Showing posts with label zine. Show all posts
Showing posts with label zine. Show all posts

Friday, July 4, 2025

Dead Orbit Mall, a vaporwave cyberpunk zine

Here, I published a new zine, I wrote and illustrated Dead Orbit Mall, a reskin of Dark Fort, the solo game that inspired Mork Borg. I say reskin but it became its own thing, more like a soft hack. I also added 2 pages of tools to use the zine with CY_BORG. I had a lot of fun drawing this one, especially playing with the sunset color palette. I could not have finished the zine without the help of Jellyfish Lines who did the layout of the PDF.

The idea came from my friend Roxi who shared a piece of trivia about dead satellites coming back to life and a vaporwave collage image that she made:




A map that my friend Lettuce drew when she playtested the game: 


Check out Dead Orbit Mall on itch: https://evlyn.itch.io/dead-orbit-mall


Saturday, October 31, 2020

Review & Actual Play of The Kobolds Art Exhibition

There is a short review and actual play of my zine The Kobolds Art Exhibition on the Seed of Worlds blog.

Reading actual plays of my zines is still the best thing in the world, I missed that kind of interacting. :) 

Sadly because of the LULU big update my zines are all currently out of print. I am thinking of moving to DriveThruRPG even if it is not ideal. I guess that it will take me some time to regroup all the files and the covers and to upload everything. I will post an update here once this is done. 

As for the kobolds capacity to survives dangerous environments, I wonder if they could weaponize their magical paintings...

If the kobolds migrate to one of your dungeons, let me know about it. Especially if your group dares to venture into one of their paintings. 

Tuesday, June 18, 2019

Goblin Enchantress Mini Zine

A second 8 pages home printable mini zine.
This time I found a way to use the verso of the page. You can open vertically the zine to access a random selection of goblins mobs. :)

Same as before:
1) Download the files.
2) Print in letter format with no margins (full page).
3) Print the second page on the verso.
4) Follow the assembly instructions for the 8-sided zine on1 sheet with 1 cut:https://en.wikibooks.org/wiki/Zine_Making/Putting_pages_together 
(at the bottom of the page)
Print files are there:

Thursday, October 18, 2018

Mudwarren Zine!

Surprise! I found back all the files of the Void Beaver dungeon we crafted on G+ a loooong time ago and I assembled everything together.

This was originally a initiative by Karl Stjernberg and Jfur Moonpoison.
Karl drew the cover and the map while Jennifer assembled everything together and edited the text into something gameable. I then contributed more than a dozen illustrations.

Enjoy and beware of the Void!

Free PDF version: https://drive.google.com/file/d/17Xl1rmzgjLzHMBsoCAST5SD0kdahSGRB/view?usp=sharing

Print version (at cost): http://www.lulu.com/shop/evlyn-moreau/mudwarren-alley/paperback/product-23840547.html



Monday, June 18, 2018

I made a new zine: The Kobolds' Exhibition!

Bookship18 is still active until midnight and I finished my kobolds zine:

http://www.lulu.com/shop/evlyn-moreau/the-kobolds-art-exhibition/paperback/product-23688076.html

You can get the PDF on LULU or on Gumroad: https://gum.co/koboldexhibition
(If you contributed to the zine, check out first on G+)

I want to try to make a "print at home" PDF to put on Gumroad, but I will try to do it a few days (I need a break from this project). :)

The 32 pages zine present a tribe of kobolds who move from dungeon to dungeon in search of artworks to collect.

Content:
>The art collector, the exhibition,
>the kobolds (their roles and how they collect artworks),
>a d100 artworks random table,
>art forgeries,
>artworks enchantments,
>how to dungeon delve into artwork,
>tables to generate a artwork point-crawl,
>a list of 30 kobolds troubles to solve.



Sunday, September 17, 2017

RND Zine

I donated some artwork for Chris Stieha's RND zine. Some of them will probably make it into the next issue. You can check out the past issues over there: http://thunderbunnypress.com 
The zine is mostly about randomizing things to feed adventures. 
Here is some samples:


Monday, July 17, 2017

Spinetooth Oasis

I have assembled a Oasis dungeon that we did collectively on Google+

The Spinetooth Oasis

Thanks to everyone who have participated! 

I have uploaded the print version on LULU:

Also the link to the free PDF version:






Monday, May 2, 2016

The Undercroft #9

I made the cover of The Undercroft #9 and I also illustrated the Skinned Moon Daughter, a new character class written by Benjamin B, inspired from my Great North illustrations!

You can get the zine on the Undercroft shop or on RPGNOW.


Tuesday, January 19, 2016

Moon Elf of Niru

The new zine YNGARR is available in PDF as pay what you want on DriveThruRPG.
Source: http://spacewizards.blogspot.ca/2016/01/yngarr-pdf.html
Here is one of my illustrations for the zine: a strange moon elf.


Tuesday, September 8, 2015

Using my zines


So how to use my zines since they are mainly composed of illustrations?

One interesting way, is to start by asking the players what they think the illustration is.
Use their answer as a hint to be on the same page, build on this or twist their answer around. 

To do this, it's important to show the illustration to the players and to let them interact directly with it.
Every details should matter (or not, some can simply be decorations). 
The players should be able to manipulate and interact with most of the details. 
Naturally you will have to improvise what their manipulation trigger but this is where the fun is. 


Some questions that details can trigger:


Wednesday, August 19, 2015

Doodle Temple (zine)

I made a new zine: The Doodle Temple.

This one is in color, so I won't have the budget to print it, but it's ok since it was fun to work with colors. (I doodled everything with ball point color pens).

The temple is more of a illustrated tool box than a actual dungeon (there is no map).

But the way I see it, the Doodle Temple create new rooms when you are distracted, so in a sense it's a infinite random dungeon. (A nice fit with Narcosa).

A way you can use the temple to generate a dungeon on the fly:

Each time the group enter a new room roll 3d6, remove the "1" and distribute the remaining results between those elements (so you get 0 to 3 elements by rooms):

  • Stair Tube: (2-3) go up, (4-5) go down, (6) go somewhere else (I did not drawn the tubes)
  • Doors & Windows: (2-3) obstructed, (4-5) locked, (6) unlocked
  • Traps: (2) victim in a trap, (3-5) one trap, (6) two traps
  • Creatures: (2-3) traces, (4-5) one type of creatures, (6) two type of creatures interacting 
  • Treasures: (2-3) leftovers from a stolen treasure, (4-5) one treasure, (6) bigger but hidden treasure
  • Altars: (2-3) cult objects linked to the altar, (4-5) one altar, (6) creatures praying at a altar
  • Specials: (2-3) it's just decoration, (4-5) magical trick or trap, (6) dangerous boon or upgrade 
Roll in the zine to generate things.


Or to go faster you can simply roll 2d6, choose two category of elements and directly read the results in the zine.

Also in each rooms, you can roll a bunch of d6 to generate some furniture.

Friday, September 19, 2014

Undercroft zine, Issue 2

The second issue of Undercroft is now available. I did a mimic queen-lady-thing for the cover.