Showing posts with label Perry Miniatures. Show all posts
Showing posts with label Perry Miniatures. Show all posts

Wednesday, 13 May 2026

First AWI Sharp Practice Encounter Game

After having completed around sixty AWI units last year, all based for British Grenadier, it was nice to be able to get a few of the units out for our first game of Sharp Practice as part of our Monday night gaming at my friend Dale's. 

I have had the rules for years but never really had the opportunity to put on a game, and it also gave me an excuse to bring out some never-before-used terrain such as a teddy bear fur mat, some Early War Miniatures roads and, the star of the piece, the beautiful Trostle farm constructed by Mark of 1866 and All That https://stracmark.blogspot.com/ Not strictly AWI of course and in a different configuration here, but identifiably North American:











I took on the Continentals and Dale the British, and we diced for sides and deployment points with the sheep on the road representing mine, and the lone brown cow in the distance the British.

Even though it is a skirmish game I decided to keep the colour parties in the units to provide a bit more, well, colour.

First unit to make an entrance was a group of British skirmishers:











Followed by a group of rifle-armed and another of musket-equipped Continental skirmishers under a Level 2 leader, and then three groups of State Line:  











Only two groups of State Line are pictured here as I had forgotten the third and I wasn't about to drive home to get them, but wasn't overly concerned as I knew I the game would span a few evenings being our first run at Sharp Practice and I could add the third group in later:











Dale then got his three groups of line on:











While my rifle armed troops moved to cover the crossroads:











It was at this point we realised I had probably been moving them too quickly so I pulled them back a little to compensate, only to subsequently realise I had not in fact been moving them far enough. Part of the joy of learning a new ruleset. 

The British skirmishers started moving across broken ground toward the Americans:











While also receiving additional reinforcements in the form of two groups of light infantry:











Likewise the Continentals receive two groups of ten militia who also make their way up the road, accompanied by three groups of Continental Line and the force commander who make their way up the right flank:





















The British skirmishers are now in range and fire first:











Causing two points of shock on the Continental line troops who are caught within the arc of fire. The British also have also drawn three command cards in a row and the commander of the Continental line rather amusingly compounds this by falling off his horse and spraining his ankle. Luckily I had paid an extra support point for a Physic, the lady in pink who just happened to be accompanying this unit, so the commander was only out of action for one turn:











The Americans return fire with the two groups of six skirmishers and manage to take out two British skirmishers and cause five points of shock:











Meanwhile, the last of the British units, the Loyalist Butler's Rangers, entered the field meaning all groups were now deployed:











The State Line advance while the Continental skirmishers move out of their way to the left, and the British line advance to replace their light skirmish troops.A long distance firefight ensues. The State Line are rated as conscripts and can only fire one controlled burst followed by uncontrolled fire, while the far more disciplined British maintain their controlled fire. The white smoke indicates who has fired but is yet to reload:











The State Line get in first with two salvoes, inflicting two casualties and eight points of shock. The first salvo involved twenty-seven dice with a five or six to score a hit. The British unit however has a preacher attached whose inspiring words allowed them to rally off five of the eight shock points:











Meanwhile the small contingent of Butler's Rangers continued their movement around the flank:











The Continental Line, their leader now back on his horse, start a slow advance through a cornfield to meet them. And slow it was, taking from memory seven movement actions to cross it, with the leader obviously still suffering the effects of that sprained ankle:











I am however much happier at this stage with the Continental deployment as it is looking more organised and less like a traffic jam:











The British lights also make painfully slow progress through their cornfield allowing the Continental skirmishers time to redeploy to meet them:











The Continental rifles fire first and inflict one casualty and a couple of points of shock, but the lights return fire and eventually account for four riflemen and force this group of six into an involuntary withdrawal. The firefight for the crossroads continues with casualties and shock mounting on both sides: :











The Butler's Rangers take position behind the fence line and cause two casualties on the advancing Continental line:











The Continental troops hold their fire and gain the fence line. Their first salvo reduces the Rangers from six to two figures and lightly wounds their leader:











Pressing home their advantage, the Continentals cross the fence line and account for the two remaining Rangers, with their wounded leader escaping behind the barn, reducing the British force morale by a point. They then turn to their left and form column to advance toward the British line. albeit in no hurry  managing to throw only a double 1 on the two D6 movement dice:











Seeing an opportunity, the remaining four British skirmishers rally off some shock, sneak into the barn, and fire into the flank of the Continental infantry:











Meanwhile the Continental rifles suffer another round of fire from the British light infantry line, causing more shock and forcing them to exit the table, reducing the American force morale by one. The Continental militia, bored with standing around and doing nothing, turn to their flank and decide to cross the fence line to join the remaining frontiersmen:























Once in position they turn to their flank and let loose their first volley at long range, causing two casualties on the British lights and forcing them to withdraw. 

