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9,3/10
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Adicionar um enredo no seu idiomaSora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.
- Prêmios
- 1 vitória e 2 indicações no total
Haley Joel Osment
- Sora
- (English version)
- (narração)
David Gallagher
- Riku
- (English version)
- (narração)
Hayden Panettiere
- Kairi
- (English version)
- (narração)
Jesse McCartney
- Roxas
- (English version)
- (narração)
Brittany Snow
- Naminé
- (English version)
- (narração)
Justin Cowden
- Hayner
- (English version)
- (narração)
Sean Marquette
- Pence
- (English version)
- (narração)
Jessica DiCicco
- Olette
- (English version)
- (narração)
Richard Epcar
- Ansem (Xehanort's Heartless)
- (English version)
- (narração)
- …
Robin Atkin Downes
- Luxord
- (English version)
- (narração)
Ryan O'Donohue
- Demyx
- (English version)
- (narração)
Quinton Flynn
- Axel
- (English version)
- (narração)
Kirk Thornton
- Saïx
- (English version)
- (narração)
David Dayan Fisher
- Xaldin
- (English version)
- (narração)
James Patrick Stuart
- Xigbar
- (English version)
- (narração)
- (as James Patrick Stewart)
Paul St. Peter
- Xemnas
- (English version)
- (narração)
Christopher Lee
- DiZ
- (English version)
- (narração)
- …
Crispin Freeman
- Setzer Gabbiani
- (English version)
- (narração)
- …
Enredo
Você sabia?
- CuriosidadesStitch was included because a survey said that Stitch was the second favorite Disney character in Japan.
- Erros de gravaçãoWhen Roxas sees Sora's memories in his dreams, he also sees scenes that Sora never witnessed, such as Jafar's line "The boy is a problem; he found one of the Keyholes" which was at Maleficent's council in Hollow Bastion. Sora was never present to hear Jafar say this line.
- Cenas durante ou pós-créditosAfter the credits are finished you see Sora, and Riku at their old hang out on Destiny Islands talking about how a whole lot has not changed. Then Kairi comes running with a bottle in her hand that has a note contained inside it. The note is from the king which is insinuating that he is asking for their help.
- Versões alternativasWhile playing the Atlantica Rhythm mini-games in the Japanese version, the O button is used as a rhythm trigger a majority of the time. In the English version it's replaced with the X button.
- ConexõesEdited from O Rei Leão (1994)
- Trilhas sonorasSanctuary -opening version-
Written and Performed by Hikaru Utada (as Utada)
Produced by Hikaru Utada (as Utada), Miyake Akira, Teruzane Utada
Keyboard and Programming: Hikaru Utada (as Utada), Matt Rohde
Additional Programming: Alexis Smith
Drums: Forrest Robinson
All Vocals: Hikaru Utada (as Utada)
Recorded by Pat Woodward and Matsui Atsushi
Pro-Tools Operation: Glenn Erwin
Recorded at Westlake Audio, LA, Bunkamura Studio, Tokyo
Mixed by Goetz B. for 365 Artists
Mixed at Bunkamura Studio, Tokyo
(P) 2005 The Island Def Jam Music Group (C) 2005 Walt Disney Music Company
(US version only)
Avaliação em destaque
The concept of the game was perceived as odd from my mindset when Kingdom Hearts was first released. I remember thinking how bad the game would be, and what a waste of time it would be playing it. Boy, was I wrong. When I finally got Kingdom Hearts, I absolutely ADORED the game. The plot was simple yet unique, and the characters became deeper the more you went through the game. Despite the annoying camera angle, the game play was also superb. All the characters became memorable. In my mindset, Sora was actually a classic Disney character.
Now, following up for such a wonderful game is a difficult challenge to make. Though it is not the "official" sequel (Kingdom Hearts: Chain of Memories is. Though I like to call it Kingdom Hearts 1 1/2.) it still possesses that shaky II in its name. Sometimes the original was so great, that the sequel fails to live up to the original's standard. I was worried it would end up like most Disney sequels.
