|
|
|
|
|
|
|
|
|
|
|
|
|
my rating |
|
|
|
|
|
|
|
|
|
|
||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1668052121
| 9781668052129
| 1668052121
| 4.45
| 224
| unknown
| Feb 18, 2025
|
really liked it
|
Halo: Empty Throne by Jeremy Patenaude is a remarkable and engaging addition to the Halo universe, delivering a compelling mix of military science fic
Halo: Empty Throne by Jeremy Patenaude is a remarkable and engaging addition to the Halo universe, delivering a compelling mix of military science fiction, political intrigue, and intense character exploration. The novel takes place less than eight years after the fall of the Covenant Empire and the conclusion of the Human-Covenant War. The end of the Created’s reign, marked by the defeat of the oppressive AI overlords and their Forerunner armies, signals a new era for humanity. However, far from ushering in peace, it leaves humanity vulnerable, caught between the dangers of the Banished—the largest remaining faction of the old Covenant—and the fragile remnants of past alliances. The plot is set against a galaxy that is on the brink of collapse. The UNSC Infinity and the iconic Master Chief have gone missing after their assault on Zeta Halo, the Created’s headquarters. The absence of these two powerful forces leaves humanity defenseless, while the Banished, led by the brutal warlord Atriox, grow stronger and more dangerous. Meanwhile, the Swords of Sanghelios, the government formed by the Arbiter Thel ’Vadam, is trying to expand at an accelerated pace. Within the Swords, there are differing factions, some pushing to protect humanity, others wanting to place themselves at the forefront of galactic politics. It’s clear that the galaxy’s future hangs in the balance, and the coming years may shape the course of history for centuries to come. One of the most impressive aspects of Halo: Empty Throne is its ability to explore the aftermath of the Human-Covenant War while expanding the scope of the Halo universe in meaningful ways. The novel provides a nuanced exploration of how different factions respond to the power vacuum left in the wake of the Created’s downfall. The Banished, a formidable threat from the old Covenant, are now more adaptive and deadly, and their tactics make them a dangerous adversary for both the human and Sangheili forces. The sense of urgency and the looming threat of this new faction keeps the narrative tense and full of suspense. Patenaude does an excellent job of weaving together large-scale galactic politics with intimate character moments. The plot is not just about battles and galactic maneuvering—it’s about the individuals caught up in these events and how they are shaped by them. The Swords of Sanghelios, led by the Arbiter, are particularly well fleshed out, with political divisions, power struggles, and differing views on how to approach humanity. The narrative moves fluidly between different perspectives, showing the complex relationships between old allies and new enemies. The character development is another highlight of Halo: Empty Throne. Patenaude introduces a host of new characters while maintaining the integrity of the franchise’s iconic figures. The characters are multifaceted, and their struggles—both internal and external—are a central focus of the story. The internal conflict within the Swords of Sanghelios adds a layer of complexity to the story, as different factions vie for power and influence. The book also does a great job of showcasing the toll war takes on those involved. The characters are more than just soldiers; they are people with histories, desires, and fears. This human element grounds the story, making it resonate on an emotional level. The world-building in Halo: Empty Throne is another standout feature. Patenaude does an incredible job of expanding on the rich lore of the Halo universe. From the intricacies of the Banished to the political struggles of the Sangheili, the galaxy feels vibrant and full of life. The book also explores the technology and remnants of the old Covenant, giving the reader a sense of the vast history and cultural significance that shapes the current conflicts. The inclusion of new factions and governments, formed from old equipment and alliances, makes the galaxy feel more complex and layered, as each species tries to find its place in the shifting power dynamics. The action in Halo: Empty Throne is top-notch, with intense battles that will satisfy fans of the series’ trademark combat. However, the novel is not just about action. The story delves into the political maneuvering and tactical decision-making that goes into these large-scale confrontations. The tactical elements are well thought out, and Patenaude balances the action with slower, more reflective moments, giving the reader a chance to digest the weight of each decision. The novel’s pacing is fast yet steady, ensuring that the reader remains engaged throughout. The narrative constantly evolves, introducing new conflicts and challenges, while also taking the time to develop characters and their arcs. The dialogue is sharp, and the stakes feel real, with each decision made by the characters feeling consequential. Patenaude also introduces some intriguing plot twists that keep the reader on edge, adding layers of suspense and complexity to the story. In terms of continuity, Halo: Empty Throne stays true to the established lore of the Halo universe, while also pushing the boundaries of what we know. The portrayal of the Banished as a more adaptive and dangerous force is an interesting twist, making them a compelling antagonist. Additionally, the internal politics within the Swords of Sanghelios adds a new layer to the narrative, making it clear that even the strongest nations can falter in times of crisis. The book introduces fresh perspectives without disregarding the franchise’s core elements, making it a great read for both long-time fans and newcomers alike. In conclusion, Halo: Empty Throne is an outstanding contribution to the Halo franchise. Jeremy Patenaude masterfully combines action, political intrigue, and character-driven storytelling to create a gripping narrative that will keep readers hooked from start to finish. The novel expands the Halo universe in exciting new directions, adding depth and complexity to the ongoing conflict. Whether you’re a fan of the series or new to the world of Halo, Empty Throne is a must-read that captures the essence of the franchise while setting the stage for even greater adventures to come. ...more |
Notes are private!
|
1
|
Apr 05, 2025
|
Apr 24, 2025
|
Jan 11, 2025
|
Paperback
| |||||||||||||||
1974701840
| 9781974701841
| 1974701840
| 3.99
| 666
| Oct 24, 2017
| Apr 09, 2019
|
liked it
|
This is a really neat collection of short stories that are directly tied to the world of the NieR: Automata game. With that said, if you haven't playe
This is a really neat collection of short stories that are directly tied to the world of the NieR: Automata game. With that said, if you haven't played the game, the stories, while still interesting, will make little to no sense. The translation is a bit clunky, which isn't the worst thing in the world, but it does just show that with a proper editing and translation, an author could craft something magical out of it. The collection gives you a real peak into what A2, 2B, and 9S are thinking during points that are referenced in game, but it also provides a look into other characters and situations (10H and the "underwater backup data facility"; Emil!). Good, but now I just want more. 4 OS chips out of 5 Merged review: This is a really neat collection of short stories that are directly tied to the world of the NieR: Automata game. With that said, if you haven't played the game, the stories, while still interesting, will make little to no sense. The translation is a bit clunky, which isn't the worst thing in the world, but it does just show that with a proper editing and translation, an author could craft something magical out of it. The collection gives you a real peak into what A2, 2B, and 9S are thinking during points that are referenced in game, but it also provides a look into other characters and situations (10H and the "underwater backup data facility"; Emil!). Good, but now I just want more. 4 OS chips out of 5 ...more |
Notes are private!
|
1
|
not set
|
not set
|
Dec 22, 2024
|
Paperback
| |||||||||||||||
0316470058
| 9780316470056
| 0316470058
| 3.82
| 1,316
| Feb 18, 2025
| Feb 18, 2025
|
really liked it
| Ambessa: Chosen of the Wolf by C. L. Clark is an expertly crafted prequel novel to the Netflix animated show Arcane that expands the universe of Leagu Ambessa: Chosen of the Wolf by C. L. Clark is an expertly crafted prequel novel to the Netflix animated show Arcane that expands the universe of League of Legends with depth, complexity, and an unforgettable protagonist. This origin story of General Ambessa Medarda, one of the most formidable and enigmatic figures in the Arcane series, takes readers on a journey through the brutal and unforgiving world of Noxus, a nation built on strength, ambition, and conquest. Clark’s novel not only provides a window into the making of a powerful leader but also explores the intricacies of identity, survival, and the cost of power in a society that demands everything from those who dare to rise. At its core, Ambessa: Chosen of the Wolf is a character-driven narrative that showcases the harsh realities of living in Noxus—a place where the strong are revered, and the weak are discarded. Noxus is a land where ambition is a virtue, and the ability to conquer both mind and body is the ultimate measure of success. This is the world Ambessa must navigate, a world that pushes her to the brink of her own limits, forcing her to make difficult choices that will shape her into the cold, calculating figure seen in Arcane. Clark’s writing is both stark and evocative, painting a vivid picture of the Noxian empire. The world-building is rich, with a palpable sense of danger that underscores every scene. Noxus isn’t just a backdrop to Ambessa’s story—it’s a character in itself, alive with political intrigue, violence, and a constant undercurrent of tension. Through Clark’s detailed descriptions of the landscape and the people who inhabit it, readers are drawn into a place where trust is scarce, and survival often depends on one’s ability to outwit or overpower others. The brutality of Noxus is not just physical but also psychological, as characters are constantly at war with themselves and each other. The novel follows a young Ambessa Medarda, who, while still finding her place in the empire, is thrust into a world of power struggles and harsh lessons. Ambessa’s early years are marked by both personal and external conflict. She faces the brutality of Noxian politics and warfare, all while dealing with her own personal demons, including questions of identity and worth. Her journey is one of self-discovery, but it’s also about learning how to wield power—how to use it without losing oneself in the process. Her relationship with the Medarda family, a powerful and influential house within Noxus, provides a complex backdrop to her character arc. While Ambessa is constantly pushed to become a stronger, more ruthless version of herself, the novel also reveals moments of vulnerability and doubt, which humanize her and make her journey all the more compelling. One of the novel’s greatest strengths is Clark’s ability to explore the internal struggles of Ambessa, a character who must balance her ambitions with the moral costs of her decisions. As Ambessa ascends the ranks of Noxus, she is forced to make compromises, betray allies, and confront the consequences of her actions. This theme of sacrifice runs deep throughout the novel, particularly in the context of the violence and political maneuvering that permeate Noxus. Ambessa’s relationship with power is never simple; she doesn’t blindly embrace it, nor does she reject it. Instead, she grapples with it in a way that feels both personal and universal. Clark never allows Ambessa to become a mere villain or one-dimensional character. She remains complex and multifaceted, her journey steeped in the difficult choices that come with leadership and the price one pays to claim the title of victor. Ambessa’s character development is a central pillar of the novel. She starts off as a rebellious and somewhat naive figure, uncertain of her path and often at odds with her family and society. However, as the story progresses, we see her transform into a fierce and unyielding warrior, capable of commanding both respect and fear. This transformation is gradual, shaped by her experiences and the harsh lessons she learns along the way. Her struggles are not just external—against enemies, rivals, and the brutal realities of Noxian life—but also internal, as she contemplates the kind of leader she wants to be. This internal conflict, combined with her drive to prove herself, creates a deeply relatable character arc that will resonate with anyone who has ever been caught between ambition and conscience. While Ambessa’s journey is central to the story, the novel also delves into the larger political landscape of Noxus. We are introduced to various factions, power struggles, and influential figures within the empire, all of whom play pivotal roles in Ambessa’s ascent. The political intrigue is rich and layered, with constant twists and turns that keep the reader on edge. Clark skillfully weaves together the personal and the political, demonstrating how Ambessa’s personal growth is inextricably linked to the larger machinations of the Noxian empire. Fans of Arcane will find this prequel particularly rewarding, as it adds depth to Ambessa’s character and sheds light on her past. The novel provides essential context for understanding her motivations in the series, but it also stands alone as an engaging and immersive story. Readers unfamiliar with the League of Legends universe will still find much to enjoy in Ambessa: Chosen of the Wolf. Clark has created a world that feels lived-in and real, with characters and themes that resonate beyond the confines of the game or show. At its heart, Ambessa: Chosen of the Wolf is a story about the cost of greatness and the price of ambition. It’s a tale of survival, sacrifice, and the personal toll that comes with trying to change the world around you. Clark’s writing is sharp, poignant, and filled with emotional weight, drawing the reader into a world that is as dangerous as it is fascinating. Ambessa is not just a product of her environment; she is a reflection of the dark and unforgiving nature of Noxus itself. As such, her story is both a cautionary tale and a testament to the resilience of the human spirit. In conclusion, Ambessa: Chosen of the Wolf is a brilliant and captivating novel that adds significant depth to the Arcane universe. C. L. Clark has crafted a compelling origin story that not only enriches the lore of Noxus and its people but also provides an intimate look at one of the most complex characters in the League of Legends universe. Ambessa’s journey is both a personal and political odyssey, marked by challenges, betrayals, and moments of introspection that make her one of the most fascinating figures in the Arcane world. Whether you’re a fan of Arcane, League of Legends, or simply enjoy a well-told tale of ambition and power, Ambessa: Chosen of the Wolf is a must-read. Rating: 4.5/5 A captivating and emotionally charged prequel that gives readers a deeper understanding of one of Arcane’s most intriguing characters. C. L. Clark’s Ambessa is a must-read for fans of the series and newcomers alike, delivering a story of ambition, power, and the toll of greatness. ...more |
Notes are private!
