Showing posts with label ww2. Show all posts
Showing posts with label ww2. Show all posts

Friday, 3 April 2026

It's all Greek to me, or Italian.....maybe Rumanian?

 This is a "What are they" post.  I bought a unit of these on ebay because nobody wanted them, so they were dead cheap and I thought they might be useful for something, but looking at them now I'm not sure what they're supposed to be.  I put these two pics up on facebook asking which army they represent and got lots of likes but no answers, not even rude ones! 


The two officers on the left have been converted from Britains hollowcast German infantry by changing the heads and arm, the infantryman marching on the right is a modern white metal casting and has no marking. The officers have green epaulettes and trouser stripe, the infantryman is wearing gaiters and a blanket roll. It would be easy to say French but the uniform isn't quite horizon blue and the Adrian helmet was in widespread use by armies worldwide for decades.


It was only after taking these photos I realised that the paintwork needed quite a bit of touching up, which is fine but there are fourteen of them so I don't really want to get into a whole repaint if I can avoid it.

Can anyone suggest which army they are supposed to represent? I was thinking WW1 Greek or Italian, any other ideas?

Monday, 4 June 2018

One Hour Wargames - Smolensk 1941 with 54mm toy soldiers

At the weekend Anthony and I got together for our fourth game using the One Hour Wargame rules. Flushed with the success of our Napoleonic game we felt ready to take the next step and devise our own scenario, I chose to base it on the First Battle of Smolensk in July 1941.  We aren't sticklers for accuracy but do want the thing to feel right so the Germans had to be light, fast, hard hitting and cohesive while the Russians would be steady, solid, and hard hitting but uncoordinated. It's been a long time since I've played a  WW2 wargame with 54mm toy soldiers, here's how it turned out:

The German motorised units deploy to force a bridgehead across the river Dneiper. A reconnaissance unit dashes across the bridge, supported by elite assault troops, heavy and light tanks, antitank, mortar and two infantry units. A total of eight units, see note at end of post for further explanation about troop types.

The Russian defenders lie in wait; on the left, infantry in the woods backed by a unit of heavies, blocking the road to the bridge is an antitank gun, behind it KV1 and KV2 tanks are hull down on the hill, behind them the Guards division is held in reserve and the mortars await firing instructions. On the right two more units of infantry and two of navy have take up position in the woods and ruins of the city's suburbs. A total of 12 units.

A very strong position with defence in depth, the winner will be whoever holds the hill (where the tanks are stationed) after 15 turns.  In the actual battle the Russian forces put up a strong fight with fierce counterattacks but a weak command structure meant that they were poorly coordinated, to represent this we used the Shambolic Command rule (see here) so that the Russian Commander could only move or fire up to four units each turn.

The bridge is a vintage tinplate railway piece made in Germany by Gebr. Bing (Bing Brothers) around 1900, these usually sell for about £60 but this was in such poor condition I got it for £1 (about 20 years ago) I finally got around to stripping and repainting it for this game (there's nothing like a deadline to get things done). I painted it as a road bridge because the rail gauge is too large to go with the British made Triang railway tracks that I have.  The wooden western town buildings represent a peasant village or dacha (or something like that)

The badly mauled reconnaissance unit veers off the road to make way for the Pzw II and Stug following in support.

The Pzw II is a vintage piece made in Germany during the 1930's by GAMA, I thought it looked right at home in this setting.

The infantry have effected a river crossing by boats, just as they did at Smolensk in 1941, to represent this each unit must first advance to the river bank then next turn it can dice to activate the crossing by achieving 6+ from a throw of 2xD6, if it fails it remains where it is. Needless to say, only infantry on foot can cross like this, vehicles must use the bridge.

Units can move or fire in each turn but not both, apart from the mortars they all have a firing range of  2 feet.  The mortars have a range of 8 feet but needs a friendly unit to spot for them, the spotter needs to be within 2 feet of the target and have clear field of sight to them.

The two Russian naval units occupied the suburbs of the city, here represented by Airfix Strongpoint buildings which have been enhanced with fallen rubble and collapsed rafters.

Heroes of the Soviet Navy scramble through the ruins. The individual figures are mounted on metal bases which enables them to stand on uneven or sloping surfaces and prevents the tumbling domino effect. To make two distinct units I painted all the riflemen as white jackets, so they could also double as WW1 Russian/German sailors, the figures with automatic weapons became blue jackets so can only be used for WW2 and later.

Out of shot, at the far end across the river the Russian partisans have finally attacked the German mortar unit but are more of a distraction than a threat and are seen off without difficulty. The use of partisans is another special rule which we devised for our last Napoleonic game (see here) they can appear from any piece of cover or any table edge at any time subject to being activated by a throw of 6+ on 2xD6 - a very simple but effective game mechanism.

The German force has taken the bridge and cleared the surrounding woods but they are now too depleted to withstand the inevitable counterattack. 

The Russian heavies move in for the kill as they retake the hill and woods around the bridge.  In hindsight I think I gave the Russians too much cover, even with just four units firing each turn they were able to pick off the Germans quite leisurely. Also I made a tactical error in trying to punch through with the armour from the start, I should have infiltrated infantry across the river one unit at a time to spot for the mortars and soften up the defences before releasing the tanks. Ho hum!

The Russian mortars, these truly are the kings of the battlefield.

