Had this lovely fellow sitting around for a while. Initially, folks weren't too keen on the head I used for him, but I kinda like him more now that it's painted up. The head melds better now I think, Still a little ways to go on him, but I like how grotesque he's turning out. His pose kinda sprang out a bit more too, like he's plodding along stalking some prey.
Started with a white basecoat, followed by Ogryn Camo base for the body, Balor Brown for the wing membrane, and a lot of Typhus Corruption and Ryza Rust for his axes.
After all the base colors were on it was a steady wash of Sewer Water and Baby Poop. Yes, you read that right. I also played around with Nurgle's Rot too, mostly on his gut and wounds. I like the effect it made and will be using it to make some nasty little toxic pools on some terrain and bases in the future.
Showing posts with label daemon prince. Show all posts
Showing posts with label daemon prince. Show all posts
Tuesday, August 9, 2016
Saturday, May 28, 2016
Khorne Daemon Prince 2.0
Getting a lot done! I've primed my girl's first Daemon Prince I built from the old Bloodthirster model and a few more buildings as well. I was assembling a sale pile, and had this old metal DP in there, but thought I'd show it to her to see if she wanted it as a second Prince for her army. She loved it, so, I had to Khorne it up for her. Not much really, just did a weapon swap with the big axe and then added the vulture perched on him (she loves some birds).
I may add some chain or barbed wire to his wrist to cover up the sawing I had to do to get the axe angle right. Makes you appreciate converting with plastic!
Also swapped the head out on this Berserker Champion model; looks more Khorny now.
I may add some chain or barbed wire to his wrist to cover up the sawing I had to do to get the axe angle right. Makes you appreciate converting with plastic!
Also swapped the head out on this Berserker Champion model; looks more Khorny now.
Sunday, January 10, 2016
Daemon Prince of Khorne WIP
My girl had a rough night at work last night....so.....I built her a Khornate Daemon Prince to lift her spirits. It's the little things like berserk, daemonic entities from the Warp that count. Somebody's gotta lead her army until we get some Thirsters' for her!
I had this guy in my storage for the longest time. I felt he needed help, as the old model just didn't have the "ooomf" he once had. Now that the new Bloodthirster has been released, his size works great for a Daemon Prince. I added on a little bling to him to spruce him up and switched out his weapons for two Axes of Khorne. Over the top, yes...but isn't that the Blood God's way?
My work here is done.
I had this guy in my storage for the longest time. I felt he needed help, as the old model just didn't have the "ooomf" he once had. Now that the new Bloodthirster has been released, his size works great for a Daemon Prince. I added on a little bling to him to spruce him up and switched out his weapons for two Axes of Khorne. Over the top, yes...but isn't that the Blood God's way?
My work here is done.
Labels:
40k,
Chaos Daemons,
Chaos Space Marine,
daemon prince,
Daemonkin,
Khorne,
world eaters
Wednesday, May 27, 2015
Daemon Prince of Nurgle
I'm plugging away at painting 70+ Plaguebearers at the moment, and it's going slow and steady. After I basecoated and then washed them yesterday, it occurred to me that I needed a Daemon Prince for my Fantasy army. I can't always roll with the big man every game, so I went searching through my bitz to kit bash a Prince of Filth to lead them.
I'm a big believer in rewards in hobbying. Painting is never my thang, but I set the reward for getting a bunch of them done, and it motivated me to finish the Plaguebearers (well, at least the first stage of them), and then get to my favorite thing in the hobby: converting.
So I went tearing through my bitz and came up with this guy. The body is a Forgeworld bile troll. One arm and the axes are from the minotaur kit. The head is leftover from a giant I put together years ago and the wings are from the plague drone kit.
If Fantasy sorta peters out, he's going on a round base. I love the story of Ignatius Grulgor from the Horus Heresy books; this could be him once he reappeared in the Medusa Campaign as a Daemon Prince. That expression on him just looks so pissed off and tormented, perfect for a prick like Ignatius!
