the market right now.

I honestly can't remember the last game I bought. The last items I recall include Base Raiders...something for Mutants & Masterminds maybe? Really can not say for sure.

***

There is a moment in the podcast where the participants discuss the fact that it's very easy, and therefore enjoyable, for them to play in genres, and games, with which they are familiar. This means, at least to my ear, that if they have played, or have been playing, let's say a Fantasy game for example, they prefer to keep playing that game or genre, because preparation for it is simple to non-existent. They are so in tune with their chosen game, that they hardly have to prep to make a session, an adventure, or even a campaign work.

That whole thing bothered me.

(Gonna get ranty...)

It was a discussion all about what they'd learned. I'm trying not to judge, or be snarky, but honestly, I'm gonna fail. You've been warned.

It sounds to me like they've learned to be lazy.

Now I don't really mean that. I don't mean to say that they've become lazy GMs, who are just phoning it in. Not these guys. These guys are awesome, creative dudes. That's why I not only listen to them, but they produce my absolute favorite podcast.

Rather, very generally speaking, I am bothered by the idea of becoming too comfortable with a particular system, or type of game.

It also seems to me that it's a fairly common phenomena. So many people play D&D because they have played D&D before., or their family and friends have. Because D&D is accessible without much effort. D&D is easy. Playing it more, and more, it becomes easier, and easier.

Hey, I like easy as much as the next guy. I also think if I did everything the easy way, I would get really bored, and I'd never learn anything new.

I like doing prep. I might gripe about it, but more than likely I gripe over not having enough time to prep. I love prepping for a game!

I like researching Inuit mythology for a folkloric fantasy game set in pre-European contact Greenland. I could run Star Trek, Star Wars, or Traveller again, but I'd LOVE to run Space:1999, or original version Battlestar Galactica. I loved those shows, but I haven't watched them in years. I'd need to do quite a bit of reading, and renting on Netflix, to run a game set in those universes, but man the end result would rock. Marvel Heroic? I know Marvel very well (although not as well as DC), yet learning Marvel Heroic was a very new, very different experience when it came up.

Don't be lazy. Work for your fun. Put some blood, sweat, and tears into it man!

Ahem.

***

What have I learned this past year? Hmmm.

A lot.

The main thing I'd have to say is that I desperately need to get my edge back. I need the players to be a little more concerned for their PC's well being. I need to generate more physical conflicts in my otherwise cerebral games, just to keep the players on their toes. I did it in the past, became a bit too nice, and now I'm working toward re-establishing my skill at kicking ass.

Happy New Year Everyone!

All the best in 2015 to you and yours from Adam, Delilah, and of course Barkley.

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Barking Alien






Monday, July 22, 2013

East Meets West Meets East

Not too many responses lately. Views seem high for some posts, low for others. Curious. Is my look at Anime/Manga gaming overstaying its welcome? I hope not. I haven't really gotten to the best parts yet.

While there are a number of other American Anime/Manga games (Random Anime, Anima, Beyond Fantasy - at least to some extent), not to mention supplements of an Anime/Manga nature for several generic systems (D20 Mecha, GURPS Mecha, etc.), none of them really 'get it' the way Mekton, TFOS, BESM and OVA do/did.

Now, I would like to point out a few titles that get it largely because they are it.

The following games are rather unique in that they were originally published only in Japan but have since been translated into English and American versions have been (or will soon be) released.

The first of these games is already out and currently available (although I don't know if hardcopy books are still available. You may have to get it in PDF format. Don't quote me. I have both the PDF and an actual book but I got mine a while ago). The other two have had successful Kickstarters and I am eagerly awaiting them.

Without further adieu...

MAID IN JAPAN
  
 
 
MAID, The Role Playing Game was created by Ryo Kamiya and translated into English by Ewen Cheney. It is the first Japanese table-top, pencil and paper and dice RPG ever translated into English. If you don't know who Ewen Cheney is, you are missing out. Seriously. You are denying yourself one of the great pleasures in life. OK, maybe that's laying it on a bit thick but he is a really nice person and one of the most talented independant game designers I've encountered. Translating Japanese RPGs is just one of his miraculous skills. Check out his blog at Yaruki Zero Games.
 
Back to MAID...

MAID is a really peculiar creature. It has an Anime/Manga feel to it and is obviously inspired by a certain Japanese cultural theme that often appears in their animation and comics. At the same time, it is a theme that is so very Japanese that I think it is hard for many people to comprehend what to do with the game if they aren't already familiar with the genre it's taping into.
 
You play a maid - a female employee/indentured servant (or at least that's how it sometimes seems in the genre) living and working in the household of a NPC 'Master'. Now the household may be anything from a castle in Victorian era France, a Smart-Mansion estate on the moon of Altair IV, or a palatial home in the mountains of modern day Japan. Likewise, the Master may be a young boy just learning about girls, an eccentric scientist conducting mad experiments, or a wizard charged with protecting the kingdom from an evil warlock.
 
