Showing posts with label Numidia. Show all posts
Showing posts with label Numidia. Show all posts

Friday, 6 December 2024

Numidian Skirmishers


Again I've been finding time and energy to write blog posts difficult to acquire. These 20mm Newline Designs Numidians have been complete for some time. It didn't take a great deal of time to paint up by keeping the colour scheme simple and they are based individually to act as skirmishers markers. I have made more than needed no doubt but they can be used as a unit in their own right for gridded games. 

They're for Strength & Honour ready for the new Conquest: Alexander & Hannibal Supplement. I treat myself to the PDF as I've been looking forward to this booklet! The supplement provides more army lists and with them more unit characteristics, for example, Phalanxes in these earlier armies can be classified as "Professional Phalanxes" making them a bit more formidable. The legions are not as tough as the professional legionaries of the later republic and I'm looking forward to testing the classic legion vs phalanx match up. Before tackling the scenarios I think I'll do a few basic set ups to try out the various traits, especially since I don't often get a chance to play. Hopefully things will settle after Christmas and I'll have some time to get to know the rules better as I still hope to play campaigns. I will also make another custom movement dice as now troops can be classed as "hesitant" meaning they will be a little less likely to advance.

The Moria Goblins are finished also they are just waiting for their photo shoot! I've made a start on some more armoured Hellenistic and African infantry. For some reason also my eye has turned east, I'm not sure why, but it might be a combination of watching Onimusha Netflix and the new Wargames Atlantic Grand Scale Samurai and Ashigaru sets caught my eye. After some inner struggle I resisted the urge to embark on a new scale thanks to a stash of 1/72 Samurai of which I did a few of test figures a couple of years back.  




Wednesday, 28 December 2022

African Javelinmen Rebased

A few more bases swapped this time North African Javelinmen from Libya and Numidia all from Newline Designs 20mm ancients range. The Numidians were simple going from 9 x 4 figure bases to 6 x 6 figure bases which still should be enough for what I need. 

The Libyans needed 4 new figures ordered, prepared and painted to make up the 2 bases. I thought I may as well get a unit pack of them as well, a future unit will hopefully involve these casts with a head swap to a one sporting a suitable helmet and possibly an oblong shield. I'm not sure if I'll do them as javelinmen or spearmen yet, but I'll have ages to think on it with the backlog here!

Currently slowly working on Celts/Gauls both older figures being rebased and newer ones, rounding up base  numbers and forming new ones. There are a lot on the go and trying to introduce as much variety as possible is making slow going. This time of year is also not helping matters but bit by bit they are getting there!



 

Tuesday, 24 May 2022

Numidian Cavalry Rebased


These Newline Designs 20mm Numidians have just had a straight rebase without any adjustments to the paint work. However the Numidian command figures which were once based together as noble cavalry have been distributed among the other bases as unit leaders to mix in a bit of variety.

Work slowly rumbles on on the Heroquest mission eventually I will do a post on the various miniatures painted. Also in the background my Punic wars era Romans are starting to get rebased. Still there are a few more posts to write up for stuff rebased ages ago.

 

Tuesday, 16 March 2021

Punic Wars Table Battle

In the constant quest for a gratifying ancient miniatures battle I came across Table Battles game from Hollandspiele. As ever I was inspired by Here's no great matter blog post,  I was intrigued by the clever use of miniatures to give Table Battles more pleasing visuals.

In brief Table Battles has opposing armies made up of some cards, each with how many hits it can take and what dice is required to undertake an action as well as what conditions trigger a reaction. There is no maneuvering instead each card has a target it inflicts damage on. Each turn is played by taking an action then a dice roll. In the first turn no action can be taken so the full six d6's are rolled then one formation per wing can be allocated dice if the right pips are present. Furthermore if a formation has to react to an enemy action that counts as their action phase and in their own turn will have to go straight onto the roll phase. There is a print and play version available too so I'll get that once it's been updated to 2nd edition.... and a few of the expansions, Alexander and Wars of the Roses perhaps! It has simple rules but it's the interaction between the cards in the various scenarios that provides the meat of Table Battles.

I thought it would provide a quick game and a good excuse to get the miniatures out so I hastily experimented with 6 formations each side. 2 cavalry, 3 heavy infantry and 1 light infantry formation, in its own wing to allow the skirmish screen to operate as well as being able to get the cavalry engaged or prepare the Heavy infantry in reserve. In practice the composition of formations in Table battles doesn't really matter it just adds a bit of flavour in this battle.

I did write a quick roster, but some home made cards would be better! I'll probably end up doing this once I've had a bit more play testing since I made a few mistakes. It would also be better to play the original game and expansions to get a better feel for the game itself, but I' had to seize the moment  and take what I can get for now gaming wise.

