Showing posts with label thousand suns. Show all posts
Showing posts with label thousand suns. Show all posts

Thursday, June 25, 2026

Where I Am

More reconsiderations posts are in the offing, probably next week, but, as has been the case since the end of April, I remain hard at work on completing the first draft of the upcoming second edition of my science fiction roleplaying game, Thousand Suns. My goal was to complete the entire draft by the end of June and, while I'll fall somewhat short of that, I'm still very confident that all of the player-focused chapters and quite a bit more will be done by that date. I've been sharing these drafts with my patrons and a few internal playtesters in advance of a larger playtest that probably will occur later this year, once the drafts are even more polished.

Needless to say, my focus on getting Thousand Suns done continues to occupy most of my writing time. However, I am posting more regular over at Grognardia Games Direct (and at Patreon too), so, if you're impatient for new writing from me, those are the places to visit. That said, there will be new posts coming here in the future, though their schedule is harder to predict. Grognardia may be winding down, but we're still a long way from anything truly final. I'll try to keep everyone up to date as things become more clear.

Thanks!

Tuesday, May 5, 2026

The High Struggle (Part II)

My attention remains on the first draft of Thousand Suns second edition for a while longer. However, for those of you who care about that project, I'd ask you to head over to Grognardia Games Direct, where I provide updates on it, like this one.

The High Struggle (Part II) by James Maliszewski

A Preview of a Preview

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Friday, April 17, 2026

Underground

I'm not dead, but I am deep in the proverbial salt mines, working hard to complete the first draft of the second edition of Thousand Suns. I'm making excellent progress on this particular project and don't want to slow the momentum, so that means that I'm devoting myself fully to it. That also means – unfortunately – that daily blogging is lower on my priority list and will remain so for a bit longer. How much longer, I can't rightfully guess.

Rest assured: I shall return when I've completed the draft. In the meantime, I may make a few posts at Grognardia Games Direct about the state of the second edition and will continue to share my drafts at Advanced Grognardia during this pause. I may even pop in here with a post or two if an idea gets into my head that I feel compelled to share. However, for the next few weeks, Thousand Suns owns me.

See you soon!

Wednesday, April 8, 2026

Lingvo Tera

Lingvo Tera by James Maliszewski

Thoughts on Language in Thousand Suns

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Monday, April 6, 2026

Chronicle

Chronicle by James Maliszewski

A Brief History of the Thousand Suns

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Monday, March 30, 2026

The Terran State (Part II)

The Terran State (Part II) by James Maliszewski

Further Thoughts on Interstellar Governance

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Wednesday, March 25, 2026

The Terran State

The Terran State by James Maliszewski

Whether Federation or Empire, Some Truths Remain

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Monday, March 23, 2026

Reconciliation

Reconciliation by James Maliszewski

The Ominous Meaning of an Innocuous Term

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Friday, March 20, 2026

Interstellar War in the Thousand Suns

Interstellar War in the Thousand Suns by James Maliszewski

The Consequences of Time and Distance

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Wednesday, March 18, 2026

The Thousand Suns Campaign Loop

The Thousand Suns Campaign Loop by James Maliszewski

What the Second Edition Aims to Do

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Monday, March 16, 2026

Interstellar Commerce in the Thousand Suns

Interstellar Commerce in the Thousand Suns by James Maliszewski

Or, Everyone Loves Space Pirates.

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Friday, March 13, 2026

Interstellar Currency and Banking

Interstellar Currency and Banking by James Maliszewski

Another Thousand Suns Rabbit Hole

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Wednesday, March 11, 2026

Nova Kalendario

Nova Kalendario by James Maliszewski

Timekeeping in the Thousand Suns

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Friday, March 6, 2026

Art Is Not an Aesthetic

Art Is Not an Aesthetic by James Maliszewski

Or Depiction versus Presentation

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Tuesday, March 3, 2026

Thousand Suns 2e Playtesting

It's still very much my intention to release a new edition of my science fiction roleplaying game, Thousand Suns, either this year or next. While my public discussions of my design work on this project take place over at Grognardia Games Direct, I'll also be doing a series of playtests the details of which will periodically appear at my Patreon. If that's something you'd be interested in, my latest (public) post talks a bit about this, with more information to follow in the weeks ahead.

Monday, March 2, 2026

The High Struggle

The High Struggle by James Maliszewski

A Breakthrough for Thousand Suns 2e

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Friday, February 27, 2026

One Book or Two?