The maids (there are rules for making a Butler too I recall), get involved in all sorts of wacky Anime shenanigans, all the while attempting to win the Master's favor. The game can really be played in a number of 'modes' however, with the Japanese Anime/Manga sitcom, a sort of randomly rolled scenario style of play, or a romantic competition to win the Master's heart/favor being most prominent.
 
The thing about Maid is, it can be enjoyed immensely as easily as it can be misunderstood and passed over. An entry over at D20 Source (of all places) has a terrific recounting of playing Maid and why everyone* should give it a try at least once.
 
I ran it at a convention years back and had a total blast. One group was all guys and it was as awful as it was hilarious. The much more amazing session was nearly all female players and it was as funny, sweet, charming and action packed as I could have hoped for.
 
***

MORE THINGS IN HEAVEN AND EARTH 
 
 

Tenra Bansho Zero fits into the category of 'Storytelling Game' but certainly one heavy on action. It is set in a milieu self described as "Hyper-Asian Fantasy". Taking place on a far flung world sometime in the distant future, the Sengoku (Feudal/Warring States) period of Japanese history is essentially repeating itself. This time around, the battles are being fought with technologically advanced weaponry, magical mecha, taoist sorcerers and super-human samurai warriors.
 
The game focuses on the characters and their backgrounds as well as their destiny world of Tenra. Players get bonus points by acting in character and entertaining the other players. The points can spent to boost powers and gain new abilities. While it sounds similar to experience points the way I'm describing it, well, it is and it isn't. Creativity, focus and buy-in and comraderie is directly rewarded in the game. It is also possible to misspend/abuse your points (in essence) and lose control of your character as they spiral down in darkness.
 
The game is very theatrical, utilizing Scenes, Acts, Intermissions and Coming Attractions as components of play. Similar to a film or play, an entire story or campaign can be played out in its entirety within a single 4-6 hour gaming session. It's one part regular RPG and one part Microscope I suppose.
 
Tenra Bansho Zero was created, designed, written, and largely illustrated by the popular Japanese game designer Junichi Inoue and F.E.A.R. (A Japanese RPG, board game and light novel publishing company whose acronym stands for a Japanese Far East Amusement Research). It has been translated into English and published by Kotodama Heavy Industries, in cooperation with F.E.A.R., and is now available on PDF through RPGnow. A successful Kickstarter ended in September of last year and as such, a physical book should be available soon (if it isn't already - I hear mixed information on this subject).
 
The title, Tenra Bansho, basically refers to 'Tales of Heaven and Earth'.
 
***
 
SUNSET MEMORIES
  
 
 
Golden Sky Stories, originally titled Yuuyake Koyake** in Japan, is an upcoming Japanese RPG translation from none other than Ewen Cheney and his independant publishing venture Star Line Publishing (which he developed with Mike Stevens and others). Golden Sky Stories was created by Ryo Kamiya, creator of MAID, The RPG.
 
Golden Sky Stories is a heartwarming role-playing game centered around telling the type of tales you might see in a Hayao Miyazaki movie.
 
Player Characters take on the role of henge (pronounced "hen-gay"), animals with a small amount of spiritual/magical power, most notably the ability to temporarily take on human form. Your henge live in a small, rural Japanese towns where they try to help ordinary people solve problems and become friends.
 
The game is resource based and diceless with a simple and interesting approach to its mechanics that I find intriguing if just because they are so different from what one usually encounters. The real beauty of this game however is in its concept. Like many of the games I am most interested in these days, Golden Sky Stories turns 360 degrees away from the default motivations of most old school RPGs to explore the idea of simply helping people in need with normal, everyday issues. For example, the game has no combat rules, because this isn't about fighting and violence helps no one in the world of Golden Sky Stories.
 
While there is no way that even my best group would make this their regular RPG campaign choice, it is a wonderful change of scenery from the deadly serious, or even deadly humorous, games that most of us play. I think it would make a great convention game and I am really eager to try it out with my students at the learning center on Sundays.
 
This game ended its Kickstarter this past May, far exceeding its goal. Ewen has already announced working on two supplemental products that I find absolutely fascinating.
 
One is a translation of some of the additional material for the Japanese game that enables players to play characters beyond henge, from demons to aliens, ghosts to kappa.
 
The other is an original setting, created by Mr. Cheney, entitled Faerie Skies, which utilizes the Golden Sky Stories concept and applies it to Faerie Folklore of the West (specifically England, Ireland and Scotland). Can you guess who is ridiculously excited for these? Yep! I can't fool you guys.
 
***
 
Well, that's it for this segment. Next up, some Japanese RPGs from Japan. How they work, what makes them different and what cool gaming ideas we Westerners can stea...er...benefit from.
 
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*OK, not everyone. Nothing works for everybody but I can guarantee you'll never know for sure if you don't like something if you never try it.
 
**Yuuyake Koyake is translated by Ewen Cheney, a skilled Japanese translator, as Golden Sky Stories. Yuuyake refers to the red colored sky at sunset and koyake is kind of the orange or golden sunset sky. There is a Japanese song by the same name used to signal to children that school is over and it is time to go home.
 
As such, I originally translated the title as Sunset Story or, with a bit of artistic license, Sunset Memories.