Showing posts with label ancients. Show all posts
Showing posts with label ancients. Show all posts

Thursday, September 1, 2016

The Song of Achilles

Last night I finished reading The Song of Achilles, by Madeline Miller.  A fairly good retelling of  the Patroclus/Achilles relationship, and how their lives intersect with the Trojan war (mostly as told by the Iliad). The story is told from the point of view of Patroclus, and starts from before his meeting with Helen and ends somewhat after the death of Achilles.  I particularly liked how Odysseus is characterized, and how the gods are more like creepy alien beings with alien goals, rather than glowing heroic humans.

Now of course what a book like this is really good at is making one want to wargame the conflicts in it... which in this case means the siege of Troy, particularly the "heroic" actions relating to that.  It seems like a larger skirmish game would be the way to handle these battles, something that has a hero emphasis like LotR, which happily has pretty much all of the elements needed already, including chariots and rules for mounting/dismounting, which could be applied to the chariots.

As far as I know, there are two sources of miniatures for this period, Wargames Foundry, and Eureka. Both companies have various supporting lines of ancient civilians and allied states that could prove useful as well, particularly if you are more interested in the fantastic aspects of the battle than in the strictly historical.

Foundry Classical Heroes - TW015

Forthcoming Eureka Dark age Greeks

Friday, February 1, 2013

Roman Resources

Yesterday I submitted my entry in to the Roman adventure contest being run by Ramblings of  Great Khan, even though the deadline was extended to cover the weekend.  My entry ended up being six pages in length, and had four maps, a number of random tables, and a bit of information about the Roman world.  Indeed, one of the nice things about writing an adventure for the Roman world is how much we know about it.  There are a large number of writings from the period which have survived, and combined with archaeological research, we have a general picture of life in the Empire (although there are still plenty of knowledge gaps and new things to discover). 

Here are some resources to help a Roman campaign:


Sea Power:
Although Rome was never a "naval nation" in the sense of Athens, Carthage, or England, the Roman navy was important to the Republic and Empire, as it prevented piracy, and was used to move the army around Mare Nostrum.  Like most navies, figuring out the exact composition of forces is difficult, as they used the names of specific ship types for entirely different later classes of ships.  (Much like the destroyer or frigate in a modern navy).  Ship types changed little from hellenistic era ships, but they did mount more and heavier artillery.  Happily there is also a game for fighting out naval combat.

Land Power:
Everyone is familiar with the Roman Legion, an unstoppable force of red shielded jack-sandled thugs fighting barbarians all over the frontier.  Who would not want to play them?  Possibly someone familiar with the 25 year enlistment period!  Aside from the familiar legions, Rome also had auxiliaries to supply cavalry, archers, slingers, and extra infantry.

Maps and Travel:
Due to the hard work of some folks at Stanford, we have a handy travel calculator called Orbis, which allows for calculating the cost, duration, and route between two points in the Empire.  So if one wanted a party to travel from Londinium to Rome itself, in January, you can do that, with a variety of options to prioritize land vs sea travel etc.  (and we find it takes 30.8 days and would cost over 1600 denarii).  There is a similar program called Omnes Viae that includes destinations outside of the Roman world, such as India. And if you like Google maps (and who does not?) there is a similar program for the ancient world called Pelagios, and another called Vici that shows all the known Roman artifacts and influences in an area (and you can even overlay it on the Pelagios map).

Gladiators:
People who fought beasts and each other to the death for the amusement of crowds... what is not to like? (in a fictional D&D setting)  Different types of traditional gear were used, and gladiators were assigned roles based on the gear they used.

Cults/secret societies:
Rome was awash in weird cults in the Imperial period, like the cults of Dionysus, Isis, Mithrandis, Jesus, and more.  The authorities would periodically crack down on them, and religious fervor was the cause of plenty of revolts and revolutions.  Lots of scope here for eastern magi cults, spy intrigue and other actions between minor groups.

Miniatures:
Rome has long been popular with wargamers, and as such there are miniatures for Rome and its primary enemies in every scale, from 2mm-54mm, so if you want to do big battles or detailed skirmishes, you can.  Wargames Foundry has figures for Punic war republic, Late republic, Early, and Late empire, as well as a horde of useful greek figures, and various barbarian types.  Wargames Factory makes plastic figures for a Caesarian period, and Warlord Games makes plastic figures for early Imperial battles, and also publishes Hail Caesar!  There are lots of options for Gladiator miniatures, in pretty much all of the larger scales.

The Romans even had a mechanical calculator, and could have had steam engines.

There are plenty of resources for Roman play and campaigns.  So get out there!

Monday, October 10, 2011

Delenda est Carthago

I finally finished reading Carthage Must Be Destroyed: The Rise and Fall of an Ancient Civilization by Richard Miles.  This book, from its title, would appear to be an overview of Carthage's development and civilization; however, the book spends far more space talking about Heracles/Hercules/Melquart and how they became increasingly conflated as time went on through cultural syncretism.  Even the actions of Hannibal are presented as attempts to use the myths of Heracles as propaganda, and less of military/logistical actions.

This book was far less gripping than Empires of the Sea, the last history book I read, being much drier, due in part I suspect to the comparative lack of information.  Where as Roger Crowley had personal diaries and letters to draw from, Mr. Miles had only second hand histories and archaeological data from which to build his story.  Regardless of that though, the style of these two books could not be more different, with Mr. Crowley putting the reader in the action, and Mr. Miles takes scholarly distance to a new height.  The book spends far more time discussing sources and methods than in explaining general history, or geographical relationships, which I think is less useful way to write in a general history of this type. It does have an extensive bibliography and end notes, which do help to explain some of the assertions made.  In conclusion, it is hard to recommend this book to those who want a mere overview of Carthage, as it serves more as an examination of syncretism in Greek/Punic culture, and its impact on the ancient world.

The Punic wars though, remained interesting even with the dry style, and now I am more interested than previously in gaming in that period (as well as reading a military history).  The early Republican Romans fought an extensive set of wars all over the Mediterranean, and Hannibal is their iconic enemy.  I think that Warmaster is clearly the way to go with, since it allows for large armies, although Hail Caeser! and Warhammer Ancients could both do a good job with the period.  10mm is far cheaper than 28mm though, particularly as there are no Early Republican or Carthaginian plastics currently in production. 

Excellently, a "Carthaginian" army is mostly made up of generic forces, either supplied by Barcan Spain, various allied Celtic tribes, or as mercenaries.  The only really unique forces would be citizens from the Punic cities, Numidian horse, and elephants.  The generic nature of the army allows for the component pieces to be used in other areas, and in other wars.  With a few additions, it could be a Celtic invasion, post Alexander Macedonian kingdom, or Greek Successor army, all fighting against a common Roman army.  Somthing to think about when I need a new project. (2030?)

Friday, January 14, 2011

Hail Caeser!

Always on the lookout for a set of rules to refight Greek city state wars, I noticed that Rick Priestley, recently of Games Workshop, talks here a bit about the upcoming adaption of the Black Powder rules for ancients gaming.

Not sure that I like multiple figures on one base, but it does create a good look... and I have used regimental bases in Warhammer (20x80mm). Games without figure removal are also a bit odd to me, even Warmaster allows for base removal.

Anyway, something to keep an eye on for 28mm ancients...however sensible it would be to go for 10mm and Warmaster instead.