You play as Adol who goes on an adventure fighting monsters, later on, he climbs Darm Tower to fight Dark Fact. In the Sequel, Adol is sent to the floating island of YS to save the people fr... Read allYou play as Adol who goes on an adventure fighting monsters, later on, he climbs Darm Tower to fight Dark Fact. In the Sequel, Adol is sent to the floating island of YS to save the people from the demons and monsters, and to fight Darm.You play as Adol who goes on an adventure fighting monsters, later on, he climbs Darm Tower to fight Dark Fact. In the Sequel, Adol is sent to the floating island of YS to save the people from the demons and monsters, and to fight Darm.
- Darm
- (English version)
- (voice)
- …
- Dalles
- (English version)
- (voice)
- Dark Fact
- (English version)
- (voice)
- Maria Messa
- (English version)
- (voice)
- Lair
- (English version)
- (voice)
- (as Louise Vallance)
- …
- Luta Gemma
- (English version)
- (voice)
- Goban Toba
- (English version)
- (voice)
- (as Thomas H. Church)
- Keith Fact
- (English version)
- (voice)
- Dekka Dabbie
- (English version)
- (voice)
- (as David Stary)
- Feena
- (English version)
- (voice)
- Lilia
- (English version)
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe Turbografx 16 version of Ys Book I & II with Anime cutscenes and voice acting has been released on Nintendo Wii Virtual Console in 2008 making it available for 10 years. However in 2018, The Wii shop channel has shutdown and this game is no longer available to buy on the Wii anymore. Now only the disc version for Turbografx 16 is available but it's the most expensive game ever. Another option is the Turbografx 16 mini console which came out in 2020 and it has the Ys: Book 1&2 game included as part of the 57 games lineup.
- Quotes
Narrator: [Opening lines with the screenshots of Ys] Ys, the ideal utopia. Once a country so peaceful and prosperous. A country where children was free as the wind. A country where harmony blew through the hearts of all men. Ys, a kingdom ruled by the wisdom and charity of its six powerful priests. An empire watched over and blessed by the enchanting aura of it's two beautiful Goddesses. Ys, the seemingly tranquil paradise, suddenly pulled from the height of its civilization, to the empty abyss of infinite isolation. How could such a land of promise simply vanish from the face of the planet? How could such prosperity be forgotten?
Narrator: [Then the opening Title screen shows a picture of the Goddess holding an orb] The legend has been silenced for over 700 years. And now, the mystery unfolds.
Narrator: In the beginning.
[Then an opening scene introduces screenshot of characters]
- ConnectionsRemake of Ys I: Ancient Ys Vanished (1987)
Strange as it sounds, what defines Ys more then anything is the music, but not because the rest of it isn't up to par - the music actually enhances the whole experience - it TELLS the game's story and gives the whole quest this evocative quality. Perhaps it was the shock of going from NES music to REAL music that made such an impression on me, but even many latter-day J-RPG soundtracks don't even compare (as good as the compositions in Final Fantasy VII are, for example, the sound quality still sounds like a goofy wavetable set for Sound Blaster 16 by comparison). The only music in Ys that could be called "ordinary" would be the town music. To fit both games on one CD-ROM, the designers opted to give the towns standard TG synth music. It actually works well, strangely, enough, since you feel safe when you are not being bombarded with violins and electric guitars. The original music was composed by Yuzo Koshiro, of Actraiser and Streets of Rage fame. His original compositions were re-arranged for this version, but you can still hear his style in the pieces. Ys music is so popular in Japan, that the amount of arranged soundtracks and OSTs for the games easily rivals Final Fantasy's catalog.
On top of the epic music, you get a voice cast consisting of Alan Oppenheimer, Jim Cummings, and Michael Bell - all of whom have done voice acting for countless cartoons, video games, and movies (He-Man, Neverending Story, Lost Odyssey, you name it) - and even Thomas Haden Church (Sideways, Spider-Man 3). Story-wise, don't expect the bloated philosophical pondering of Xenogears, but it does go beyond the standard kill-the-evil-demon plot. You essentially play part hero/part archaeologist as you investigate the legends surrounding an Atlantis-esqe civilization known as Ys (pronounced "ease"). The "uncovering" part actually gives the game some of its mystique (captured greatly by the music as well) since you feel like you are doing much more then simply killing a bad guy.
The only part of the game that might considered detracting to some is the combat system. It's real-time like Zelda, but what sets apart is its lack of an attack button. Basically, you equip a sword and you literally ram into the enemies. Depending on the your stats, equipment, and the angle of attack, you will either damage the enemy and send it reeling back or it will do the same to you. While I've noticed its been an initial turn-off to some gamers since we're all weened to strike our sword with an attack button, it actually feels very succinct and intuitive once you get used to it. The boss battles usually require trickier strategies and you'll eventually be introduced to magic attacks, but the combat system is rather unique. The actual in-game graphics stray somewhere between 8-bit and 16-bit. They're effective and do the job, but I get the impression the designers let the cut-scenes and music "tell the story". Its effective in that it you really don't "notice" the in-game graphics being rather mundane.
To those who have never played Ys in 1990 and were to do so now, I imagine it may not instill the same amount of awe and wonder that it did for a 12 year old gamer just weened off of the NES. Even the series' contemporary remakes and sequels can only add so much more polish to a formula that looks pretty run-of-the-mill by today's standards. However, to those who download it, I think most can appreciate that it represented something unique back in 1990, at least. Today's games may have pushed cinematic quality and narration far beyond Ys, but when I experienced this game for the first time, it was a shocking revelation. It was a fortune-teller showing me that games would soon no longer consist of contrived settings and mindless hand-eye coordination tests. You could convey emotion and grandeur in a video game on a level every bit as good as cinema. To me, many aspects of modern games - certainly Japanese games - owe a debt paved by Ys on the Turbo. Seeing it re-emerge after so many years of obscurity has really helped me appreciate what it showed me all those years ago.
(Small Note: One reviewer mentioned that "Book II" is actually a more challenging version of "Book I". This incorrect. II is a direct sequel to I.)
Details
- Country of origin
- Languages
- Also known as
- Ys I & II
- Production companies
- See more company credits at IMDbPro
- Color