ÉVALUATION IMDb
6,6/10
42 k
MA NOTE
Un adolescent et ses amis font face à un mystérieux pilleur de tombes armé d'un terrible arsenal d'armes mortelles.Un adolescent et ses amis font face à un mystérieux pilleur de tombes armé d'un terrible arsenal d'armes mortelles.Un adolescent et ses amis font face à un mystérieux pilleur de tombes armé d'un terrible arsenal d'armes mortelles.
- Prix
- 2 victoires et 2 nominations au total
A. Michael Baldwin
- Mike
- (as Michael Baldwin)
Kenneth V. Jones
- Caretaker
- (as Ken Jones)
Lynn Eastman-Rossi
- Sally
- (as Lynn Eastman)
Dac Coscarelli
- Funeral Guest
- (uncredited)
Kate Coscarelli
- Funeral Guest
- (uncredited)
Histoire
Le saviez-vous
- AnecdotesDon Coscarelli rented all of the filming equipment used to make this movie, always on Fridays so he could use it all weekend and return it on Mondays, all the while only actually having to pay one day's rental on the equipment.
- GaffesWhen The Tall Man breaks down the door of Mike's house, at the bottom of the door, a crew person's feet are visible running and pushing the door.
- Citations
The Tall Man: Boooy!
- Générique farfeluThe cable TV version has extra text in the credits that reads, "Enter the Tall Man's Mausoleum, if you dare, at www.phantasm.com"
- Autres versionsNew Line/Image Collector's Edition laserdisc features a separate section with one deleted scene (struck from a what appears to be a work print as there is no music and sound is limited to dialogue only). The scene has Mike telling big brother Jody about weird goings-on he has witnessed at the cemetery. Jody then gets Mike drunk and takes him to Reggie's ice cream parlor, where they start a food fight. Then it cuts to a scene the next day where Jody stops by the bank where he works and visits his girlfriend.
- ConnexionsEdited into Phantasm: Behind the Scenes 1995 Featurette (1995)
Commentaire en vedette
Phantasm is one of those movies where you have to look beyond the constraints of a non-existent-budget sci-fi/horror flick to see underlying talent. The film suffers from some hammed up acting, classical 1970s character naivety, make-shift and jimmy-rigged special effects that don't quite work, a score that might as well be a series of MIDI files, and a plot that's all but coherent; however, Phantasm maintains a certain original charm and resourcefulness that larger budget films frequently lack.
The above paragraph really isn't a complaint (despite how it may sound). On the contrary, I'm impressed with what director Don Coscarelli managed to accomplish with the hand dealt to him. Phantasm could have been an utterly forgettable film on all levels, but instead he managed to leave a number of positive impressions.
For one, the frame composition and some key scene transitions transcend budgetary implications (in particular, the Tall Man in the cemetery and the Tall Man slow-motion shot by Reggie's ice cream truck come to mind).
Fred Myrow also comes to the forefront with intriguing and memorable synthetic score. My only complaint on the music is the synthesizer it was performed on sounds like an old 80386 game. Still, the notes played transcends the quality of the instrument it's played on.
Phantasm's trademark bladed sphere effect, however, did genuinely bother me when they stuck into their victim's skulls. The fact that the soon-to-be-dead have no physical reaction after being slapped in the forehead with a fastball goes beyond my ability to suspend disbelief, and to my dismay the effect has never been amended in later sequels. A simple flinch is all that's needed to sell the effect! Something tells me that the effect, as it stands, is part of the Phantasm trademark, part of the Phantasm charm (for the cult followers anyway), and won't ever get a more realistic edge.
Minor silly plot elements aside (Jawa grave robbers, anyone?), my only major gripe deals with the sheer open endedness of the Phantasm universe (vastly exploited in later sequels.) Phantasm is not unlike a comic book, where nothing that happens seems significant since a character can so easily wake up to another reality. Anarchy governs the Phantasm series, no rules apply so reality, fantasy, and parallel universes co-exist in such a fashion that nothing seems to matter anymore. It's like playing a game with Coscarelli in which we must abide by the rules he sets down, and he sets the rules down as he goes when situations apply to him. Why bother playing? Why care?
Still, the film has its charms, and there's something fun in the sinister eye-brow raising and growling Tall Man played effectively by Angus Scrimm. I'd caught bits of Phantasm 3 in the past, and came into this film expecting to hate the Tall Man and this entire franchise, yet I found myself grinning at each of his lines.
I say if someone can look below a cheap and cheesy surface, Phantasm is full of a pleasant surprises.
The above paragraph really isn't a complaint (despite how it may sound). On the contrary, I'm impressed with what director Don Coscarelli managed to accomplish with the hand dealt to him. Phantasm could have been an utterly forgettable film on all levels, but instead he managed to leave a number of positive impressions.
For one, the frame composition and some key scene transitions transcend budgetary implications (in particular, the Tall Man in the cemetery and the Tall Man slow-motion shot by Reggie's ice cream truck come to mind).
Fred Myrow also comes to the forefront with intriguing and memorable synthetic score. My only complaint on the music is the synthesizer it was performed on sounds like an old 80386 game. Still, the notes played transcends the quality of the instrument it's played on.
Phantasm's trademark bladed sphere effect, however, did genuinely bother me when they stuck into their victim's skulls. The fact that the soon-to-be-dead have no physical reaction after being slapped in the forehead with a fastball goes beyond my ability to suspend disbelief, and to my dismay the effect has never been amended in later sequels. A simple flinch is all that's needed to sell the effect! Something tells me that the effect, as it stands, is part of the Phantasm trademark, part of the Phantasm charm (for the cult followers anyway), and won't ever get a more realistic edge.
Minor silly plot elements aside (Jawa grave robbers, anyone?), my only major gripe deals with the sheer open endedness of the Phantasm universe (vastly exploited in later sequels.) Phantasm is not unlike a comic book, where nothing that happens seems significant since a character can so easily wake up to another reality. Anarchy governs the Phantasm series, no rules apply so reality, fantasy, and parallel universes co-exist in such a fashion that nothing seems to matter anymore. It's like playing a game with Coscarelli in which we must abide by the rules he sets down, and he sets the rules down as he goes when situations apply to him. Why bother playing? Why care?
Still, the film has its charms, and there's something fun in the sinister eye-brow raising and growling Tall Man played effectively by Angus Scrimm. I'd caught bits of Phantasm 3 in the past, and came into this film expecting to hate the Tall Man and this entire franchise, yet I found myself grinning at each of his lines.
I say if someone can look below a cheap and cheesy surface, Phantasm is full of a pleasant surprises.
- jaywolfenstien
- 14 sept. 2004
- Lien permanent
Meilleurs choix
Connectez-vous pour évaluer et surveiller les recommandations personnalisées
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Phantasm
- Lieux de tournage
- Dunsmuir House & Gardens - 2960 Peralta Oaks Court, Oakland, Californie, États-Unis(Morningside cemetery)
- société de production
- Consultez plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 300 000 $ US (estimation)
- Brut – États-Unis et Canada
- 11 988 469 $ US
- Brut – à l'échelle mondiale
- 11 988 469 $ US
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant