On Saturday the Second Saturday Scrum Club played Steve Jackson's The Fantasy Trip. As a long time GURPS fan, I have been interested in trying The Fantasy Trip for a while. The current reprint Kickstarter seems to have brought the game to the surface again. The seed that would become GURPS is clearly present in The Fantasy Trip. You roll under a number on 3d6 for your action check, you use a primitive point buy system, there are only two classes and they can learn each other's skills, and fantasy items are priced in greenbacks. The group on Saturday consisted of me, Joe, Steve, and Francesco. Steve was serving as the "Dungeon Master" by guiding us through a programmed adventure. I played a wizard, and Joe and Francesco each played a different take on the warrior. Joe played a missile/stealth focused warrior, while Francesco's was more tank oriented. This customization highlighted one of the strengths of the system. The adventure involved us exploring a mys...