|
1
|
Apr 24, 2025
|
May 08, 2025
|
Nov 20, 2024
|
Paperback
| |||||||||||||||
1803363533
| 9781803363530
| B0CD1GZHWH
| 4.27
| 75
| unknown
| Jun 25, 2024
|
really liked it
|
Borderlands: Debt or Alive by Anthony Burch is a thrilling continuation of the much-loved Tales from the Borderlands game storyline, bringing back the
Borderlands: Debt or Alive by Anthony Burch is a thrilling continuation of the much-loved Tales from the Borderlands game storyline, bringing back the iconic characters Fiona and Sasha for an explosive new adventure. For fans of the game series, this novel feels like a true sequel, diving back into Pandora’s chaos and delivering the signature mix of humor, danger, and heartfelt moments that make the Borderlands universe so unique. The plot follows Fiona and Sasha as they take on a risky mission that lands them in a complex web of schemes, villains, and vault-related mysteries. True to Borderlands form, Burch’s writing is sharp, witty, and filled with memorable one-liners, staying true to the tone that fans have come to expect. His familiarity with the series shines through, allowing him to authentically capture Fiona and Sasha’s personalities and the quirky, dark world they navigate. What makes Debt or Alive particularly engaging is Burch’s ability to balance the absurdity and humor with a surprisingly heartfelt exploration of Fiona and Sasha’s relationship as sisters. Their bond, already a strong aspect in Tales from the Borderlands, deepens here, revealing layers of loyalty, trust, and the strain that life on Pandora places on them. This emotional core provides a nice counterbalance to the action-packed, occasionally over-the-top plot. Burch also introduces new characters and villains who add fresh dynamics to the story, along with some delightful cameos that Borderlands fans will appreciate. The pacing is quick and relentless, sometimes almost too chaotic, but that fits well with the unpredictable, anarchic spirit of the Borderlands universe. However, the book occasionally leans a bit too heavily on humor, which, while entertaining, can undermine the tension in certain moments. Overall, Borderlands: Debt or Alive is a fun, action-packed, and heartwarming read that feels like a love letter to the Tales from the Borderlands fans. Burch does an impressive job blending comedy, drama, and thrilling action, giving readers an authentic Borderlands experience. Whether you’re a dedicated fan of the series or new to Pandora’s madness, this novel offers a roller-coaster ride with unforgettable characters, making it a worthwhile addition to the Borderlands canon. ...more |
Notes are private!
|
2
|
Nov 10, 2024
Nov 09, 2024
|
Nov 20, 2024
Nov 20, 2024
|
Jul 16, 2024
|
Kindle Edition
| |||||||||||||||
180336615X
| 9781803366159
| 180336615X
| 4.14
| 36
| unknown
| Mar 05, 2024
|
really liked it
| “Overwatch 2: Hero's Ascendant Short Story Collection" is a must-read for fans of the Overwatch franchise. This captivating anthology, inspired by the “Overwatch 2: Hero's Ascendant Short Story Collection" is a must-read for fans of the Overwatch franchise. This captivating anthology, inspired by the highly popular game, offers a collection of short stories that delve deeper into the lives and experiences of the game's beloved heroes. One of the highlights of this collection is the way it expands upon the lore and mythology of the Overwatch universe. Each story provides a unique perspective, shedding light on the backgrounds and motivations of the diverse cast of characters. From the daring adventures of Ashe and the Deadlock Rebel Gang to the troubled past of Soldier 76, these stories breathe life into the heroes, making them even more relatable and compelling. The writing in the "Hero's Ascendant Short Story Collection" is exceptional, with each author bringing their own style and voice to their respective tales. The stories are well-paced, keeping readers engaged from start to finish. The authors skillfully capture the essence of each character, immersing readers in their world and allowing them to experience their triumphs and struggles firsthand. What sets this collection apart is its ability to evoke a wide range of emotions. Some stories are filled with heartwarming moments of friendship and camaraderie, while others delve into the darker aspects of the Overwatch universe, exploring themes of loss, redemption, and sacrifice. The emotional depth of these stories adds an extra layer of complexity to the already rich narrative of the game. In addition to the compelling storytelling, the "Hero's Ascendant Short Story Collection" is visually stunning. The book features breathtaking illustrations that bring the heroes and their adventures to life. The artwork perfectly captures the unique art style of the Overwatch franchise, immersing readers in a visually captivating experience. Whether you are a die-hard fan of Overwatch or a newcomer to the franchise, the "Overwatch 2: Hero's Ascendant Short Story Collection" offers a rewarding reading experience. It provides a deeper understanding of the characters and their journeys, enhancing the overall appreciation of the game. This anthology is a fantastic companion to the Overwatch universe, delivering an immersive and captivating literary experience. ...more |
Notes are private!
|
1
|
May 06, 2024
|
May 08, 2024
|
Mar 13, 2024
|
Hardcover
| |||||||||||||||
0345503287
| 9780345503282
| 0345503287
| 3.60
| 1,115
| 2008
| 2008
|
liked it
|
Metal Gear Solid written by Raymond Benson (& Hideo Kojima), is a novelization based on the classic 1998 MGS entry “Metal Gear Solid”. Solid Snake, re Metal Gear Solid written by Raymond Benson (& Hideo Kojima), is a novelization based on the classic 1998 MGS entry “Metal Gear Solid”. Solid Snake, retired operative for FOXHOUND, an elite black-ops unit of the American military. Called into action by his former colonel, Roy Campbell, Snake is torpedoed to Shadow Moses, a secure military facility taken over by FOXHOUND renegades, “The Sons of Big Boss.” Composed primarily of genetically altered soldiers, they’re led by a man claiming to be Snake’s twin brother, Liquid Snake–believing Solid Snake to be his genetic superior, Liquid didn’t just take over the facility to control the warheads or the secret weapon hidden beneath it–he did it to prove his value by killing his brother. With numerous armed psychopaths running the facility, a strange disease that seems to be striking healthy men with heart attacks, and a mysterious ninja trying to slaughter everyone (including Solid Snake), our hero has to stop the weapon, save Campbell’s niece, and simply survive long enough to finish the mission. So you’ve probably heard of Metal Gear Solid. Shame on you if you haven’t–it’s only one of the most popular video game series to have lasted from the original Nintendo Entertainment System and, as far my opinion goes, the only one that’s still putting out games of indisputable quality. In fact, I decided to read this because as I played through the series again, grabbing the book just seemed less stressful than slaying my Playstation with yet another download it seemed incapable of handling. Granted, I would’ve preferred the Gamecube version, Twin Snakes, Seeing as how I’m a fan of the series, I’ll do my best to keep my nerdy fandom from exploding through this review of the book. However, because this novel is an adaptation of a story that wasn’t originally intended to be a novel, I think it’s fair to draw comparisons where they’re needed. In this day-and-age, novels written related to video games tend to focus more on extra content that didn’t make it into a game, hitting alternate stories or unmentioned timelines in a character’s life. With the reknowned Mass Effect series, their novels center around groups of characters traveling their world before the games were ever set. With Assassin’s Creed, their novels tend to focus on the character’s lives that aren’t shown in the games–or the moments only glossed over in minor detail. Whether it’s writing new material for a game or taking existing material and making it prose. If you’re familiar with the Metal Gear series, this book has everything–it’s nostalgia at its finest, allowing the reader to relive all the powerful, tear-jerking moments of Snake’s escape from Shadow Moses without having to go out and buy a Playstation 1. However, if you don’t know who Solid Snake is, why he’s so fixated on this Big Boss character, or what a Metal Gear is actually supposed to look like, I don’t suppose this is the book for you. Simple as that. Benson just doesn’t put the extra effort in to do description. Every detail is brief and abruptly stunted because of interchanging environments that Snake moves through and, thus, they lack fluidity because while we’re still discerning one place in our mind’s eye, we’re already stepping over to the next one. One moment, I think I’m in a base with catwalks and parked tanks and the next minute, I’m in a snowdrift the length of a football field and all I know is that there are claymore mines in front of Snake. Tell me something about the sky, show me how the walls are saturated by vehicle exhaust, give me something. Weapons are actually given better descriptions in the games than they are in the book (for instance, Metal Gear Solid 3 and Snake’s rant about his customized pistol) and our sense of space and movement is non-existent. Basically, if you’ve never played the game before, you’re pretty much just randomly assuming where everything is. Worse yet, character descriptions are vague at best. Yes–the majority of the story is told from the point of view of Snake, who only seems to take note of an appearance when it comes with a set of tits, but even he’s supposed to be observant enough to remark on external appearances of most other people. Liquid Snake supposedly looks exactly like Snake, only we don’t really get much of Snake’s own description until the end of the novel. Other important characters aren’t even shown–while I read this, I kept imagining Roy Campbell as Metal Gear Solid 3’s Major Zero until I sat down at my computer and rewatched some of MGS1’s gameplay footage. Why was it like that? Because Benson doesn’t give us anything to go off of unless we already actually know the character. Well, thanks for nothing, Benson–you’re not exactly inviting new fans to the series. Still, Benson isn’t all terrible. As an author with someone else’s work, he takes some fairly powerful liberties that I absolutely salute him for. For instance, over the course of the video game series, Kojima has never once detailed Master Miller’s death. He’s certainly explored Miller’s life, with games like Peace Walker and The Phantom Pain that show Miller (also known as Kaz) working hand-in-hand with Big Boss, but his death has remained a mystery for years. Even if Kojima comes out tomorrow and says that Miller’s death was nothing like how Benson perceived it, I don’t care–at least Benson filled the gap, if only for a little while. Perhaps the most bold and most innovative liberty that Benson took is updating the content. Remember, Metal Gear Solid came out on the Playstation in 1998 but the game is set in 2005, thus creating a 7 year gap from the story content after the time of its publication. A lot happens in 7 years–especially when taking the story of Metal Gear Solid into mind. After all, the main conflict of the game is about a terrorist organization taking over a nuclear weapon. Terrorism in 1998 and 2005 are two entirely different things and Benson adapts the existing work for Snake to take the events of September 11th, 2001 into mind when he estimates the crippling damage done by explosives in buildings and the tremendous destruction it causes. I think some might find that distasteful, but let’s be realistic here–that’s exactly how it would be. Still, Benson doesn’t deserve all the credit for the strengths of this novel. After all, the plot, characters, dialogue, setting, etc. were all originally conceived by Hideo Kojima. In the end, Benson’s weaknesses are made-up for through Kojima’s strengths. That’s why I find it hard to rate this book poorly. Kojima spun the story of a tragic hero, faced with his own past and his lack of future, utilizing themes of nuclear destruction and genetics to divine an allegory of war, how every bullet is dependent on the very blood that pulses through the finger pulling the trigger to the grand scale of destruction caused by automated, lifeless technology as it literally stands on its own, only to blow away everything within its apathetic sensors. Kojima juxtaposes sibling rivalry against comradery, sacrificing everything to make father proud, whether father is the man you look up to or the nation that commands you. In choosing between love and loyalty, we come to love Snake and his commitment to a mission that defines him as a tool for higher powers, not as the caring, sensitive man haunted by those he’s killed. In truth, Benson could have captured this better, but whether it bleeds through the text or not, Metal Gear Solid simply will always be Metal Gear Solid. Though the execution may be imperfect, what it captures certainly is. ...more |
Notes are private!