I'm a big believer in rewards in hobbying. Painting is never my thang, but I set the reward for getting a bunch of them done, and it motivated me to finish the Plaguebearers (well, at least the first stage of them), and then get to my favorite thing in the hobby: converting.
So I went tearing through my bitz and came up with this guy. The body is a Forgeworld bile troll. One arm and the axes are from the minotaur kit. The head is leftover from a giant I put together years ago and the wings are from the plague drone kit.
If Fantasy sorta peters out, he's going on a round base. I love the story of Ignatius Grulgor from the Horus Heresy books; this could be him once he reappeared in the Medusa Campaign as a Daemon Prince. That expression on him just looks so pissed off and tormented, perfect for a prick like Ignatius!
Labels:
daemon prince,
Daemons of Chaos,
Nurgle,
Warhammer Fantasy
Tuesday, June 3, 2014
First game of 7th
New Edition! Get it??
Got in a quick 1000 Point game of 7th Edition on Saturday. It was (non-spam) Chaos Daemons vs. Tau. I used my usual "Pink and Stink" list.
Nurgle Daemon Prince - Psycher 2 and Wings
10 Plaguebearers
10 Plaguebearers
20 Daemonettes - Full command
20 Daemonettes - Full command
Nurgle Grinder - Phlegm
Commander in Crisis Suit
1 Crisis Suit
10 Fire Warriors
10 Fire Warriors
5 Pathfinders
Hammerhead
Riptide
We played the Maelstrom of War: Cleanse and Control mission. We set up with a Dawn of War Deployment to keep it simple. This is the mission with the six Objectives set across it. This let us use the Tactical Objective Cards, which were pretty interesting.
We both forgot to roll for Warlord Traits. NEWBS!
He had first turn and I failed to Seize. I had most of my stuff hidden pretty well so I wasn't too concerned with him getting first round shooting. I only had the DP, Plaguebearers and the Grinder on the board and all of them had cover in ruins or behind buildings.
His first round shooting was pretty quiet. Riptide and Hanmmerhead maneuvered around to get some shots off but the ungodly Nurgle cover saves made them ineffective. Things got more interesting when he started playing his Objective Cards. He picked up three points right off the bat for securing the numbered ones on his side of the board. Some lucky card pulls will really swing games now. It made him jump over with his Riptide to grab one, but that put him a little too far forward of his lines.
My first round was good. I flew the DP forward, eyeing that Riptide. The Comedy Table was good to me, got a +1 to all my invulnerable saves. I got a lucky ricochet shot on his Commander with the Grinder's Phlegm, and insta-killed him from it being Strength 8. This in turn made the other Suit retreat which took it out of the game. That put a huge dent in his firepower. I got First Blood and Kill the Warlord. No Objective Card points for me.
Second Round I got shot at some more, and he grabbed more points by playing close Objective Cards. I was starting to fall behind. The cards are great for pulling you out of the old static game of waiting until the end rounds to hold objectives; they make you move now, which will change the dynamic of this game for sure.
My Second Round I went into Glide mode with the DP and grabbed a few Objectives with the Plaguebearers. I got one unit of Daemonettes down too, and they came on in front of the Fire Warriors, which is always awesome. Not. I forgot I could pull the second unit down with them with their Instrument. That would have helped saturate him a little instead of serving up one unit piecemeal. The Comedy table gave me nada this round, rolled a 7. The DP then charged the Riptide and whiffed it's to wound rolls (!). At least it couldn't shoot next round. My Balesword should finish it off.
Third Round sees the Fire Warriors blasting away at the poor Daemonettes, reducing them down to like four models. The Hammerhead continues shooting but keeps missing. He grabbed a few more points with the Cards as well. Combat sees the DP kill the Riptide. With most of the big shooting threats gone things should get better.
My Third Round the DP jumps off towards the Fire Warriors, ready to die in a hail of pulse beams. The other Plaguebearer unit reaches an Objectives and sits, and my other Daemonette unit comes down to camp on an Objective on his side of the board, protected by a building. Not a glorious job for them, but the possibility of Card points and Linebreaker is too good to pass up. I get lucky on the Comedy Table and roll a 12, giving me 10 free Daemonettes to drop in behind the Fire Warriors. I'm giving him bad choices now, shoot either them or the DP coming in from the flank. Either way, something will get to them next round. The Grinder continues to pump Phlegm at the Fire Warriors, knocking off a few here and there each round. I'm not bringing him out of those ruins.
