Showing posts with label contest. Show all posts
Showing posts with label contest. Show all posts

Sunday, October 9, 2011

D&D Needs Your Help: 2011 Hall of Fame Video Contest!


So you know that Dungeons & Dragons is a finalist for the 2011 National Toy Hall of Fame, right? Well they (the National Museum of Play) are asking fans to submit a short video, images, or written story telling a story about why one of the nominees are is so important to them--it's called the I Love This Toy contest.
 
The competition this year is pretty stiff--Star Wars figures, Hot Wheels, and Transformers are all still VERY popular. Yes, they're all Hasbro properties, so (technically) is D&D. Here's the problem--only two inductees will be selected. A few years ago, that number was three but the class of 2010 had only two.

Entries can't be longer than 2 minutes in length and there are even PRIZES:
  • 1 Grand Prize (by online votes): $250 Amazon.com gift card
  • 3 Curator's Choice prizes (determined by a panel of National Museum of Play experts): $150 Amazon.com gift card
So grab your camera/video camera, some old D&D books, a set of funky dice, and some miniatures and do your darnest to persuade the judges--and the voting public--to include the orignal fantasy RPG in the 2011 class.

Hurry: the deadline is next Friday, October 14!!

Wednesday, February 25, 2009

No PhotoShop

Yeah, so my non-skills in drawing are dwarfed only by my non-skills in preparing images for the scanner. I don't have a current version of PhotoShop and if I did, I wouldn't know how to use it. So, what I do have is the crappy Microsoft image program that came with my computer and the scanner software.

What I've learned in the last few scans I've done is that my scanner is really light. To fix this, MS has thankfully added an 'auto-correct' button. Yup, I went there auto-correct. Now, I know what you're thinking, and you're right--it's totally bush league of me to use that button. If I cared at all about my sketches--my earnest and plucky works of art--I'd somehow acquire a decent program and learn how to use it.

But realistically, that just ain't going to happen. So, without further adieu, let me demonstrate the wonders of auto-correct:

BEFORE....

Faint pencil lines get lost. Not a lot of contrast. It's just all-around tough to see. Okay, now check out the...

AFTER....

Digital bastardization is great for darkening lines. It's like night and day, right? Yeah, well, it's better than nothing. Bonus: feel free to click and enlarge those suckers to really get a sense of my "fine technical skills."

Learn to love it folks, because this is the pinnacle of image quality on this blog. Or it will, at least, until i learn to work better with the scanner. Just be glad I'm not taking photos with my phone!

Wednesday, February 11, 2009

Art Contest!

Okay, so I'm not an artist. I've always WANTED to draw, I've TRIED to draw, but my talent is--in a word--lacking. But I saw this Erol Otus fantasy illustration contest (more on E.O later) and I thought I'd give it a shot. The illustrations will be used in a sort of homegrown fantasy role playing game magazine called Fight On! and so they should reflect adventuring party situations that could happen during play. Entrants are given three themes by which to create their artwork:
  • The Adventure Takes a Surprising Twist
  • One Charge Left
  • Overland
I chose "One Charge Left" because the phrase instantly gave me an idea...


Yeah, it's just AWFUL isn't it? That's because my drawing skills suck. As a matter of fact, one reason I began this blog was to document my shamefully poor skills--and hopefully--improve on them. See I have until May 2, 2009 to submit my illustration. So I figure I'll practice, work on ideas, and use the blog to track my progress. And you, poor reader, can suffer right along with me.

I created the concept sketch as soon as I saw the posting for the contest today (surfing at work, no less!). So let the record stand--today I had a terrible idea and put it down on paper--terribly!

Okay, so let me explain what's going on in the sketch. Those are two victims about to get squished by a giant's foot in some sort of adventure. That's a wizard in the foreground. No, that's not a baguette he's holding. It's a wand with...are you ready? One. LAST. Charge. Clever, huh?

No. It isn't. But I have some ideas on making it work. Anyway, I forgot to mention my disclaimer:

Let me just make it absolutely clear right now that I am not (obviously!) a professional or trained artist. I have zero ability. I'm as amateur as it gets. In fact, amateurs will hide their eyes in embarrassment (as you likely did) when viewing my "work."

I doodle a lot. but really, who doesn't? Nothing anyone could look at. And I break into a sweat anytime anyone looks at something I draw. Seriously, it's just mortifying!

When I got home this evening, I did a few additional sketches. This one is an attempt to flesh out some of the details in the concept:

Yes, equally full of suck as the first one. Let's pray things improve, shall we? Hopefully you can see what I'm trying to do here--both in way of skill and in the actual composition. I selected the wizard as a character exercise. See, in the original concept the wizard is really torn between spending the last 'charge' contained in his wand on saving his friends, or in using it to get out of the dungeon with treasure he has in hand. His buddies are pretty much doomed in his eyes, but they are his buddies afterall....so...yeah...awkward....

Anyway, I think there are several elements key to the success of the wizard in this piece"
  1. Wizard's dilemma simplified so one can see a wand in one hand, treasure in the other
  2. How should the wizard's body be posed? Facing friends/gory mess? Or should he already be turning his back on them and facing the viewer?
  3. Wizard's wand needs to show visually the idea of 'one charge left'
  4. Should wizard have a look of consternation/indecision on his face? Or should it be one of quiet resignation? How the @#$% do I draw quiet resignation??!
On point 3, I thought it would be neat to show this 'last charge left' as a series of magic gems embedded in the wand. Two of the three gems are dark or 'used up'. One is still 'lit,' meaning it's his last chance to do something. Get the drift?

In any case, that hand holding the wand is wretched. I need to work on that.