|
1
|
Feb 21, 2024
|
Feb 25, 2024
|
Jan 21, 2024
|
Paperback
| |||||||||||||||
1668017547
| 9781668017548
| B0BV142RBJ
| 4.38
| 473
| unknown
| Feb 27, 2024
|
it was amazing
|
At the end of 2012’s Halo 4, the Master Chief defeats the Didact, the last Forerunner, and throws him into The Composer where he becomes synthesized i
At the end of 2012’s Halo 4, the Master Chief defeats the Didact, the last Forerunner, and throws him into The Composer where he becomes synthesized into information. Though not dead, the Didact is now within The Domain - an immaterial information plane where all Forerunner data exists. Halo Epitaph, written by Kelly Gay, details what happened to the Didact in the domain and gives us answers to a few loose narrative threads. It’s been 12 years since the Didact’s “end” but now we finally get a proper wrap up to the Forerunner’s legacy. The Didact. The Forerunner Trilogy of Books and Halo 4 introduced a new big bad for the Halo universe. A forerunner with immense power, and a deep-seated hatred for Humanity. Throughout three books, a game, and a comic book series we saw the rise and fall of this would-be God-like figure. His end coming in an off-shoot comic book series never sat well with me. Halo: Epitaph is a fitting final chapter, adding depth, sadness, and heart to a character while simultaneously filling in the gaps of Halo 4, 5, and Infinite’s storylines. Halo: Epitaph spans a long period, starting in the near immediate aftermath of the Didact’s death at the hands of Master Chief through the beginning of Halo Infinite. Trapped just outside of the Domain, the remnants of the Didact’s mind slowly come together in a new digital form. The first third or so of the book is about the Didact’s mind piecing itself back together. It is a strange setting, both unsettling and dour. Slowly but surely the pace quickens as the Didact reforms, leading us throughout his history in flashback and “space magic” forms. The Domain is still recovering from the effects of the Halo rings firing some 100,000 years prior. No one can enter, including a returning character last seen in Halo 5. Getting an understanding of who The Warden Eternal is, and why he was not present in Halo Infinite is one of the many questions the book deftly answers. Epitaph is a culmination of Greg Bear’s incredible work started in the Forerunner Trilogy. I don’t think anyone was happy with Halo 5’s story after it abandoned the Forerunner-tinged weirdness of 4’s campaign. Halo Infinite moved to a more focused, grounded approach that was better received but the time skip it employed left a lot of hanging plot threads. Epitaph uses the “hero’s journey” setup, with struggles to overcome (many of them) before success could even be dreamed of. The Didact was an unrepentant murderer in Halo 4. His anger at humanity over their ancestor’s actions drove him insane. There was a never-ending rot inside him, eating away until all he had left was rage. Walking a character like that back and turning him into something more complex is no easy task. It’s not an incredibly long book. I read it in a few sittings. This is a different Halo novel than most - I hope that is coming across. Halo novels tend to be “objective based” whereas there is end game to the novel for the characters or a mission to resolve. Halo Epitaph is heady and wanders in the mind of a character who, as a warrior, waged war on humans (before resetting humanity with the Librarian and leaving them on Earth) but also fought for what he considered peace. The book ruminates and focuses on failures and accomplishments of The Didact. It’s not a plot-heavy book and it wanders but it’s not aimless. It’s intent on summing up the Didact’s life in the same way we would walk through our own memories. The fact that Gay was able to distill all of this expanded lore into a singular novel for fans is an incredible feat. What Epitaph’s greatest accomplishment is how for 300 pages Kelly Gay manages to tell a compelling narrative while answering major questions that I had never thought would be. How do the Guardians function, what is Cortana’s end goal, who is the Warden Eternal, and where was he during Halo: Infinite are but a few of the things you will learn. She cleverly extends scenes from the games by showing what happened just before or shortly after them. There is no retconning, instead, more clarity is given to motivations and consequences. The biggest of them all is a satisfying reason why was Cortana so different in Halo 5 and what changed with her in Halo Infinite. Cortana goes from feeling completely foreign in Halo 5 to becoming something I finally understand. I hope that 343 stays the course with their story arc. Halo Infinite looked ready to have the franchise’s first campaign DLC until that was canceled and the studio’s management was overhauled. Epitaph continues the extended lore’s hard work of building an overall narrative that I am desperate to see through. The only problem with Epitaph is that it isn’t a good starting point into the Halo expanded universe. With all the references to various games and books, how easy is the plot of Epitaph follow, especially for those with limited or only basic knowledge of the Halo universe? I would say that Epitaph is a perfect book for hardcore fans of the Halo series who have enjoyed some of the books and who will appreciate all the references and discussion that occurs within. People with slightly less knowledge of the franchise may struggle during certain parts of the plot and have a hard time understanding the relevance of what is happening. Reading Halo Epitaph requires knowledge of all these things and more to have the context in which to appreciate the arc of the Didact’s story. This book is a culmination of lore laid out for over 20 years and a farewell to a complicated, intelligent, sympathetic, destructive, and infamous character. I will say out of the gate that it is a hard sell to anyone who has only played the games or just understands Halo as “big green man shoot things.” Halo Epitaph is for fans of what’s underneath the games and for fans of both Kelly and the late Greg Bear. The end of the book is emotional. I won’t speak about specifics on how the Didact’s story wraps up but how he comes to terms with his immeasurable life is outstanding. Gay gives us a send off to the Didact that feels complete, loving, and appropriate. All in all, The ending of the book is full of emotion, learning, and hope. Halo: Epitaph is a brilliantly written book that earns its’ major payoffs. If this is the last we see of the Didact I am satisfied as he has been given an excellent send-off by a wonderfully talented author. ...more |
Notes are private!
|
1
|
Mar 04, 2024
|
Mar 07, 2024
|
Jan 21, 2024
|
Kindle Edition
| |||||||||||||||
1839082739
| 9781839082733
| B0CFM6VQMG
| 4.20
| 114
| unknown
| Jan 02, 2024
|
really liked it
|
“Tom Clancy's The Division: The Hunted" by Thomas Parrott is a gripping thriller that immerses readers into the dangerous post apocalyptic world of To
“Tom Clancy's The Division: The Hunted" by Thomas Parrott is a gripping thriller that immerses readers into the dangerous post apocalyptic world of Tom Clancy’s The Division. With its heart-pounding action, intricate plot, and well-developed characters, this novel is a must-read for fans of the game and enthusiasts of the genre alike. Set in a post-pandemic American Southwest, the story follows a group of elite agents known as The Division as they navigate the post apocalyptic American landscape of in search of a high-value target a former Division agent who’s gone rouge. Parrott's writing style is fast-paced and cinematic, effectively capturing the tension and urgency of the mission. The action sequences are expertly choreographed, keeping readers on the edge of their seats. One of the strengths of "The Hunted" is its attention to detail and world-building. Parrott successfully brings the gritty and atmospheric setting of The Division games universe to life, painting a vivid picture of a post apocalyptic America in chaos. The author seamlessly incorporates elements from the game, making it a treat for fans who are already familiar with the lore. The characters in the novel are well-drawn and relatable, each with their own unique personalities and motivations. The protagonist, an experienced Division agent, is a compelling lead who faces personal and moral challenges throughout the story. Parrott delves into the psychological toll of the characters' work, adding depth and complexity to their actions and decisions. The plot of "The Hunted" is intricately woven, filled with twists and turns that keep readers guessing until the very end. Parrott skillfully balances the action with moments of suspense and intrigue, creating a compelling narrative that never loses momentum. While the story is primarily focused on the mission at hand, the author also explores themes of loyalty, sacrifice, and the blurred lines between right and wrong. However, there are a few instances where the pacing feels rushed, particularly in the middle of the book. Some of the character development could have been further explored, giving readers a deeper connection to the individuals they are rooting for. Despite these minor flaws, "The Hunted" remains an engaging and entertaining read. In conclusion, "Tom Clancy's The Division: The Hunted" by Thomas Parrott is a thrilling addition to the world of The Division. With its immersive setting, well-crafted characters, and suspenseful plot, this novel captures the essence of the game and delivers an enjoyable reading experience. Fans of the franchise and fans of action-packed thrillers will find themselves engrossed in this high-stakes adventure. ...more |
Notes are private!
|
1
|
May 08, 2024
|
May 13, 2024
|
Dec 31, 2023
|
Kindle Edition
| |||||||||||||||
1839082801
| 9781839082801
| 1839082801
| 3.91
| 115
| unknown
| Nov 21, 2023
|
really liked it
|
Maria Lewis delivers a captivating addition to the Assassin’s Creed universe with Mirage: Daughter of No One. This gripping tale serves as a prequel t
Maria Lewis delivers a captivating addition to the Assassin’s Creed universe with Mirage: Daughter of No One. This gripping tale serves as a prequel to Assassin’s Creed Mirage, providing a richly layered backstory for an enigmatic character whose journey is both compelling and heartbreaking. Set in the vibrant and perilous streets of 9th-century Baghdad, Lewis masterfully captures the era’s allure, weaving historical accuracy with the mystical allure of the Assassin’s Creed franchise. The protagonist, a fierce and resilient orphan thrust into the heart of the Assassin Brotherhood, brings a refreshing perspective to the series. Her journey from the shadows of anonymity to a formidable force is painted with grit, emotional depth, and nuanced character development. Lewis’ prose is vivid and cinematic, immersing readers in a world where danger lurks around every corner. The story is rich with action-packed sequences that feel as if they could have been pulled straight from the game, yet it never sacrifices character-driven storytelling. The protagonist’s internal struggles with loyalty, identity, and morality add a profound layer to the narrative. One of the novel’s strengths is its exploration of themes like agency, belonging, and the blurred lines between justice and vengeance. Lewis doesn’t shy away from the brutal realities of life in the Assassins’ world, making the stakes feel authentic and weighty. Fans of the series will appreciate the subtle nods to Assassin’s Creed lore while newcomers can enjoy it as a standalone tale. If there’s a downside, it’s that some secondary characters feel underdeveloped compared to the richly drawn main protagonist. However, the pace and thrilling twists more than make up for this minor flaw. Overall, Assassin’s Creed Mirage: Daughter of No One is a standout entry in the Assassin’s Creed universe. Maria Lewis has crafted a story that will satisfy longtime fans while welcoming new readers into the fold. It’s an exhilarating journey that leaves you eager to dive into the game and explore how this gripping prequel ties into the larger narrative. A must-read for Assassin’s Creed enthusiasts and historical fiction lovers alike. ...more |
Notes are private!
