Way back in March 2014 I posted a batrep for a most unusual game - Pillow Fight at St. Trinian's 01. You can find it here - http://vampifansworldoftheundead.blogspot.co.uk/2014/03/pillow-fight-at-st-trinians.html
Last week I received a new comment on the game from Matthew James Barlow, with some interesting suggestions. That got me thinking that a rematch was long overdue. In the first match the Posh Totty team defeated the First Formers' team. Now they face a new challenge from the Emos team.
The game uses the Pillow-a-go-go rules, which are now out of print, but if you are interested in owning them I can e-mail them to you as a PDF. The rules only run to two A4 sized pages plus a page for the bed and counters. The objective of the game is to knock all your opponents off the super-sized bed. Each team of three combatants randomly chooses a pillow for each participant, which have varying effects. They also have three points to distribute amongst the stats of Attack, Defence and Agility for each participant. The game takes place on a giant bed measuring 6" by 6". Movement is 3" on the bed and 4" on the ground. Agility can modify these numbers.
POSH TOTTY TEAM
I kept the same team and stats as before and picked very well for their pillows. By sheer coincidence these were the same three pillows I chose last time, although they went to different team members. The team from left to right are -
Rachel - Attack +2, Defence +0, Agility +1. Armed with Twin Cushions (gives 2 attacks per turn).
Chelsea - Attack +1, Defence +1, Agility +1. Armed with a Standard Feather Pillow (no bonuses or penalties).
April - Attack +0, Defence +2, Agility +1. Armed with Deluxe Goose Down Pillow (+1 bonus to Attack).
EMO TEAM
The challengers were up for a fight and wanted to prove they were the best pillow fighters. From left to right are -
Andrea - Attack +2, Defence +1, Agility +0. Armed with a Standard Feather Pillow (no bonuses or penalties).
Dorothy - Attack +2, Defence +0, Agility +1. Armed with a Standard Feather Pillow (no bonuses or penalties).
Emily - Attack +1, Defence +1, Agility +1. Armed with Big Bolster (knocks back opponent 2" instead of 1").
TURN 1 INITIATIVE - Posh = 3, Emos = 5.
The combatants may make one move followed by one attack per Turn. The first player activates one of their combatants carrying out all movement and any other actions. Once that combatants' activation ends activation moves to the next player in initiative order who then activates one of their combatants. This pattern continues until all players have had the opportunity to activate all of their combatants. When this occurs the turn has ended.
Dorothy. She moves 4" towards Chelsea and attempts a Normal Attack. If successful she'll knock Chelsea back 1", which will push her off the bed. Both combatants roll 1d6 (using Attack vs Defence) adding any modifiers. Highest result wins and ties go to the defender. The result was E4, P4 (E = Emo, P = Posh), so Chelsea dodges the blow.
Rachel. She moves 1" to the side of Dorothy and launches a Double Attack with her twin cushions.
The results are P6, E3 and P3, E4, so one success and one failure. Dorothy is knocked 1" away from Rachel.
Emily. The young Emo moves 3" towards Rachel and attempts an Over Head Stunner Attack. This is a powerful attack if successful but is not without some risk. Before making this attack, the combatant leaves themselves open to attack. The target of this attack gets a free attack against her opponent before the Over Head Stunner is launched. If this free attack is successful in knocking back the attacker then this attack fails. Modifiers are +1 to hit. Opponent is knocked back 1" (it would actually be 2" because Emily is using the Big Bolster), knocked prone (must spend their next movement to stand up) and Stunned (unable to make any attacks until the next turn) during their next activation.
Unfortunately for Emily, Rachel succeeded in her free attack (P5, E4) and so it was Emily who got knocked back 1". This meant she couldn't attempt her Over Head Stunner Attack.
Chelsea. She moves 1" to the side of Dorothy and makes a Normal Attack, which succeeds (P5, E2). Dorothy is knocked back 1", placing her dangerously close to the edge of the bed.
Andrea. She moves 3" towards Chelsea but fails to reach her. This means she loses her chance to make an attack.
April. She moves 1" to the side of Dorothy and makes a Normal Attack, hoping to knock the Emo off the bed. However, the result is P4, E5, so Dorothy survives.
TURN 2 INITIATIVE - Posh = 4, Emos = 2.
April. There is no need for April to move as she is standing base to base with Dorothy. She makes a second Normal Attack using her Deluxe Goose Down Pillow and this time is successful. With results of P6, E3, Dorothy is knocked back 1", which sends her off the bed. She drops her pillow, which can be picked up by anyone on the bed. First blood goes to the Posh Totty team.
Andrea. She moves 1" towards Chelsea and makes a Normal Attack. With results of E6, P6, the combat is a draw, resulting in no damage.
