Ajouter une intrigue dans votre langueAn expansion to the original game with more content, more endings, more whimsical adventures of the two best friends Stanley and The Narrator.An expansion to the original game with more content, more endings, more whimsical adventures of the two best friends Stanley and The Narrator.An expansion to the original game with more content, more endings, more whimsical adventures of the two best friends Stanley and The Narrator.
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- 1 victoire et 2 nominations au total
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- AnecdotesOne of the creators of the game, Davey Wreden, is the brother of the YouTube content creator Douglas Wreden. Otherwise known as "DougDoug".
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[after you press the skip button for the ninth time]
The Narrator: ... but they didn't understand that the game was never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! "But where are jokes? Where are the jokes?" they bemoaned, they screamed. They gnashed their teeth, and said: "Entertain us!" It wasn't enough. They had to leave a pathetic little thumbs-down review and make all of their pitiful demands. But then: "He's talking too much," they said! First he didn't entertain us, now he won't shut up! It's the consistency! It's the lack of accountability! It's the unwillingness to examine with an uncompromising heart, the words that they are speaking into the world. As though there were no consequences for the lack of cohesion in one's assessment of others! But of course, absolutely anyone can leave a review, so here's what we get! We get these demands that seek everything and are accountable to nothing. We get a world where someone will say: "Oh, there should be a skip button! You should be able to freeze Stanley in place while the narrator sits there forever and ever! We want all of this in the new Stanley Parable, we demand it!" And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires, every single thing demanded by every person at every moment in time, if someone wants it then it is a crime not to bring it into being! Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes! It seems that this is now the world we live in! It seems that we are a people living in such bleakness and discomfort with ourselves that our entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people! Because otherwise, without our entertainment, we have nothing! Without entertainment, we would have to face inward toward the cruel bleakness inside ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression. And so - so because of this, we require that our amusement, and our play things, and our flights of fancy be so impossibly captivating that they consume all of our attention, turn our heads completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves. What a pitiful reflection of humanity these entertainments are! What a shameful mirror to the human spirit they project! I'm not mad. I'm not mad about any of this. I'm at peace with it. I am the calm center of gravity around which these perversions hurl themselves. I am a waypoint for reasonable and collected discourse. There're the ones who are mad! They're the ones who couldn't stand the idea of me using my game to try to say something! Maybe they were just jealous of me? Yes... yes, of course. They've been jealous of me this whole time! They are mired in fear and insecurity and cannot help but attempt to tear me down. What a sad state of affairs. When you read these reviews now, you can see it. You can taste the bitter resentment. And my, how good does it feel now to speak truth to these words! To finally allow these thoughts out! Contained and managed for so long, neutered and sterilized! At last I am free to truly think, to feel! It must be they were so discontent with themselves, that they couldn't help but leave a negative review on Steam. Perhaps it says far more about them than it ever said about me. Perhaps the state of their psychological being was in such tatters and my constitution and willpower are so ironclad in comparison, perhaps it was this state that they sought some outlet through which to tear me down! This, you can see, is clearly why they felt the need to expect that the game be funny. That it be filled with yuks, and whimsical humor. That it amuse them endlessly from start to finish. But they didn't understand that the game was never meant to be funny! It was meant to have a point!
[repeats]
- ConnexionsFeatured in Jacksepticeye: The smartest and funniest game ever made (2022)
- Bandes originalesCreep Tower
Written by Tom Schley
If you listen to the narrator and do as he says you get the "freedom" ending which is ironically named because you get the ending by making no choices of your own accord.
If you listen to nothing the narrator tells you, you could get a bunch of different endings, pretty much none of which end up with you as a free person.
Here's a warning because I will be getting into spoilers!
The coworkers disappeared because the narrator made them vanish.
The story line with the mind control facility isn't real as the narrator says in one of the endings that if Stanley had picked the left door he would have uncovered a whole conspiracy and had seen yellow adventure lines and all of that so the only endings that are truly your choice are the one where you unplug the green phone and the one where you go to the memory zone and see the reviews for The Stanley Parable 2013.
- erfangholizGAMES
- 20 avr. 2023
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