Shootmon

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Name & Etymology
Debut
⇨ Japanese
A Machine Digimon that evolved via the data of various ball games from around the world. With a cannon in one hand capable of shooting all kinds of balls, it plans to popularize ball games throughout the Digital World. Shootmon is nicknamed the "Laughing Oni Coach" by Digimon that fear it because it approaches them with a smiling face that never changes whether it is angry or happy.
Its Special Moves are shooting balls from its cannon at speeds exceeding 300 km/h (Cannonball Shooter), and charging into the enemy by capitalizing on its elastic, spring-like legs (Wild Pitch). Also, Digimon who suffer its "Round Jail", where it turns anything it touches into a ball without wasting its breath, are mercilessly shot out of its cannon.
Digimon Reference Book

Attack Techniques[edit]

Name Kanji/Kana Romanization Description
Cannonball Shooter [1] キャノンボールシューター Kyanonbōru Shūtā Shoots balls from its cannon at speeds exceeding 300 km/h.
Wild Pitch [1] ワイルドピッチ Wairudo Picchi Charges into the enemy by utilizing its elastic, spring-like legs.
Round Jail [1] ラウンドジェイル Raundo Jeiru Turns anything it touches into a ball without wasting its breath. Digimon who suffer this technique are mercilessly shot out of its cannon.

Evolution[edit]

Evolves From[edit]

Evolves To[edit]

Appearances[edit]

Anime[edit]

Live Action[edit]

Digimon Project 2021[edit]

In VITAL BRACELET Lab, an overlay with Shootmon's data appears in the eponymous Vital Bracelet Lab, alongside many other data overlays, in front of Palmon and its Tamer.

Manga[edit]

Video Games[edit]

Virtual Pets[edit]

Vital Bracelet Digital Monster[edit]

Shootmon evolves from the following Digimon:

  • Exermon or Namakemon by fighting 15 or more battles with a 70%+ Win Ratio, 12 or more Trophies, and Vital Values exceeding 3000.
  • Runnermon by a Jogress with a Vaccine or Free Attribute Adult Digimon.

Shootmon can be evolved into the following Digimon:

  • Shivamon by fighting 15 or more battles with a 70%+ Win Ratio, 15 or more Trophies, and Vital Values exceeding 4500.
  • Achillesmon by fighting 15 or more battles with a 50%+ Win Ratio, 10 or more Trophies, and Vital Values exceeding 4500.
  • Kazuchimon by a Jogress with a Data or Free Attribute Perfect Digimon.
  • Shroudmon by a Jogress with a Virus Attribute Perfect Digimon after Stage 15 has been cleared.

TCG[edit]

Digimon Card Game


Image Gallery[edit]

Virtual Pets[edit]

Shootmon vpet vb.png
Vital Bracelet Digital Monster

Additional Information[edit]

References Notes