One Book or Two? by James Maliszewski

Pondering a Change to Thousand Suns

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Monday, December 8, 2025

What Makes a Setting?

What Makes a Setting? (Part I) by James Maliszewski

More Questions to Ponder

Monday, December 1, 2025

Just Right: The Importance of Setting

As I continue to work on the new edition of Thousand Suns, I find myself grappling with questions I didn't anticipate. At the moment, for example, I'm struggling with the extent to which a roleplaying game needs a setting to succeed – and indeed what, in fact, constitutes a setting at all.

Just Right: The Importance of Setting by James Maliszewski

How Much is "Too Much" and How Little is "Too Little?"

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Friday, November 21, 2025

And So It Begins

As I posted yesterday, my Barrett's Raiders Twilight: 2000 campaign, which started in December 2021, has ended. Though sad (and even a little disappointing), its conclusion opens up a slot in my weekly schedule for a new campaign and that's always exciting. Just what that new campaign will be is still very uncertain and depends, to a great extent, on the interests of the remaining players. We'll discuss the matter at some length at our next meeting, but, in order to get the ball rolling, I sent them a selection of four(ish) RPG I'd enjoy refereeing for them, which I thought I'd share with you as well.

Gamma World/Metamorphosis Alpha

I'm pretty sure I've mentioned, likely many times, that I've long been a huge fan of Gamma World. In my youth, it was one of my favorite games, just losing out of a spot in my Holy Trinity of RPGs to Call of Cthulhu. It's one of those games I find very easy to run, both from an ideas perspective and from a mechanical one. I have little trouble coming up with fun scenarios for Gamma World and its rules are straightforward and easy to use – two great boons when it comes to refereeing a roleplaying game. 

Notice that I've included Metamorphosis Alpha as a possibility too. That's because, while I have played MA, I have never actually run it myself and doing so has long been a dream of mine. In some ways, I actually prefer the campaign frame of Metamorphosis Alpha to that of Gamma World, perhaps because it appeals to my fascination with "secret sci-fi" settings. So, given my druthers, I would press for MA over Gamma World, but I'd be equally happy with either.

Secrets of sha-Arthan

This is a no-brainer. I've working sporadically on this project since June of 2021, during which time it's undergone a number of different changes and evolutions. Those of you who've subscribed to Grognardia Games Direct know about its current state, since that's where I post regularly about it. However, I've not yet had the chance to do anything more with it than run short scenarios. What it really needs is a proper campaign to take its development to the next level and this might be the perfect time to do that.

I considered starting a SosA campaign after the conclusion of House of Worms last month, but opted not to due to its very broad similarities to Tékumel. It's a baroque, exotic fantasy setting with a secret sci-fi substratum – I'm sensing a theme here – albeit one based on very different historical/cultural influences than those of Tékumel. However, my Monday night group includes a different set of players, so the comparisons to Tékumel wouldn't be a problem.

Thousand Suns

In a similar fashion, Thousand Suns is another good option. Like Secrets of sha-Arthan, I'm currently in the midst of revising and reorganizing it in preparation for the released of a second edition. Also like SosA, I'm chronicling my work on this project over at Grognardia Games Direct. This is a game that's very near and dear to my heart and one I haven't run for some years now, so it'd be great to have the opportunity to do so again.

Furthermore, one of the goals of the second edition is to make the rules of Thousand Suns clearer and easier to use. They're already pretty good in this regard, I think, but I hope to make them even better. I also want to do a better job of highlighting those aspects of the game that distinguish it from its competitors and inspirations. Refereeing a campaign would give me lots of opportunities to do just that.

Urheim

Urheim was my second attempt (after Dwimmermount) to produce a megadungeon suitable as the foundation for an entire old school D&D campaign. I got fairly far into constructing it before moving on to other projects, but it's still something I think about from time to time

Consequently, I thought now might be a good time to return to it as a replacement for Barrett's Raiders. A megadungeon campaign is very straightforward and easy to maintain. It's also got the potential to spin off in a variety of different fun directions, so it's a good fit for my personal refereeing style. If I did return to Urheim, I'd almost certainly use Old School Essentials, probably of the advanced variety, for the rules, though part of me wants to dive back into OD&D + Supplements.  

And that's where things stand at the moment. Which of these options will be chosen is (mostly) up to my players. I'm very curious as to what they'll chose.