Daemon
Daemons, also known as Neverborn, are entities of the Warp, and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature. These daemons may be reabsorbed into the god at whim.
Contents
Overview
Daemons are the creation of the Gods of Chaos, formed from their own essences. Of a somewhat different nature than their masters, they are the most numerous of the Warp's inhabitants and are thought to be near-infinite in number. A Daemon is "born" when a Chaos God expends a portion of its power to create a separate being, binding a collection of senses, thoughts, and purposes together. This essentially creates a consciousness and personality that can move within the Warp. The Chaos God can reclaim this form at any time, and this ensures the loyalty of the Daemon. Not all Daemons act entirely in accord with their masters, but even the greatest of them would not dare outright defiance. Though it may appear to be made of matter in the Materium, within the Warp a Daemon is no more physical than the rest of the Realm of Chaos.[16a]
Though Daemons eternally wage the Great Game against their counterparts of the other Chaos Gods within the Warp, they are known to unite when the interests of the Chaos gods align. Faced with the prospect of claiming mortal souls and spreading Chaos within the Materium, Daemonic armies will put aside their differences for a time to fight a greater foe.[16a]
Particularly strong Daemons can be formed through an especially powerful, cruel, emotional, or destructive act in the Materium being echoed back into the Warp. The time these acts take place matter not, for time does not exist within the Warp. Thus, Daemons can be active and even killed in the material realm long before the act that spawns them occurs.[23a][23b] Examples of such births are Samus[23a] and Drach'nyen[24].
Daemons in realspace
Being an entity of the Warp (a dimension of the immaterial) a daemon cannot exist for long periods of time in realspace, any more than a mortal can survive unprotected in warp space. There are a few ways a daemon can breach the walls separating warp from real space and gain entry into the mortal universe. Daemons can be fought in a physical sense whilst in realspace but are rarely killed, more frequently they are banished back into the warp to fester and brood until their next chance into realspace presents itself. Daemons who are banished back to the Warp often have their pride wounded and face mockery by their peers. In order to regain their form, the banished Daemon must remain in some sort of purgatorial state within its master's realm for an indeterminate period of time depending on the whims of their master and the circumstances of their banishment.
Exposure to even a single daemon can in some circumstances make humans who interact with them, be it in combat or otherwise, more sensitive to the Warp. Such individuals are easier for Psykers to influence, but also for daemons to possess.[22]
Possession
Instead of being summoned into real space, a daemon may enter the mind of a mortal (the mind of a psyker is the most susceptible to this), and turn the individual to its will and, through its host, affect reality. Some heretics offer themselves as hosts through daemonic pacts such as the Possessed Chaos Space Marines.[5]
Daemonic incursions
In order to enter real space in greater numbers Daemons need to use Warp rifts. These are breaches in the fabric of reality that can vary in nature and size. At times a Daemon can possess a mortal and turn him into a portal through which whole hosts can pass. These daemonic incursions can taint real space severely, often twisting and reshaping whole planets until they are lost and turned into Daemon Worlds.[7] It is not surprising that the Imperium's Daemonhunters are granted unlimited resources to deal with such threats.[5]
Notable past Daemonic Incursions include:
- The Noctis Aeterna
- The Blood Crusade
- The Blood Star Campaign
- The Fall of Toreus
- The Fall of Shadowbrink
- The Fallaxian Scourging
- The Ghallamore Cleansing
- The Gheistos Cataclysm
- The Godjera Incursion
- The Great Awakening
- The Juruga Uprising - approximately middle of M38[14]
- The Plague of Madness - major incursion in 941.M41
- The Purging of Camp 109
- The Purging of Jollana
- The Raxos Civil War
- The Barbarus Incursion
- The War for Piety
- The destruction of Ichtar IX in 161.M32
- Attempt of Nurgle's daemons incursion near the Squire's Rest of Sanctus Reach[12]
- Kasdeya Incursion
- The incursion on Absolom Reach
- The incursion on Azoth and ensuing battle - Azoth Drop in 999.M37
- The incursion of Ferrite Mons
- The incursion on Garanhir followed the Garanhir Rebellion[11b]
- The incursion on Gehöft
- The incursion on Giridium in 011.M32. See Giridium Experiment
- The incursion on Gythos in 888.M41
- The incursion on Innocence III
- The incursion on Longhallow[17]
- The incursion on Magdelon
- The incursion on the Plains of Azoth (See also Azoth Drop)[11a]
- The incursion on Rhorsch
- The Slaanesh incursion on Sandava II[13a] and later - on Sandava III[13b]
- A slew of major incursions that manifested during the Hunt for the Wulfen and culminated in the Siege of the Fenris System
- The Nurgle incursion on Tarsok V in 230.M41[19a]
- The Plaguebearers incursion on Vulgate
- The Battle of Lion's Gate - major Daemonic outbreak on Terra.
