| Pretty good Stradiots from Blue Moon. |
A Venetian influence for these Blue Moon Stradiots. Another stronger unit below. I actually have Stradiots from Venexia and Mirliton too. All are good figures. I guess I just like Stradiots.
So said Aodh Mhor O'Neill, Earl of Tyrone when asked to provide his son as a hostage. It came to mind as we modern folk approach another watershed in the onward march of history. It also coincides with my new found interest in the Great Northern War. So, I chose it as a blog title.
| Pretty good Stradiots from Blue Moon. |
A Venetian influence for these Blue Moon Stradiots. Another stronger unit below. I actually have Stradiots from Venexia and Mirliton too. All are good figures. I guess I just like Stradiots.
Here are my Ancient Spanish. Allies or opponents to Romans and Carthaginians depending upon circumstances. Ancient writers always gave their martial qualities five stars and a recommendation. Above Forged in Battle Light Horse and Minifigs slingers.
Another variant on the theme. Forged in Battle Spanish Heavy Cavalry supporting young warriors from the same stable. The young warriors have slings but are eager to fight close to. Consider them a sort of long range Velite.
The two units in cameo.
Forged in Battle heavy infantry. Five to a base in Civitates Bellantes and considered "Javelinmen".
Once again. High morale and with some armour.
Old and new. Essex, Chariot and QRF.
Unit Sizes
Spanish units are of 12, 6 or 3 figures.
Aztec units are of 18 or 24 figures
Tlaxcalla units are of 18 or 24 figures
Otomi units are of 12 or 18 figures
Figure Scale and Basing- Up to you.
Casualties- Figure removal or tracking is your choice.
Key Concepts
Steel swords and Copper Quarrels- Convey advantage.
Armour- Steel is best. Meso-American armour works against Meso-American weapons. That why they, including many Spanish soldiers, wore it.
Wounds Accrue- Hits insufficient to cause a kill or
in excess of that amount accumulate for Spanish units. This has consequences.
Prisoner Lost- A Spaniard taken prisoner has
consequences for all of the combatants.
Horse Lost- The loss of a horse will impact on Spanish behaviour regardless of if the Caballero is saved.
Sancta Maria, Pedro Alvarado, Axayacatl – The presence
of a Friar, Pedro Alvarado or a Warrior wearing the battle armour of the Emperor
Axayactl will boost morale for that side.
You First- Spanish units in combat distance of Aztecs
cannot hold back and let their Tlaxcala allies do the fighting.
Hopefully, I have captured your interest. Next time with the Mexica we will look at unit profiles.
Also coming up, Dr James O'Neill has produced the first of two volumes on the Nine Years War for Helion. I'll review volume 1 here. My verdict? Don't hesitate. Then an update on my Billhooks Crusades Game, it's good news. Last but not least hopefully more Maximillian soldiers.
In times like this a fun hobby helps.
Conrad Cairns is well known to aficionados of gaming the First Carlist War. His previous book The First Carlist War 1833-1840: A Military History and Uniform Guide was very well received. It has proved increasingly hard to find. For English speakers, alongside All Honour is Lost: Scenarios, Orders of Battle and Regulations for Wargames of the First Carlist War 1833-1840 by Nuno Pereira it constituted a unique resource. This third book then, from Helion, is very much to be welcomed.
It can be fairly said that just as Barry Hilton brought the League of Augsburg to the hobby Conrad Cairns has opened up the First Carlist War to us. I have illustrated this review with some of my Carlist War Collection. Big 15s from Capitan and QRF.
I had feared the current volume might be a re-branding or a re-hash of previous work. Groundless as it turned out. This is new stuff. Excellent! What do we get?
Chapters begin with an introduction on what sparked the author's interest. He went to San Sebastián. Donestia the locals call it. A lovely city on a bay and full of history. I have been there too.
Then we get an in depth look at the the Government Forces and their Foreign Allies. This includes:
Line Infantry, Light Infantry, Provincial Regiments, Royal Guard Infantry, Marine Infantry, National Militia, Paramilitaries and Volunteers, Cavalry, Artillery, Engineers and Sappers, The British, The French and The Portugese.
Comprehensive indeed. As you might expect with uniform details galore.
The Carlist forces are next. Respectively, the Army of The North, Infantry of the Army of The North, cavalry of the Army of The North, Artillery and Engineers of the Army of The North, the Army of The Centre and finally other Carlist forces. Again with uniform details.
Then comes a section on the material of war. This looks at weapons and equipment, Government flags and Carlist flags. Just what you need to know. David at Not By Appointment has a few suitable flags in his Spanish Collection.
There are of course Berbers and Berbers. I’m thinking of Berbers in Spain. Of course, Berbers are and were Berber, with Berber military traditions. A quick look at Moorish and Numidian forces in ancient days shows the roots of that tradition. Broadly speaking I’m going to end up with a list of units rather than a specific army list.
This is my thinking so far.
When the ground was right, restrictive to cavalry and close formation troops, massed Berber skirmishers could attack in waves hurling javelins at close range. On one such occasion they lured veteran Arab cavalry into dismounting to pursue them into difficult ground. The Berbers then attacked destroying the Arab force.
On open ground other tactics were required and found. These revolved around the veiled spear men you see above.
Some tribes enjoyed a better military reputation than others. Unfair? Maybe. It does allow us to vary the rating of units. For example, we might have:
Veteran Berber spear men or Levy Berber spear men. The veterans might be Retinue in Billhooks terms.
They could be spear men or archers or a highly rated Black Guard unit. I've just ordered a unit of the latter because...El Cid.
Berber skirmishers were very good. Fortunately, Billhooks already provides for
such fellows. I’ll use the Kern stat’s. Often
such Berber infantry formed a second line behind the spear men and threw javelins
over their heads. The spear men leveled
their spears, butts firmly grounded and knelt behind their shields to facilitate that. This means we should allow our Berber
skirmishers to form up to carry out that function.
That leads us nicely to Berber tactics in set piece battle. The light cavalry deployed on the wings or in front of the army. The light infantry was on the flanks. The centre was formed of spear men with supporting archers or javelin throwers. Behind this more cavalry waited.
The idea was to absorb the enemy charge and counter charge when they were disordered. On occasion this was combined with a flank attack.
If you are interested in the Crusades, you might now be
thinking “Just like the Fatimid’s battle tactics.” A moment later you might add "and Frankish tactics in Outremer".
This raises the interesting question were all Berber cavalry light skirmishers? I don’t know the answer. I can say that Berber cavalry in Fatimid armies did not skirmish but fought hand to hand.
Here is another thing, Berber armies could manoeuvre in response to drum signals. I think that calls for a special card. My take is simple, the card will allow the whole army to advance or retire a single move. It can be played once in a game.
That’s it so far. More soon.