AVALIAÇÃO DA IMDb
7,4/10
1,1 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaSixth installment in the Soulcalibur series with improved graphics, guest characters from the Star Wars franchise and new modes.Sixth installment in the Soulcalibur series with improved graphics, guest characters from the Star Wars franchise and new modes.Sixth installment in the Soulcalibur series with improved graphics, guest characters from the Star Wars franchise and new modes.
Yûko Kaida
- Hildengard von Krone - Hilde
- (Japanese version)
- (narração)
Nobuyuki Hiyama
- Siegfried Schtauffen
- (narração)
Kôsei Hirota
- Nightmare
- (Japanese version)
- (narração)
- (as Kousei Hirata)
Masumi Asano
- Tira
- (narração)
Kanako Tôjo
- Isabella Valentine - Ivy
- (Japanese version)
- (narração)
- (as Kanako Toujyou)
Ryûzaburô Ôtomo
- Astaroth
- (narração)
Toshiyuki Morikawa
- Heishiro Mitsurugi
- (narração)
Sachiko Kojima
- Taki
- (narração)
Reiko Takagi
- Cassandra Alexandra
- (narração)
Kenjirô Tsuda
- Maxi
- (narração)
Ryôko Shintani
- Chai Xianghua
- (narração)
Sôichirô Hoshi
- Kilik
- (narração)
Jin Urayama
- Cervantes de Leon
- (narração)
Nanaho Katsuragi
- Setsuka
- (narração)
Yasunori Masutani
- Raphael Sorel
- (Japanese version)
- (narração)
Sanae Kobayashi
- Seong Mi-na
- (narração)
Kôsuke Toriumi
- Hong Yun-seong
- (Japanese version)
- (narração)
- (as Kousuke Toriumi)
Yukari Tamura
- Talim
- (narração)
Enredo
Você sabia?
- CuriosidadesAlgol is a playable character and the final boss of arcade mode. His name is also an abbreviation for "Algorithmic Language", which was an early high-level programming language developed in the 1950s.
- Citações
Siegfried Sctauffen: Forgive me.
- Versões alternativasEach version of this game had an exclusive Star Wars character. While both PlayStation 3 and Xbox 360 version featured The Apprentice from Star Wars: The Force Unleashed (2008) (VG), Darth Vader is an exclusive character to the PlayStation 3 version and Yoda is an exclusive character to the Xbox 360 version.
- ConexõesFeatured in Zero Punctuation: Soulcalibur IV (2008)
Avaliação em destaque
One word seems to come up more often than any other when I ask anyone I know (most incredibly avid video gamers) what they thought of SCIV. Rushed. I haven't taken the time to research if this was an actually rushed project, but the game reeks of it. If it wasn't rushed, it sure as hell feels like it. If you're looking for a button masher with a nice hair-do, then I highly encourage getting this one from a bargain bin. But here's the low-down on why this game, for me and my friends, gets a 4/10. Reason 1: Character Creation - First name, it's a misnomer. Want to make an original move set? Sorry, you can't, you have to copy-paste from another character (I can't even make a male Tira -or even use her move set- without it waving it's hips about and behaving quite femininely). And so, OK, maybe I can't make original moves but how about a unique-looking character limited only by my creativity? Sorry, you can't, because the items you choose play a part in deciding your abilities, strengths, and weaknesses then you have to choose what the developers had in mind or risk a glaring hole in your defenses and/or abilities. Bottom line, there's no true character creation here. Reason 2: While most fighting games lack an appealing storyline, this one goes one step further. It keeps dragging you along with the small hope of SOMETHING meaningful being tied to your character (I mean, I did just fight a lot of people for SOMETHING) but yet, when that last screen comes, you get a lame "And they did some sort of cool stuff that you don't know about" message in white text on a black screen... I believe we've all screamed at that screen if we've played the game. At least once. A good example: Playing the apprentice, you get to the finale, and it looks like you're about to fight Darth Vader (I mean, he is a playable character so they could easily have made it the last fight). But NOPE. You never do. Black screen, message that some stuff happened (never very exciting or meaningful) and then wham, end credits. Reason 3: The adventure mode (which was fun for story, tutorial, and unlocking items) was removed and replaced with an excessively frustrating and repetitive Tower mode with ridiculous requirements for successful completion that not only frustrates even the most stalwart defenders/veterans of the series but also virtually demands access to a FAQ. And in this critics opinion anything in a game that demands "cheating" shouldn't be part of the game.
But hey, I'm one voice among thousands, so maybe this helped you avoid a bad game (my opinion) or maybe you just like digitized scantly-clad women, few in-game options, and ripping your hair out in frustration. If so, here's a cookie for you.
But hey, I'm one voice among thousands, so maybe this helped you avoid a bad game (my opinion) or maybe you just like digitized scantly-clad women, few in-game options, and ripping your hair out in frustration. If so, here's a cookie for you.
- sethdevan
- 19 de fev. de 2010
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