Showing posts with label sludge dwarves. Show all posts
Showing posts with label sludge dwarves. Show all posts

Sunday, March 6, 2016

Sludge Dwarf (5th Edition D&D)

A few years ago I created the Sludge Dwarfs for both Dungeon World and Labyrinth Lord. I liked them so much, that I've decided to add them to my D&D 5th Edition game. 

The Sludge Dwarves plumb the poisonous depths of the Deep Down Bellow, mining, collecting, and refining the most noxious and dangerous of alchemical substances under the earth. They sell these chemicals to the various factions of the Deep Down Bellow as well as evil wizards and alchemists on the surface world.

Sludge Dwarves are thinner and more wiry than other dwarves, with greasy green-black beards and hair. Their gray skin is mottled with scaly patches and unhealthy purple lumps. Gritty brown slime perpetually coats their clothing and gear. The sludgethrower is disgusting hand-held weapon connected by a hose to a tank full of caustic ooze worn on the user's back.


Sludge Dwarf
Medium Humanoid (Dwarf), Lawful Evil

AC: 15 (scale armor + dexterity)
HP: 30 (4d8+12)
Speed: 25’

STR: 14 (+2), DEX: 12 (+1), CON: 16 (+3), INT: 12 (+1), WIS: 10 (+0), CHA: 8 (-2)
Saves: Constitution +5
Skills: Survival +2
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 ft., Passive Perception: 10
Languages: Dwarvish, Undercommon
Challenge: ½ (100xp)

ACTIONS
Shortsword. Melee weapon attack: +4 to hit, reach 5 feet, one target. Hit: 5 (1d6+2) slashing damage.

Sludgethrower*. Ranged weapon attack: +3 to hit, range 35/70 feet, one target. Hit: 8 (2d6+1) acid damage. If the target is a creature it must succeed on a Constitution saving throw (DC 11) or become poisoned. A creature so poisoned can repeat the saving throw at the end of each of their turns to remove the condition.

Poison Puddle*. Range 35 ft. The sludge dwarf uses his sludgethrower to fill a 5 ft. square with viscous, poisonous sludge. The square is considered difficult terrain. Any creature entering or starting their turn in the square suffers 2d4 acid damage and must make a Constitution saving throw (DC 11) or become poisoned. A creature so poisoned can repeat the saving throw at the end of each of their turns to remove the condition. The square remains full of sludge until it dries out in 6 hours or is washed away with copious amounts of pure water.

*Charges. A sludgethrower’s tank holds 12 charges. Each Sludgethrower attack or Poison Puddle action uses one charge. A depleted tank takes five minutes to recharge from a sludge dwarf chemical vat.

Thursday, February 14, 2013

Sludge Dwarves [OSR/Labyrinth Lord]


I've already posted these guys for Dungeon World. Now I've made the Sludge Dwarves all ready for Labyrinth Lord or other OSR games.

Don't forget to check out their factory!

Sludge Dwarf
No. Enc.: 2d4 (6d8)
Alignment: Chaotic
Movement: 60' (20')
Armor Class: 4
Hit Dice: 2**
Attacks: 1
Damage: 2d4 + disease (sludge thrower) or 1d6 (shortsword)
Save: D2
Morale: 8
Hoard Class: XVIII
XP: 38

The Sludge Dwarves plumb the poisonous depths of the Deep Down Bellow, mining, collecting, and refining the most noxious and dangerous of alchemical substances under the earth. They sell these chemicals to the various factions of the Deep Down Bellow as well as evil wizards and alchemists on the surface world.

Sludge Dwarves are thinner and more wiry than other dwarves, with greasy green-black beards and hair. Their gray skin is mottled with scaly patches and unhealthy purple lumps. Gritty brown slime perpetually coats their clothing and gear.

The sludge thrower is disgusting hand-held weapon connected by a hose to a tank full of caustic alchemical ooze worn on the user's back. This tank holds enough ooze for 20 attacks. The sludge thrower has a range of 50/100/150. A character hit by a blast from the sludge thrower takes 2d4 damage and must make a save vs poison. Failure indicates that the character has contracted a debilitating disease that will reduce the victim's maximum hit points by half and reduce their Strength and Constitution score by 4. A sufferer can make another save vs. poison each week to overcome the disease. A cure disease spell will instantly remove the infection.

Sludge Dwarves do not have the resistance to magic that other dwarves possess. However, they have developed a total immunity to all poisons and diseases. Sludge Dwarves have advanced infravision that extends 120'

Any group of 20 Sludge Dwarves will be accompanied by a boss whose level is determined by rolling 1d6+2. In the presence of a boss, Sludge Dwarves have a morale of 10.

Wednesday, February 13, 2013

Sludge Dwarves [Dungeon World]

Allow me to present to you the masters of this Monday's mini-map, the foul Sludge Dwarves, all statted out for Dungeon World!


Sludge Dwarves
Cautious, Intelligent, Organized
Sludge Thrower: (1d8 damage) close, near
6 HP
3 Armor

The Sludge Dwarves plumb the poisonous depths of the Deep Down Bellow, mining, collecting, and refining the most noxious and dangerous of alchemical substances under the earth. They sell these chemicals to the various factions of the Deep Down Bellow as well as evil wizards and alchemists on the surface world.

Sludge Dwarves are thinner and more wiry than other dwarves, with greasy green-black beards and hair. Their gray skin is mottled with scaly patches and unhealthy purple lumps. Gritty brown slime perpetually coats their clothing and gear. The sludge thrower is disgusting hand-held weapon connected by a hose to a tank full of caustic ooze worn on the user's back.

Instinct: To spread foulness
  • Cause debilitating infection.
  • Resist poisons completely.
  • Present an organized front.