My second Pulp City mini this year! Another Grimm joins the gribbly ranks of the under-dwelling empire. Like every other Grimm, Supreme Grimm is influenced by what he saw in human popular culture, and in his case he adopted a mask and cape to accompany his Supreme powers.
This was a lovely little model to paint, as it was quick and simple which is a contrast to some other minis I have tackled this year. Being able to finish a couple of models within a few days of each other was a real pleasure. As a consequence I have more Grimm ready for painting on the horizon, so hopefully their ranks will start to fill out pretty soon.
Supreme Grimm is a Speeder, and potentially a surprising one for opponents as he has an Overrun that works off his AGL Trump. He can also provide Power Up dice for an ally in BtB each Round, so he is a mix of team support, objective grabber, and attacker; he is not brilliant at any of those functions, but is a good all-rounder. He is also well worth considering in a Dark Solar all-Nature team: offering extra Power Up dice to Dark Solar, Perun or Father Oak is a frightening proposition.
In game terms Grimm are an unusual proposition. They have two available Level 3 Supremes, and all the rest, like Supreme Grimm, are Level 1. That means they are more fragile individually than the usual mix of Level 1 and Level 2 Supremes, and given they can appear in strong numbers, they can be prone to falling in groups to Rays, Pulses and Overruns. Rob and I hope to do a battle report with them later in the year - we even have a title ready!
Supreme Grimm
Hero/Villain, Brawler, Level 1, Nature
30 mm
Showing posts with label Speeder. Show all posts
Showing posts with label Speeder. Show all posts
Sunday, 14 June 2015
Saturday, 22 June 2013
Night Fright & Leech
| Click to enlarge-ify |
As ever, this has taken a while to finish!
I finally got around to assembling the mini in January (see here for the WiP) when I worked out how I wanted to manage to lift the model up. I did not want to use a transparent strut, and I did not want it to be attached by an object, since more often than not neither is too satisfactory a solution for my liking. I have seen some flying/leaping models lately supported by capes and trailing cloth, and that gave me inspiration when I saw some smoke effects from Tabletop Art.
And like any plan, and as any regular reader of this blog know, my painting plans rarely survive contact with the enemy; the enemy in this case being my ever-fleeting motivation.
Well motivation returned in the past few weeks and it is finally complete. I am pretty pleased with the outcome and think that this very cool sculpt by Paul Muller will both fit in with and stand out from my Necroplane and wider collection of Villains.
In a nutshell, Night Fright is some kind of unliving remnant, possibly from outside the Necroplane, and he rides atop Leech, the wildest of the Nightmare Engines.
In the upcoming Pulp City SE, Night Fright & Leech is a Level 2 Speeder. Speeders can use more Movement Actions than other Roles. they are much, much faster as a consequence, but generally less hard-hitting. Except when it comes to Night Fright & Leech. This Nonliving partnership has one of the most powerful Overrun Actions in the new rules; an Action Type that allows a model to crash through a number of Targets at once. Arguably the only better Overrun may be Seabolt's, but that should be clear when the new rules are formally unleashed.
For my Necroplane, currently I have Doom Train and the soon to be released Papa Zombie and Comte Vendredi to complete. There are a few other Pulp City minis I have yet to finish so hopefully soon I will have more done to show off. The horror-themed Necroplane could be a cool choice for this year's Hallowe'en Madness, so I must get chatting to Rob about that very soon.
Labels:
All Supremes,
Level 2,
Necroplane,
Origin - Mystery,
Paul Muller,
Speeder
Saturday, 10 September 2011
Moonchild/Moon Coyote
The human-coyote hybrid form (Moonchild) was sculpted by James van Schaik, and the animal form (Moon Coyote) by Jarek Smolka. A quick paint-job this on as I painted both minis together and there is little variation of colours on offer on either.
Labels:
30 mm,
All Supremes,
Blood Watch,
Brawler,
Coven,
Hero,
James van Schaik,
Jarek Smolka,
Level 1,
Speeder,
Villain
Sunday, 7 March 2010
Androida
I am still working on my Non Metallic Metallics (NMM) techniques, and tried them out on this mini (sculpted, I believe by Gael Goumon). It is an approach I never tried before last year, and with my self-imposed painting challenge I am trying out techniques such as this that I have never used before. In other words, I still have quite a way to go, but I can see small incremental improvements.
Labels:
30 mm,
All Supremes,
Gael Goumon,
Heavy Metal,
Hero,
Level 1,
Origin - Science,
Speeder
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