Chelsea. The wily Posh Totty makes use of the bed's springiness and makes a Bounce Attack. By forfeiting her movement, Chelsea is able to make a big bounce up to 2" to threaten Andrea's footing. She must end her bounce in base contact with her opponent. Chelsea spectacularly bounces over Andrea. She suffers a -1 modifier to hit but still succeeds with a result of P6,
E4. Andrea is knocked back 1" and knocked prone. Another knock back
would see her tumbling off the bed.
Emily. She forfeits her movement to make a Round House Attack against Chelsea. She suffers a -1 modifier to hit but if successful will knock Chelsea back 3" (2" for the attack plus 1" for using the Big Bolster). Sadly, Emily's bad luck continues and she misses with a result of E3, P4.
Rachel. Rachel lives up to the St. Trinian's code of combat - always kick an opponent when they're down. She uses her twin cushions to attack the prone Andrea twice.
The results are P4, E6 and P6, E3. She only needed one success to knock Andrea off the bed and so the Emos are two girls down.
Dorothy. A person knocked off the bed is not allowed to climb back on but they can still make a contribution to the fight. The one and only attack they can make is a Dirty Trick Attack - the Ankle Grab. This has a range of 1" and if successful will knock an opponent prone. Dorothy moves 4" to stand alongside Andrea. She makes an Ankle Grab Attack against April. With the result of E5, P7, April evades the attack.
TURN 3 INITIATIVE - Posh = 5, Emos = 3.
Chelsea. The busty Posh Totty forfeits her movement to make a Round House Attack against Emily.
"This is how you do a round house, you little freak!" she screams as she whacks the Emo with a powerful swing. A result of P5, E2 knocks Emily 2" back, sending her reeling off the bed. It was an emphatic victory for the Posh Totty team, making it two wins in a row for them.
That was so much FUN! It only took an hour to play but would have been much quicker if I wasn't making notes and taking photos.
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Showing posts with label Pillow Fight. Show all posts
Showing posts with label Pillow Fight. Show all posts
Sunday, 2 August 2015
Wednesday, 19 March 2014
Pillow Fight at St. Trinian's 01
I have been promising you a St. Trinian's Schoolgirls' scenario for some time now. Well, it's time to deliver and here it is. This scenario is based on a simple set of rules (they are only two A4 sized pages long) called Pillow-a-go-go that I downloaded from the internet a few years ago. I never thought that I'd get to play it but once my St. Trinian's project took off, I knew this was the perfect opportunity to give this game a try. Note that in Pillow-a-go-go playing cards numbering ace to six are used in place of dice, a needless and unnecessary method of randomly generating numbers, in my opinion. I have opted for the tried and tested method of using six-sided dice.
The objective of the game is that whoever controls the Supra-King-Sized Bed at the end of the scenario is the winner. This is achieved by knocking your opponents off the bed. The bed measures 6" by 6" and movement on the bed is 3". Movement on the floor is 4" but that never came into play during this scenario. Combatants may make 1 move followed by 1 attack each turn. An attack must beat an opponent's defence score to succeed. If the scores are tied or the defender wins, the attack misses, is dodged or is absorbed. Combatants are forced off the bed by blows from their opponents. When a combatant is hit they are knocked back 1" directly away from their attacker. Any modifiers for Pillows, Special Attacks or Dirty Tricks that override the basic rules takes precedence.
Combatants have three attributes;
Attack: the ability to deliver a blow to your enemy.
Defence: the ability to avoid or absorb blows.
Agility: the ability to move around the bed.
Each combatant has three points that may be allocated against any of their attributes however they wish.
THE TEAMS
Posh Totty (from top to bottom in the photo above and below)
April - Attack +0, Defence +2, Agility +1.
Chelsea - Attack +1, Defence +1, Agility +1.
Rachel - Attack +2, Defence +0, Agility +1.
First Formers (from top to bottom in the photo above and below)
Tania - Attack +2, Defence +1. Agility +0.
Tara - Attack +2, Defence +1, Agility +0.
Rosie - Attack +1, Defence +2, Agility +0
THE PILLOWS
Each combatant randomly draws one Pillow token from a cup and places it beside their figure.
April drew a Deluxe Goose Down Pillow, granting her a +1 bonus to hit.
Chelsea drew Twin Pillows, granting her 2 attacks per turn.
Rachel drew a Standard Feather Pillow, offering no bonuses or penalties.
Tania drew a Standard Feather Pillow as well.
Tara drew a Big Bolster, which knocks opponents back 2" instead of 1".
Rosie also drew a Standard Feather Pillow.
To pick up a dropped pillow, the combatant forfeits either her movement or her attack (player's choice). They must be in base contact with the pillow. They then drop their own pillow and replace it with the new one.
TURN 1. Initiative - First Formers = 2, Posh Totty = 3.