|
1
|
Nov 20, 2024
|
Nov 28, 2024
|
Dec 31, 2023
|
Paperback
| |||||||||||||||
1789099641
| 9781789099645
| 1789099641
| 3.18
| 208
| Apr 09, 2024
| Jul 30, 2024
|
really liked it
|
Life is Strange: Heatwaves, penned by Brittney Morris, continues the saga of Alex Chen from the video game Life is Strange: True Colors, pushing her a
Life is Strange: Heatwaves, penned by Brittney Morris, continues the saga of Alex Chen from the video game Life is Strange: True Colors, pushing her and Steph Gingrich into new territory—both in terms of their relationship and their moral boundaries. Following the game’s “leave Haven Springs” ending, Alex and Steph embark on a journey filled with dreams of music and a fresh start, only to be thwarted by car trouble in a drought-stricken desert town. This setup is both metaphorical and literal: Alex and Steph, hoping to blaze new trails, find themselves in a place scorched and barren, symbolizing the obstacles they’ll face on their own path toward purpose and activism. Morris captures the weight of the heatwave and drought on the townspeople with palpable realism. Readers can almost feel the dust and dryness, experience the desperation in every parched interaction. Through Alex’s empathy powers, the simmering resentment and hopelessness of the town resonate deeply. It’s a bold choice by Morris to set a story about emotional empathy in a town where physical and emotional resources are similarly parched. The situation grows more complex when Alex, in her determination to help, amplifies the local senator’s anxieties about climate change, only to see her plan unravel in unexpected ways. This story becomes a meditation on the ethical gray areas of Alex’s powers. Morris explores the repercussions of meddling with emotions on a grander scale than Alex has faced before, showing how Alex’s abilities, when used recklessly, can spiral out of control and affect more lives than she anticipated. It’s a fascinating take on Alex’s power, asking whether her intentions justify the manipulation involved. The narrative subtly questions the balance between using empathy to heal and wielding it as a tool to influence others, even for a noble cause. Steph, as a grounding force, brings her own warmth and humor to the story, providing relief from the bleakness surrounding them. Their dynamic is tender and real, with moments of conflict and camaraderie that remind readers why these two characters were so well-loved in True Colors. The romantic subplot between Alex and Steph, however, does not overshadow the larger themes of community, activism, and personal responsibility, making it an engaging, well-rounded narrative. Morris does an excellent job of weaving social and political commentary into the story without it feeling forced. The senator’s negligence and the town’s poverty make a pointed critique of how rural communities are often neglected by those in power, especially during environmental crises. The stakes feel immediate and timely, resonating with readers who are familiar with similar climate-related challenges in their own world. In Life is Strange: Heatwaves, Morris has created a thoughtful, introspective look at what happens when idealism meets harsh reality. Alex and Steph’s journey is not just a road trip; it’s a journey through empathy, activism, and the realization that sometimes, making a difference is more complex than good intentions alone. ...more |
Notes are private!
|
1
|
Nov 04, 2024
|
Nov 10, 2024
|
Dec 31, 2023
|
Paperback
| |||||||||||||||
1839082216
| 9781839082214
| 1839082216
| 4.11
| 178
| May 02, 2023
| May 02, 2023
|
really liked it
|
Assassins Creed: The Golden City By Jaleigh Johnson, is a tie-in novel based on the Ubisoft’s Assassins Creed video game franchise. Some fans might ex Assassins Creed: The Golden City By Jaleigh Johnson, is a tie-in novel based on the Ubisoft’s Assassins Creed video game franchise. Some fans might expect "The Golden City" to be quite spoilery in relation to the newest Assassin's Creed game (Mirage) but they can relief. Actually, the book feels more like a prequel to AC: Valhalla because the author made the smart choice to tell a story from the point of view of Hytham, Basim's acolyte. The book is primarily based in Constantinople in the year 867 AD, picking up the story of Hytham and Basim. As you will recall from the main game Assassin's Creed Valhalla, the two of them spent some time in the city, which has also been covered in some of the other transmedia as well, namely as it is where they ultimately originally meet Sigurd Styrbjornsson, shortly before the start of AC: Valhalla Moving back to this story though, the two Hidden Ones are tasked with investigating a murder plot, as the city's jealous Emperor Basil I secretly plans the assassination of his son Leo, helped by the machinations of the Order of the Ancients. With Assassin's Creed Mirage the newest game, you might have heard that the primary protagonist of that story will be none other than a younger Basim Ibn Ishaq himself. In that respect, this story serves as a nice primer between the games, as he does appear in the novel a considerable amount. That being said, the main protagonist within the novel is actually Hytham, with the majority of the story focused from his perspective. The author does a good job in depicting the world of an acolyte within the Hidden Ones, as Hytham's own inexperience and mistrust of Basim test him constantly throughout the story. I found this novel funnier than I imagined and it really worked building Hytham's personality. Every chapter made it feel like a real person, a young man eager to show his value to the Hidden Ones but still inexperienced and even unable to hide his feelings very well. All of that while he struggles to acomplish a not so easy mission: avoid the assassination of the child who could be the future emperor of Constantinople some day. From the other side we have the always misterious Basim Ibn Ishaq, who feels more like a phamtom or an entity that a real man, just like he did in Valhalla. Jaleigh Johnson lets him show little pieces of his past which of course will be more explored in Assassin's Creed: Mirage, but in happens in a natural way without telling too much and without losing the focus of the story (Hytham and Leo). “The Golden City” has everything an Assassin’s Creed fan could ask for: action, intrigue, danger around every corner, disturbing revelations, and more. Jaleigh Johnson has written Hytham in such a way that we root for him in each and every endeavor regardless of how ill-thought-out his adventures can be. Basim is the mysterious mentor who has much to teach and is quite observant, despite the distraction of his personal secret mission. And secret it is – if you believe you will discover what it is in this novel, you are mistaken. Johnson’s descriptive writing transports you to the ancient city of Constantinople and the days of the Emperors’ reign over the people. The twists and turns of the storyline keep you guessing as to who the members of the Order of the Ancients and their associates truly are. Who can we trust? Who wants to kill Leo and how will they get close enough to do it? While Hytham and Basim are terrific characters, I have to say that I enjoyed the co-stars of the novel as well. Thyra, an axe-wielding Viking warrior who is the leader of the Varangian Guard, is a formidable woman and worthy opponent to all who threaten the life of the heir to the throne. Leo is also a well-formed character, fearful, yet quite intelligent and in need of a proper mentor. For those who always ask, this is a dedicated historical story, with no Present Day or Isu content present. Whilst that is a bit of a shame, we do at least get a few hints here and there on Basim’s inner personality and the roots of his search for a certain Viking, along with an interesting overall narrative that holds true to the invisible war between the Hidden Ones and the Order of the Ancients, with both factions present throughout this tale providing foreshadowing for the stories told in Valhalla’s main game. Nonetheless, if you always wondered what Hytham and Basim got up to prior to Assassin's Creed Valhalla, this at least fills a nice portion of their backstory in the overall lore. In that regard, it offers a solid story and remains an engaging novel within its own right. ...more |
Notes are private!
|
1
|
Dec 31, 2023
|
Jan 04, 2024
|
Dec 27, 2023
|
Paperback
| |||||||||||||||
0345529413
| 9780345529411
| 0345529413
| 3.96
| 7,283
| Jan 01, 2012
| Nov 13, 2012
|
really liked it
|
Star Wars: The Old Republic: Annihilation By Drew Karpyshyn, is a Star Wars Legends novel acting as a tie-in to the the MMORPG PC video game “Star War
Star Wars: The Old Republic: Annihilation By Drew Karpyshyn, is a Star Wars Legends novel acting as a tie-in to the the MMORPG PC video game “Star Wars: The Old Republic.” As someone who hasn’t really gotten around to playing the SWTOR game, I went into Annihilation not expecting anything more than a decent tie-in to the video game. What I actually got was an incredibly fun read. The story never feels like you need to have played the game in order to understand what's going on. With a small, tight nit cast of characters, Drew presents an espionage story interwoven with personal conflicts. On the surface there are space battles, lightsaber fights, and gripping spy missions. But beneath that is a subtle exploration of emotional turmoil. Whether it’s the exploration of a much more relatable dark side when a person becomes consumed with anger, or the burden and doubts of duty, there’s a clear emphasis on showing the depth of the human character. Set over 3500 years before A New Hope, As the galactic war between the Republic and Sith Empire continues. Neither covert war is fought in the shadows by both sides. Theron Shan, a field agent for the Republic’s Strategic Information Services. He’s also secretly the son of Jedi Grand Master Satele Shan but has no connection to the Force. The Sith Empire has at its command a technologically impressive and incredibly dangerous warship called the Ascendant Spear. Under the symbiotic control of Darth Karrid, it is a ship that the Republic has to destroy if they want to ultimately beat the Sith Empire. Cue Operation End Game: It’s up to Theron Shan and Jedi Master Gnost-Dural to find a way to stop Darth Kerrid and the Ascendant Spear. From the beginning of this book, I absolutely enjoyed it. Theron Shan is a very interesting character, from his unusual origins to his general attitude. In some ways Annihilation is like a Russian doll. There is a very simple plot, which surrounds a whole range of smaller stories without which the main plot wouldn't work. While the reader is working towards the resolution of the plot, Karpyshyn introduces different characters and different plot lines without which Annihilation wouldn't be as rich and fun as it is. However, Karpyshyn's main focus is on Theron and he seems to love writing about him. Theron is a funny main character who doesn't take himself too seriously in a galaxy populated by Jedi and Sith, but is also very dedicated to what he believes is right. Although initially he may seem to be quite a run of the mill action character, Karpyshyn keeps adding to his character and really giving him more depth throughout the novel. By the end of Annihiliation you'll be wholly on board the Theron-train. One of Annihilation's main strengths is its multitude of interesting characters. Besides Theron, there is a whole group of characters, each of which feels like a worked out and genuine character. This seems like a very general thing, yet it is surprising how often side characters fall into stereotypes or are used as exposition or "point makers". What I have always appreciated about Star Wars was that its stories span a whole galaxy and genuinely include characters from the whole galaxy. Although many of the characters are human, there are plenty of other species within this novel which mean it becomes a very diverse read. Each of these characters is judged by their actions rather than for their species and the purist attitude of the Sith, who only recruit pure-blooded Sith or, preferably, humans, is, quite rightly, judged. Prejudices towards species are also addressed which adds to the depth of the SW galaxy. The beauty of Star Wars is that it is never afraid to tackle deep social issues, just look at the attention the prequels paid to politics and democracy. However, it always manages to find the grey area between the extremes of good and bad. Similarly, Annihilation doesn't shy away from showing how the bad guys have feelings and how the good guys have weaknesses. The plot itself is entertaining and never really drags. The book is one part spy, one part action, and often left me fondly reminded of the X-Wing novels. It opens with an unauthorized mission that helps establish not only the tone of the novel but also who Theron is both as a person and as an agent. The book continues to move the overarching plot forward with just the right amount of missions/ action sequences to keep things interesting but not enough so that it feels overly excessive. The threat of the Ascendant Spear also works well because it presents enough of a danger to warrant Operation End Game but doesn’t fall victim to Ridiculous Super Weapon Syndrome we see in other Star Wars books. The characters are what really help the novel succeed. Theron himself is an interesting protagonist who occasionally gives off a strong Corran Horn/Han Solo vibe because of his huge amount of self-confidence. He’s self assured and a bit cocky at times but it never truly spills over to arrogance. He also doesn’t fall into the expected trap one would expect of the Force blind offspring of the Jedi and never really broods on it. Does Theron have some unresolved issues in regards to his mother? Sure, but they never become a defining character trait and only really surface when prompted by circumstances. Another entertaining character was Marcus Trant, the Director of SIS, who you just can’t help but sympathize with when he has to deal with Theron’s antics in the field. He’s good at his job, struggles a bit with his personal life, and just positively had it up to here with Theron some days but can’t fire such a valuable agent. Gnost-Dural, the token Jedi of the book, was another pleasant surprise who left me intrigued about his life from before the book’s start. I also found myself soon warming to Teff’ith, the young smuggler who has a very weird bond with Theron. She’s incredibly independent and doesn’t want Theron poking into her