- With the opening of the Great Rift, an unprecedented amount of Daemonic Incursions now plague the Galaxy. The Chaos Gods may have conquered the entire galaxy had they united, but true to their nature they quickly began to squabble amongst themselves.
Types of daemon
Daemon Princes
The followers of Chaos try to gain the attention of their gods in order to gain terrible power and great rewards. Those striving in the way of their god are known as Chaos Champions, whose ultimate, driving goal is to transcend mortality by becoming a Daemon Prince.[3][6] Those who become Daemon Princes are counted among the most powerful creatures of Chaos, second only to the Chaos Gods themselves. However this path can just as easily lead to another extreme. Throughout the path to power, the Champion undergoes constant change until either the god judges him worthy of Daemonic ascension or his form finally is overcome by the accumulated mutations and he descends into a mindless Chaos Spawn.[6][7]
Greater Daemons
Greater Daemons are the most powerful of the Chaos Gods' servants. They act as wardens of their patron's realm and have authority over the lesser Daemons of their respective God. It is often they who lead Daemonic Incursions.[1][6][7]
Such is their might that they cannot simply be summoned like Lesser Daemons. A greater Daemon needs to possess a living body in order to manifest itself.[2][3][4]
- Greater Daemon of Khorne: Bloodthirster
- Greater Daemon of Nurgle: Great Unclean One
- Greater Daemon of Slaanesh: Keeper of Secrets
- Greater Daemon of Tzeentch: Lord of Change
Lesser Daemons
They are the foot soldiers of Chaos, building the core of the Daemonic Legions. They are usually anthropomorphic in appearance and possess a calculating, malevolent intellect.[3] Among the Daemons of Chaos they are ones most likely to answer the call of mortal heretics.[5]
- Lesser Daemon of Khorne: Bloodletter
- Lesser Daemons of Nurgle: Plaguebearer, Nurgling
- Lesser Daemon of Slaanesh: Daemonette
- Lesser Daemons of Tzeentch: Pink and Blue Horror, Flamer
Favored Lesser Daemons often become Daemonic Heralds for their respective Gods.[7b]
Daemonic Creatures
These more primal entities are lowest type and least intelligent of Daemons. They are often granted to other Daemons and occasionally, one of the Gods more powerful mortal followers. Daemonic Creatures can be further divided into Daemonic Beasts and Daemonic Steeds.[1]
Daemonic Beasts
Daemonic Beasts are driven by a feral intellect and commonly used as hunting beasts by Chaos forces.[1][3]
- Beast of Khorne: Flesh Hound
- Beasts of Nurgle: Beast of Nurgle, Battle Fly, Feculent Gnarlmaw, Plague Wyrm[15], Bloat-Fly[20]
- Beast of Slaanesh: Fiend, Hate-Angel
- Beast of Tzeentch: Screamer
Daemonic Steeds
Daemonic Steeds are prized mounts for more experienced Champions of Chaos. Earning one of these creatures can be as dangerous as facing them in battle.