Both sides roll 1d6 each to determine who moves first. In the event of a tie, re-roll until there is a clear winner. The first player activates one of their combatants, carrying out all movement and any other actions. Once that combatant's activation ends, activation moves to the next player in initiative order who then activates one of their combatants. This pattern continues until all players have had the opportunity to activate all of their combatants. When this occurs the turn has ended. Note that for all results shown, the First Formers' score comes first, followed by the Posh Totty score.
As leader of the Posh Totty tribe, Chelsea chose to activate first. She moved next to Tara, hoping to take out the most dangerous opponent of the First Formers. She launched a twin attack with her two pillows. The first attack was defended (5-3) but the second attack struck home (3-4). Poor little Tara was knocked 1" back and fell off the bed, dropping her Big Bolster Pillow as she fell. First blood to the Posh Totty and a major blow to the First Formers.
Tania forfeited her movement to pick up her twin sister's dropped Big Bolster. She dropped her own Standard Feather Pillow and whilst crouching down made a Dirty Tricks attack against Chelsea. She grabbed hold of Chelsea's favourite Kelly Brook designer panties and pulled them down around Chelsea's ankles (7-4). Chelsea's face turned red with embarrassment. From the sidelines the other first formers cheered. This tactic meant that Chelsea must forfeit her next movement to comport herself.
This outrage only served to anger April and she charged across the bed to attack Tania.
April swung her Deluxe Goose Down Pillow at Tania's head and scored an emphatic hit (2-7) that sent Tania cartwheeling off the bed to join her twin sister on the floor. Ouch!
Young Rosie skipped past Chelsea to deal vengeance upon April. First Formers rarely fight fair and so Rosie attempted another Dirty Trick - the Broken Nail ruse. Rosie squealed in mock pain and held out her left hand digit finger to April.
"I've broken a nail, " she sobbed.
She had to roll 1d6 and if the result was an odd number, the ruse would work, allowing her a free attack which must be defended against with a -2 penalty. However, if she rolled an even number, the ruse would fail, giving April a free attack against Rosie. Sadly, Rosie rolled a 2. However, it turned out okay in the end as April's attack tied with Rosie's defence (4-4).
Finally, Rachel charges at Rosie.
Rachel's +2 to attack is nullified by Rosie's +2 to defence, but even so, she still goes for it. Rachel wins (5-6) and the First Former is knocked back 1", placing her right on the edge of the bed. This ends Turn 1.
TURN 2. Initiative - First Formers = 5, Posh Totty = 2.
AFTERMATH.
That was such a lot of fun and made a pleasant change from battling zombies. When this game was first introduced I can remember some folk on such forums as The Miniatures' Page decrying it as sexist nonsense. However, some fathers praised it for being a child-friendly game that helped introduce their daughters to the overly masculine world of war-gaming. For my own part, I see it as a harmless piece of fun. It is quick to play and easy to learn. This game took just over an hour to play but would have been over much quicker if I wasn't taking photos of the action and making notes for my blog.
In fact, I enjoyed it so much, I want to play it again!
Pillow-a-go-go was originally published by Australian company, Fiendish Fabrications but has vanished from their webstore. Fortunately, I still have the game saved on my computer. I can send you the rules as a 3-page PDF if you want a copy, (just send me an e-mail) or if there is enough interest I'll rewrite the rules in the near future, with references to d6s instead of playing cards.
Finally, please note that I'll be taking a short break this coming weekend, so hopefully, I'll see you next Wednesday.
The objective of the game is that whoever controls the Supra-King-Sized Bed at the end of the scenario is the winner. This is achieved by knocking your opponents off the bed. The bed measures 6" by 6" and movement on the bed is 3". Movement on the floor is 4" but that never came into play during this scenario. Combatants may make 1 move followed by 1 attack each turn. An attack must beat an opponent's defence score to succeed. If the scores are tied or the defender wins, the attack misses, is dodged or is absorbed. Combatants are forced off the bed by blows from their opponents. When a combatant is hit they are knocked back 1" directly away from their attacker. Any modifiers for Pillows, Special Attacks or Dirty Tricks that override the basic rules takes precedence.
Combatants have three attributes;
Attack: the ability to deliver a blow to your enemy.
Defence: the ability to avoid or absorb blows.
Agility: the ability to move around the bed.
Each combatant has three points that may be allocated against any of their attributes however they wish.
THE TEAMS
Posh Totty (from top to bottom in the photo above and below)
April - Attack +0, Defence +2, Agility +1.
Chelsea - Attack +1, Defence +1, Agility +1.
Rachel - Attack +2, Defence +0, Agility +1.
First Formers (from top to bottom in the photo above and below)
Tania - Attack +2, Defence +1. Agility +0.
Tara - Attack +2, Defence +1, Agility +0.