business. Her speech patterns thankfully manage to walk on the right side of endearing or irritating and she ultimately has one of the best lines in the book. One thing that really pushed Annihilation to a new level was the flow of the story. It kicked off strong, took a step back to build things up, and then consistently moved forward with a strong focus. Theres no break midway through the story. We get the whole story in one book. Drew manages to develop Theron as a likeable character early on, yet surprisingly pulls off a depth to the story through the supporting characters. While Theron’s character is explored and faced with some dramatic choices, it’s the supporting cast that plunges into both intellectual and emotional depths. By doing so, the story is able to move forward without slowing down. In between the action, we get short bursts from the Dark Council, the Republic leadership, and Theron’s allies that provoke questions and reflection on the characters and the story. There’s some nice concepts to chew on and I love how it added layers to the story. As mentioned before, the story unfolds like a typical action-packed adventure set in the "Star Wars" universe, which means the downside is that the plot is a bit predictable and you'll see what's going to happen a mile away. Also, all the usual tropes are here, such as the Jedi being wise but preachy, and the Sith being their usual evil selves. For some, this is exactly what they want to see and it's what they expect from a "Star Wars" story. I did mention that you didn't need to have played the game in order to understand what's going on, and that comment still stands. However, after doing a bit of research it seems many of the characters in this novel feature in the game and some of them are quite prominent characters at that. Consequently, while you can still appreciate the story without having played the game, it's probably not going to be as rich and rewarding an experience. Overall, Annihilation is a great read for anyone who is a Star Wars fan. Even if the Old Republic-time isn't one you're the most familiar with, this is a novel that you are bound to enjoy. Karpyshyn's writing is fun and engaging and his characters are fascinating. ...more |
Notes are private!
|
1
|
Oct 10, 2023
|
Oct 14, 2023
|
Sep 12, 2023
|
Hardcover
| |||||||||||||||
0345511328
| 9780345511324
| 0345511328
| 3.74
| 11,038
| Jul 2010
| Jul 20, 2010
|
really liked it
|
Star Wars: The Old Republic: Fatal Alliance By Sean Williams, is a Star Wars Legends novel acting as a prelude to the massively multiplayer online PC
Star Wars: The Old Republic: Fatal Alliance By Sean Williams, is a Star Wars Legends novel acting as a prelude to the massively multiplayer online PC game “Star Wars: The Old Republic.” Three and a half millennia before Anakin Skywalker’s fall to the dark side and the rise of Palpatine’s Galactic Empire, the Republic finds itself on the brink of war with the Sith Empire. However, when a third party comes forward with a proposition neither side can refuse, things begin to heat up. Centering around a Jedi Padawan, a Sith apprentice, a disgraced commando, and an undercover operative ultimately looking out to recover a mysterious package. When it’s learned that the package is actually a army of evolving droids that threaten to overrun the galaxy. this unlikely group will have to form a unlikely alliance to combat this threat to both the Republic and Sith Empire. Without the usual cast of Luke, Leia, Han and Chewie et al (or even the established characters from the KOTOR series) the success of the book depends a new set of characters. Luckily Williams' does not disappoint. Each character is enjoyable and he constantly changes up which characters are paired with each other which allows for interesting and fluid dynamic shifts. The dialogue is handled well with some genuinely amusing banter between characters. Each character is also meant to represent different playable classes within the game; Jedi, Sith, Smuggler, Bounty Hunter, Spy, Soldier etc. Before I actually began reading this novel, I was interested in discovering how it would be different from other novels in the Star Wars Legends Universe. In the past, novels centering on the search for an unknown object usually contained the same motifs: multiple parties are interested, multiple parties fight over the object, and one party walks away with the prize. Obviously, this is highly generalized, but it serves to exemplify my slight apprehension at the initial premise of Fatal Alliance. However, I was very pleasantly surprised in the direction this novel went. Sure, it began with the multiple parties coming together because of an interesting unknown object, but it deviates from there. In Fatal Alliance, the object of interest becomes the primary threat—to all involved parties, not just a single one. And not only was there that twist within the novel, but the threat becomes so great that it causes Jedi and Sith, Republic and Sith Empire, to join forces in order to have even a hope of a chance at survival. The thing that made Fatal Alliance a truly good read, though, was Williams’ characters. For characters who are essentially one-shot characters for these novels, Williams brought an astonishing level of depth and complexity to them. Of special note is the inner turmoil the Jedi Padawan and the Sith apprentice go through while interacting with their respective sworn enemies. It’s not often that fans of the Star Wars universe get to see old-school Jedi and Sith working together, and I don’t think fans will be disappointed with how things develop in regard to the alliance. In addition to the Jedi and Sith extremes, I enjoyed the character development of the undercover operative, despite my dislike of the character. As the alliance forms, it is very interesting to see how the operative’s focus and goals shift from one political spectrum to another—and from there to sheer survival. Throw in a possible romantic relationship, and this character development shakes, stirs, and serves, and does it very well. Williams' cleverly uses his large cast to tell events from multiple angles but never to the point where he's repeating himself too much. He wisely saves this technique for the large action sequences and boy is there a lot of action in this book (a lot more than its synopsis suggests). The action material is written well, it is compelling, exciting, and it is always clear what is going on. Williams' does world building very well particularly in this previously untapped era of Star Wars history. There are passing references to other factions, characters, and planets all of which will no doubt appear in the game. This helps give the novel a sense of being grounded within the rich tapestry of the Star Wars expanded universe, but also teases what players can expect in the game. Fortunately these references shouldn't alienate more casual readers but may inspire them to read some of the other material that's out there. This is a swift moving action adventure with moments of light and surprising darkness. It also throws up some particularly interesting reflections of our own world as characters discuss the nature of war and Williams' cleverly uses the Sith and Jedi as a an allegory for when two religious orders with shared gods find themselves in a futile cycle of destruction. My only real gripe is that the ending seems a little rushed, the last part of the book seemingly tying up loose ends but teasing narrative developments that will never really be resolved considering this is a novel set in the Legends universe. All in all, the book will entertain. It’s not groundbreaking and it won’t win any awards. If you love Star Wars and want a book to distract you for a few days this one will do the job. ...more |
Notes are private!
|
1
|
Oct 05, 2023
|
Oct 10, 2023
|
Sep 12, 2023
|
Hardcover
| |||||||||||||||
0345511387
| 9780345511386
| 0345511387
| 3.91
| 13,540
| Mar 22, 2011
| Mar 22, 2011
|
really liked it
|
Star Wars: The Old Republic: Deceived By Paul S. Kemp, is a Star Wars Legends novel tells the tale of Darth Malgus, a fierce Sith Lord who lived durin
Star Wars: The Old Republic: Deceived By Paul S. Kemp, is a Star Wars Legends novel tells the tale of Darth Malgus, a fierce Sith Lord who lived during the time of the Great Galactic War. We first met him in a Star Wars: The Old Republic game trailer — the mysterious masked Sith that brought down the Jedi Temple during the sacking of Coruscant. Darth Malgus, dark lord of the Sith, was the one who led this brutal assault and cut down countless Jedi on their own sacred ground. Now he is one of the main characters in Deceived, the second book in the SWTOR tie-in series by Paul S. Kemp, which tells the story of the attack as well as the calamitous events which came afterward. Set over 3500 years before A New Hope, Sith Lord Darth Malgus leads an attack on the Republic capital world of Coruscant. Thousands of light years away, at a peace treaty between the Republic and the Sith Empire, Jedi Knight Aryn Leneer feels the death of her master and the decimation of the Jedi Temple. What follows is a tale of revenge, faith, love and loss. Author Paul S. Kemp has given us a rollercoaster ride filled with great and memorable characters and a strong emotional core. Despite being tied to the videogame “The Old Republic” and based off the cinematic trailer teasing said game, this is very much an isolated tale that’s easy for any casual fan to pick up and get drawn into. The world building layered within the story and never feels laboured and despite all of the action this is very much a universal character driven tale. On the surface, Deceived might just be another novel based on a video game, but after reading it, I admit the quality of the storytelling took me by surprise. Even as Star Wars novels go, I have to say it is better than most. Granted, it is still your standard Star Wars fare — you have your archtypal tale about a Jedi and her comrade pitted against a Sith Warrior and the dark side and such. But still, it was refreshing to read a game book for once and get the sense that the author is actually more interested in telling a good story rather than trying to write a blatant tie-in. “Deceived” focuses on two central characters, Darth Malgus and Jedi Knight Aryn Leneer. Malgus leads an attack on the Jedi Temple on Coruscant, essentially tipping the scales in the favor of the Sith Empire. Malgus’ passion for destruction is only matched by his love for Twi’lek Eleena Daru, a dangerous emotional state for a Sith of his stature and ambition. Leneer’s Master is a victim of Malgus’ attack and Aryn, a Force empath, is rocked to her core and makes it her mission to make Malgus pay. Also in the mix is Zeerid Korr, a former Republic soldier who finds himself entangled in a criminal organization called The Exchange. He’s in crushing debt and is doing all he can to work his way out for the benefit of his daughter. Zeerid’s code of honor starts to crumble as a spice run with the potential to wipe his slate clean is offered. Aryn and Zeerid have history, and their paths cross once again as both of them have their sights set on Coruscant, he to deliver spice, and her to kill Malgus. The central Jedi and Sith are both on emotional, deadly missions while the political cards are shuffled and a treaty of peace between the Empire and Republic is proposed. Malgus, Leneer and Korr seemingly will do whatever it takes to get what they want, but will it require everyone to touch the darkness to do so? The attack that launches the story acts as a catalyst for the blurring of what it means to be both a Jedi and a Sith. Aryn and Malgus’ devotion to their respective faith’s are tested and the strict light and dark lines are heavily blurred in some truly fantastic character work by Kemp. I also enjoyed how, despite this story being set to the back drop of warring empires, this is very much a street level story. Aryns companion on her quest is smuggler Zeerid Korr and I couldn’t help but get drawn into his story. His plight is far less grand than the others in the book but the stakes are no smaller. The window he provides into the murky underworld of the galaxy, Coruscant in particular, roots this book to the ground and gives it a tangible heart and grit that elevates it beyond other books in this Old Republic series. Deceived is one of the more tense thrillers I’ve yet to read in the Star Wars Legends universe. The book kicks off in an explosive way and doesn’t let up the entire time. Paul S. Kemp’s chapters are long, but he breaks them up with switches in perspectives to keep the tension high, a very effective literary technique. While there are some quite large galactic stakes at play in the book, the events of the story are relatively small; there is a small core group of characters who are impacted by the larger events going on, but it’s their individual aspirations and motivations that drive Deceived. It’s these smaller, more personal stories that often have the greatest emotional impact, and The Old Republic: Deceived has it in droves. The book has elements of romance, intrigue, and action, but the story is never imbalanced. Kemp utilizes the romantic elements in brutal, heartbreaking ways, drawing readers in with a familiar trope, then surprising us with dramatic narrative twists. Kemp is masterful in his treatment of characters, allowing readers to quickly understand and connect with them, making the book hard to put down. His focus on a Jedi who struggles between her emotional ties and her commitment to the Order is beautiful, and is achingly human. We really feel the emotional toll that the death of Aryn’s master has on her, and even cheer her on as she marches towards avenging his death. It was a great change of pace to see a Jedi with raw human emotions and her arc was perilously thrilling. When reading this book you really do get the feeling you are in the Star Wars universe and I’m sure people who read Star Wars books will not be let down by Paul S. Kemp’s ability to give life to characters and the world in which they live. He truly is an amazing author. You really start getting to know the characters instantly. His narration of his characters and the descriptive way he brings each location to life is great to read through. Overall, whether or not you are a Star Wars fan this is one book not to be missed, with non-stop action from the start of the book and an extremely well written story, which brings to life one of the biggest parts of the Star Wars history. It most definitely is a book to read. ...more |
Notes are private!