- Steed of Khorne: Juggernaut
- Steed of Nurgle: Rot Fly, Molluscoid
- Steed of Slaanesh: Mount of Slaanesh
- Steed of Tzeentch: Disc of Tzeentch
Unaligned Daemons
Apart from the four major powers that form the Pantheon of Chaos, there are numerous minor spirits in the Warp who are chaotic in nature too. The Gods tend to have less direct control over them.[3]
- Fury, Daemonic Beast of Chaos Undivided[34]
- Leviathan - great warp-beast[18]
- Daemon Brutes[35]
- Daemon Shrike[35]
- Soul Grinder, former Daemon of the Chaos Pantheon. Dedicated to the Forge of Souls.[7]
- Daemon Behemoth, Titan-scale creatures[35]
- Imp - Servants of Vashtor[21]
Daemonic Warbands
Daemons occasionally form together into groups, alliances, pacts, or covens known as warbands. The constant shifting loyalties of the Chaos gods means that no two invasions into real space are ever the same, and the Imperium has no reliable way of identifying warbands as survivors of such Daemon attacks are often rendered insane or the Inquisition is forced to sanction them.[9]
Daemonic Names
One of the few things all Daemons have in common is their True Name. Many names are rolling tides of unpronounceable syllables that can test the sanity of mortals. Nonetheless these names are highly prized. To have a Daemons name is to hold ultimate power over it, and so their bearers keep them secret even from each other.[16b]
To this end, use-names and titles are often utilized instead. These follow certain patterns. Khorne Daemons use-names are guttural and violent sounding, and those of Bloodthirsters are often composed of eight syllables or letters, like Khazdrak. Khornate names are also often descriptive, such as Skulltaker. Tzeentch Daemons are the most likely to change names and titles, for it often suits their need to do so. A Single Lord of Change may go by many different names and titles at any given time. Nurgle creations favor names with seven letters and their epithets are often grandiose or descriptive such as Feculux the Master Mucanoid. Slaaneshi Daemons use-names utilize sibilant sounds, such as Sslthri or Drya, while they have a preference for long-grandioise titles such as Exquisite Matriarch of Agonizing Death.[16b]
Notable Chaos Daemons
Khorne
- Ka'Bandha - Bloodthirster
- Skarbrand the Exiled One - Bloodthirster
- Doombreed - Daemon Prince
- Akashneth of the Boiling Brass - Daemon
- Sa'ra'am - Daemon
- Skulltaker - Bloodletter
- Karanak - Flesh Hound
- The Dhorexx Fiend - Warp beast.[31]
- The Malcrusher - Warp beast.[31]
- Samus - One of the Heralds of the Ruinstorm.[28]
Tzeentch
Nurgle
- Ku'Gath - Great Unclean One
- Scabeiathrax - Great Unclean One
- Epidemius - Nurgle's Tallyman
- Horticulous Slimux - Nurgle's Gardener
- The Prince of Corpseblooms
- Rotigus - Great Unclean One
- Thogralathrax
- Cor'bax Utterblight - One of the Heralds of the Ruinstorm[28]
- The Befouled Beast[29]
- Bilebringer[30]
- Dhornurgh the Reborn[32]
Slaanesh
- Amnaich - Keeper of Secrets
- Shalaxi Helbane - Keeper of Secrets
- N'Kari - Daemon Prince
- Sapphire King
- Syll'Esske - Daemon Prince
- The Masque - Daemonette
Chaos Undivided/Unspecified
- Amarok - Daemon
- Balphomael[26]
- Be'lakor - Daemon Prince
- Blorothrax[19b]
- Ghidorquiel[33]
- Madail
- M'kar the Reborn - Daemon Prince
- Samus
- Seven Pale Spinners - may grant extended life for a price[27b]
- The Traveller
- Vashtorr the Arkifane
- The Whisperer - plagued the dreams of those taking part in the Indomitus Crusade[27a]
- Yesugei - patron of the Blood Gorgons[25]
Development History
Originally in Warhammer 40,000: Rogue Trader, Chaos as a concept was not present. They were only introduced with the Realm of Chaos books published between 1988 and 1990.[36] After this point Chaos Daemons appeared within the Warhammer 40,000 setting, though as the case with today their miniatures were largely carried over from Warhammer Fantasy.[37] Grouped in with the greater Chaos Space Marine army for many years. Chaos Daemons received their first full exclusive Codex in 2008 with Codex: Chaos Daemons (4th Edition).[38]
Related articles
- Chaos Daemon Armoury
- Daemon Weapons
- Daemonic Gifts
- Daemon Engines
- Daemonhosts
- Daemonic Possession - It is the act of the essence of a Daemon possessing and controlling the body of another being.