Rosie - Attack +1, Defence +2, Agility +0
THE PILLOWS
Each combatant randomly draws one Pillow token from a cup and places it beside their figure.
April drew a Deluxe Goose Down Pillow, granting her a +1 bonus to hit.
Chelsea drew Twin Pillows, granting her 2 attacks per turn.
Rachel drew a Standard Feather Pillow, offering no bonuses or penalties.
Tania drew a Standard Feather Pillow as well.
Tara drew a Big Bolster, which knocks opponents back 2" instead of 1".
Rosie also drew a Standard Feather Pillow.
To pick up a dropped pillow, the combatant forfeits either her movement or her attack (player's choice). They must be in base contact with the pillow. They then drop their own pillow and replace it with the new one.
TURN 1. Initiative - First Formers = 2, Posh Totty = 3.
Both sides roll 1d6 each to determine who moves first. In the event of a tie, re-roll until there is a clear winner. The first player activates one of their combatants, carrying out all movement and any other actions. Once that combatant's activation ends, activation moves to the next player in initiative order who then activates one of their combatants. This pattern continues until all players have had the opportunity to activate all of their combatants. When this occurs the turn has ended. Note that for all results shown, the First Formers' score comes first, followed by the Posh Totty score.
As leader of the Posh Totty tribe, Chelsea chose to activate first. She moved next to Tara, hoping to take out the most dangerous opponent of the First Formers. She launched a twin attack with her two pillows. The first attack was defended (5-3) but the second attack struck home (3-4). Poor little Tara was knocked 1" back and fell off the bed, dropping her Big Bolster Pillow as she fell. First blood to the Posh Totty and a major blow to the First Formers.
Tania forfeited her movement to pick up her twin sister's dropped Big Bolster. She dropped her own Standard Feather Pillow and whilst crouching down made a Dirty Tricks attack against Chelsea. She grabbed hold of Chelsea's favourite Kelly Brook designer panties and pulled them down around Chelsea's ankles (7-4). Chelsea's face turned red with embarrassment. From the sidelines the other first formers cheered. This tactic meant that Chelsea must forfeit her next movement to comport herself.
This outrage only served to anger April and she charged across the bed to attack Tania.
April swung her Deluxe Goose Down Pillow at Tania's head and scored an emphatic hit (2-7) that sent Tania cartwheeling off the bed to join her twin sister on the floor. Ouch!
Young Rosie skipped past Chelsea to deal vengeance upon April. First Formers rarely fight fair and so Rosie attempted another Dirty Trick - the Broken Nail ruse. Rosie squealed in mock pain and held out her left hand digit finger to April.
"I've broken a nail, " she sobbed.
She had to roll 1d6 and if the result was an odd number, the ruse would work, allowing her a free attack which must be defended against with a -2 penalty. However, if she rolled an even number, the ruse would fail, giving April a free attack against Rosie. Sadly, Rosie rolled a 2. However, it turned out okay in the end as April's attack tied with Rosie's defence (4-4).
Finally, Rachel charges at Rosie.
Rachel's +2 to attack is nullified by Rosie's +2 to defence, but even so, she still goes for it. Rachel wins (5-6) and the First Former is knocked back 1", placing her right on the edge of the bed. This ends Turn 1.
TURN 2. Initiative - First Formers = 5, Posh Totty = 2.
Rosie forfeits her movement to launch a Special Attack against April - a Round House blow. She suffers a -1 penalty to hit but if she succeeds, April will be knocked sideways 2" and off the bed. It is well worth the gamble, but alas, it doesn't pay off. April defends well (3-5) and it looks curtains for the First Formers.
Sure enough, April swats Rosie with contemptuous ease (winning 3-6) and the last of the First Formers goes crashing off the bed. In the end, it was a comfortable victory for the Posh Totty tribe.AFTERMATH.
That was such a lot of fun and made a pleasant change from battling zombies. When this game was first introduced I can remember some folk on such forums as The Miniatures' Page decrying it as sexist nonsense. However, some fathers praised it for being a child-friendly game that helped introduce their daughters to the overly masculine world of war-gaming. For my own part, I see it as a harmless piece of fun. It is quick to play and easy to learn. This game took just over an hour to play but would have been over much quicker if I wasn't taking photos of the action and making notes for my blog.
In fact, I enjoyed it so much, I want to play it again!
Pillow-a-go-go was originally published by Australian company, Fiendish Fabrications but has vanished from their webstore. Fortunately, I still have the game saved on my computer. I can send you the rules as a 3-page PDF if you want a copy, (just send me an e-mail) or if there is enough interest I'll rewrite the rules in the near future, with references to d6s instead of playing cards.
Finally, please note that I'll be taking a short break this coming weekend, so hopefully, I'll see you next Wednesday.
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