IMDb RATING
8.8/10
2.9K
YOUR RATING
Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.
- Awards
- 5 nominations
Gunner Wright
- Isaac Clarke
- (voice)
Anthony Alabi
- Zach Hammond
- (voice)
Chris Wu
- Aidan Chen
- (voice)
Pej Vahdat
- Dr. Terrence Kyne
- (voice)
T.J. Ramini
- Jacob Temple
- (voice)
Skyler Mowatt
- Additional Cast
- (voice)
- (as Skylar Mowatt)
Ione Butler
- Additional Cast
- (voice)
Noshir Dalal
- Additional Cast
- (voice)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaGunner Wright reprises his role as Isaac Clarke, having assumed the role in Dead Space 2 (2011) and Dead Space 3 (2013). Isaac was a silent protagonist in the original Dead Space (2008), he only responded with grunts and nods, the few words he said were when he cursed while stomping enemies, Isaac's curses, grunts and screams were voiced by Max Shippee. For the remake Motive Studio altered the story to have Isaac talk and be a more engaging character that aligned with the sequels.
- GoofsIn the USM Valor's weapons bay, a sign incorrectly uses the word "ordinance" instead of ordnance.
Featured review
I recently wrote a review on the Callisto Protocol and really praised the game for its simplicity. It was honestly just more of the same as we got back in the original Dead Space with a few more layers on combat so I think its a fair thing comparing both games.
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
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