This is the third part of my Cancon report. You can find the previous part here, or go back to the start here.
Game 3 - Flank Attack
Koen Garlick-Trease - Tomb Kings of Khemri (Mortuary Cult)
- High Priest (Level 4, Necromancy) with Hand Weapon
- High Priest (Level 4, Elementalism) with Hand Weapon, Amulet of the Serpent
- Arch Necrotect with Hand Weapon, Light Armour, Whip
- Mortuary Priest (Level 2, Elementalism) with Hand Weapon, Battle Standard Bearer
- 39 Skeleton Archers with Hand Weapons, Warbows, Master of Arrows
- 5 Skeleton Horse Archer with, Hand Weapons, Warbows
- 5 Skeleton Horse Archer with, Hand Weapons, Warbows
- 8 Skeleton Skirmisher with Hand Weapons
- 4 Tomb Swarms
- 6 Ushabti with Hand Weapons, Heavy Armour, Greatbows
- Tomb Scorpion with Ambushers, The Terrors Below
- Tomb Scorpion
- 5 Venerable Ushabti with Hand Weapons, Heavy Armour, Ritual Blades
- 5 Venerable Ushabti with Hand Weapons, Heavy Armour, Ritual Blades
- Casket of Souls
- Necrosphinx
Man, that was a lot of magic. 10 spells plus the casket, and the ability to boost the casting values on his spells by harvesting the swarms (I found out how that worked as we went along)... I was a bit worried about how this would go. Mercifully it wasn't as bad as it might have been, given Koen was more interested in using the casket for the Light of Protection than the Light of Death.
Man, that is a bunker. All of the characters were piled into the big Skeleton Archer unit, which of course meant they'd be firing poisoned arrows thanks to the Amulet of the Serpent. The Venerable Ushabti went on either side in slightly jammed formations (I don't think Koen fully realised how awkward it would be to get them out of those shapes without advancing).