Showing posts with label D100 Dungeon. Show all posts
Showing posts with label D100 Dungeon. Show all posts

D100 Dungeon: AAR Dungeon 3

   Another day in the Kingdom of Uxes. Sir Godefridus the Baron, was very happy with the Slorm's show of courage. So happy, that he decided to hire him for another mission. It was similar to the other, but this time he want three armours from a goblin dungeon that was in the North in the swamps.


 The entrance to the cave was plenty of bones, some terrible creature must live there. So Slorm took out his morning star and prepared to enter. Suddenly, as if they were waiting for him, some goblins jumped on the invader, slashes thrown everywhere, who could not touch the hero, but he killed all of them. Searching among the bodies he get an armour, one the things that he needed.

 Slorm continued to a room with several doors, he tried to open some of them. At the end, two of them were open, and he decided to follow the corridor. In the room he found a lever, but decided not to touch anything, to avoid possible problems...


 Where, looks like, that the problems come to Slorm, because a enormous ooze appeared sliding through the corridor. The combat was not delayed, and our hero could cut the creature in two parts, but this was worse, because two oozes attacked him now. After some attacks, the creature dead, but he was wounded, so decided to have a rest.



 Slorm continued into a crossroad, and searched finding a hidden passage that led to a dark passage, but he decided to not enter in a so narrow passageway. A door in the south led to a room with an altar that Slorm preferred not to touch, because the gods are dangerous...

  Our hero came back and found another crossroad with two doors, one of them jammed and he preferred not to touch, because it looked dangerous; so he walked into the other, when another group of goblins attacked him. More slashes and punches, killed the goblins. Another armour, this time a leather one, was kept. While he was preparing to continue, a group of giant bats attacked but Slorm defended himself, and the bats decided to flee, our hero let them go, he needed some relax.

 While he took a breath, he was looking into the floor plenty of rubbish, he found something shinning, a piece of armour has been found there, so... mission accomplished!

 Quickly he decided to go out from the dungeon, but while he was walking though the swamp that surrounded the dungeon, a group of goblins started to shoot his bows against to him, some arrows wounded him. At the end, our hero severely wounded needed some health potions to recover himself, lost in the swamp, there were a lot of possibilities to die...

 After some hours of wandering, he found a hamlet, where he could health his wounds.

D100 Dungeon: AAR Dungeon 2

      With the stomach plenty, and the bag full of golden pieces, Slorm decided to have a try, and went into the market to buy a better weapon, he knows that the cost of the weapon was high, so before he had sold all the things founded in the cave. After rummage among the stalls, he found a morning star, that he could afford.

  His success in his last adventure made the sorceress to talk with a rich man who showed interest in our hero; to test him, he decided to hire him to get for him three weapons from a goblinoid lair that was in the North.


 Slorm entered in the dungeon, three goblinoid surrounded him and tried to attack; the combat was incredibly fast, two swings of his weapon killed the creatures who left a weapon ready for Slorm, just two more and all will be finished.

 In the next room Slorm searched and magically founded a hole in the wall, where a pair of chain mail gloves have been laid...

The color in the rooms indicates the type of room that it is
 Motivated and happy with his luck, he entered in a long corridor, and while he was searching, the hero hear some strange words and a light illuminated the area, a goblin warlock was ready to attack him.


Slorm took out his shinning new weapon and attack the goblin, hitting on his head, that resulted opened sprawling the goblin brain on the floor. Our hero was astonished of his good luck and the power of his new weapon, just one hit to kill that dangerous enemy. He examined the body and get another weapon and a brew with a strange liquid.

 While he was investigating, a pack of rats slipped in the shadows ready for the lunch. They jump over Slorm, but his cape and his gloves protected him from the attack, and after some rounds of combats, the rats died without remission.

  Slorm continued his way more carefully, following the corridor, in the next bend he found another group of goblins sneaking in the darkness, quickly he bump into them surprising them. The goblins scared tried to flee, but Slorm could block their escape. They fought heroically till the end fell into ground...

 Our dungeon crawler caught the last weapon and come back to the town.

 During his journey, he found a pair of merchants who offered him some brew and armors, but Slorm didn't have sufficient gold, so he couldn't buy anything. A group of pilgrims asked for a donation and offered a blessing, but the lack of money, again, made Slorm not be able to take advantage of the occasion.

 Notes: Today the dice rolls were incredibly high, so Slorm had a lot of good luck in the combat. The Goblin warlock was really a dangerous enemy, in the first turn he get "Evil touch" what could have been very harmful.
 As the dungeon was very easy, I decided not to automatically return to the village to achieve the objectives, but I used the rules of world campaign to try to play some events in the wildness, and that's where I found the merchants. Thank God, there was no assailant.

D100 dungeon: AAR Dungeon 1

While arrives the dungeon that I ordered from TT Combat, to continue the Slorm's adventures with Burning Sand, I have decided to take a look on the solo RPG called "D100 Dungeon".

 D100 Dungeon is a dice and pencil RPG, that guides the player though the Dungeon trying to accomplish some kind of Quest. The dice rolls are using D100, in the Basic Roleplaying system, with only three Characteristics FUE, DEX and INT.

 Let's tell Slorm's story for this first dungeon.

 The last months the business haven't been good for Slorm, a plague killed his cows, and some debts forced him to sell his farm, so just with some of the armors of his father, he started to look for a new live... after looking for in some inns, at the end he found a saleswoman who hired him to get for him some "special ingredients"; this woman, the gossips, was called a sorceress, but when your stomach roars with hunger, any promise of food is welcome.


 Slorm arrived to the cave where supposedly  he could find the ingredients, so he started to explore it. At first he found a passage with a open door, that emptied into a large room, after some exploring some shadows started to move around Slorm, who took out his quarterstaff and shouting moved his lantern scrutinizing in the darkness, when a group of kobolds (using giant rats stats) appeared ready to attack the adventurer.

 


 The kobolds died under Slorm's power, letting him to get a full Kobold's blood, one of the required ingredients. Our hero motivated by the situation decided to continue exploring the room, when found a pair of scale mail gloves, that fitted to him. Suddenly, another group of kobolds appeared willing to revenge the dead of their blood brothers.

 The combat was resolved in the same way than the other before, and this time a Kobold slung was recovered by Slorm, one ingredient more and a large amount of gold that will permit to Slorm to eat something hot for the rest of the month....

  The dungeon crawler continued exploring and arrived to a new room where he found a magic door that he preferred to avoid and invest his strength opening a grate waiting to find something under the ordure that lie at the botton... 

 More than 4 hours later, Slorm exiting from the well of muck, with his hand empty of treasures but plenty of filth and cursing his stubbornness, there he found nothing interesting.... Another door opened to the bottom of the cave, so he decided to continued.

 This cave was plenty of spider webs, so was clear what lived there, Slorm with his quarterstaff at the ready shout to the darkness, challenging the monster. After a few minutes of silence, the hiss of the arachnid began to be heard, a giant spider appeared behind a big rock




 The confrontation was not delayed, the spider jump against the hero, and he defended using his weapon. Slorm was sweating, it seemed that his attacks could not hurt the creature, however, he was getting entangled more and better with the spider web (I decided to change dice because there were disastrous the rolls). After a few minutes, it seemed that Slorm was recovering his energy and reached two strokes accurate nailing his weapon on the cephalothorax of the imposing creature of nightmare.



 The creature fell heavily, and while Slorm caught his breath, he took the brain of the monster.

  I was ready to get out of there as soon as possible!


 Notes: In the game, there were no Kobolds, they were Giant rats but as didn't have rats for the photos, I used Kobolds.  
The dungeon map, was completed like this: