Showing posts with label slapshot. Show all posts
Showing posts with label slapshot. Show all posts

Friday, July 1, 2011

Slapshot arrives



Well, a quick first impression is that Slapshot isn't really a silly card game at all -- at least not in the same way as Munchkin or or Fluxx. The only thing silly are the names of the "players" (admittedly, those are truly silly: Moby Stick, Friar Puck and Snow Balls for example).

But the game, itself, is a Knizia-like hand-management card game and there's clearly some room for skill. It reminds me a little of Battle Line -- one could call it a sort of chaotic, multi-player Battle Line. The basic idea is the same, where players compare the opposing values of their cards with the higher total generally winning, but with some exceptions.

I'll have to try it a few times but it seems to have potential.

I should mention what's in the game.

First off, it comes in a smaller version of the standard Columbia slipcase style box, which means it comprises a black card-board inner box and a light card-board outer sleeve. So far as I know, this is new packaging for Columbia, but it could obviously be used for other smaller products. It's similar in size to the plastic VHS style box previously used for Wizard Kings and Victory expansions and it's possible this replaces those.

Inside the box are the rules, just four 5- by 8-inch pages, one of which is taken up the player roster. There's an 8.5 by 11-inch folded playing board and a plastic card tray with three bays. Six ordinary Columbia wooden blocks serve as player scoring tokens.

Finally there are the 54 player cards. I don't know how these compare to the Avalon Hill version, because I never owned it, but the cards are playing-card quality (although not expensive playing card quality).

Playing card games generally seem a bit over-packaged to me, because generally the heart of the game is just a deck of cards and rules and the other components are really ancillary. The larger box really seems just to primarily designed to win shelf space and justify a higher purchase price. That said, the presentation is nice and the overall price is still pretty much on the low side for what's available these days.

Tuesday, June 28, 2011

The perils of pre-order



So I was checking my bank statement this week and I spotted a pre-authorized withdrawal from Columbia Games for about $18 and I was, like, huh?

I couldn't remember what I had pre-ordered from them that could possibly cost that little, but then I vaguely recalled an announcement that Slapshot was charging. Slapshot? I didn't order Slapshot, did I? I was incredulous.

Now, admittedly, I do have a weakness for silly theme card games. I have most of the Fluxx line and nearly every part of the Munchkin and Nuclear War lines as well. I even have We Didn't Playtest This At All. But I couldn't recall pre-ordering Slapshot.

Slapshot's been around a very long time -- originally published by Avalon Hill, it's enjoyed a kind of cult following at the World Boardgaming Championships. This has been my main exposure to it, and I have to admit that they always look like they're having a raucous good time at the annual Slapshot tournament. But the game have never grabbed me, despite all that. While I grew up in New England, I never warmed to hockey as a sport. Even though the Bruins recently took the Stanley Cup, I wasn't very excited about it. Hockey's behind Football, baseball, the NBA, the WNBA and even soccer among professional team sports I follow.

And yet, here it was, irrefutable documentary proof that, at some point, I was bitten by the game-buying bug and pre-ordered Slapshot! There's no question it's a legit order. I checked my pre-order page and there it was. I just can't imagine why?

One bad side effect of the pre-order system is that there's often such a lengthy delay between the opening of the pre-order status and the actual appearance of the game that this sort of thing can happen. I've ended up with tow copies of a game because I forgot I pre-ordered it. I've been hit with an unexpected charge because a pre-order hits the credit card without notice (fortunately some companies have taken to sending out reminders beforehand). and sometimes a pre-order doesn't go through because the card has expired.

The pre-order system has its good points, but I try to use it sparingly, mostly just for games I am absolutely certain I plan to get -- which still leaves Slapshot an inexplicable anomaly.

Well, it's on its way, I guess, so I see no harm in checking (pun intended) it out.