Aggiungi una trama nella tua linguaMurphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus... Leggi tuttoMurphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.Murphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.
- Premi
- 1 vittoria
- Nun
- (voce)
- JP Sater
- (voce)
- Patrick Napier
- (voce)
- …
- Sanchez
- (voce)
- (as Alfonso M. Rodriguez)
- Willis
- (voce)
- Koons
- (voce)
Trama
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- QuizYou can optionally or unintentionally go through the entire game without a radio, a first for the series. The first game in the franchise to not feature a radio (for gameplay purposes) is Silent Hill 4: The Room.
- BlooperSater says that the Devil's Pit is 490m deep, more than twice the height of the Empire State Building. The Empire State Building is 443m tall, only a 43m difference. Sater is mistaken however as the sign behind him on the observation deck states that the Pit is 531m deep, only an 88m difference.
- Citazioni
[Murphy is alone in the prison shower with his son's murderer]
Napier: I'm a sequestered prisoner. You're not supposed to be here. Guards! Officer Sewell? Hello?
Murphy: You don't recognize me, do you?
Napier: What? No, I-guards? Guards! Anybody!
Murphy: We used to be neighbors.
[Napier realizes who Murphy is and tries to run]
Napier: Guards! Open the goddamn door. Help, somebody!
[turns back to Murphy]
Napier: This is a violation of my rights. Who the hell do you think you are? When I talk to the warden, I'm...
Murphy: No one's listening.
- ConnessioniFeatured in Game One: Fünf Tage wach: Game One auf der gamescom 2011 - Teil 2 (2011)
- Colonne sonoreIntro Perp Walk
The story has a convict in the middle of a prison transfer stranded in the middle of nowhere due to a bus crash. He wanders around and soon finds himself on the outskirts of everyone's favorite town Silent Hill. One of the officer's responsible for the transport of the prisoners is also alive and well and she seemingly has an ax to grind with the main character Murphy. As Murphy makes his way through a gas station and through some caves, strange creatures assail him at every turn! Also, a kindly mailman offers Murphy advice and soon Murphy finds himself in Silent Hill where he not only has to figure out why the town is tormenting him, he also has the option to solve other mysteries as well.
The game play is a bit more like Origins as Murphy has the ability to punch and fist fight the monsters of Silent Hill. You can also use many other objects as weapons from axes and knives to mundane objects like vases and chairs. There is also guns for Murphy to find and things like nail guns. This also causes a problem, as many times a pick up icon will appear and you may think that you are about to find a clue or an item that is not weapon related. The game also has glitches as it will freeze up when multiple enemies appear on screen . It just does not make sense to me how a game on the PS2 like Grand Theft Auto Vice City can have a ton of NPC on screen and vehicles and this one has no more than three enemies yet this game seems to struggle more than that one. Too many games these days are rushed out and all the bugs not worked out and that along with other factors make this Silent Hill middle of the road, rather than one of the best. You have side quests in this one as the town of Silent Hill is more open ended, but they still needed more. More places to explore, more stuff to do that does not revolve around Murphy's story. If you are going for a more open ended approach, you do need more to do.
So, yes, I liked this Silent Hill game. It could have been better and it had multiple flaws, but overall I enjoyed it. This is mainly due to the story which kept me wondering what was going to happen next. It answered more questions than most Silent Hill games and the game's resolution was pretty good too. Still, there were a couple of questions that were unanswered like what was the strange light that pursued Murphy in other world, who was the mailman who disappeared after the orphanage stage. And what exactly happened to the DJ? They indicated that he perished, but it was never anything that was really shown in game. Still, this trip to Silent Hill was interesting and fun for the most part and a bit of a tease, because when it first started I thought it was going to be one of the best.
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