I made the Roman infantry better than the Carthaginians, they were able to attack without taking losses themselves, unless the Carthaginians were able to react and counter attack, the Carthaginian foot also had an extra strength point. I gave the cavalry edge to Carthage, it was much easier for the Carthaginian horse to launch attacks to the point where it was inevitable that they would break and pursue the Roman horse, at least on one flank. I also wanted to introduce an element of maneuver so gave the cavalry an ability to change their target formation representing their regrouping to fall on the Roman rear however it would cost a lot of dice in a particular roll to work.

I intended to have the other cavalry wing be a bit of a stalemate between Numidians who could screen and Italian cavalry who was also a bit slow to attack but I messed that bit up by getting mixed up. I gave them counter attack instead when I was being distracted. Never-mind, that's why some cards with info would be useful. Despite this I was able to have an enjoyable battle and all in about an hour including setting up and packing away:


The two armies deploy no need for measuring the formations target their opposing enemy formations.

Eagle's view; each light formation had 3 hits, each cavalry 4 hits, Roman foot 5, Carthaginian 6.
Heavy foot was in reserve, they could be allocated dice but unable to perform actions until the light formations fled or retired.  
As expected the Punic heavy cavalry quickly routed the Roman horse and began to peruse only to return if they were given 3 dice rolled showing 1,2,3.
Whilst the cavalry dueled, the light formations being in their own "wing" were able to load up dice as well as one other formation in the army. After a mutually wearing each other down  the Roman lights withdrew to make way for the Legionaries. 
The Carthaginian light troops stayed in place in the hope to slow down the approaching legions, sacrificing morale to keep the Carthaginian heavy foot fresh. 
The Numidians and Roman cavalry eventually ended when the Numidians launched a last ditch attack which broke the Romans but forcing their own to break. This was the best of a bad situation that prevented the Roman cavalry winning outright which would have given Rome the edge in morale.
The Carthaginian Right after some hard pushes managed to break the Roman Left
The rest of the Carthaginian line gave the Romans a good run for their money despite each attack causing a hit on themselves, but the Roman infantry without that problem finished off the Carthaginians. The Cavalry never arrived and with Rome gaining +2 morale won the field battered but victorious. 


It was an enjoyable and fairly quick game the simple game mechanics provided tension with punch and counter punch. It was tricky for the Carthaginians, they had to allocate dice to the heavy infantry it was difficult to get the dice for the command roll, there were some close ones but it made more sense to prepare the infantry line to attack or counter attack, especially since the Romans were rolling well and getting ready for a devastating attack on the Carthaginian infantry. Because of this pressure it was difficult for Carthage to get enough dice on a formation to make the attack worthwhile since the attack automatically takes a hit to the attacker and if the Romans were ready to counter attack another hit to the Carthaginian attackers. I'm not sure if that is how the counter attack rules work in Table Battles but its what I did for this battle which created dilemma and friction.  

Overall it produced a fairly historical result and being a close and tense battle was entertaining. It would be an ideal set to resolve campaign battles lots of food for thought. Although a very hastily put together and experimental battle I reckon it was a successful one.

Sunday, 27 December 2020

Ancient Generals: rebase

Rebasing continues with Newline personalities and command figures from around the ancient Mediterranean. Being the generals they are based on circular bases this makes them standout more and more pleasing to my eye.

With lots of base not covered by closed ranks it gave me a bit of space to practice and experiment. On top of the painted filler I used various coloured tufts and my new mix of static grass.

There will be more generals to add to the collection eventually including a few head swaps but next I have a bit of a change with Warhammer 40000 Tallarn Desert Raiders.


Tuesday, 4 December 2018

Last few Numidians


I forgot that I had these pics ready to post for some time now! Things on the hobby front have been sporadic. I have now and again had a few sessions at the desk working on some Roman penal legionaries using Newline velites. I have also been distracted by sorting through some plastic Napoleonics into units. 

I do intend to pursue Napoleonic gaming probably using Blucher, or at least its army building as a basis, to work on more Napoleonic units. However the idea of measuring and fiddling about with pivoting and such is quite off putting for me. I need to mull over grids or area based movement and combats which I have found has been great for solo ancient battles. If I can find or fudge some kind of system I can do as I have done with my ancients, that is focus on units towards fighting a scenario. 

Anyway these are the last few Newline Designs 20mm Numidians. I needed two more bases for my Zama project but I had 3 figures left so I thought I would scrape another base together. I had some spare Greek javlinmen so I pressed one into Numidian service and gave him one of the Numidian shields. The shields were also scraped together with a few bossed shields having to be used which I hope weren't meant to be for some other figures. They were a quick hitter, following their flesh spray under/basecoat there were few colours to block in before the wash. This can be a boost after making slow progress to do a simple 'quick' unit. I believe I just need a few elephants for Zama and the time to set it up and play the battle.

If like me you are an obsessive fan of 20mm or 1/72 scale and Newline Designs, or interested in seeing pictures and videos on what is sometimes a mysterious and elusive range (so many codes without images!) check out the Wee Painted Men blog. There is some fantastic work on there, amazing painting and some inspiring videos! 

