Showing posts with label nurglings. Show all posts
Showing posts with label nurglings. Show all posts

Sunday, 7 June 2020

A Great Unclean One (based on the LatD illustration)


There's an Oldhammer project happening at the moment which is to create something from one of Tony Hough's amazing illustrations. Now a lot of his work is 40K based and therefore not for me, but having scanned the wonderful images in the Lost and the Damned, I came across one of his illustrations of a Great Unclean One, on page 12. It's certainly an illustration which I'd seen before but it's not until I have a ulterior purpose that I actually stopped and studied it properly, even more the case when I'm about to create a sculpted version of it. 

Now I'm not usually one to post wip photos, but I'm particularly happy with this as it's taken a fair amount of work, thought and observation. 


Part of the thought process for this type of project, is about what materials, parts, bits, models etc to use. I already owned an incomplete classic, 3rd edition Citadel GUO and I had the head of one of the more recent ones (from some old project many years ago). Now it's a head I don't usually like but I could see a resemblance to Tony Hough's drawing, both in terms of the wide shape of the head, the wide, toothy grin and the shape of the horns. Hopefully you can see that here:


To complete the scene I needed a couple of naked admirers and found these courtesy of Hasslefree miniatures. Both have had head swaps, the female heads being snipped away and a skull and a Tyrannid(?) head replacing them.



With the miniatures all gathered it was time to do some cutting and sculpting. The classic GUO legs section was far too narrow for what I had in mind, so I sawed through it, off centre in an area lacking in details, in order to space and then bulk out the gap between. I then wanted to change the pose of his left arm so made a snip at the wrist, so as to reposition it. I didn’t own a right arm and looked briefly on eBay but wasn’t willing to pay £15 for one, so decided to fully sculpt that appendage. As always Nurgle sculpting, thankfully, is quite forgiving!


The next stage was to start to put it all together, to see whether I could actually realise my intentions and keep it as close as possible to the illustration. This involved a fair amount of careful drilling and pinning to join respective parts together and to make a solid base for all the sculpting to follow. Here you can see that I chopped off the original horns and inverted them so that their shape was more reminiscent of Hough’s illustration and removed his goofy bottom jaw so the head sat more comfortably on the torso without any sign of a neck. You can also see the armature for the right hand here. I had the torso of the GUO ready to go without any changes (yet). The left leg had to be substantially repositioned, so an admirer could fit on his thigh, this created quite the gap and quite the forward step, but I figured I could reduce the space by extending the belly outwards to fill the gap.


Thus began the process of sculpting. I started off with milliput to bulk out the model and fill all the gaps (sorry no photo here, I was in a sculpting frenzy and didn’t want to stop the flow) and then green stuff for the details and texture. You can see that I’ve added a plastic tongue (from the Giant set?) and lots of postules made from dried seeds, pushed straight into the wet green stuff. At this stage I had to make a crucial decision - do I sculpt over the lovely mouth belly to maintain the Hough homage or do I keep it exposed for nostalgia sake? Obviously the former won out. Here you can also see me experimenting with the GreenstuffWorld green stuff roller to create some of the ribbed intestines protruding from his open belly.


There are lots of little details in the illustration that I wanted to include in the sculpt, so I will share those here too, as these are intrinsic to trying to capture Hough’s style of work. When an earlier wip photo was shared on the Oldhammer Facebook page, it highlighted that the illustration seems to be quite renowned for the uzi toting Nurgling that hovers in the top left corner of the picture. So I found an old spore (?) model and sculpted over it to create the Nurgling. The top hat is made from a plastic tube off cut and a circular bit of plasticard for the brim. The uzi is the nozzle from a gun off the Gaslands sprue and a snip off a cable tie:


Here you can see, in more detail, the lounging admirer. A greenstuff tongue was added as if to lick the man breast and some hair and spikes adorn her head. Her left leg also had to be snipped and repositioned at the knee to both fit on and to represent the illustration. You can also see a tendril wrapping itself around her other knee and the completed belly, sans mouth.


A close up of the head shows some tiny rolled maggots infesting his horns as well as a four legged, hairy skull creature on top. I was really pleased with the sculpting of the GUO’s head, I think I hid the goofy, quizzical look of the original sculpt and created a more sneering, malevolent look of the illustration. You can also see the sculpted bile coming from his mouth, this will be added to with some stringy UHU glue after painting. 


I had to think carefully about how to create all the webs and strands of organic goo that drape off the GUO. I had a eureka moment when the vacuum cleaner got clogged with a long, thin piece of string, so used it here, soaked in pva to make it solid. I also found some tiny roots from some moss that I had in a baggie and used them to dangle from his right hand. 



And from the back, not quite so much detail here, but you can see some beads squished into the milliput sculpting.


