IMDb-BEWERTUNG
8,8/10
1558
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuThe vulgar adventures and exploits of a squirrel with a hangover, just trying to get back home while being forced to save the world.The vulgar adventures and exploits of a squirrel with a hangover, just trying to get back home while being forced to save the world.The vulgar adventures and exploits of a squirrel with a hangover, just trying to get back home while being forced to save the world.
- 1 BAFTA Award gewonnen
- 1 Gewinn & 2 Nominierungen insgesamt
Chris Seavor
- Conker T. Squirrel
- (Synchronisation)
- …
Louise Ridgeway
- Berri
- (Synchronisation)
- …
Chris Marlow
- The Great Mighty Poo
- (Synchronisation)
James MacDonald
- Ugas
- (Archivfilmmaterial)
- (Archivtonaufnahmen)
- (Nicht genannt)
Handlung
WUSSTEST DU SCHON:
- WissenswertesFollowing the games completion, Rare began working on a sequel titled "Conker's Other Bad Day" for the Nintendo GameCube but following Rare's buyout by Microsoft, Rare was told to remake Conker's Bad Fur Day for the Xbox. By 2008 the sequel project was officially scrapped. However, the script of the cancelled sequel's story survived thanks to the internet preserving it on various websites.
- Zitate
Great Mighty Poo: [singing] I am the Great Mighty Poo / And I'm going to throw my shit at you! / A huge supply of tish / comes from my chocolate starfish / How about some scat you little twat?
- Crazy CreditsAfter the credits, there is a scene with King Conker ordering beer at a now-empty Cock and Plucker. It ends like how the game begins, with Conker staggering out, drunk.
- VerbindungenEdited into Rare Replay (2015)
- SoundtracksLa Marseillaise
Written by Claude Joseph Rouget de Lisle
Ausgewählte Rezension
Originally, this was meant to be a cutesy kid's game, but the designers at Rare felt that would be too similar to Banjo Kazooie. So, it was redesigned into a shockingly raunchy adult game chock full of profanity, blood, alcohol, and sexual themes, albeit with a deceptively cartoonish and colorful environment.
After suffering a nasty hangover from a night of drinking, you'll guide Conker the Red Squirrel on a long, arduous journey home while avoiding the minions of the Fairy Panther King who seeks to use Conker as a makeshift table leg. But don't let the game's cutesy appearance and humor fool you; the ending was a devastating gut-punch that teaches Conker (and the player) a harsh lesson.
The gameplay was fairly simple, consisting mostly of 3D platforming and puzzle solving and Conker only had a handful of moves. The only collectibles in the game are wads of cash that are necessary to progress further. But combat picked up in the third act and involves fighting a wide variety of enemies like the evil Tediz, Zombies, and Weasel soldiers with an assortment of weapons, like a shotgun, duel submachine guns, and a bazooka.
The game has a strong cinematic feel to it, thanks to the fantastic cutscenes. There are film references everywhere: the intro takes after "A Clockwork Orange", "It's War" was a gritty and bloody take on Saving Private Ryan, and "Heist" parodied the slow-motion action of "The Matrix". The final boss was even a Xenomorph from "Alien". The British humor was brilliant and side-splittingly funny; very few games made me laugh as hard as this one did.
The music was great and dynamic. The oldies style music of the hub world Windy was very catchy and spritely, then there was ancient tribal theme of Uga Buga, the low and eerie theme of Spooky, and the (in)famous Sloprano opera accompanied by the Great Mighty Poo's surprisingly beautiful singing voice provided by Chris Marlow. The sounds and voice acting were excellent, considering director Chris Seavor performed 90% of it.
The game pushed the N64 to its absolute limits, and it shows because the graphics and sounds were gorgeous for the system. The levels had beautiful coloring and strong textures like the glowing lava pits in Uga Buga, and the blood-dyed water on the shores of Tediz Island. Other visual effects like sparks from bullet impacts, explosions and smoke clouds, and water dripping off Conker after swimming looked great too. Conker even conveyed full facial emotions and eye movement, and he had full lips sync, as did most of the characters.
Downer ending aside and the disappointing fact that no true sequel will be made, Conker's Bad Fur Day was a marvelous game created late in N64's life and one of the funniest I've ever played. Even today, it remains a cult classic that's still enjoyable.
After suffering a nasty hangover from a night of drinking, you'll guide Conker the Red Squirrel on a long, arduous journey home while avoiding the minions of the Fairy Panther King who seeks to use Conker as a makeshift table leg. But don't let the game's cutesy appearance and humor fool you; the ending was a devastating gut-punch that teaches Conker (and the player) a harsh lesson.
The gameplay was fairly simple, consisting mostly of 3D platforming and puzzle solving and Conker only had a handful of moves. The only collectibles in the game are wads of cash that are necessary to progress further. But combat picked up in the third act and involves fighting a wide variety of enemies like the evil Tediz, Zombies, and Weasel soldiers with an assortment of weapons, like a shotgun, duel submachine guns, and a bazooka.
The game has a strong cinematic feel to it, thanks to the fantastic cutscenes. There are film references everywhere: the intro takes after "A Clockwork Orange", "It's War" was a gritty and bloody take on Saving Private Ryan, and "Heist" parodied the slow-motion action of "The Matrix". The final boss was even a Xenomorph from "Alien". The British humor was brilliant and side-splittingly funny; very few games made me laugh as hard as this one did.
The music was great and dynamic. The oldies style music of the hub world Windy was very catchy and spritely, then there was ancient tribal theme of Uga Buga, the low and eerie theme of Spooky, and the (in)famous Sloprano opera accompanied by the Great Mighty Poo's surprisingly beautiful singing voice provided by Chris Marlow. The sounds and voice acting were excellent, considering director Chris Seavor performed 90% of it.
The game pushed the N64 to its absolute limits, and it shows because the graphics and sounds were gorgeous for the system. The levels had beautiful coloring and strong textures like the glowing lava pits in Uga Buga, and the blood-dyed water on the shores of Tediz Island. Other visual effects like sparks from bullet impacts, explosions and smoke clouds, and water dripping off Conker after swimming looked great too. Conker even conveyed full facial emotions and eye movement, and he had full lips sync, as did most of the characters.
Downer ending aside and the disappointing fact that no true sequel will be made, Conker's Bad Fur Day was a marvelous game created late in N64's life and one of the funniest I've ever played. Even today, it remains a cult classic that's still enjoyable.
- MrPaull0324
- 12. Nov. 2024
- Permalink
Top-Auswahl
Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
Details
- Erscheinungsdatum
- Herkunftsländer
- Offizielle Standorte
- Sprache
- Auch bekannt als
- Twelve Tales: Conker 64
- Produktionsfirmen
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
Zu dieser Seite beitragen
Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen