Showing posts with label zombi campaign. Show all posts
Showing posts with label zombi campaign. Show all posts

Zombie Campaign: Scene 1

Scene 1: DOMESTIC DISTURBANCE
Anson and Danel have received a dispatch from the central police, about a male physically threatening a female. They report that there are two small female children, an adult male, and an adult female known to live there. They must investigate and control the situation.

Report:
We received the report at 2136, and arrive at the house at 2144. The lights from the living room where on, and the door open. No sounds from inside. There were obvious signs of a struggle. We advanced to the corridor, and in the kitchen we found a drawer that hold kitchen utensils on the floor. There was blood on the counter and on the floor. Near there was the office, the door was closed, but Morris heard screams coming from the master bedroom. We went there and found an obviously agitated male at the side of the bed and a female near the night table. The female was screaming and swinging a baseball bat. Danel screamed Halt!, and the male, look at us and start to walk, he was plenty of blood, all his shirt was stained, and he raise his arms with an aggressive attitude. I scream him another time Halt!, but he maintain his attitude going closer to me. I shot him to the leg, and he fell down.
The female, her wife, left the bat and stopped to crying. We arrested the male, and call the ambulance to take him to the hospital. The two other children were afflicted and OK, in the other room of the house.

Photos:

Arrival to the house

The main door was open, and the light on

The policemen heard screams from the main room

Two people were in the bedroom

The male approached to the cops

The suspect is overpowered

After Action Comments:
I have played this scenario two times, the first one, using the USEME Zombie Dawn combats, and the second one with DOW. Both times with the Reaction Tables from THW. The scenario is very simple, the combats are very little, and with USEME ZD the scenario look likes very dull. In the second test, using DOW, I found a problem with the REP checks, because I didn't know how to make them using the DOW stats, after some tests, I have decided that the checks will be: 1d6 passed (THW) = Diff 9 with DOW, 2D6  passed (THW) = Diff 12 with DOW. The normal civilians will have every Attribute at 0, with a +1 to some skill.
All the other was very good. The Star and the Grunt have survived, it was no too much difficult.

Preparing the Zombie Campaign

I have been wanting to paly a Zombie campaign since a long time ago, but I didn't find a ruleset that convinced me, but during the last year I have found three rulesets that will let me to start the campaign finally.


Let's take a look on the rulesets:

The framework of the campaign will follow the All Thing Zombie books, from THW. The first scenarios will follow the Haven book, starting with the Domestic Disturbance, them I will continue with the Military/National Guard ones, and finish with the Gangers. Them, if all is ok, I wanna play a more complex campaign, following the Nowhere setting from I, Zombie, but, time to time....

The ruleset for the combat will be obviously USEME "Zombie Dawn", it's simple, fast, clear and detailed. But it is too simple for some situations, that demand more specific resolutions, for that I have choosen Barbarians of Lemuria with its expasion for the Pulp Period "Dicey Tales" & "DOW".

As this will be a solo campaign I will use the Reaction Tables from THW, and the Enquiry Table for the required situations.

Let's take a look on the characters. For the three first issues, the police Star will follow the next stats

USEME Zombie Dawn:
 Star: Elan 3, Move 6, Side Arm. Rep 4 for the Reaction Table.
 Grunts: Elan 2, Move 6, Side Arm. Rep 4 for the Reaction Table.
 Zombies: Elan 1, Move 4, Unarmed. Rep 3 for the Reaction Table.

DOW:
Star
Strength: 1           Brawl 0      Cleaner 2
Agility: 2             Melee 1      Lifleblood: 13
Mind: 1                Ranged 2    Boon: Hard to Kill
Appeal: 0             Defense 1   Machine pistol Single, burst or full auto +1 to conceal. Damage  D6-1

Grunt
Strenght:1            Brawl 1       Wheelman 1
Agility:1              Melee 0       Lifeblood: 7
Mind:0                 Ranged 1    Machine pistol Single, burst or full auto +1 to conceal. Damage D6-1

Appeal:0              Defense 0

Zombie
Strength: 0           Brawl 3      Zombie 2
Agility: 0             Melee 0      Lifleblood: 3

Mind: -                Ranged 0   
Fear: 3                 Defense 0
Grab & Hold: No damage. If grabbed, a character takes a -1 modifier on physical tests for each Zombie holding them. A character so held can make a  Strength test, at -1 for each clinging zombie, to throw off a number of zombies equal to their STR ENGTH .
Overbear: If a character is grabbed by a number of Zombies equal to the character’s STR ENGTH x2, they are dragged to the ground.
Bite: 1D6. +3 To-Hit if they are holding a character Auto-hit if the character has been dragged to the
ground.

The scale will be 15mm mixed with 10mm, still under confirmation