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Showing posts with the label dungeon design

Swords and Wizardry at the FLGS Tomorrow

Tomorrow I will be running a Swords and Wizardry game at my local gaming store, High Tide Games. This is the same store that I run Edge of Empire in every week (last weeks play report coming soon). hopefully I will be running the game for many of the same people. I billed the game as Basic D&D on the stores calendar, because I assume that the awareness of the Swords and Wizardry name is not very high. I will be using a heavily house-ruled version of S&W that I like to use at conventions. I draw heavily on Akrasia's Swords & Wizardry house rules , as well as various other house rules that I have picked up over my years of OSR reading, and many that I have developed myself. I am thinking about posting these rules, the problem is, I have no idea where I got half of them anymore, and I am not sure if they are all Open Gaming content. I may post them after further investigation. The players will playing in my long-running campaign world that contains my Castles and ...

Gamist v. Simulationist

I want to start this post by saying that the first blog I scroll to in Reader every day is Grognardia. I find James' posts to be very insightful and well thought out when it comes to designing and running your game. The main reason I enjoy his blog so much is that we have completely opposite styles. His profile even states his interest in philosophy. I, on the other hand, am an engineer working on becoming a patent attorney. I like to think that I am a pretty good DM. I have brought quite a few new people into the hobby over the years and I haven't had a lot of complaints. I personally find James' work in Fight On!, Thousand Suns and other places to be excellent. He comes to a lot of the same conclusions as me, and produces stuff I like, but his way of getting there fascinates me. It is totally opposite of the way I do things. An illustration. In a recent post he discusses keys in dungeons . He feels that every lock in a dungeon should have a key hidden somewhere. He talks ...