Showing posts with label Levels 3-4. Show all posts
Showing posts with label Levels 3-4. Show all posts

Wednesday, April 4, 2018

Rocking Thule #1: Ruins of Kal-Ne-Moz

So here is this setting of Sasquatch Studios, Primeval Thule. It has been released quite a while ago for five popular systems - Pathfinder, 13th Age, Savage Worlds, 4E and 5E. For 5E, it is almost impossible to buy it in print nowadays, so I guess a few people must have it on their shelves. It is most often described as “Conan meets Cthulhu” by folks who reviewed it, which simply sounds awesome IMO. It is a Sword & Sorcery setting strongly influenced not just by Howard and Lovecraft, but Leiber, C. A. Smith, Moorcock, Burroughs and others. The whole thing feels like a Frazetta painting come alive, which, basically, would be the animated movie ‘Fire and Ice’, and you couldn’t get a more precise metaphor if you wanted to sum up Primeval Thule briefly. Great, huh?

SO WHERE ARE ALL THE FAN MATERIAL FOR THULE ON THE INTERWEBZ?! The adventures? The campaign logs? Anything?

Surprisingly, nowhere. It’s like nobody is playing Thule. Maybe every 5E DM is running Adventurers’ League and official WotC campaigns. Or I’m just too partial to Sasquatch - I admit, I really like Rich Baker’s stuff in general. Nonetheless, this made me start this blog with content I brew up while running my own Thule campaign.

I will try not to bullshit too much before presenting the actual content, but you might be interested in the background. I started my Thule campaign a little more than a year ago. Originally, my intentions were to DM a few official adventures loosely connected to each other, as Thule encourages an episodic structure for your campaigns. I only had a few months of spare time and I did not plan this to be a long-term relationship - which it actually turned out to be.

Player characters started in Quodeth, a city that looks like a love child of Lankhmar and Venice. It has so much potential you could easily DM a whole campaign within its walls from level 1 to 10. The characters had a few adventures within its walls, taken the Tower of Black Flame for themselves, made friends and enemies in the many thieves guilds of the city, and, eventually, caught the attention of Prince Dredan Taroth. The prince considered them to be valuable useful tools and commanded them to seek out the truth behind the very unlikely story of a mummy weeping gold - and promised both support and rewards for it. So started the Cavern of Golden Tears, which is a short wilderness trek and a dungeon of ten-or-so rooms, detailed in the campaign book of Thule.

After finishing the adventure, one of the player characters - an Atlantean scholar and wizard - decided to stay and investigate the ruined city of the long lost civilization of janni that ‘created’ the aforementioned (spoiler: cursed) mummy, so I had to come up with a sidetrek for him… here comes the description of the remains of Kal-Ne-Moz.


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