|
1
|
Oct 2023
|
Oct 05, 2023
|
Sep 12, 2023
|
Hardcover
| |||||||||||||||
0345511344
| 9780345511348
| 0345511344
| 4.01
| 23,833
| Oct 01, 2011
| Nov 15, 2011
|
liked it
|
Drew Karpyshyn plunges readers into The Old Republic era with Revan. Taking place in between Knight of the Old Republic and Knights of the Old Republ
Drew Karpyshyn plunges readers into The Old Republic era with Revan. Taking place in between Knight of the Old Republic and Knights of the Old Republic: The Sith Lords, and then later picking up after the second game, the book fills in the gaps of Darth Revan’s story. With some of the classic characters, Karpyshyn plays on the nostalgia for gamers, and also builds up the events of with Star Wars: The Old Republic PC game. Set just shy of 4,000 years before the original trilogy, the game told the story of Revan, a Jedi Knight who defied the Jedi Council to help the Republic wage war against the Mandalorians, disappeared and then returned with his apprentice and an army of dark-siders to attempt to enslave the Republic. During the course of the game, Revan was seen to be betrayed by his apprentice and captured by the Jedi. He then gathered a crew of companion characters together and set off to defeat his former apprentice; players could choose to make Revan return to the light-side and save the Republic or fall back to the dark-side to enslave them all. The canon ending is that Revan returned to the light and fell in love with companion character and fellow Jedi, Bastilla Shan. The novel begins two years after the end of the first game and three years before the second, but finishes after the end of KotORII. If you haven’t played these games and are getting a little lost; don’t panic. Whilst the book is certainly better if you come to it with the knowledge gained from playing the games, it explains everything that one needs to know; beginners, fear not. The book follows former-Darth Revan as he begins to piece together the missing fragments of his memories and attempts to track down the hidden threat from the Unknown Regions that turned him to the Dark Side in the first place. He aids former ally, the Mandalorian mercenary, Canderous Ordo before setting out for the Unknown Regions in search of truth. Without spoiling the plot, Meetra Surik is sent after him when he does not send reports to his wife, Bastilla. Meanwhile, a new Sith Lord, Scourge is assigned to serve Darth Nyriss of the Emperor’s Dark Council and is wrapped up in back-stabbing Sith political treachery and intrigue, which question his beliefs. The threat of the Sith Emperor and his designs on the Republic hangs like a shadow over everything. If you’re looking for your standard Star Wars action adventure, you’ll find some of that herein (just as you might in Revenge of the Sith) but mostly the sense of foreboding that you might feel when reading it is justified – things are not going to go well for Revan. Revan is a Jedi who turned to the dark side, was mind-wiped by the Jedi Council and ultimately came back to the light to defeat his own apprentice. But he’s a hero that can’t be trusted, because no one knows why he turned to the Dark Side in the first place – a question even he doesn’t know the answer to. He is having visions of a storm covered planet, where he believes a threat exists which may hold those answers. Revan’s journey begins after KOTOR and the destruction of the Star Forge. His strange dreams lead him to leave his home and Bastila behind in order to secure peace for the future. He heads off with his friend Canderous, and his trusted droid sidekick T3 in search of answers. Unfortunately all of Revan’s other companions only get name drops and no page time. As an avid HK-47 fan, this was a pretty big let down. Still, Canderous did play a small chunk in the story and it did fill in some gaps. Drew adds some canonical elements thus establishing a true Revan and not one built in the minds of gamers. One thing I really liked about Revan was how witty and sarcastic elements were added to his personality. It at times made for some funny dialog. Intermixed with Revan’s storyline is a new character named Scourge. Scourge is a Sith Lord and a one of the red skinned Sith species. His viewpoint gives readers a glimpse of the Sith Empire out in the Unknown Regions and a very good look at the Emperor. A lot of details are revealed on where the Emperor came from and who he is. For his own part, Scourge is a somewhat interesting character. He shows a bit more restraint and forethought than most Sith. He’s the type to look ahead and see the larger picture. Yet he’s still a Sith and the Sith Empire really isn’t all that different from what one would expect. They are an angry, vengeful people who scheme against each and rule with an iron fist. Scourge’s role in the book wasn’t as memorable or as enjoyable as Revan’s, although that’s pretty much expected. What was surprising was the arrival of the Jedi Exile. The Exile was the main character in KOTOR II and here Drew finally gives her a name. Furthermore, she plays a major part in the second half of the book. When I read the first half, I had the inescapable feeling that there was something missing. It was neat to see Revan and Canderous again, and the new Sith character Scourge was kind of neat, as was the glimpses of the Sith Empire, but there was a degree of characterization and prose missing from the novel. It was fun, it was enjoyable, but it wasn’t great. Yet the Exile’s arrival seemed to bring about a change in pace. The story shifted up a gear and I found myself finally being driven in deeper and caring more about what was happening. I truly loved her addition to the story. Revan is a character introduced in the original Knights of the Old Republic video game for the XBox and PC, in fact he’s the character you play as while you become the redeemed hero described above. Likewise Meetra is the main character from the sequel to that game, and though you need not have played either to enjoy this book it is helpful as a reader already familiar with these characters will feel more strongly attached to them. Because Drew Karpyshyn was one of the writers of the original game, and a writer of the The Old Republic MMO, Revan comes off as the strongest character in the narrative. He is driven to uncover his memories – convinced it is the only way he can keep his child from knowing the horrors of war. He’s a powerful Jedi, far more like those of Luke Skywalker’s era where to have a better understanding of the Force, they must not fear the Dark Side. Meetra comes off a little weaker in characterization, only driven by her desire to help Revan whatever the cost to herself – but without any real reason other than loyalty to him. Drew Karpyshyn has a tendency to turn Star Wars stories slightly on their ear, like in making the Sith the more relatable characters in the Darth Bane series, and he does so again here with the Sith Empire faction. While I did enjoy the book it left me feeling unsatisfying – but it had to be, in order to segue into EA’s The Old Republic game. Scourge sees a new Jedi (obviously you, new player!) killing the Emperor, so he kills Meetra but she stays around as a ghost. Scourge himself becomes The Emperor’s Wrath so he can learn the weaknesses of the Emperor (and help you, the Players character!). Revan himself stays in suspended animation (waiting for you, Players character!) And that is the major flaw of Revan: though it’s stocked with potential, mostly well written, it’s full of missed opportunities to develop meaty characters in order to serve the KOTOR franchise. My main criticism of the book is that it feels that there are parts of the story that are being held back; like the book purely serves as promotional material for The Old Republic PC game. The book creates a bridge between the original games and the new one, setting up the changes is Revan’s status quo and explaining his disappearance, as mentioned in KotORII. As someone who simply doesn’t have time to play an MMO, I feel a little cheated. It’s evident from the book that there is more to come and the journey of Revan within the story simply doesn’t feel complete. I doubt that this was completely intentional, but likely a side-effect of the writer’s intimate familiarity with the source material and an attempt to balance the jigsaw-like pieces of the whole story. At the same time, I loved visiting again with these characters – though I did wish that more of the characters had made appearances instead of just being name dropped. Honestly though the author made the right choice with regards to that, as it would have just been catering more to the hardcore fan than serving a purpose in the story. I love The Old Republic setting for this new series of novels associated with the videogame, it tends to be very accessible to new fans and has resulted in some nice surprising twists on what I’d normally expect from a Star Wars story – and Revan continues to live up to that expectation. It’s not necessarily the best book to begin a journey into The Old Republic era but it’s a welcome addition to the Star Wars Legends EU. This is the most complete picture readers of The Old Republic novels have gotten yet of this side of the conflict, and I’m always intrigued by how differently the people who live by that set of rules thinks. There are multiple layers of plots, turning villains into unknown agents who may hold the key to victory or defeat. I enjoyed Revan, but ultimately I have some mixed feelings on it as well. I love Drew Karpyshyn’s various novels, and while Revan is a good book, I don’t think it’s quite at the level of those other novels. Perhaps it’s the nature of it being a tragedy – which isn’t necessarily to my taste in a novel. Maybe it’s because, more than the prior The Old Republic books, this actually feels like a prequel or “set-up” to the game. It seems obvious to me that a number of the plots left dangling at the end of this book will be picked up by players who play the game. That’s not to say that the book does not tell a complete story, it does – it just isn’t resolved in a way that was very satisfying for me. Looking at the book in retrospect, I can easily say I enjoyed the novel. It was a good book. However, it wasn’t great. There wasn’t a whole lot of time spent on deep character moments or wonderful prose. The pacing was brisk. There were some cool, profound moments, but they were brief. If something cool happened, Drew didn’t spend a whole lot of time dwelling on it. There were ample opportunities for the characters to explore their situations and the events that were happening to them, an element that would have helped create a deeper bond with the reader and a richer experience, but these moments were passed by. Due to that briskness and those missed opportunities. ...more |
Notes are private!
