Thursday, June 25, 2026
Where I Am
Tuesday, May 5, 2026
The High Struggle (Part II)
Friday, April 17, 2026
Underground
Wednesday, April 8, 2026
Monday, April 6, 2026
Monday, March 30, 2026
The Terran State (Part II)
The Terran State (Part II) by James Maliszewski
Further Thoughts on Interstellar Governance
Read on SubstackWednesday, March 25, 2026
The Terran State
The Terran State by James Maliszewski
Whether Federation or Empire, Some Truths Remain
Read on SubstackMonday, March 23, 2026
Friday, March 20, 2026
Interstellar War in the Thousand Suns
Interstellar War in the Thousand Suns by James Maliszewski
The Consequences of Time and Distance
Read on SubstackWednesday, March 18, 2026
The Thousand Suns Campaign Loop
The Thousand Suns Campaign Loop by James Maliszewski
What the Second Edition Aims to Do
Read on SubstackMonday, March 16, 2026
Interstellar Commerce in the Thousand Suns
Interstellar Commerce in the Thousand Suns by James Maliszewski
Or, Everyone Loves Space Pirates.
Read on SubstackFriday, March 13, 2026
Interstellar Currency and Banking
Interstellar Currency and Banking by James Maliszewski
Another Thousand Suns Rabbit Hole
Read on SubstackWednesday, March 11, 2026
Friday, March 6, 2026
Art Is Not an Aesthetic
Tuesday, March 3, 2026
Thousand Suns 2e Playtesting
It's still very much my intention to release a new edition of my science fiction roleplaying game, Thousand Suns, either this year or next. While my public discussions of my design work on this project take place over at Grognardia Games Direct, I'll also be doing a series of playtests the details of which will periodically appear at my Patreon. If that's something you'd be interested in, my latest (public) post talks a bit about this, with more information to follow in the weeks ahead.
Monday, March 2, 2026
Friday, February 27, 2026
One Book or Two?
Monday, December 8, 2025
What Makes a Setting?
Monday, December 1, 2025
Just Right: The Importance of Setting
Just Right: The Importance of Setting by James Maliszewski
How Much is "Too Much" and How Little is "Too Little?"
Read on SubstackFriday, November 21, 2025
And So It Begins
As I posted yesterday, my Barrett's Raiders Twilight: 2000 campaign, which started in December 2021, has ended. Though sad (and even a little disappointing), its conclusion opens up a slot in my weekly schedule for a new campaign and that's always exciting. Just what that new campaign will be is still very uncertain and depends, to a great extent, on the interests of the remaining players. We'll discuss the matter at some length at our next meeting, but, in order to get the ball rolling, I sent them a selection of four(ish) RPG I'd enjoy refereeing for them, which I thought I'd share with you as well.
Gamma World/Metamorphosis Alpha
I'm pretty sure I've mentioned, likely many times, that I've long been a huge fan of Gamma World. In my youth, it was one of my favorite games, just losing out of a spot in my Holy Trinity of RPGs to Call of Cthulhu. It's one of those games I find very easy to run, both from an ideas perspective and from a mechanical one. I have little trouble coming up with fun scenarios for Gamma World and its rules are straightforward and easy to use – two great boons when it comes to refereeing a roleplaying game.
Notice that I've included Metamorphosis Alpha as a possibility too. That's because, while I have played MA, I have never actually run it myself and doing so has long been a dream of mine. In some ways, I actually prefer the campaign frame of Metamorphosis Alpha to that of Gamma World, perhaps because it appeals to my fascination with "secret sci-fi" settings. So, given my druthers, I would press for MA over Gamma World, but I'd be equally happy with either.
Secrets of sha-Arthan
This is a no-brainer. I've working sporadically on this project since June of 2021, during which time it's undergone a number of different changes and evolutions. Those of you who've subscribed to Grognardia Games Direct know about its current state, since that's where I post regularly about it. However, I've not yet had the chance to do anything more with it than run short scenarios. What it really needs is a proper campaign to take its development to the next level and this might be the perfect time to do that.
I considered starting a SosA campaign after the conclusion of House of Worms last month, but opted not to due to its very broad similarities to Tékumel. It's a baroque, exotic fantasy setting with a secret sci-fi substratum – I'm sensing a theme here – albeit one based on very different historical/cultural influences than those of Tékumel. However, my Monday night group includes a different set of players, so the comparisons to Tékumel wouldn't be a problem.
Thousand Suns
In a similar fashion, Thousand Suns is another good option. Like Secrets of sha-Arthan, I'm currently in the midst of revising and reorganizing it in preparation for the released of a second edition. Also like SosA, I'm chronicling my work on this project over at Grognardia Games Direct. This is a game that's very near and dear to my heart and one I haven't run for some years now, so it'd be great to have the opportunity to do so again.
Furthermore, one of the goals of the second edition is to make the rules of Thousand Suns clearer and easier to use. They're already pretty good in this regard, I think, but I hope to make them even better. I also want to do a better job of highlighting those aspects of the game that distinguish it from its competitors and inspirations. Refereeing a campaign would give me lots of opportunities to do just that.
Urheim
Urheim was my second attempt (after Dwimmermount) to produce a megadungeon suitable as the foundation for an entire old school D&D campaign. I got fairly far into constructing it before moving on to other projects, but it's still something I think about from time to time.
Consequently, I thought now might be a good time to return to it as a replacement for Barrett's Raiders. A megadungeon campaign is very straightforward and easy to maintain. It's also got the potential to spin off in a variety of different fun directions, so it's a good fit for my personal refereeing style. If I did return to Urheim, I'd almost certainly use Old School Essentials, probably of the advanced variety, for the rules, though part of me wants to dive back into OD&D + Supplements.