Thankfully, it was not of that sort. It is, perhaps, better than the first if I must say so. The agitating camera angle is fixed up, and you use the Right analog stick (something I more used to in other games) instead of the Right and Left buttons to control the camera angle. The appearance of the game is sleek and sharp, and the characters (especially Sora and the other 'human' characters) appear a lot less blocky than they did in the original. The opening song, Sanctuary, is just as good as Simple and Clean, sung by the same talented Utada Hikaru. Most of the voice acting was superb as well, though I was a little bummed that Johnny Depp, Orlando Bloom, and Kiera Knightly didn't do the voice talents for their characters in the "Pirates" level. They changed Yuffie, Leon, and pretty much the entire Final Fantasy casts' voice actors as well, which I think was not good move. However, the original actors for Sora, Riku, and Kairi remained, however you can tell that SOME of the people went through puberty along with their character...*nudges at Haley*. I also liked the fact that you have the option of skipping the lengthy cut scenes if you've already been through them once before.
As for the plot, it was still pretty similar. But now the Nobodies have joined up as an enemy. There's a three hour tutorial with Roxas, a boy who you will learn is 'related' to someone familiar. I found that part to be the only annoying thing of the game. I guess it was because you're so used to playing Sora, that it's annoying to be another person. Also, as you carry along with the story, there are many twists that leave you surprised. (For example, you learn something about 'Ansem.' Why I have his name in quotes, is for you to figure out).
Another thing I liked was the reaction button. Instead of pressing X to talk to people, instead you use the triangle button. It is also quite helpful in mini games and battle sequences where you can do special moved to deal out more damage to your enemy. The only real problem I had with the game was the fact that it felt too...short. Despite the fact that the ending was completed, with a little cliffhanger at the end (stick around after the credits) it still felt like something was missing. The levels seemed to be a lot less longer than the originals, though you did come back for a second go at them. Thankfully the Gummi Ship is also redone, and is more fast-paced and enjoyable, keeping your trigger finger happy.
However, though I can go on and on about how marvelous this game is, I feel that I have the need to stop before I ruin the experience for you. Hopefully you will take my word and go out and buy the game. Despite being $50, it is well worth that money.
Now, following up for such a wonderful game is a difficult challenge to make. Though it is not the "official" sequel (Kingdom Hearts: Chain of Memories is. Though I like to call it Kingdom Hearts 1 1/2.) it still possesses that shaky II in its name. Sometimes the original was so great, that the sequel fails to live up to the original's standard. I was worried it would end up like most Disney sequels.
Thankfully, it was not of that sort. It is, perhaps, better than the first if I must say so. The agitating camera angle is fixed up, and you use the Right analog stick (something I more used to in other games) instead of the Right and Left buttons to control the camera angle. The appearance of the game is sleek and sharp, and the characters (especially Sora and the other 'human' characters) appear a lot less blocky than they did in the original. The opening song, Sanctuary, is just as good as Simple and Clean, sung by the same talented Utada Hikaru. Most of the voice acting was superb as well, though I was a little bummed that Johnny Depp, Orlando Bloom, and Kiera Knightly didn't do the voice talents for their characters in the "Pirates" level. They changed Yuffie, Leon, and pretty much the entire Final Fantasy casts' voice actors as well, which I think was not good move. However, the original actors for Sora, Riku, and Kairi remained, however you can tell that SOME of the people went through puberty along with their character...*nudges at Haley*. I also liked the fact that you have the option of skipping the lengthy cut scenes if you've already been through them once before.
As for the plot, it was still pretty similar. But now the Nobodies have joined up as an enemy. There's a three hour tutorial with Roxas, a boy who you will learn is 'related' to someone familiar. I found that part to be the only annoying thing of the game. I guess it was because you're so used to playing Sora, that it's annoying to be another person. Also, as you carry along with the story, there are many twists that leave you surprised. (For example, you learn something about 'Ansem.' Why I have his name in quotes, is for you to figure out).
Another thing I liked was the reaction button. Instead of pressing X to talk to people, instead you use the triangle button. It is also quite helpful in mini games and battle sequences where you can do special moved to deal out more damage to your enemy. The only real problem I had with the game was the fact that it felt too...short. Despite the fact that the ending was completed, with a little cliffhanger at the end (stick around after the credits) it still felt like something was missing. The levels seemed to be a lot less longer than the originals, though you did come back for a second go at them. Thankfully the Gummi Ship is also redone, and is more fast-paced and enjoyable, keeping your trigger finger happy.
However, though I can go on and on about how marvelous this game is, I feel that I have the need to stop before I ruin the experience for you. Hopefully you will take my word and go out and buy the game. Despite being $50, it is well worth that money.
- Blank_Note
- 23 de jun. de 2006
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