Showing posts with label zomtober 2013. Show all posts
Showing posts with label zomtober 2013. Show all posts

Zomtober 2013 - the final days

Now it is November and Zomtober 2013 is over.

 In the dying gasps of October I finished another batch of Commandos and WW2 zombies - just.

 I think there was only four hours left in October when I finished the very last of the figures for Zomtober, managing to crank out five more commandos and six more zombies:



 And as promised, he are two photos showing the entire number of figures I painted for the challenge:





 This was quite a feat for me, as it has been a long time since I painted so many figures.

 But it wont end there; I still have something like eleven zombies still to paint up from the box of Studio Miniatures WW2 zombies. Three will be Type 1 zombies in black, with the remainder being Type 2 zombies.

 I wont be introducing Type 1 & 2 zombies in to the game with my friend just yet... I want he to get over the shock of playing a zombie game and then settle in comfortably before ramping up the threat level.

 As I wont have enough uniformed zombies to play a game I will be using my Mantic zombies. These will represent civilians that have been bitten and turned.

Zomtober - week 4

Well, it is surprising how fast Zomtober has gone - week four already.

This week I finished my figures off before the weekend, which was a great effort on my behalf if I say so myself.


The flash really sucks on these figures


 This week I painted up six "type "3 zombies and five commandos. 

 I know this weekend is the last for Zomtober 2013, but I am extending Zomtober into next month simply because I only have five more commandos to finish and six more type 3 zombies to finish.

 After I have done those I want to finish off the Type 2 & 1 zombies, but as I wont be  using them for my games right away they are not an immediate priority.


 I have really liked Zomtober for it kept me actively painting, and I might not have done any painting this month if I hadn't joined in the fun.

I liked it so much that I am going to do a challenge for December and put it out there for others to join in... but more on that towards the end of November.

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 WW2Z notes

 Two of the commandos shown above are very important to my game if I am to use the "Arc of Fire" rules.  The sniper has longer range than almost every other Commando due to the others having SMGs, and has an impressive +3 to a d10 dice roll to hit.

 The Bren Gunner not only has very long range with the Bren Gun, but he has the best chance to kill a target than any other Commando in a fire fight.

 These two figures will need to be protected at all costs if the Commandos are to have a good chance at surviving. 

 Due to the high number of SMGs and the Bren Gun used by the Commandos, there will be a lot of chances zombies spawning during a game. Mwhahahahahaahhaa

Zomtober 2013 week 3

ok, I could have posted these earlier today (like this morning and not in the evening) but I was caught up in a play test for my WWW2 game, and playing a computer game called "Endless Space".





 As you can see, I have painted four zombies and four commandos this week.  I have decided that all the zombies with helmets will represent the nastier type 1 & 2 zombies for my games, with the others being type 3 zombies. 

 This will make it very easy to tell what types they are during a game without the need to think hard or pick up a figure to check the detail on the out.

 I have already made a start on next week's effort - this time I hope to paint six zombies, but I only have five commando in the line up to paint, leaving me with only three commandos to paint up to have the lot finished.

Edit - it appears I have five more commandos to paint up... two more were hiding in amongst Vietnamese villagers.

Zomtober week 2

Here are my results from week two of Zomtober (still not sure on the name - some call it Zomtober, and others Zombtober...):



This week I painted up two more commandos, a Nazi zombie and a type three German zombie.

I hope to do three or four of each for next week's efforts.


Zomtober 2013 - Week 1

Being a Sunday, it is time to post my first photo for the work I have done for Zomtober 2013.

I painted up two WW2 Commandos (who are filling the role of survivors) and one Nazi zombie.

I still can't get over how shiny the matt varnish is I use.



 As you can tell I only paint to get figures on the table, and not as master pieces.

 The angle of the face on the zombie makes it hard to see his red eyes, but that should be easier to make out on the zombies I have to follow this photo.

 The arm band on the zombie is not what you are thinking it is either.  I created my own arm band, and the symbol on it is different to normal.  I will reveal more about this in future posts as I am including it with the back story for my game setting.


Zomtober 2013

 I haven't participated in any thing like Zomtober before, but as I need a kick in the back side to get some figures painted, I thought this would be an excellent way to get me motivated.

 From Brummie's (and others' sites):

 

"The plan is simple any mini's blogger who wants to join in with Zombtober basically agrees to paint up 1 Survivor or 1 Zombie figure per week in October.

Hopefully the plan is to post your figure on  each Sunday of the month!

So dig out those figures you've been meaning to paint and come join the fun!"

 I will include a list of others participating in this event once there is a complete list available so I don't have to keep editing my blog.


 Thanks to a funny story (funny weird, not funny ha-ha), I now have a box of plastic Studio Miniatures Nazi zombies to make and paint up.

 I am also working on the edge of the rules maybe, but I am including my WW2 Commandos as survivors, so I will be including these in my tally.

 So, I should get cracking on making the nazi zombies, as the game will be a foot tomorrow.