Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

15 September 2015

Minus 15 degrees: 15mm Frostgrave - Modular terrain

With my gaming group X-Wing Miniatures campaign coming to a close (the Empire controls 42,5% of the Minos Cluster so far), I'm looking for a new game for our 2016 campaign...


Although I'm trying to push Five Parsecs from Home forward, I'm not sure the group is ready for it... Most of us have been fed exclusively from the Games Workshop tit (although I'm not sure they were the ones being milked) with X-Wing as the single, so far, significant exception: we're used to one point shopping games where we get everything from a single provider: shiny rule book with official background, lists and miniatures lines...

Another game that's been brought forward and that might prove an easier threshold to step over is Frostgrave:

31 May 2015

Squadrons of Darkness - Task Force "Minos Freedom" and the Kubla Cartel

Facing the 1420th Imperial Strike Group we've got the Rebel Task Force "Minos Freedom"... Same drill: each player's alter ego is a lieutenant  (named using the same "Star Wars name" trick as the Imperials) commanding a squadron (with a "rainbow" naming scheme: the 4 original players had Red, Gold, Green and Blue squadrons). Again, NPC are generated as needed...
We briefly had an Indigo Squadron, but the player deserted the Rebellion and joined the Empire!

30 May 2015

Squadrons of Darkness - 1420th Imperial Strike Group

As explained in a previous post, given the typical force deployed in a game, I decided to call each player a "Squadron Commander". For the Imperials, as a good Star Wars: X-Wing computre games series fan, I decided to name the squadrons with the letters of the Old Tionese alphabet. The original four players' squadrons (Alpha, Beta, Gamma & Delta) were made part of the 1420th Imperial Strike Group (1420 for the postal code of our town, "strike" as a random enough designation given the hodge-podge composition of the group various squadrons, and "group" rather than "wing" (the RAF/USN and USAF have diverging acceptation of both terms, I went with "group" as slightly more neutral altough both words are used in Star Wars although quite inconstistantly).

Not sure anyone can play X-Wing Miniatures without thinking about those games...
Your "Star Wars name" can be generated by adding the first syllabes (or first 3 letters) of your last name and of your first name to make your "Star Wars given name" and by doing the same to your mother maiden name and your birthplace to get your "Star Wars familly name". E.g. John Smith born in Chicago and son of Jane Carter becomes "Smijo Chicar"... After toying with that system a bit we decided to use the official "Star Wars first name" as our character last name in order to keep it a bit understandable: easier to make the link between your game budy "John Smith" and his character "Lt Smijo" than with a "Lt Chicar"...

29 May 2015

Squadrons of Darkness - Welcome to the Minos Cluster!

While preparing our Squadrons of Darkness campaign I considered a couple of factors before drawing the map...

The Minos Cluster at the end of Episode III (of the campaign), the Rebels have conquered Gesaril and the Imperial Karideph (the points of the Rimma Trade Route segment between those two world are thus lost to both factions), more fighting occured over Adorlon and Shesharile but both sides scored the same numbers of "wins"...
We started with 8 players (spontanely but nicely split in 4 Imperials and 4 Rebels, the campaign started before "Scum & Villainy")... Given the number of fighters in a 100 game (3 to 8), and keeping in mind that players wouldn't be fielding the same list each game, I decided to call each player a "Squadron Commander" meaning that the corner of the galaxy we'd be fighting over should be small enough for the actions of two ennemy groups of 4 squadrons (50ish fighters) to be significant. I settled on a single sector...

28 May 2015

Squadrons of Darkness - My gaming group X-Wing campaign...

This must be a first on Trojan Points: today, I'll be writing about a project I actually brought to fruition instead of yet another Gedankenexperiment...

About a year ago, and with the gradual but nearly general rejection of all things Games Workshop, my regular gaming (mostly RPG with a side order of miniatures games) group progressively adopted X-Wing Miniatures as our main miniatures game. January being our traditional "lauching new campaigns" season, I proposed an X-Wing one...

Picture from Max Wheeler's Blog
We had quite a bit of brain storm about what we all expected from a campaign: the"right" balance between the  "strategic" (the campaign rules) and "tactical" (the actual X-Wing "let's-put-the-minis-on-the-table-and-have-a-go-at-each-other" games) side, the importance of an experience system, logistics and economics, how to use named characters (can they appear on several gaming table at once, what does happen when they die), the story telling aspects of a campaign...