In 1941 the Germans forced the crossing and held the bridgehead against repeated counterattacks but the Russians retreated due to the threat of being cut off in a pocket by other German armies advancing to the north and south of them. I could have replicated the effect of this by requiring the Russian commander to make a graduated withdrawal but I didn't think of that at the time.  We play and we learn.

We both felt that the game worked visually but wasn't as satisfying as the previous Napoleonic game, it was just a bridge too far!

A note on the use of unit types.

This post assumes some knowledge of the One Hour Wargames rules that we use, these are very easy to assimilate and are designed to give fast play games for players who are short of time and space.  For each historical period both sides are allowed up to 6 combat units, which must fall into one of four different unit types, so for WW2 games the rules provide for infantry, mortars, antitank and tanks.  

This can be rather limiting if you hanker after a larger scale game and as we are not short of time or space we have expanded on the concept by increasing the number of units used and bringing in troop types from other historical periods, i.e. the machine age (WW1) rules provide for heavy units - slow moving but hard hitting and cavalry - very mobile but with reduced fire effect (which we used for the German reconnaissance unit). Other troop types were brought in from earlier periods; the Russian Guards and German Assault units used the zouave profile - elite units that move faster and hit harder, while the Russian Partizans use the skirmisher profile - light troops, very mobile but with reduced fire effect. 

Saturday, 24 December 2016

King & Country at the London Toy Soldier Show 2016

As mentioned in the previous post, Andy Neilson had a stand at the show representing King & Country Hong Kong and here is what he brought over with him.


Wars of the Roses, beautiful figures made by John Jenkins Design, I wish I'd taken more pics.


A simple diorama that shows these figures off to great effect, I find these displays invaluable for uniform references and conversion inspiration.


At the other end of the board, the Royalists get a helping hand from Cardinal Richelieu  and his Mousquetaires?


This section of a Japanese aircraft carrier is massive, I can't imagine many homes in the UK being large enough to accommodate it! 


The inexorable march of the victorious Japanese (or are they limping away in retreat?) either way I thought the terrain effect were very impressive.


Another massive diorama, these are 60mm figures, Andy Neilson is standing behind it to give you an idea of the overall size.


A close up of the Russian advance......


.....and the desperate German rearguard.

With Christmas Day galloping up upon us may I extend to all, my Compliments of the Season, and wish you all the Peaceful and Restful few days that you have surely earned.


Friday, 12 April 2013

Seen at the London Toy Soldier Show March 2013

Time seems to be running away from me just lately, a few weeks ago I went to the London Toy Soldier show, trading appeared very slow to me but among the highlights I saw this rather nice little collection of Belgian composition figures on the table of Mercator Trading.


In the centre a mounted King Leopold III of Belgium and his three children by Queen Astrid, Lto R: Prince Baudouin, Prince Albert and Princess Josephine-Charlotte.  They are flanked by Napoleonics: on the left by three French infantry and on the right what I take to be Belgian infantry of the United Provinces (I'm basing this on what I can see of the standard).  Made in Belgium by N.B. (Nazaire Beusaert), I estimate that they were made about 1939 when Josephine-Charlotte would have been aged 12, Baudouin 9 and Albert 5, there is no figure of Queen Astrid as she was killed in a car accident in 1935.  The mounted Leopold is quite common but I'd never seen the children before and they make a charming little group, it saddens me to reflect that within a year of these figures being made Belgium had been overrun and the family's life turned upside down by war.


On the same table was this collection of mid 1930's carved wood "erzgebirge" style SA men (I use the word  guardedly as it's in danger of becoming a generic term for any Germanic folksy type wood carved figure when it more comfortably refers to touristy Christmas tree decorations, which these are surely not).  I've not seen so large a collection as this before, it includes field tent, SA barracks and a staff HQ, the bandsmen in black caps are SS, going by the various sizes and styles of carving these have been pulled together from several makers.  Individually the figures have a simple naivety about them but en masse they evoke the era and regime that produced them, and I find that rather chilling.

Monday, 18 June 2012

Vosper MTB102

For the past 12 months, Mrs C and I have been walking the dog for an elderly neighbour who has been unwell, this morning we decided to walk him along the river where we came across this MTB gently bobbing against the quay at Eel Pie Island.


To be precise it's the Vosper Motor Torpedo Boat 102, an experimental craft launched in 1937 and just over a week ago it participated in the Jubilee River Pageant.


When I was a schoolboy I was an avid reader of the Victor comic and one of my favourite series was called "Under Two Flags" (not to be confused with the Foreign Legion novel by Ouida) which was about a Royal Navy squadron consisting of a MTB and a captured German E Boat which constantly surprised and outwitted old Jerry, I've always had a bit of a thing for MTB's since then.


It's always fun to discover something unexpectedly!


What really struck me was how small the torpedo tubes looked, perhaps because it was an experimental craft?

Tuesday, 10 May 2011

HMG Machine Gunner made in France by Colorado





For a prone laying pose this figure is nicely animated, it's 54mm scale in plastic, I don't know who made it but it was sold by a Belgian dealer at the PW show so I think it's safe to say it's either Belgian or French, on balance the style of it suggests the latter to me.

Since writing this post the figure has been shown on the French Plastique Soldat 1/32 forum and the consensus of opinion is that it was made in France by Colorado.