Showing posts with label Ion Age. Show all posts
Showing posts with label Ion Age. Show all posts

31 October 2015

Ars Victor - 15mm Miniatures for the Empire of Man

I recently wrote a small review of the Ars Victor boardgame with an eye of using the rule with miniatures before being interupted by supper... I've been thinking a bit more about it and here are the minis I'm leaning toward for the Empire of Man faction.

Ars Victot Empire of Man unit tokens. Picture from editor website.
The faction units can be split in three thematical categories...

Not-Space Marines 
They come in several variants (read in 3 columns: name of the Ars Victor unit, 40K equivalent and signature attribute):
  • "Medium" = "tactical" Space Marines = baseline unit
  • "Jump" = "assault" Space Marines = jump packs
  • "Heavy" = "devastator" Space Marines = missile launchers
  • "Cavalry" = bikes = bikes
  • "Light" = scouts = sniper rifle & camo cloak
  • "Assault" = "terminator" Space Marines = power armour
Altough they are a bit more lightly kitted than you old Space Marine, I'll go with 15mm.co.uk SFA troopers: a few other ranges provide the variety of roles I'm looking for but it's one of the only one with jump pack troops...

Picture from manufacturer website.

25 April 2014

All Quiet on the Quar Front - Infantry

Following up on my All Quiet on the Martian Front vehicles post... Some thoughts about what to use for infantry for 15mm not-Imperial Guard.

When talking about 15mm not-Imperial Guard, one usually thinks one of three options...
1. You have maddening modelling/sculpting/converting skills and/or will settle for nothing but a perfect homothety of the GW models! I haven't anything like those skills and actually prefer more approximate proxies. 
15mm Death Korps of Krieg by Dan from Gunners Wargaming... Along the same lines,
have a look at his Titanium Dropship 2014 entry or at his current 15mm not-40K project...