Aggiungi una trama nella tua linguaSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation t... Leggi tuttoSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.Set in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.
- The Radioman
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- Agent Gould
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- Agent Daniels
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- Commando
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- Marine
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- Marine
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- Officer
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- QuizThe game was inspired by the Joseph Conrad novel "Heart of Darkness".
It also takes inspiration from the film adaptation Apocalypse Now (1979). The "Radio Man" bears resemblance to the journalist played by Dennis Hopper. In addition, Captain Walker's first name is Martin, a possible homage to lead actor Martin Sheen.
- BlooperWalker is always shown carrying an M4A1 in cutscenes regardless of what weapon(s) the player is actually carrying.
- Citazioni
Colonel John Konrad: It seems that reports of my survival have been greatly exaggerated.
Captain Martin Walker: This isn't possible...
Colonel John Konrad: Oh I assure you, it is.
Captain Martin Walker: How?
Colonel John Konrad: Not how. Why? You were never meant to come here.
Captain Martin Walker: What happened here was out of my control...
Colonel John Konrad: Was it? None of this would've happened if you just stopped. But on you marched. And for what?
Captain Martin Walker: We tried to save you.
Colonel John Konrad: You're no savior. Your talents lie elsewhere.
Captain Martin Walker: This isn't my fault.
Colonel John Konrad: It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger.
Captain Martin Walker: You're not real. This is all in my head.
Colonel John Konrad: Are you sure? Maybe it's in mine? One.
Captain Martin Walker: No... everything, all of this, It was your fault!
Colonel John Konrad: If that's what you believe then shoot me. Two.
Captain Martin Walker: I-I didn't mean to hurt anybody...
Colonel John Konrad: No-one ever does Walker. Three.
Colonel John Konrad: Four. Is this really what you want Walker? So be it. Five!
- Curiosità sui creditiThe player's profile name is credited as a guest star in the opening credits. This relates to the game's themes about players and player characters.
- ConnessioniFeatured in Sage Reviews: Spec Ops: The Line (2012)
Tho the game contains a massive amount of violence and disturbing scenes, unlike other third person action shooters out there, they have a target: to show you the real face of war.
The story of the game is colored in gray, you may find yourself as the savior for the first few hours of the game and willing to even kill your fellow comrades in pursuit of that goal but it costs, not only for them, and not only in the physical world, it will slowly break down your mental health and before you even realize it you're lost. But that's not it, this is the real world and soon you'll find out trying to be the hero only made you the main villain. A lone man will never be able to decide for the lives of others, no matter how good your intentions are, your ignorance will take you down as you are nothing but one human in billions.
With all that is said the story progression is just too perfect that its hard to close the game even after finishing it. 10 out of 10
the graphics and arts are both realistic as they should be and good enough to score 8 out of 10.
Unlike other parts of the game, its gameplay doesn't offer anything new, a well made cover system game with its own little innovations. Generally 8/10.
And at last but not the least the music, there is not much to say except that nothing can express the game more than its track album. If you're asking me check out the glasgow track from mogwai, 10/10.
In overall spec ops the line is a fine 9/10. Once you've played the game you will never forget it. Its not a game to play in you're free time to waste time, its the type that will come to you before sleep time which proves how well made it is.
- arianhkdak
- 18 nov 2021
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