Fourth Round and the Fire Warriors blast the DP down to one wound, with the Hammerhead finishing him off. Smart move, he gets Slay the Warlord doing that. Nothing much for him as his army is slowly being whittled down.
My Fourth Round gets me the game. The free Daemonettes charge the Fire Warriors and Pathfinders. Comedy table does basically nothing. I pull Objective Cards that gain me a bunch of points for holding stuff. Next round the Daemonettes charge the Hammerhead and glance it to death, gaining some more. I think the final score was fairly close, like 12-8.
So how did we like 7th? Overall, I dug it. The main thing that stuck out to me was the Objective Cards. It kept the game moving and interesting. If you get a Card, you have to find the balance of jumping for points if Objectives are close and protecting your stuff. Cheap Troops to move up the board hunting for them as they appear may be the answer to that, if you army has access to them. There were a few small tweaks here and there that may have come up during the game, but were minimal enough for us not to notice. One I was prepared for was having to wound Flying Monstrous Creatures to force grounding tests. No more marker light to the face of my Daemon Prince!
Anyone else try out 7th yet?
Got in a quick 1000 Point game of 7th Edition on Saturday. It was (non-spam) Chaos Daemons vs. Tau. I used my usual "Pink and Stink" list.
Nurgle Daemon Prince - Psycher 2 and Wings
10 Plaguebearers
10 Plaguebearers
20 Daemonettes - Full command
20 Daemonettes - Full command
Nurgle Grinder - Phlegm
Commander in Crisis Suit
1 Crisis Suit
10 Fire Warriors
10 Fire Warriors
5 Pathfinders
Hammerhead
Riptide
We played the Maelstrom of War: Cleanse and Control mission. We set up with a Dawn of War Deployment to keep it simple. This is the mission with the six Objectives set across it. This let us use the Tactical Objective Cards, which were pretty interesting.
We both forgot to roll for Warlord Traits. NEWBS!
He had first turn and I failed to Seize. I had most of my stuff hidden pretty well so I wasn't too concerned with him getting first round shooting. I only had the DP, Plaguebearers and the Grinder on the board and all of them had cover in ruins or behind buildings.
His first round shooting was pretty quiet. Riptide and Hanmmerhead maneuvered around to get some shots off but the ungodly Nurgle cover saves made them ineffective. Things got more interesting when he started playing his Objective Cards. He picked up three points right off the bat for securing the numbered ones on his side of the board. Some lucky card pulls will really swing games now. It made him jump over with his Riptide to grab one, but that put him a little too far forward of his lines.
My first round was good. I flew the DP forward, eyeing that Riptide. The Comedy Table was good to me, got a +1 to all my invulnerable saves. I got a lucky ricochet shot on his Commander with the Grinder's Phlegm, and insta-killed him from it being Strength 8. This in turn made the other Suit retreat which took it out of the game. That put a huge dent in his firepower. I got First Blood and Kill the Warlord. No Objective Card points for me.
Second Round I got shot at some more, and he grabbed more points by playing close Objective Cards. I was starting to fall behind. The cards are great for pulling you out of the old static game of waiting until the end rounds to hold objectives; they make you move now, which will change the dynamic of this game for sure.
My Second Round I went into Glide mode with the DP and grabbed a few Objectives with the Plaguebearers. I got one unit of Daemonettes down too, and they came on in front of the Fire Warriors, which is always awesome. Not. I forgot I could pull the second unit down with them with their Instrument. That would have helped saturate him a little instead of serving up one unit piecemeal. The Comedy table gave me nada this round, rolled a 7. The DP then charged the Riptide and whiffed it's to wound rolls (!). At least it couldn't shoot next round. My Balesword should finish it off.
