Showing posts with label 1846. Show all posts
Showing posts with label 1846. Show all posts

Thursday, 7 July 2022

Newly published: "Bloody Big Battles in INDIA!"

I am delighted to announce the publication of the third BBB campaign supplement: "Bloody Big Battles in INDIA!" (BBBI), by Dr Mark Smith. This covers the Second Maratha War (1803-1806) where Wellington made his name; the Gwalior campaign of 1843; the Sikh Wars; and the Indian Mutiny.

From helping Mark to playtest these sixteen scenarios, I can report that they are super games. The asymmetrical armies make for interesting tactical challenges (how best to use camel-mounted rockets ... ?). So too do the situations, e.g., protecting baggage against marauding cavalry, or the unusual cityfight in Lucknow. Furthermore, Mark writes very nice clean unfussy scenarios with well-designed objectives. I've provided the full back cover 'blurb' and a list of the battles included at the foot of this post. To get a flavour of the scenarios in the book, here are a few battle reports: Delhi (1803); Argaum (1803); Laswari (1803); Maharajpore (1843); Punniar (1843); Aliwal (1846).

The book is published by SkirmishCampaigns. It should be available from all SC's usual retailers shortly - shipping out this week or next, I think - but let me give a special shout out to North Star Military Figures, who snapped up a big order within 30 seconds of hearing about BBBI! (At time of writing, not yet listed on their website, but drop them a line if you want a copy.) BBBI joins the two existing BBB campaign supplements: "Bloody Big EUROPEAN Battles!" (BBEB) and "Bloody Big BALKAN Battles!" (BBBB). The fourth is in press and will appear later this year: "Bloody Big HUNGARY '48 Battles!" (BBHB). A couple more collections are in fairly advanced preparation as well, so expect more BBB books in 2023.

Thank you to everyone involved: Mark for all his hard work and skill in creating such a fine collection and introducing me to these wars about which I knew very little; our merry group of playtesters at OWS; Scott at SkirmishCampaigns; all the retailers who carry the BBB books; and, of course, the 1,000s of you out there who read this blog, or are members of the BBB group or Facebook page, and whose shared enthusiasm for this period is what really keeps the BBB project going.

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[From the back cover of BBBI]

The major states of India, especially the Maratha Confederacy and the Sikh state in the Punjab, were among the most redoubtable opponents of the extension of British power in the sub-continent. The size and technological sophistication of their forces posed major problems for East India Company commanders in the field and frequently threatened them with defeat. BBBI lets you refight sixteen of the most important battles of the period from the Second Maratha War (1803-1806) to the Sepoy Uprising (‘Indian Mutiny’) of 1857-1858. This collection gives you:

·       The battles where Wellington made his name!

·       A wide range of terrain and tactical situations!

·       Balanced scenarios with asymmetrical armies!

·       Unusual troops – Gurkhas, camel rockets, ghazis!

·       An engaging game of constant decision-making!

·       Battles you can fight to the finish in an evening!

Many also offer scenario options to explore ‘what-ifs’ and increase replay value. Campaign options allow players to link battles so that each has consequences for the next.

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Battles covered:


The Second Maratha War (1803-1806) – 4-scenario mini-campaign

    Delhi

    Assaye

    Laswari

    Argaum

The Gwalior War (1843) – two individual scenarios

    Punniar

    Maharajpore

The First Sikh War (1845-1846) – 4-scenario mini-campaign

    Mudki

    Ferozeshah

    Aliwal

    Sabraon

The Second Sikh War (1848-1849) – 3-scenario mini-campaign

    Kyneerie

    Chillianwallah

    Gujrat

The Sepoy Uprising (‘Indian Mutiny’) (1857-1859) – 3-scenario mini-campaign

    Second Battle of Lucknow

    Third Battle of Lucknow

    Bareilly


Update 31 March 2023: the fine French wargames magazine Vae Victis has devoted almost a whole page to a nice positive review of BBBI. (Issue No. 167, March/April 2023.) VV's verdict: "Like all the BBB supplements, the content is extremely informative and, in the present case, enables you to recreate some very unusual and colourful battles." Merci, Nicolas!


