Saturday, August 22, 2026
RPGaDay 2026 - DAY 13 - STRAIN
Sunday, July 26, 2026
What Drives Your Campaign?
In a comment on my A World of Adventure post, the ever emerald TheKelvinGreen responded to my desire for a open world exploration focused campaign by saying, "I've always wanted to play in a completely open exploration game. Alas, I only ever get to play mission-based or plot-heavy games, with little exploration."
My hearts go out to Kelvin to be sure. At the same time, his statement got me thinking about I what such campaigns would be like. TRPGs with 'little exploration' are not something I'm deeply familiar with. More or less exploration I can conceive of but 'little' just doesn't compute in my adventuring-into-the-unknown oriented brain.
I thought I would take this opportunity to talk about campaign design as it relates to games that are Mission Driven, Narrative Driven, and Exploration Driven.
By far my favorite type of campaign and the one hardest to execute these days (see below) is the full on Exploration game where a map is made or a region described and the 'adventures' depend on where the PCs want to go and what they want to do there.
Tuesday, July 21, 2026
On A Blue Note
Sunday, June 7, 2026
Something Strange in Your Neighborhood
Well...it's been a minute, huh?
Sorry for the long hiatus but I really needed a break as my personal, professional, and yes, creative endeavors required my full attention. Don't worry, everything is good.
A note about the art - potentially:
I've developed a technique in which I draw the ghosts by hand, upload them into one of several AI Art Generators, get a 'new' image, then spend an hour or more modifying the result to my liking using Photostudio, occasionally redrawing it quite a bit. In a way these are certainly AI slop images but they are AI slop images sourced from my own original illustrations. Which, let's be honest, are also slop.
Is it OK to use these in my product that's going to be for sale? What does everyone think? I really like how it comes out in the end and it saves me time as I'm never happy with my own art and can spend hours and hours on the smallest piece redrawing it because it isn't 'perfect'. Often, I'm still not pleased with it in the finished art. Curse my somewhat talented but neurodiverse brain chemistry!
Using the method I have described, I get images I really like, though the ethics of it are very gray in my mind. I am prone to still seeing these pictures are AI and therefore unethical regardless of how much of it is my own work. If even 1% of a given images isn't really mine, do I have any right to call it an illustration I made? Certainly I can't receive money for it. Right?
Let me know what you think in the comments and please be civil and constructive. I don't won't to produce something people aren't going to like on the grounds that I've used AI at all. I respect that view. I am only considering it because its my own art the programs are trained on.
I appreciate your time and thoughtful input.
Later days,
Monday, April 27, 2026
The Dice Man Cometh
Sunday, April 26, 2026
Where My Head Is At
Sunday, January 18, 2026
Getting Into Character
No response here or on Facebook regarding my continuing with the 31 Day / 31 Characters Challenge so I guess I'm done. Since this series of posts isn't grabbing anyone's attention or interest, I'll just bow out and go one to discuss other things.
Wednesday, December 31, 2025
Faces of The Stranger
Originally I had planned on going with a particular theme for 2026 but as I began exploring my chosen concept I decided it wasn't how I wanted to open 2026.
Instead I'm going to lean into the original intent of this challenge and create more brand new characters then I have in the past. Considering the fact that I primarily showcase PCs and NPCs from the games I've run and participated in over my 49 years in the hobby, this will be a big change, at least for me.
In fact, it might prove sort of difficult.
Monday, December 29, 2025
To Our Fallen Champion
An extremely inventive and quick-witted individual, William remains the greatest Gamemaster I have ever had the pleasure to play under. This is especially true when it comes to his favorite game, Champions. His original Superhero universe, Champions Earth - Wilcox Charlie-1 or more properly, 'The Age of Champions', was the single most enjoyable experience I've had as a player. I learned so many things that improved my own GMing by watching, listening, and talking to him about game design, theory, and our personal views on the subject of the craft.
He created the Champions 'Age of Champions' setting I use to run most of my Champions campaigns. You find the history of his world here and here.
He created Kineto.
As a player, he portrayed a host of fun and memorable characters including Robert 'Robbie' Stadler in our Ghostbusters: The Home Office campaign and Vulcan First Officer and Tactical Officer Commander Sovik in Star Trek: Renown.
Sunday, December 14, 2025
31 Questions For Barking Alien - Phase II - Question 8
Sunday, December 7, 2025
31 Questions For Barking Alien - Phase II - Question 4
Monday, November 17, 2025
You May Be Right, I May Be Crazy
Last December I ran a series called '31 Questions for Barking Alien' in which readers of the blog sent inquiries on various subjects via Comment, Email, or social media (such as Facebook) to yours truly and I proceeded to answer in as effectively and entertainingly as I could.
Friday, November 14, 2025
Woe, Is Me - I Want to Run Fantasy
No, you read that right. No, this isn't a practical joke, I haven't gone mad, nor am I a Parallel Earth doppleganger of Adam from some twisted Mirror Universe. I just...let me explain..
- I haven't run an ongoing Fantasy campaign for a while and I’m feeling nostalgic.
- I've been inspired by a blog project I am working on to appear early next year.
- I've been inspired by other bloggers discussing Dungeons and Dragons and it makes me what to do something different.
- I've been inspired by various Fantasy Anime, Manga, and RPGs.
Friday, October 31, 2025
Let Myself Get Spooked
Honestly I should've seen it coming. Over the past few years, October sees some of my lowest post counts. It's just too busy a month. *Sigh* There's always next year.
Then there's the follow-up post to my last entry on reworking Traveller Double Adventure 5: The Chamax Plague/Horde, which has taken 12 days to write and still isn't finished. This is extremely disappointing to me. Most people fail to complete things in far less time.