Showing posts with label lovecraft. Show all posts
Showing posts with label lovecraft. Show all posts

Wednesday, November 14, 2012

Marvel's ALMOST H.P. Lovecraft comics, circa '72

Did you know that emeritus Marvel Comics writer and multiverse virtuoso Roy Thomas (Conan, Avengers, X-men, etc.) once proposed a horror series based off H.P. Lovecraft's Cthulu mythos back in the 1970s (a.k.a, the coolest era of Marvel comics)?

It's true! Sean Howe, author of the astoundingly awesome and thrillingly, thouroughly researched Marvel Comics: The Untold Story posted this treatment by Thomas to his Tumblr:

Click to enlarge:




Howe says:
Here’s another glimpse at what might have been: A 1972 Roy Thomas memo proposes, among a handful of launches and title changes, a series “hosted” (a la EC’s Crypt Keeper) by the Doctor Strange villain Nightmare.
And what’s this? An anthology comic called THE MACABRE WORLD OF H.P. LOVECRAFT?!? A few months later, an issue of Journey into Mystery would feature an adaptation of Lovecraft’s “The Haunter of the Dark,” but no series ever materialized.
Oh, what might have been!

Wednesday, June 1, 2011

Three great projects you should know about!

I'm always impressed by creative passion projects in the geekscape. Here's a few links to a few wonderful efforts...

Yog-Blogsoth!
Some of you are already aware of Michael Bukowski and his quest to illustrate every single monstrosity in the Lovecraftian pantheon. But just in case you were itching for some weird horror beasties in your next game and needed inspiration, have a gander. Hat tip to Boing Boing.


Kids Dungeon Adventure!
Here's another fun one by Ben Garvey who's created a dungeon-crawling game using blocks and paper minis for his pre-schoolers to learn the art of the delve. He's also got a great blog named for the game called Kids Dungeon Adventure. Wired did a fine article on it back in March. FTA:
The game’s adventure framework, which is heavy on reward and achievement, is well thought out and allows plenty of room for creativity. Garvey has some wonderful suggestions for treasure and how it affects gameplay. The monsters on the cards he has created are very kid appropriate and, with a little Photoshop work, could be customized to reflect your home and family.
Though not a wargame, it has at least ancestral ties perhaps to H.G. Wells' Floor Games. I think there's a minimal cost associated with the game, but it might be enough to give you ideas of your own.

UPDATE: here's a few other case studies about getting kids interested in RPGs: Simplifying D&D (You know, for kids?) and How to Introduce a Kid to D&D Before He Goes Into Surgery both great articles from Wired's Geekdad blog.

Age of Fable Dungeon Generator!
Finally, if you're looking to stock a dungeon in a hurry, here's a nicely done auto-generator for a campaign (?) called Age of Fable. I can't recall where I found this (somebody remind me in the comments if it was you) but it's got some great resources for pen+paper games. Not only can you generate maps, but also stock and stats plus adventure hooks. Comes in two flavors: one for Tunnels & Trolls and another Labyrinth Lord/Mutant Future. Find additional resources as well.

Enjoy!