|
1
|
Oct 14, 2023
|
Oct 18, 2023
|
Sep 12, 2023
|
Hardcover
| |||||||||||||||
0345470664
| 9780345470669
| 0345470664
| 3.17
| 1,070
| Dec 30, 2003
| Dec 30, 2003
|
liked it
|
Star Wars: Galaxies: The Ruins Of Dantooine By Voronica Whitney-Robinson, is one of the more maligned “Star Wars” novels, but it doesn’t commit any hu
Star Wars: Galaxies: The Ruins Of Dantooine By Voronica Whitney-Robinson, is one of the more maligned “Star Wars” novels, but it doesn’t commit any huge sins: It’s decently written in a young-adult novel kind of way, and it portrays the MMORPG game accurately. It’s quite readable, with a decent like able pair of main characters and fun cameos, but it’s ultimately rather shallow. Although “Ruins of Dantooine” tells a self-contained story of Imperial bioengineer turned Rebel Dusque Mistflier and Rebel agent Finn Darktrin, it seems like authors Voronica Whitney-Robinson and Haden Blackman had in mind a larger saga based on the “Star Wars Galaxies” MMORPG. For one thing, like too many “Star Wars” novels, it gives the origin story of characters who are never heard from in subsequent tales. More notably, it introduces Inquisitor Loam Redge in the prologue, but he’s never mentioned again the rest of the book! “Ruins of Dantooine” attempts to give us an Everyperson hero. Dusque is just a run-of-the-mill bioengineer, but as the story goes on, Whitney-Robinson and Blackman can’t resist describing her as being attractive – it seems that every male who meets her lets their gaze linger — and having her rapidly soak up firearms knowledge from Finn. Plus, she’s immediately assigned to a crucial Rebel Alliance mission: She must track down a holocron containing names of key Rebel cell leaders before it falls into the hands of the Empire. I guess it’s a difficult line to walk when you want your character to be both an Everyperson and a hero. “Ruins of Dantooine” provides a standard example of how someone who considers themselves uninterested in politics would switch from the Empire to the Rebellion: Dusque is betrayed by the Empire. She’s certainly sympathetic, but we saw a similar thing happen to Kyle Katarn in “Dark Forces,” to name just one of example. The aforementioned holocron, basically the Rebels’ answer to the Imperials’ Death Star plans, is a maguffin if there ever was one. While it makes sense why Death Star plans would have to exist, one wonders why the Rebels put so much important information in one holocron. The entirety of “Ruins of Dantooine” takes this type of simplistic approach, something you might expect from a game-based novel. The romance between Dusque and Finn flows naturally, but it’s as standard as they come, and the authors telegraph the big twist at the end – you’ll probably figure it out at the first of the many hints they drop. Adding to the simplicity, the book entirely follows Dusque and Finn with the exception of the out-of-place prologue. Cameos by main OT characters are peppered in nicely and logically, though. As with their previous adventures on Naboo, Naboo’s moon of Rori, Lok, Talus and Corellia, our heroes face various predatory animals in the forest and caves of Dantooine as they search for the holocron with a convenient scanner. These feel sort of like video-game fetch quests, although they are more readable than the fight scenes in the “Force Unleashed” books, as the authors at least have some fun describing the creatures. When they do encounter the ruins on Dantooine, and it’s nothing more than a bunch of abandoned buildings. Kinda felt like a missed opportunity to connect it to Kotor. The writing was decent, but I didn’t find it to be anything special. I found it rather bland, and with such an immersive and extensive universe as this one, the writing style did a bit of a disservice to several aspects of the novel. Some of the dialogue felt too stilted and forced, and I wasn’t a fan of the predictable betrayal. But it wasn’t anything egregiously bad. It just didn’t stand out for me. Not necessarily well-written, but not badly-written either. Just in the middle for me. Additionally, the plot moved along a little too quickly. The Ruins Of Dantooine is about the average size for a book (around 280 pages in the paperback edition), but for each plot point, there was usually only a short time spent, and the transitory periods between them were virtually nonexistent. Dusque herself also had a bit too easy of a time overcoming many of the obstacles she encountered, but…okay, she’s is a trained imperial scientist. I wouldn’t say she was written as a Mary Sue, but it was closish. All in all, As an addition to the extensive Star Wars universe that did some of the universe itself a slight disservice with indistinct writing, but fleshed out a original character in an inventive way. I could’ve grown to like Dusque if she had been featured in more stories by authors who could give her more depth as she went on various Rebel Alliance missions. As it stands, “The Ruins of Dantooine” is a mildly engaging path-not-taken. As video-game-based novels go, it’s better than some, but not in the same league as “Old Republic” or “Republic Commando” books. ...more |
Notes are private!
|
1
|
Sep 14, 2023
|
Sep 17, 2023
|
Sep 12, 2023
|
Mass Market Paperback
| |||||||||||||||
1668605805
| 9781668605806
| 1668605805
| 3.51
| 3,974
| Aug 08, 2023
| Aug 08, 2023
|
really liked it
|
Cyberpunk 2077: No Coincidence is a mind-bending heist book by the science fiction author Rafał Kosik. It’s a standalone story set amid the neon light
Cyberpunk 2077: No Coincidence is a mind-bending heist book by the science fiction author Rafał Kosik. It’s a standalone story set amid the neon lights and gang-infested streets of Night City, similar in tone to the Netflix’s Cyberpunk: Edgerunners animated series from Studio Trigger. If you’re an adrenaline junky who can’t get enough of the Cyberpunk 2077 world, this is definitely a book you’ll want to check it out. “No Coincidence” is a tight, breakneck story that fits right in with the video game and animated series. It follows a typical gang of Night City misfits: a mercenary with a mysterious past, a ripperdoc who needs to pay off debts, a corpo with a kink for putting themself in danger, a netrunner trying to transcend the bonds of the human body and a stripper desperate to escape her former life. The crew is brought together for a seemingly simple job by a fixer who has dirt on each of them. But you know how these things go in Night City: one job leads to more and things spiral further and further out of control. I had mixed feelings about Cyberpunk 2077: No Coincidence. Characters like Zor and Aya are entertaining to read about, but ultimately bring little to Night City that we haven’t seen before. This is a standalone story that requires no knowledge of what happens in the video game or the Edgerunners anime, despite having plentiful nods to the former. While that might sound like a good thing, it left me feeling ambivalent about the book as a whole. Since No Coincidence is the second piece of Cyberpunk tie-in media CD Projekt Red has produced, it’s hard not to compare it to Edgerunners. The anime was a haunting story that expanded on Cyberpunk 2077 in a few very specific, meaningful ways. It was filled with emotional gut punches and characters you came to genuinely care about. When that series ended, there was a feeling that you’d learned about a hidden corner of Night City that was previously unexplored. I didn’t get that feeling with No Coincidence. Kosik is a skilled writer who excels at pulling the strings ever tighter, and there’s no doubt that this is a sharply crafted novel. Were it just a standalone science fiction book, I’d probably have liked it a lot more than I did. But since it’s a Cyberpunk 2077 book, I kept asking myself why this story in particular needed to be told when there are so many other fascinating characters and side stories to choose from. What does No Coincidence add to the overall Cyberpunk mythos of the series? The answer is that it doesn’t really add much at all. In fact, that futility is kind of the point of the novel. We won’t spoil things, but it suffices to say that No Coincidence is a bleak, pulse-pounding book that drives home the idea that there are no happy endings in Night City. In that way, it fits perfectly with the rest of the Cyberpunk 2077 universe. But that can also make it difficult to wrap your head around as a reader. The grim tone keeps you somewhat at arm’s length from the characters. I did enjoy them, and there were some great standouts, especially Milena and the various Maelstrom gang members who crop up. But on the whole, everyone is pretty selfish and most are willing to screw over anyone for their own aims. While that can be fun at times and certainly adds to the tension in key moments, it also left me just not really caring very much by the time I reached the novel’s mind-bending ending. Part of what made nihilistic Night City stories like the video game or anime work is that we came to care so much about the characters before things got bad. No Coincidence had some great moments, but I didn’t feel pulled into the narrative in the same way I’ve come to expect from a Cyberpunk 2077 story. I enjoyed reading No Coincidence, and it’s easy to recommend for fans of the series . If you like Cyberpunk 2077, there’s no doubt that this book is worth a look. Just don’t go into it expecting that it will reshape your view on Night City or reveal anything we haven’t already seen before. All in all, Cyberpunk 2077: No Coincidence brings the world of the hit video game series to life on the page, giving readers a taste of what it’s like to live on the mean streets of Night City. However, its story is largely siloed off from the rest of the franchise’s mythos, and its characters and bleak ideas sometimes feel like retreading ground we’ve already seen covered in Cyberpunk 2077. Think of it as a self-contained side quest that is fully complete by its gut-churning ending. ...more |
Notes are private!
|
1
|
Aug 29, 2023
|
Sep 04, 2023
|
May 16, 2023
|
Audiobook
| |||||||||||||||
0345511549
| 9780345511546
| 0345511549
| 3.89
| 3,549
| Oct 05, 2010
| Oct 05, 2010
|
really liked it
|
Star Wars: The Force Unleashed II By Sean Williams, is a novelization based on the (2010) LucasArts Video Game “Star Wars: The Force Unleashed 2.” Set Star Wars: The Force Unleashed II By Sean Williams, is a novelization based on the (2010) LucasArts Video Game “Star Wars: The Force Unleashed 2.” Set between Revenge of the Sith and A New Hope, After giving his life in a heroic sacrifice. Starkiller has been resurrected as a clone by Darth Vader in hopes of using him as a weapon against newly established Rebel Alliance. When this clone version of Starkiller turns against Darth Vader and escapes he goes on a quest to rediscover his identity and get vengeance against his former master. Despite being a book adaptation of the second entry to the The Force Unleashed video game series. Author Sean Williams has managed to craft an excellent tale that expands on the games original story, and one worthy of being included in the massive Star Wars mythology. One of Sean’s great strengths as a writer is that he really brings the characters he uses to tell the tales alive, and this remains the case in The Force Unleashed 2 novelization. Everyone, from Juno Eclipse to General Rham Kota to Darth Vader, resonate in their own way. Juno was one of the stars, in my opinion; her struggle throughout the novel as she tries to reconcile herself to her duties and to her grief (due to Starkiller’s death in The Force Unleashed 1) were not only entertaining but also cemented her in the EU as a character that deserves more exploration; Rham Kota was excellent as the clone-not-clone’s conscience / mentor – he’s definitely one of the harder Jedi out there, uncompromising and focused, seeing the world in black and white rather than variations of grey, and he excels at constantly pushing the clone-not-clone in directions both emotional and mental, which served to give the tale a great sense of ‘struggle’ on the clone-not-clone’s part. Vader is his usual menacing, calculating self – this worked for me, because I was still wondering, right up to the end, whether him prodding the clone-not-clone would end up bearing fruit. In The Force Unleashed Vader was surprising – in The Force Unleashed 2 he is still surprising but is also the Vader that captured the dread of millions. The other characters were great, too, but Sean’s focus had to, necessarily, be on the three main characters; Mon Mothma does come across as being a bit out of character, and Leia Organa shows the hints of rebelliousness and humour that have made her such a great character. Garm Bel Iblis was a bit of a no-show, though – anyone could have taken the role he has in the novel, though to be fair, he doesn’t do much. Action-wise, the novel is awesome; remember that scene from the cinematic where the clone-not-clone has this massive rancor-killer bearing down upon him, and then we watch as he ignites his lightsabers and runs at it, then Force-jumps into the air towards it? Well, you find out what happens, and it’s kickass. There are plenty of other scenes and Sean manages to make each scene a spectacle of Force-abilities, acrobatics and explosions; what more could a Star Wars fan want? Plot-wise, the novel is more an exploration of what it means to journey towards finding yourself than anything else, which sounds like ‘Oh hell, ‘finding yourself’?!’ but hear me out – considering how the novel ends (and, presumably, the game), this journey works. Remember how The Empire Strikes Back was a really emotional movie? Well, The Force Unleashed 2 is similar – we’ve got a cast of characters that are living in an extremely dangerous time, what with Emperor Palpatine, Vader and the entire Galactic Empire gunning for them, and these characters are still getting over the shock of the death of the man that inspired the Rebel Alliance. There’s plenty of action, intrigue and philosophy (staples of Star Wars, in my opinion), but I didn’t get the sense that there wasn’t enough. Don’t, however, expect an amazing revelation. One thing that does bug me about the book is the unresolved cliffhanger ending the Force Unleashed 2 ends on both in the this novelization and in the video game. Due to factors like The Force Unleashed III never being made by the LucasArts studio before it’s shutdown, and the Star Wars Legends universe now being considered non-canon by Disney. It’s seems that The Force Unleashed series will forever be left on a huge unresolved cliffhanger. Starkiller and rest of the large cast of characters from this series, and it’s unresolved plot lines in the books/games leave fans with a big uncertain cliffhanger. I don’t mind cliff hanger endings, but The Force Unleashed II is a disappointing one that fans may never likely see resolved as to the fate of these characters. Anyway, The Force Unleashed 2 is an excellent novel, more akin to the breath before the plunge than a headlong rush down the Death Star’s trench, and that is definitely a strength. Great action and excellent characterization combined to give me a really enjoyable and attention-keeping read. I definitely recommend this! ...more |
Notes are private!