Third Round sees the Fire Warriors blasting away at the poor Daemonettes, reducing them down to like four models. The Hammerhead continues shooting but keeps missing. He grabbed a few more points with the Cards as well. Combat sees the DP kill the Riptide. With most of the big shooting threats gone things should get better.
My Third Round the DP jumps off towards the Fire Warriors, ready to die in a hail of pulse beams. The other Plaguebearer unit reaches an Objectives and sits, and my other Daemonette unit comes down to camp on an Objective on his side of the board, protected by a building. Not a glorious job for them, but the possibility of Card points and Linebreaker is too good to pass up. I get lucky on the Comedy Table and roll a 12, giving me 10 free Daemonettes to drop in behind the Fire Warriors. I'm giving him bad choices now, shoot either them or the DP coming in from the flank. Either way, something will get to them next round. The Grinder continues to pump Phlegm at the Fire Warriors, knocking off a few here and there each round. I'm not bringing him out of those ruins.
Fourth Round and the Fire Warriors blast the DP down to one wound, with the Hammerhead finishing him off. Smart move, he gets Slay the Warlord doing that. Nothing much for him as his army is slowly being whittled down.
My Fourth Round gets me the game. The free Daemonettes charge the Fire Warriors and Pathfinders. Comedy table does basically nothing. I pull Objective Cards that gain me a bunch of points for holding stuff. Next round the Daemonettes charge the Hammerhead and glance it to death, gaining some more. I think the final score was fairly close, like 12-8.
So how did we like 7th? Overall, I dug it. The main thing that stuck out to me was the Objective Cards. It kept the game moving and interesting. If you get a Card, you have to find the balance of jumping for points if Objectives are close and protecting your stuff. Cheap Troops to move up the board hunting for them as they appear may be the answer to that, if you army has access to them. There were a few small tweaks here and there that may have come up during the game, but were minimal enough for us not to notice. One I was prepared for was having to wound Flying Monstrous Creatures to force grounding tests. No more marker light to the face of my Daemon Prince!
Anyone else try out 7th yet?
Labels:
40k,
Chaos Daemons,
daemon prince,
Daemonette,
Nurgle,
Plaguebearer,
Soul Grinder
Monday, November 25, 2013
New Daemon Prince
Got this one cheap off Ebay the other day. I guess with the new plastic version out no one really wants these anymore. Not even gonna convert this one, I think he's prefect as is. I even dig his weapon as he'll be Nurgle and will be carrying a bale sword. His colors will be the same as my Death Guard since his armor looks close to them.
I took some better pics of my other Nurgle Prince with my new light set up, shows the colors a little better. These two will make for a nasty tag team on the board.
I took some better pics of my other Nurgle Prince with my new light set up, shows the colors a little better. These two will make for a nasty tag team on the board.
Saturday, October 19, 2013
Daemon Princess of Slaanesh
I'm sure a lot of folks looked at the new Dark Elf kits and thought...Slaanesh conversions. Soon as I saw the Bloodwrack Medusa I knew I had to convert a DP out of one. I luckily found one on it's own on Ebay and snagged it this week.
I had to switch her to be more Slaaneshi, so I added a head and claw from the Daemonette kit. When my wife saw the wooden scroll bit hanging off her spear she thought it was her purse. That bit may have worked it's way onto the model since I was watching Lords of Salem at the time. It'll be fun to add some daemonic looking writing to it. I may add some small chain to the top of it so it blends in with the weapon a little better.
Pretty easy conversion all in all. I'll paint her up in pinks and purples. Game wise they are damn fast but fragile; I'll have to try her out on the table soon.
I had to switch her to be more Slaaneshi, so I added a head and claw from the Daemonette kit. When my wife saw the wooden scroll bit hanging off her spear she thought it was her purse. That bit may have worked it's way onto the model since I was watching Lords of Salem at the time. It'll be fun to add some daemonic looking writing to it. I may add some small chain to the top of it so it blends in with the weapon a little better.
Pretty easy conversion all in all. I'll paint her up in pinks and purples. Game wise they are damn fast but fragile; I'll have to try her out on the table soon.
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