I've been AWOL for a while - painting burnout, mostly. Last week the Llangefni Wargamers didn't meet, but tonight LUNAR's fourth session took place and I had a couple of games of Mordheim, including a very fun (if sadly cut short) 6 player game!
Dedicated to the faltering attempts of a jaded wargamer to control her addiction to toy soldiers...
I've been AWOL for a while - painting burnout, mostly. Last week the Llangefni Wargamers didn't meet, but tonight LUNAR's fourth session took place and I had a couple of games of Mordheim, including a very fun (if sadly cut short) 6 player game!
A while ago I posted about getting the STL portion of my reward from the GrimForge Mordheim Kickstarter. Today, all the way from Italy, in two lovely little cardboard boxes, came the physical portion of the reward - some nicely cast miniatures, and some really gorgeous Slaanshi flavoured D6s!
| The dice! How cool are these? |
I think I just need to take the lighting from the hall where LUNAR meets and stick it in my house. I did some painting tonight - not a lot, just enough to break the drought and set the stage for some completed miniatures in the near future - and the photos are just awful. Ah well, here they are:
| The next batch of Maiden Guard, including the Level 2 Wizard |
| Speaking of Mordheim! On the left, a Slaaneshi-corrupted Empire sort, and on the right, a wizard for hire |
Tomorrow I'll be trying to finish the Everqueen and maybe the Marauder and get some of the base colours down on the Maiden Guard, too. Who knows, maybe I'll do loads of painting over the weekend... I doubt it though. We shall have to see!
Tonight was the second ever session of the LUNAR club, and it went really well. Lots of people, lots of games, lots of fun! There were games of Mordheim, The Old World, Combat Patrol, Magic: The Gathering, Unstable Unicorns, Hanabi, and quite possibly other ones that I didn't see or wasn't aware of.
I had a game of Mordheim against B's goblins (with Troll!) and then a 750 point Escalation League game with my Maiden Guard against K's terrifying Chaos Warrior army. I lost the first and won the second, which was cheering! Then after that myself, P, T, E, and A played (and lost) a game of Hanabi.
Anyway, here's the relevant After Action Reports...
Mordheim - Wyrdstone Hunt - Goblins versus Cult of the Possessed. This was B's second game in the campaign round, and I - having already played both mine - put up my Cult as an NPC gang, meaning they didn't gain any experience or do any post-game things.
The most amusing part of the post-game sequence was B's Big Boss rolling a 16 (Multiple Wounds), followed by 43 (Full Recovery) and 46 (Fill Recovery)! Happy that I could hand B's goblins a victory, and glad that I didn't have to suffer any terrible consequences from having three out of five Heroes go Out Of Action, I moved on to my 750 point The Old World game against K and his Chaos Warriors.
We played War In The Shadowlands from the Arcane Journal: Razing of Westerland with a fixed length of five turns. I brought my experienced army - now bolstered with a Battle Standard Bearer and some more troops in each regiment - and K brought his scarily large Chaos Marauder army, which boasted a Level 2 Wizard, a Marauder Chieftan, a big block of T5 Marauders with great axes and full command, a big block of normal Marauders, and a blender - I mean a block - of Bezerkers with two hand weapons each.
| ...and slew him in the second round of combat! Elven skill and Ithilmar blades proved too much for the foul champion of the Dark Gods, and Isha smiled on the Maiden Guard |
| End Elf Turn 2 - enraged by the slaughter, the Maiden Guard raised their bows and loosed again, reducing the T5 Marauders to just five! |
In the end, I won 674 to 385 VP, and even though neither of us had paid any attention to the objectives K would still have lost by a good 190 or so VP even if he'd held both objectives for as long as he possibly could have. In the aftermath, I rolled Insurmountable Losses for both the Tears of Isha and the Heart of Isha regiments (which is appropriate, given one suffered 100% losses and the other a mere 85% losses) and Terrible Losses for the Eyes of Isha. This means that both regiments of Maiden Guard lose all their XP and Veteran Abilities, and the Sisters of Avelorn keep their XP but lose their existing Veteran Ability. Ah well! That Ld 9 was nice while it lasted.
Tomorrow, I might even do some painting. Who knows what'll happen, eh?
Yesterday I didn't do anything hobby related, really; apart from putting together some pre-generated characters for a one-short Dark Heresy 1st Edition game I was going to run tonight at the local TTRPG club. Alas, the Omnissiah was not with us, and a fault with our car meant I had to cancel. With the newly freed up time, I did the only thing I could possibly do:
No, not work on the commission.