The last part was the base. Now this is me breaking my own rule (to a degree). I’ve never really appreciated display plinths, much preferring models to be properly based, but I was given this wooden one and decided to use it here. I’ve compromised by also basing the model on a round 60mm base and then magnetising both so that he can be separated from the plinth. It seems to be a sound solution...
Both bases required some added detail and interest, so I got to work with the greenstuff roller and made some more worms to scavenge around in the foreground and hit the bits box for a range of organic looking bits. In fact I delved to the very.p bottom of the box and pulled out some interesting shapes of off cuts and unwanted pieces, including bits of horn, a pouch, some sort of lip thing and bits of resin skull. On the left is part of a GW familiar, on the right a resin chap with gas mark that I was given at a meet up, sorry I can’t remember who. Obviously there is an old Nurgling at the forefront because it’s just too cool and a mistake of Tony Hough’s not to include one there!


So there we go, the model is made. I’ve just undercoated him today with a zenithal undercoat of grey and white and my intention is to monochrome him (adding a dark wash for shadows first) then with just some washes of very subtle colour, in an almost illustrative style. Hopefully my skills are up to the job, we shall see!

Thursday, 4 June 2020

Level 15 Sorcerer (205pts)

So I felt that my collection of models (an 
So I felt that my collection of models (an army?) needed a leader, so I dusted of this converted sorcerer on a Palanquin raised by Nurglings. I've jumped between Warhammer Armies and the Lost and the Damned here, choosing a Level 15 sorcerer profile (155)  from the former and giving him the palanquin (50) a free (ridiculously) Staff of Nurgle from the latter. 


The main part of the model, the palanquin, is of course the classic Citadel version, unadulterated, but I didn't really like any of the riders that came with it (I have him going spare) so created my own from some plastic zombie and chaos bits and greenstuff for the cloth. 

The staff of Nurgle uses one of those Beastmen heads from the sprue on a plastic spear. Here's more on what appears to be quite a potent staff:


The wormpile model I shared in my warband post is perfect to represent the remains of the failed magic test model. 

So with this sorcerer leading the masses the total now equates to a current total of 2995pts which seems like a good opportunity to take a group shot of a 3000pt army:

 
Much more to come though.... 

Sunday, 10 May 2020

Classic Chaos Beastmen (150pts).

This blog was originally set up, some years ago, to chart my progress in creating a Nurgle army from the classic Lost and the Damned tome. Along the way I have been easily, inevitably and enjoyably sidetracked by a plethora of new ideas, miniatures, games systems and competitions, but for now I've decided to come back to the project and try and complete it! Ive finished my Warhammer 3rd Edition Chaos Allies Contingent, which have the same basing, so I looked back at my many incomplete Lost and the Damned units and decided to tackle the unit which needed the least amount of work.

I had painted half of these classic Chaos Beastmen some time ago, and I remembered collecting them so that they were a disparate, ragtag bunch (certainly not just goats), of different shapes, sizes and races and of course choosing some of my favourite sculpts from this era along the way.

Here’s the now completed unit:






I've painted their skin with a variety of tones, trying to unify them slighlty by keeping the colours slightly drab and pastel like, and as always allowing the basing to tie them together further. 

The banner is painted from an image in Fighting Fantasy's Army of Death and is held by a Beastman that was regularly headswapped in Dale Hurst's iconic Tzeentch warband from White Dwarf 135, something I had always wanted to do since I first saw the article in 1991 and here I've done so with a new, plastic plaguebearer head added to the Citadel lead body. 


Here’s the original illustration  by Nick Williams, as found in Fighting Fantasy: Armies of Death:



The last part was to construct a movement tray, which is really more of a display tray to hold the unit together. More on how I do this in a future post.

So then that’s 14 Beastmen, with standard, making a total of 150pts.



Thursday, 3 January 2019

The Enduring Legacy of the Realms of Chaos

Remember those amazing illustrations from the original Realms of Chaos books, by artists such as Adrian Smith, Paul Campbell etal, the ones that provoked so many ideas and fleshed out some of the possibilities and potential within 3rd Edition Realms of Chaos? I still love looking at them today and often feel inspired to try and convert my own miniatures based on the characters depicted within them. But I don't have to so much anymore because the Games Workshop of today (which has more recently seemed like quite a different beast as to what I grew up with) has released some models that are so obviously steeped in and inspired by some of those very illustrations I alluded to earlier.

I rarely venture onto the GW website, so I am somewhat behind the times, but I saw someone else had painted this model (Sloppity Bilepiper) and assumed it was a conversion, but no, this is a bonefide GW release that is clearly based upon some illustrations from GW of the 80's, specifically the Realms of Chaos. I just had to buy it (and make a bit of an adjustment to make it fit a bit better with those illustrations and lose the, quite frankly, ridiculous staff);



The musical element, the dynamic, dancing poses (especially the Nurgling) are just so evocative of those early illustrations, especially the Dance of Death. The older Nurgling I added to Sloppity's hand is a reference to that era.