 

Tuesday, 24 May 2016

The First Polish-Sikh-American-Civil War

Not really, it's just that I've managed to fit in 3 different games in a week, from 3 different wars.

First we had a WWII game set in Poland 1939. This was a re-run of the Bzura Breakout semi-historical game we tried back in November. It's a game with no front lines and action all over the pitch, and we had six players, and we were experimenting with new rules. So it was all a bit shambolic really! But good fun nonetheless, and as far as the rules experiment went, a success. More of that anon, no doubt.

A highlight of the evening was actually after the game, when we were chatting in the village hall kitchen and a large rodent raced between our feet and disappeared under the cooker. Apparently the hall has a bit of a rodent problem and will be closed for a few days while it is dealt with. If rodents are unwelcome I will have to reschedule the WWII 1945 'what-if' scenario I was thinking of, pitting elements of 7th Armoured Division against a Pzkpfw VIII ...

I bought this magnificent kit, available from here,
as a present for my mate Steve

Sorry about that. Serious head on again. For the past couple of years Dr Mark Smith has been educating me about battles in India: Mudki, Ferozeshah and the like. On Thursday he cast me as Sir Harry Smith, facing him and Maurice as the Sikh commanders at Aliwal (1846) in the First Anglo-Sikh War. For once I had read a little about the battle before reading Mark's scenario briefing. His scenario seemed to capture the shape of the battle really well. Essentially the Brits have to beat the Sikh army by carrying a fortified position. Spice is added by both sides looking to threaten the enemy's line of communications while protecting their own. Thus there are decisions to make about how many troops to commit to the main fight in the centre, and which to divert to the more speculative action on either flank.

For the Brits the prospect of assaulting uphill against superior numbers of Sikhs entrenched with plenty of cannon looks pretty daunting. However, a third of Sir Harry's army is actual British troops of very high quality, and another large proportion is plucky Gurkhas who are almost as good, while the Sikh army's best troops are in reserve and the trenches are manned by some rather poor rubbish. So I was able to carry the works, not without loss and inconvenience, but with enough vim and momentum to smash back the better troops in the second line as well, and storm up into Bhundri. Meanwhile my audacious cavalry had seized the Sikh camp and fended off an attempt to retake it, while my gun line and a couple of spare units were just enough to deter a Sikh foray against my own supply line.

This was a really fascinating and tremendously tense and exciting game. The contrast between the two armies gives it real character. The scenario illuminates the history, as I really could see why Sir Harry attacked as he did, but at the same time it leaves enough options for both sides so that you are not channelled and forced simply to repeat history. The play balance was excellent. Although I came out with a win, I definitely felt fortunate to do so, and it could easily have gone the other way with just a couple of dice landing differently. A triumph for Mark's scenario design!


Third of the trio was last night's Regimental Fire & Fury American Civil War game laid on by Dave T. This was a six-player game. Basically it was a generic divisional-sized line-out, each of us commanding a small brigade. The clever spin was that Dave added a couple of layers of extra interest. After we'd deployed our troops, he then gave each side a randomly selected secret objective. For further spice, each player got given a secret personal objective.

The way the army objectives worked out was that our Confederate opponents were short of supplies and bent on looting as many as possible of the farms and villages dotted around the table, while on the Union side we were charged with clearing a route along one of the two roads running across the table. We mostly achieved this, while the Rebs had very little success at looting, so it was a Union win.

At the personal level, I was a gloryhound seeking promotion, so whatever the army objective was, I was supposed to ensure my regiments were the ones to take it. When we had to pack up, I was poised to launch my men at the last section of road to be cleared, but didn't quite have time to do so. Dave W on my left just wanted to get to his family's farm, and again, didn't quite manage it. On my right, I'm not sure what Bruce's personal objective was, but he achieved it so was declared the winner.

This was a jolly romp. The addition of the secret objectives made the tactical decisions a lot more interesting than if it had just been a conventional kill-'em-all punch-up. It's a scenario that was quick to set up and can be played again multiple times, and the interaction of the different objectives would make it fresh and different each time.


Let's call the ACW battle a draw (I was on the winning side but didn't win personally), and Aliwal was a win. My tally for the year:

Played: 17
Won: 8
Drawn: 4
Lost: 5