In the middle however the British start to gain the upper hand in the firefight and the State Line are overwhelmed by shock, forcing them to withdraw with the loss of two more force morale points:











The British line then wheels to get a shot at the Continental line who, getting fed up with the fire from the British skirmishers in the barn which has picked off four of their number, about face and let loose a volley, reducing the skirmishers from four down to two. The British line then shoots at the Continentals, causing several points' worth of shock:











The exposed left flank group then makes a dash for the now vacated barn door, while the other two groups of Continentals continue the firefight against the two remaining British skirmishers:











Rather improbably the American skirmishers and militias win the firefight against the British lights, causing one group to break and the other to withdraw. The broken group could have had a deleterious effect on British morale, but a dice roll of 1 means the British force just shrugs it off:











The withdrawal of the lights leaves the militia and rebel skirmishers free to pressure the flanks of the  British line. Sensing this the British turn to flank:











Deploying along the fence line they even have time to let loose a controlled volley, all while the Americans slowly wheel into position. Thankfully for the latter there are no casualties, but the militia accrues several points of shock:











At this stage I was feeling reasonably confident. Apart from the two remaining British skirmishers in the barn there was only the British line unit remaining in combat and it had the militia to the front and the American Continentals to their rear:











The American skirmishers were also in position to pour in fire from their flank, and the State Line (just out of picture) were on the other flank having recovered a fair amount of shock but still in range and preparing to pour fire into the British flank, so four units effectively surrounding the British Line:











The Americans were still on a force morale of 5 while the British (thanks to Dale's propensity to throw 1's) were on a comfortable 6. This is were it went completely wrong for the Americans with the Continental literally unable to hit the side of a barn and despatch the two remaining British skirmishers:











While the British managed to secure four quick activations for the line before the militia could return fire. This piled shock upon shock for the militia and resulted in an injury to their leader, reducing his status to zero and rendering him unable to exert further control over the unit. This final picture was taken halfway through the carnage:











One of the militia groups finally broke and the other was forced into several withdraws which, along with the leader's injury, necessitated five force morale rolls all of which the Continentals failed, reducing their force morale to zero and resulting in a British win.

The whole game took around nine hours to play across four evenings but a fair amount of time was taken up with consulting the rules, and we became noticeably quicker as the game progressed. 

As for the rules themselves, we thoroughly enjoyed them. The outcomes all seem plausible and the unpredictability added to the excitement and, at times, frustration. Tactics don't play a huge part but if you do anything stupid you can expect to be punished.  

We are about to back this up with a second and possibly third game to consolidate the rules and already have the table set up for a 'sweep the table' scenario, the centerpiece being the magnificent Hartwell Tavern and accompanying barn that Mark recently constructed for me. Hopefully this next game will be slightly quicker now we have some familiarity with the rules.

Thursday, 1 January 2026

2025 Retrospective

The last calendar year has been one of the more enjoyable from a hobby perspective, at least since the late 70's and early 80's when the world was still young and full of possibility. 

Painting

From a painting perspective I managed to finish my AWI British with the last of the Hessians:































This allowed me to make a start on an AWI Continental Army in February, completing it in August; exclusively Perry from memory and comprised of 498 foot and mounted figures, 28 horses and 6 artillery pieces:





















Unfortunately none of my AWI figures have seen the table yet, but that will hopefully be rectified in 2026 with at least a few games of Sharpe Practice and/or Rebels and Patriots. 

I then managed to squeeze in a bit of terrain in the form of some Najewitz Modellbau 15mm Spanish villas (more of this to come in 2026 as they are part of a Spanish village set), and some 28mm Grand Manner Napoleonic European terrain:





















The latter is a source of particular embarassment as they really are lovely pieces but have been languishing in my pile for over ten years. I have at least seventy of them, so I immediately became enthused and primed a couple of dozen, only to have barely laid a brush on them since.

The last four months of 2025 saw me turn to what I shall always think of as my 'Arab Spring', with the completion of a 15mm Ghaznavid army:











Closely followed by a Daylami Dynasty army:











Thankfully both these armies have seen a game each, although both have lost. The curse of the new army? 