Of course not. Why would I do that?
Some years ago, when the Warcry boxed set with the Darkoath Marauders in came out, I asked for it for a present (I think it might have been my birthday). At any rate, I assembled it, flicked through the rulebook, painted a couple of the Darkoath, and then... didn't do anything else with it. I have never actually played a game of Warcry. Then, tonight, at the Llangefni Wargamers, I spoke to K and got him to teach me.
I won, although I did accidentally cheat a little because I was using Strength rather than Damage to cause Damage... oops. Anyway, here are some photos to explain what happened in a bit more detail:
| Then you roll to randomly generate a victory condition! This is what we ended up with |
| This was the warband I used - the Untamed Beasts - painted by K, and incredibly badly photographed by me |
| The Cursed Relic! Otherwise known as a little token. All the scenery was provided by K; he is a Warcry fiend in much the same way as I am for stuff |
| A really nicely painted statue of Sigmar. I love the way the verdigris and moss have been done - top notch stuff from K here |
| Deployment - the Cult are in the tower in the middle of the board, ready to defend their gains from the yelling and raucous orcs, who are approaching from just two sides |
I have had a remarkably busy evening today, or so it seemed, so my hobbying today consisted of writing names on the bases of my Cult of the Possessed and making sure I had the commission painting stuff lined up to start tomorrow. I have a day off work so hopefully I can actually make some progress on that and can get it posted off to the commissioner as soon as possible.
It's funny how doing social things with one's time reduces the amount of time one has to paint... very odd!
Tonight I ran the first ever meeting of the Llangefni United Nerds And Roleplayers Club. It went really well! We had games of Mordheim, Warcry, Combat Patrol, the boardgame Jaws, and discussions about future games of Dungeons and Dragons, Inquisitor 28, Sunrot, and other systems. For my part, I played a game of Mordheim against A's Undead with my Cult of the Possessed, and despite only having five models on the board, not only won the game but made out like an absolute bandit. Photos follow!
| A learning game of Combat Patrol, between Imperial Guard (l) and Space Marines (r) |
| A game of Jaws in full swing - this is the start of Act 2, where the shark tries to sink the boat! |
| A game of Warcry - needs more terrain if you ask me, but they were having fun! |
And, of course, there was the game of Mordheim that A and I played between A's Undead and my Cult of the Possessed, as part of the campaign I'm running. The scenario we rolled was Wyrdstone Hunt, and a series of disjointed photographs mostly tell the story of the game. I forgot to take them consistently, so you'll have to put up with the slightly strange sequence of events!
At this point I basically forgot to take photos until the end, but I do have a couple of good photos of some specific moments.
| The Imperial Assassin managed to knock a wound off The Lover with a poisoned throwing knife! This is one of the best photos of a model I've ever taken. A's painting is exquisite, honestly |
| The final board end state at the beginning of A's Turn 7. Time to see what the grim streets of Mordheim brought us! |
After the game, we first checked to see what had happened to our various Out of Action models. Johannes, my Mutant, died. I rolled snake eyes! Alas and woe; his elephantine tentacles did not save him from the gnashing teeth of zombies. However all of A's Zombies and his Dire Wolf also died! Only the Ghoul survived the bloodbath under the bridge, it turned out.
I encountered a corpse with a free sword in it (honestly it was probably Johannes's corpse - he had a sword) and an overturned cart with a purse full of 11 gold crowns, which was pretty handy. My Wyrdstone haul was 3 from the game, plus an extra one thanks to this rounds' special rule (+1d3 Wyrdstone shards for all warbands in the Exploration Phase), and another 4 from the Exploration roll, for a total of 8! Very shiny. I elected to sell all of them in order to raise the funds to recruit another Mutant, Karina. Karina has an extra arm that is a tentacle, which is an expensive mutation but it does mean she can make two attacks with her sword and axe, as well as reducing the number of attacks an opponent can make by one.
Additionally, thanks to hacking apart a bunch of zombies, most of the cult got to level up. Felicitas increased her Initiative to 4, The Blessed got +1 Strength (making him really quite nasty, with two S5 and one S6 attacks!), and Elizabet increased her Weapon Skill to 4.
The warband's treasury now consists of 11 gold crowns (still, I suspect, in the purse), and the Rating increased from 61 to 74. I'm going to play a game against B's Orcs next, I think, which will be the second and last game I'm allowed to play in this round.