1/72 Ancients

Monday, 30 April 2018

The Cloaked Numidian


Five more bases of Newline Designs 20mm Numidian Cavalry finished and hopefully that will be enough for my planned battles. Instead of showing more pictures of the finished bases I have added instead a couple of pictures of the conversions. 

The cloaked Numidian was created by head swapping a Numidian command figure with a head from a spare set of Carthaginian elephant crew. The elephant was painted as a gift and I had the crew sat in a box with no idea what they would be used for years now. Then with the plan to re-fight Zama I needed a few more Numidians so I scraped together the miniatures. I was a couple short of 5 bases worth, but with this conversion, and the other elephant crew member throwing a javelin, becoming a horseman (see below), I managed to knock up the 5 bases needed.

Now I have a Numidian king without a horse and another without even a body as well as a damaged mahout. You never know if or when these bits will become handy, much like the elephant crew, of which I had no intention of using. Painting of the archers and slingers is now well on their way and I am hoping they won't take too long to complete fingers crossed!


1/72 ancients

Tuesday, 24 April 2018

Numidian Leader



Just a quick update with the latest character. Using the same Newline Designs 20mm Numidian command figure from the previous post but using him as a Numidian king or prince as described by Duncan Head in Armies of the Macedonian and Punic Wars 359BC to 146BC. I have a few more generals to post shortly and some Numdian cavalry, of which I will only post a head swapped miniature as most will be identical as the most recent Numidian Cavalry post. Then I probably will be moving onto some light armed troops which are waiting on the desk undercoated. I do want to re fight Trebia with Lost Battles at some point. However I am struggling to find time at the minute and I am prioritising painting when I have a bit of spare time but hopefully I will get a chance soon.

1/72 20mm Ancients

Sunday, 8 April 2018

Numidian Nobles



These miniatures have been sat in a drawer part painted for a few years so I thought I better get them sorted since I was working on Numidians and generals at the minute. They are Newline Designs 20mm Numidian Command from their ancient Numidian range. One is an armoured figure and the other two are unarmoured. They appear to be based on fig. 106 from Duncan Head's Armies of the Macedonian and Punic Wars, 359-146BC. 

Fig. 106 is descibed as a Numidian Prince, but I wanted to use them as generic nobles to bulk out my Numidian horsemen so I tried to subdue the diadem being a symbol of royalty and based them together. The Armoured Numidian will probably go on to represent Masinissa at Zama then hopefully other Numidian kings.  

I have not had much time on the hobby of late, I have rebased some Zvezda Cretan archers from their Greek Hoplite set but wasn't able to do much with their re-highlighting. Also have manged to make a little start with the hoard of Antiochus' light infantry by preparing some Newline Cretan archers. Hopefully I will get somewhere with them this week.

1/72 20mm ancients

Monday, 26 March 2018

Numidian Horsemen


Four more bases of Newline Designs 20mm Numidian light horsemen finished. Fairly simple miniatures to paint owing to the lack of armour and horse tack. I am fairly pleased with the horses which is something I have tried to improve on, although it was a bit of a fluke. I have generally started to paint cavalry by undercoating with gesso and this time the base layers were painted on quite thinly and washed with the usual Delvan mud. I didn't feel the need to highlight afterwards, I am not sure if this was due to the white gesso undercoat or that the wash was a fairly fresh pot that has been shading more subtlety than the previous pots that had been open for a while. I did however highlight the white fur on the horses and the Numidian riders' faces. The shields I just painted separate, dark brown followed by mottling on a lighter brown.

It was fairly bright for once when I took the pictures. I again used my smartphone but was struggling to get good pics despite the bright conditions. I then found a setting "HDR" which sounded useful which helped to get better snaps along with the phone's picture editor produced the pictures shown in this post, I think I went a bit overboard with the colour settings. I have since learned that the HDR function takes a few pictures with different light settings and combines them to show more detail, ideal for taking pictures of miniatures. It will do for this blog anyway!

I had previously been using bases to represent the attack limit of the unit but I think it will look better going for "correct" ratio of men and beasts. Although cavalry units are half the size of infantry in terms of personnel in Lost Battles cavalry attacks take up the same space as 2 infantry units attacking, I think this is because the cavalry formations need more room to operate.
   
Because I am trying to roughly represent the games troop ratios I plan to have 16 figures for average infantry, so 8 for veteran and 32 for levy units. For average cavalry I should use 8 for average, 4 veteran and 16 levy, but being based on three to a base I'll round down to 6 figures for ease although I would have liked nine I don't think I have the right amount of miniatures just yet. So for Average Numidians two on each base I will use 3 bases. Along with my previous Numidian Cavalry this takes the total finished bases up to nine, which should be enough for Trebia, but I will need to finish about six more bases for Zama.  The game is pretty abstract so its just a case of personal preference in the end.

1/72 20mm Ancients