I had forgotten about my scenic photography backdrop, so I dusted it off (I actually had to and was surprised by the versatility of static grass) and used it again here:



 Before converting and painting this modern model, I just had to reach for my Lost and Damned book and look for the specific illustrations that I saw the link to in these sculpts. The two images were by Adrian Smith and Paul Campbell from the Nurgle pages in the Lost and Damned Realm of Chaos Tome, specifically the Dance of Death and Nurgle Calvalcade pages. Have a look:







So, as I was researching some of this post, I discovered that GW is releasing a game called the Realm of Chaos. It's not aimed for me, but it is nicely reassuring that my favourite era and output of model miniatures is seeing something of a revival for a new generation of gamers/painters. I'm looking forward to some new plastic models to paint and then sit alongside my original lead ones and hope they all are happy lined up alongside each other.


Thursday, 5 October 2017

Just a little jolly Nurgling merrily scurrying through the undergrowth, on his rat

Killing a couple of birds with one stone is, I imagine, pretty tricky in reality but a real motivator in terms of my hobby. This little conversion was completed a while ago having been influenced by a few of the more zany Golden Deamon entries from the late 80's (ie the orc on a bicycle) and will fill a a space in my Beastmen unit for my Lost and the Damned Army and at the same time be entered for the Oldhammer Forum's newly revived Goldon Gobbo painting competition.

Just a little, jolly Nurgling merrily scurrying through the undergrowth, on his rat:





Tuesday, 21 February 2017

BitzBox Warband Champion on Palanquin

This BitzBox warband project had been on hold (and forever pushed further down the painting queue) largely due to this fella. It was great fun to kitbash and convert; delving into my box of bits to create a new palanquin and leader, but the thought of painting the bastard was daunting to say the least.

But I've done it and as usual it was never as bad as I had expected or built it up (a bit like public speaking). 

So here he is; Seth Spawnbloat. Level 10 Human. Champion of Nurgle. Infestation of Nurlings. Atrophied Arm, Enormously Fat. Palanquin, Shield, Warhammer


I primed the whole thing black (to make sure it was dark in-between all the nurglings) and then used a zenithal application of white from above. I much prefer using my ink washes/glazes over a white undercoat and then building up the subsequent highlights over the top of that.

With the Nurglings I used a limited palette of just yellow, green and orange inks (some mixed together) to keep all of the nurglings unified in colour. After the various washes were dry I highlighted up, which was a pretty tiresome effort.


The wooden areas were washed and glazed with a variety of greys and pale browns for the baser colour and then highlighted up with pale greys to try and create a weathered and old looking wood effect. A final addition of some subtle green glazes were applied to give a slightly mossy look to the wood. The idea being that a slightly green tinge to the wood would be complemented by the orangy/red rust colour on the metal areas.

The writhing mass of bodies on the throne (which was fun to make) created a few challenges. I wanted to make them look like they were the same colour as the wood, so that they were actually part of the throne, but this time highlighted up with a little Elf Flesh so as to give them a bit of a warmer skin tone.


You may have noticed the tattered awning surrounding the palanquin. This was an addtition that I expected to make as there was a slightly annoying gap between nurglings and palanquin that ruined the illusion of the mass of nurglings lifting the dais. To mask this I added this decoration and deliberately made it look tatty, both by ripping the paper and washing several layers of grungy sepias, browns and greens.

The images on the awning are taken directly from the page borders found in the Lost and the Damned.


Likewise the banner behind the champion. My first idea was to use a crow illustration from the Fighting Fantasy books but it looked a bit lost on amongst so much else. The black lining could not really compete with the busy-ness of the model. So I painted over it with the most iconic Nurgle image possible, Les Edward's original illustration for the Lost and the Damned itself - just on a tiny scale!

It actually wasn't as hard to do as I though it might be. Once I had added some thin layers of background colour, I went about sketching the outline of the GUO onto the background with diluted black and then added the shadows with Rhinox brown, before building up successive highlights with a range of pale greens and yellows. I then re-emphasised the shadows and added some spots of pinky/red for the sores.


The champion himself needed to stand out amongst the colours I'd already used and I'd already decided that I wanted him to look quite pale. I ended up going a bit pinker than expected, only to make him pop from all the other colours. 

Writing this all out does always make me realise just how much internal thinking occurs when painting models, an ongoing internal monologue.

The final element to complete was the shield and again I wanted to create a nice contrast with the warmer colours of the champ, so I hit the demonic shield with the baby-blue treatment and a bit of subtle purple on the tongue and yellow on the horn to mimic the warmth of the flames higher up in the composition.


So has the painted version lived up to my expectations? Those expectations were pretty damn high after being so proud of the actual build of this model and I have to say that I think the paint job does the model justice. I'm certainly happy with all the decisions I made and the composition and balance of the whole piece holds up. I know I'll never be the best painter around, but this is up there with my very best.

Hope you enjoy it too. I'll post up some photos of the finished bitzbox warband later..