Showing posts with label dogs. Show all posts
Showing posts with label dogs. Show all posts

Friday, April 10, 2020

Pomeranian Character Class


Pomeranian Character Class
XP as rogues
HD: d4
To hit: as fighters
Weapons: any (d4 dmg for one handed wp, d6 for two handed wp)
Armors: any
Saves: as halflings

  • Small but vicious: +1 to hit and dmg and AC against larger creatures (human sized or larger).  
  • Territorial: barking loudly at the start of a encounter force a foe to make a ML test. On a fail the foe back away and lose the initiative. 
  • Alert: Sense trouble on 1-4 on a d6. They must bark loudly for d6 rounds on a pass.  
  • Enthusiastic: when failing a attribute test they become over exited and reroll, on a fail they cause some extra trouble in their excitement. 
  • Fluffy: they get a bonus point to reaction tests when they don't bark. 
  • Spiteful around nobles: being often owned by nobles, free Pomeranian distrust them and get a point of reaction penalty against them or when one is part of the group as their mood get grumpy. 



Friday, January 9, 2015

Molosse

MOLOSSE

Molosse are fighters raised and trained alongside wardogs.
  • Requirement: STR 9, CHA 9
  • Prime requisites: strength and charisma 
  • XP: as dwarf
  • Hit dice: as fighter 
  • To hit: as dwarf 
  • Saving throw: as fighter
  • Armors: restricted to leather and hard leather. 
  • Weapons: any (they can use throwing weapons, but no missile weapons)
RESTRICTIONS: Because of their special relationship with dogs, they may never have normal retainers or followers.

SPECIAL ABILITIES: Molosses have been raised with a dog since their youth age. Both are trained to fight alongside each other. A level one molosse start with a 1 hit dice bound wardog that have at minimum 5 hit points). If her bound wardog die, the molosse must level up her next level with a new dog before being able to use her special abilities with her new companion. (The wardog can wear leather armors). 

The molosse's bound wardog grow bigger as the molosse gain levels. For each level the molosse gain, their bound wardog also gain a additional HD (up to 8HD). Once the wardog reach 6HD, the molosse can use it as a mount!

While fighting alongside her bound wardog
  • Sharing the pain: if fighting the same foe, when the molosse or her wardog receive a hit, one can take a hit for the other one (choose before rolling the damages). This impose a 1 AC penalty to the defender and give +1 to hit to her partner for the next combat round. 
  • Teamwork: the molosse or her wardog may forfeit their attack to give the other one a +2 to hit against a single foe. The molosse or the wardogs can't profit from this bonus for more than one round (but they can alternate the bonus between them, every rounds). (this become a + 3 to hit at level 3 and +4 to hit at level 7)
  • Intimidation: once by fight, the molosse and her wardog can forfeit their attack to force a enemy group to make a morale test. Their enemies total their HD and receive a morale bonus of 1 for each HD above the HD total of the molosse and her wardog.
  • Best friends: when resting together, the molosse and her wardog recover their natural amount of HP plus the amount of HP their companion recover. 
  • When separated from their wardog, molosses have a 2 AC penalty (since they are used to watch each other back). (this penalty is reduced to 1 AC if a ordinary dog retainer is fighting alongside) 
When interacting with dogs
  • Molosses always receive their charisma bonus +1 when dealing with dogs. (But this can become a penalty when dealing with civilized people or with people who don't like dogs). 
  • Molosses and dogs can always understand each other (but they don't really talk). 
  • On a very good reaction, the molosse may take a natural dog as a retainer (the new dog submit to both the molosse and her bound wardog). 
  • The molosse's dogs pack follow the normal retainer rules. 
  • When fighting dog-like creatures (including humanoids canines like werewolfs) molosses have +1AC (this become +2AC at level 3 and +3AC at level 7). 
  • Molosses have +(their level) to wrestle and immobilize dog-like creatures. 
Molosse Satanique!
If her bound wardog die, instead of bounding with a new wardog, the molosse may channel her pain and rage to summon hellfire  to become a hell hound! Once she become a hell hound a molosse can never bound again with a dog, but now she can breath hellfire three time a day. The hellfire do half the molosse levels (round up) in d6 damages at melee range (d4 damages at short range).  With a successful saving throw vs breath weapon, she can even breath in the hellfire of a hell hound to receive a additional use of her breath attack. Also their charisma bonus become a penalty when dealing with ordinary dogs.

Friday, May 31, 2013

Coins Hound Gargoyle

The Bank of Malbog learned how to create coins hound gargoyles from indebted wizard. The bank use those monstrosity to track down unpaid debt and stolen coins. 

To create a coins hound you must use melted gold, silver and copper coins to forge a dog mask. 
The required runes must be carved inside the mask and fill with the stone dust of a petrified victim.
Once the dog mask is bolted on the head of a avaricious person it will petrify and transform the victim into a gargoyle. 

To control the coins hounds, a till box must be attach to it collar. Coins owned by the victim must be placed inside the box each time the gargoyle hunt. If the till box is smashed open, the gargoyle will panic and will try desperately to recover it coins. Removing or smashing away the dog mask will break the enchantment and turn the gargoyle into inanimate stone.