- True Death - It is the act of destroying the essence of a Daemon entirely, rather then simply banishing it back to the Warp.
Sources
- 1: Realm of Chaos: Slaves to Darkness[Needs Citation]
- 2: Codex: Chaos Space Marines (3rd Edition, 1st Codex)[Needs Citation]
- 3: Codex: Chaos Space Marines (3rd Edition, 2nd Codex)[Needs Citation]
- 4: Codex: Daemonhunters (3rd Edition)[Needs Citation]
- 5: White Dwarf 274 (UK) - Index Malleus
- 6: Codex: Chaos Space Marines (4th Edition)[Needs Citation]
- 7: Codex: Chaos Daemons (4th Edition)
- 8: The Inquisition (Background Book) Page 88
- 9: White Dwarf 368 (UK), p.25
- 10: Warhammer 40,000 6th Edition Rulebook pg.223
- 11: Imperial Armour Volume Two - Second Edition
- 12: Sanctus Reach: Maledictus (Novella) by David Annandale, Chapters Nine and Ten
- 13: Warden of the Blade (Novel) by David Annandale
- 14: The Emperor's Gift (Novel) by Aaron Dembski-Bowden, Part One, Chapter Eight
- 15: The Broken Crown (Short Story) by Robbie MacNiven
- 16: Codex: Chaos Daemons (8th Edition)
- 17: Gathering Storm: Rise of the Primarch, Chapter 1: The Siege of Hera - The Hand of Draigo
- 18: White Dwarf 292 (UK), pg. 95 Eye of Terror Event Cards - Leviathan Rises from the Warp
- 19: Codex: Imperial Knights (7th Edition)
- 20: War Zone Charadon - Act I: The Book of Rust, pg. 95
- 21: Warhammer Community: Vashtorr’s rules revealed – Join the Cult of the Arkifane with a Free Army of Renown - Cogs of Vashtorr PDF, pgs. 1-2 (Posted on 08/03/2023) (Last accessed on 08/03/2023)
- 22: Fire Caste (Novel), Chapter Eleven
- 23: The End and the Death: Volume III (Novel)
- 24: Master of Mankind (Novel) - Chapter 1
- 25: Blood Gorgons (Novel), Chapter Two
- 26: Dark Heresy Core Rulebook, pg. 244
- 27: White Dwarf 453
- 28: The First Wall (Novel), Chapter 12
- 29: Codex: Space Marines (8th Edition), pg. 20 — The Indomitus Crusade
- 30: Two Metaphysical Blades (Short Story)
- 31: Warhammer 40,000 8th Edition Rulebook, pg. 166 - The Blood Crusade
- 32: Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned, pg. 190
- 33: The Long Games at Carcharias (Short Story) — Victories of the Space Marines (Anthology), pgs. 88-95
- 34: Codex: Chaos Daemons (6th Edition), pg. 59
- 35: The Horus Heresy Book Eight pg. 247-251
- 36: Warhammer Community: Horus Heresy History – The Evolution of the Age of Darkness (posted 20/5/2022) saved page, original link: https://www.warhammer-community.com/2022/05/20/horus-heresy-history-the-evolution-of-the-age-of-darkness/ (last accessed 5/9/2024)
- 37: White Dwarf 104 (UK), pgs. 36-37
- 38: Codex: Chaos Daemons (4th Edition) - pgs. 3-4
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