Perhaps, although both results were quite close and, in the case of the Ghaznavids at least, but for two rounds of appalling dice throwing on my part they probably should have won. Fun games both.

Apart from a dozen or so buildings and artillery pieces then, the final tally for 2025 is 1356 figures in total comprised of 1161 foot and mounted figures, 187 horses and 8 elephants. 

Not a bad effort and I feel quite happy with this result, especially as a fair chunk were 28mm figures.

Gaming

My gaming revolves around two hour or so sessions on every second Monday night with my friend Dale, and fortnightly Saturday Ancients DBMM group games. I would estimate that this equates to forty gaming sessions during the year, so I'm certainly not starved for table time.

The main difference however is that the DBMM games are always begun and concluded on the Saturday with most taking around three hours or thereabouts, so that is around twenty DBMM games completed in total. 

The Monday night games however span everything from WWII Naval through Napoleonics to a Midgard 28mm Dark Ages game we are currently planning, which gives me the variety I enjoy. Some games, such as General d'Armee, can span many evenings so I would estimate we have probably only played eight or so discreet games during 2025.

All up then, probably around 28 games during the year, and if I could remember to take  photos and write up a few more AARs that I so enjoy seeing on other people's blogs I would have had the definitive number.

Possibly the big realisation for 2025 is that I don't really enjoy solo gaming. 

Having finally laid claim to a gaming room I didn't actually get around to using it and have now had to surrender the downstairs to one of our expectant children, who has moved in with her husband and twin infants. 

I of course made the appropriate noises of complaint as I moved the shelving and completed armies back to my painting/hobby room, but have accumulated considerable goodwill toward my real aim which is to construct a purpose-built air-conditioned detached room either in the backyard here, or the next house if and we decide to move.

Purchases

I don't really want to think about these. The usual impulse buys of several gaming mats from Lithuania, a 15mm WWII US tank division which I will probably never get to, Mirliton Renaissance Swiss and Burgundian armies etc. etc. 

The purchases have definitely gone down dramatically from ten or so years ago but I can't resist the new and shiny, usually as result of something I have seen on another blog. 

I like to research and complete projects in one go as much as possible, which is presumably why the more recent purchases are still top of mind and are invariably completed ahead of much older ones, for which the enthusiasm has to be rekindled.

Projects for 2026

First off will be the completion of an Arab Conquest army, scheduled to make an appearance against some Norse Irish a week on Saturday. 

I really don't like such deadlines as I prefer to paint at my own pace, but I do seem to have made some progress over the past few days and have today just completed another thirty-nine cavalry.

Beyond that, I have some 15mm dark ages Welsh in mind and will then return to my badly stalled ECW project to complete the cavalry and dragoons. 

I'd also like to complete the 20 or so Foundry French artillery pieces I have had on my desk for the past three years, if only because it would then allow me to field a full 28mm French Napoleonic army against my already completed 28mm Spanish and Portuguese armies.

For which I'll need to build the wargaming room in the backyard, of course.

Happy 2026 everyone!

Saturday, 16 August 2025

AWI Continental Staff and Townspeople

After seventeen months I have finally completed the last of my AWI figures with ten Continental staff and camp, and eight townspeople. The staff are a mixture of Perry and Front Rank to provide a but more variety, even though the Front Rank figures appear much better fed alongside their Perry counterparts:



















I have ended up with two George Washingtons, one of them the Perry figure which comes with three boxes of plastic Continentals, and the other a more solid Front Rank figure:



















Rather annoyingly, I have also ended up with two Benedict Arnold figures and three instead of the four Front Rank ADC figures I actually ordered, but I suppose he did switch sides so I can potentially field both of them:



















Here are the remainder of the Front Rank ADCs:



















And some Perry mounted officers:



















I individually based some leftover foot figures in the hope they might come in useful in a few Sharp Practice games:



















I also completed some Perry AWI civilians, an interesting mix of figures:





































And a camp vignette:





































The final count for the project came out as:

British:    595 foot and mounted figures
                60 horses
                11 artillery pieces

Hessians: 179 foot and mounted figures
                3 horses
                2 artillery pieces

Continentals:    498 foot and mounted figures
                          28 horses
                          6 artillery pieces

All up, 1272 foot and mounted figures, 91 horses, 19 artillery pieces and 8 wagons. Now to get them on to the table for a few solo games of British Grenadier, hopefully followed by some Monday evening Sharp Practice games.