|
1
|
Sep 08, 2023
|
Sep 11, 2023
|
May 10, 2023
|
Hardcover
| |||||||||||||||
0345499026
| 9780345499028
| 0345499026
| 3.78
| 5,195
| 2008
| Aug 19, 2008
|
liked it
|
Star Wars: The Force Unleashed By Sean Williams, is a novelization based on the (2008) LucasArts video game “Star Wars: The Force Unleashed”. Set betw Star Wars: The Force Unleashed By Sean Williams, is a novelization based on the (2008) LucasArts video game “Star Wars: The Force Unleashed”. Set between Revenge of the Sith and A New Hope, the main character, Starkiller, a secret apprentice to Darth Vader has been tasked with traveling the galaxy and eliminating the surviving Jedi who weren’t dispatched at the end of episode III, with the ultimate goal of assassinating the Emperor. It’s definitely a book that’s comfortable with the Dark Side of the Force. It moves on at quite a pace, too – there’s little room for delicate plotting and exposition as Starkiller – and his pilot, the conflicted Juno Eclipse – traverse the galaxy to take out numerous pesky Jedi. While the plot may be relatively thin, though, the visual DNA of this book – it’s borne out of a game, after all, bear fruit in the many varied worlds that are enthusiastically brought to life. The vivid imagery used to describe The Force Unleashed’s semi-familiar world is, often, superb. The action sequences are one of the highlights of The Force Unleashed, too, with Williams taking obvious pleasure from crafting epic lightsabre battles and frantic scenes of deadly combat throughout. There’s also a hefty amount of space combat thanks to the present of ace pilot Eclipse, who has been appointed to ferry Starkiller from one planet to the next to battle Jedi. It’s Eclipse, though, who serves to highlight some of The Force Unleashed’s shortcomings. Like many other peripheral characters in the book, she’s rarely explored or given much to do beyond drive Starkiller’s story, and the few attempts to give her more depth – including an ill-advised romantic subplot between her and the supposedly cold and emotionless Sith – feel clunky, inappropriate and tacked-on. In other areas, the video game origins of The Force Unleashed create uncomfortable results. The book is strictly linear, and it’s clear that the various episodes – one Jedi being killed after another, for instance – are merely the levels of the game, told on paper. It’s also pretty obvious that each Jedi represents a boss battle in the finished product. This lack of depth is manifested elsewhere. As well as the linear and thinly-disguised plot, the characters are weak: Starkiller and Eclipse are the only two who are really paid any attention, and there’s little there to make you want to delve into their respective back stories. The Force Unleashed, then, suffers from being a adaptation of a video game. While the action and imagery are there – as they are, undoubtedly, in the game – the numerous problems put paid to any sustained enjoyment from The Force Unleashed. It may be a fun – if lightweight – adventure, but the weak, straight-forward plot and lack of memorable characters disappoint. Overall, While it does faithfully adapt the video game. It’s doesn’t really add much to the overall Star Wars galaxy. As novelizations go, this is a fairly uncomplicated one, but at the same time it’s nice to have a way to relive this story again that doesn’t involve needing a gaming console. ...more |
Notes are private!
|
1
|
Sep 04, 2023
|
Sep 08, 2023
|
May 10, 2023
|
Hardcover
| |||||||||||||||
1839081872
| 9781839081873
| 1839081872
| 4.06
| 159
| unknown
| Dec 06, 2022
|
really liked it
|
Tom Clancy’s The Division: Compromised By Thomas Parrott, is a media tie-in novel based on Ubisoft’s Tom Clancy spin off video game series “Tom Clancy
Tom Clancy’s The Division: Compromised By Thomas Parrott, is a media tie-in novel based on Ubisoft’s Tom Clancy spin off video game series “Tom Clancy’s the Division.” The first book in the new “Operation Crossroads” series of The Division novels, The Division: Recruited, introduced readers to the world of the popular video game where much of humanity has been wiped out by a deadly virus; as well as the series protagonist Maira Kanhai. Following the events of that book, which our group of heroes barely managed to survive, we return once again as Maira gets sent out on an even more dangerous mission; one that could have repercussions for thousands of survivors. Following the events of the last book things have begun to get better for the survivors of the Green Poison pandemic. The rogue Division agents have been neutralised, and the fighting between the bandit groups and the Freighties has died down, allowing the altruistic Freighties to use their trucks to deliver much needed food and supplies to survivor communities around the country. However, when Maira learns that there's a growing disruption to fuel supplied in Texas, she and her new team are tasked with travelling there and securing the much needed fuel. Alongside Maira is Leo, who worked with her in her cell since she was recruited into the Division, as well as former military medic Colin, and a sniper Yeong-Ja, Maira sets out to find out what's causing the issues with the fuel. However, when the team arrive in Texas they find allies under siege, a private military group trying to bring peace through force and control, and environmental extremists wanting to return society to simpler times. As the team try to prevent all out war they end up stuck in the middle, and fighting against another threat lurking in the shadows. The first book in the series was an enjoyable read, one that introduced those who hadn't played the video game to this post apocalyptic world, and did its best to establish some interesting characters. And whilst it was a good read, this book is probably a better one. Perhaps it's the benefit of it being a sequel, so some of the characters have had a chance to settle in a bit, or maybe the story just works better than the first; whatever the reason, The Division: Compromised is pretty much everything that I could have wanted from the sequel. The characters that I liked from the first book returned, and whilst one of them was relegated to a support position because of injuries they sustained in the previous entry, Maira and Leo were good characters to bring back. They had an easy rapport with each other, and the focus on Leo in this book was a really clever move for building on the one one character from the first book that was probably served least there. The new characters were also welcome additions. Yeong-Ja was almost a bit too much like Leo to begin with, a character to didn't speak much, but as the book went on and we saw more of her it was clear that she was a very different kind of person; one whose quiet exterior was hiding a bit of a joker. Colin, as well as becoming the teams medic, became our secondary protagonist, and several of the chapters were written from his point of view. Adding this new POV was interesting, and it gave us some insight into important characters and events that would hold a lot of weight for the rest of the book. It also could make the next book in the series (if there is one) more interesting to have two POV characters based on how this one ends. As well as a better focus on characters the action in this book felt a lot tighter than the first. There was less of it, and the times where the characters were forced to pick up their weapons and take lives were given more importance in the story. The first book had the team being assaulted from all directions multiple times, but here the team are more proactive, and often end up choosing to go into battle, rather than having it thrust upon them. They get to choose the fields of battle, they get to make the sudden strikes, and whilst it doesn't always mean that they win it does give it a very different feel. As mentioned before, the book has an interesting ending. I'm not going to go into that for spoiler reasons, but I will say based upon how things wrap up at the end of this book any future book is quite possibly going to be the most intriguing yet. Having very much enjoyed both books in the series I'm hoping that we do get at least one more. All in all, Whether you've played the games or not, or whether you've read the first book or not, The Division: Compromised is a entertaining and enjoyable read that people are going to love. It works brilliantly as an addition to the games, and as a sequel to the first book, but if you're coming to this completely fresh it stands well enough on its own to keep you entertained throughout. ...more |
Notes are private!
|
1
|
Mar 25, 2023
|
Mar 29, 2023
|
Jan 21, 2023
|
ebook
|
|
|
|
|
|
my rating |
|
|
||
---|---|---|---|---|---|---|---|---|---|
4.45
|
really liked it
|
Apr 24, 2025
|
Jan 11, 2025
|
||||||
3.99
|
liked it
|
not set
|
Dec 22, 2024
|
||||||
3.82
|
really liked it
|
May 08, 2025
|
Nov 20, 2024
|
||||||
4.27
|
really liked it
|
Nov 20, 2024
Nov 20, 2024
|
Jul 16, 2024
|
||||||
4.14
|
really liked it
|
May 08, 2024
|
Mar 13, 2024
|
||||||
3.60
|
liked it
|
Feb 25, 2024
|
Jan 21, 2024
|
||||||
4.38
|
it was amazing
|
Mar 07, 2024
|
Jan 21, 2024
|
||||||
4.20
|
really liked it
|
May 13, 2024
|
Dec 31, 2023
|
||||||
3.91
|
really liked it
|
Nov 28, 2024
|
Dec 31, 2023
|
||||||
3.18
|
really liked it
|
Nov 10, 2024
|
Dec 31, 2023
|
||||||
4.11
|
really liked it
|
Jan 04, 2024
|
Dec 27, 2023
|
||||||
3.96
|
really liked it
|
Oct 14, 2023
|
Sep 12, 2023
|
||||||
3.74
|
really liked it
|
Oct 10, 2023
|
Sep 12, 2023
|
||||||
3.91
|
really liked it
|
Oct 05, 2023
|
Sep 12, 2023
|
||||||
4.01
|
liked it
|
Oct 18, 2023
|
Sep 12, 2023
|
||||||
3.17
|
liked it
|
Sep 17, 2023
|
Sep 12, 2023
|
||||||
3.51
|
really liked it
|
Sep 04, 2023
|
May 16, 2023
|
||||||
3.89
|
really liked it
|
Sep 11, 2023
|
May 10, 2023
|
||||||
3.78
|
liked it
|
Sep 08, 2023
|
May 10, 2023
|
||||||
4.06
|
really liked it
|
Mar 29, 2023
|
Jan 21, 2023
|