Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Thursday, December 20, 2018

End of the year update and what's next

I'm trying to write a catch-up post, and hardly knowing where to begin. With the death of Google+ being moved up closer, I think longer posts will end up here on the blog more often.

Game Ideas in the Works
I've got two game ideas that have been percolating for quite a while: first, a smaller kaiju-themed RPG code-named "The Kaiju Hack", and the second is a D&D 5e-based cyberpunk game -- my version of Shadowrun. I'll post more notes about those games here. It's time to stop thinking about them, and actually get something tangible done and completed. I thought that I'd work through these games in posts on G+, but alas... if you can't tell, I'm really bummed-out about the loss of G+ and its gaming scene.

The next month with 30 days is April, which might be a good opportunity to post something about one of these games everyday using the #DIY30 hashtag.

Secret Santicore
No Santicore this year, and we are still working though layout for Santicore 2017. A new layout designer is looking over the project, and I hope to have more to report about that soon. Eventually we will have a free PDF, entries posted to the blog, and (with luck) an at-cost print-on-demand book.

After the holidays, I'll send out some requests to get the band back together again for an early start to Santicore 2019, along with finding a new home for the G+ Santicore production community.

Folk Horror (gaming and movies)
I backed the Kickstarter for Howard Ingham's excellent book We Don't Go Back: A Watcher's Guide to Folk Horror, and I'm hoping to read it over the holiday break. It's an expanded version of his blog posts covering aspects of Folk Horror in movies and other media, and well-worth a look for gaming inspiration or for those interested in the subject on its own. I also have the more academically-minded Folk Horror: Hours Dreadful and Things Strange by Adam Scovell (a gift from Age of Ravens) which I have also started, and I need to finish.

More in Part 2 later today...

Wednesday, November 19, 2014

D&D 5e Test Drive, Session 1

I was the DM for the first of three test sessions last Friday night using Lost Mine of Phandelver from the Starter Set box and it went pretty well.

6 1st-level PCs in the party:

Elf Fighter Gladiator
Half-Elf Rogue Spy
Human Warlock Criminal
(Starter Set pregens:)
Hill Dwarf Cleric Soldier
Human Fighter Folk Hero
Elf Wizard Acolyte

(Spoilers)









The party was ambushed by the goblins, found the goblin trail but set off again for Phandelver (the Warlock and Human Fighter went below 0 HP and had to make death saves). Went to the Shrine of Luck, learned of the banshee Agatha and Cragmaw Castle from Sister Garaele, and spent the night at the inn. The next morning visited Daran Edermath, the retired elf adventurer, and found out about Cragmaw Caves, and then killed the four Redbrands at the Sleeping Giant. Leveling up next session, and they have clues for several different avenues to pursue.

I need to study up on the pre-gen background connections to events in the adventure, and another look at the Basic Rules so I'm not following any preconceived ideas from past systems.