Front Foot Drive   Time 10 min
Equipment Per         • 1 Batting Tee
 Group                 • 1 Ball
                       • 4 cones
                       • 1 Bat
 Instructions          • Set up a batting tee with 2 cones in a goal formation 10-
                          15m from batting tee
                       • 1 batter
                       • 1 fielder
                       • Students take turns to hit the ball off the tee with a front
                          foot drive
                       • Partner fields the ball and throws it back to the batter
                          who re tee’s
                       • Swap over after 6 balls
 Variations/           •   Make goals smaller/ bigger
 progression           •   Use 1 arm to bat (helps develop skill)
                       •   Can add in more students e.g. wicketkeeper, outfielder
                       •   Can take out batting tee and have a sender throw the ball
 KTP’s                 •   Step
                       •   Swing
                       •   Drive
 Notes                 •   Rink stage 1/2
                       •   Easy to set class up in circle formation with batters hitting
                           out
(Glenmorecc,2016)
 Rapid Fire         Time 10-20 min
 Equipment Per         • Bat                 • 6 Balls
 Group                 • 6 Batting Tee’s • 4 Markers
                       • 2 Wickets
 Instructions          • The object of the game is for the batting team to hit the ball
                          from the tees, through the goals which are guarded by the
                          fielding team. Fielders cannot move forward of the goals
                          (Safety Zone) until the last ball is hit
                       • The goals should be approximately 20m from the batters.
                          (This will vary with age/ability)
                       • Batter has 6 hits
                       • After the last ball is hit the batter runs between A – D
                          scoring single runs
                       • To stop the batter from running the fielders have to retrieve
                          the balls and put them back on the tees in the designated
                          area
                       • When all players from one team have batted, the teams
                          reverse roles
 Variations/           •   Add a goal and scoring system to safety zone e.g. through
 progression               the goals = 4 runs, caught = -2
 KTP’s                 •   Step
                       •   Swing
                       •   Drive
 Notes                 •   Teams of 4-6
                       •   Rink stage 3
(Glenmorecc,2016)
 Pairs Cricket   Time 15-30min
 Equipment          • 2 Bats
 Per Group          • 2 Balls
                    • 2 Wickets
                    • 1 Stumps
                    • 1 batting tee
 Instructions       • Matches should consist of no more than 6-8 players (3-4 pairs)
                    • Players compete in pairs against the other pairs
                    • Batters can be out bowled caught or run out
                    • If batters get out they simply swap ends and continue to bat
                    • After two overs the batting pair retire and the next pair have their
                       turn to bat
                    • Each player bowls one over of 6 balls while their partner wicket
                       keeps
                    • After they have completed their over they swap
                    • The ball must be bowled with a straight arm
                    • If a pair is not batting or bowling, they are fielding, so that
                       everyone is involved
                    • You do not have to run when you hit the ball. 12. If the ball is
                       missed, batters may still run
 Variations/        •   Spin bowling only
 progression        •   Take out batting tee
 KTP’s              •   Step
                    •   Swing
                    •   Hit
 Notes              •   Good end game
                    •   Rink stage 4
(Glenmorecc,2016)
 Backfoot Shot      Time 15-30min
 Equipment Per         • 1 Bat
 Group                 • 6 Balls
                       • 2 Wickets
                       • 1 Hoop
 Instructions          • Object of the game is to hit the ball between the cones
                          similar to Rapid Fire
                       • Goals 20m from batter and 10-15m apart
                       • The batter stands on the cone set up whilst a team
                          member throws them an underarm ball at chest height
                       • The batter must perform a hook shot and hit the ball
                       • Once all balls are hit the batter must run between the
                          wickets whilst the fielders field the balls
                       • Fielders cant start fielding until all balls have been hit
                       • Once all the balls are back into the hoop the batter mnust
                          stop running
                       • Repeat until all batters have batted
 Variations/           •   Add in a scoring system
 progression           •   Add goals in between cones
                       •   Hook shit/ cut shot
 KTP’s                 •   Step back
                       •   Step across
                       •   Hit down
 Notes                 •   Can be used for hook shot or cut shot
                       •   Rink stage 2
(Glenmorecc,2016)
 Caterpillar Cricket   Time 15-30min
 Equipment Per            • 1 Bat
 Group                    • 1 Ball
                          • 1 Wicket
                          • 1 Batting tee
                          • 8 Cones
 Instructions             • Split into 2 teams, decide which team bats.
                          • Fielding team spread out behind target line.
                          • Batting team line up as in diagram.
                          • In turn a batter strikes the ball from the top of the ball
                             stand (tee on stump) towards the target line.
                          • That batter then runs around the box and through the
                             gate followed in a straight line by the whole batting team.
                          • On return, that batter joins the back of the line for the
                             next batter to repeat.
                          • The batting team do not run if the ball does not cross the
                             target line or if the batter is caught.
                          • Drill is mirrored if there is a left-handed batter
                          • Once the ball has crossed the target line and been
                             stopped by a fielder, the rest of the fielding team must
                             form a line behind them. The ball is passed overhead in a
                             straight line until it reaches the 5th fielder who then runs
                             to touch the ball on the set of stumps.
 Variations/              •   Instead of ball stand have a team mate under arm throw
 progression              •   Nominate student who has to return ball
 KTP’s                    •   Step back, Step across
                          •   Hit down
 Notes                    •   Rink stage 3
(Glenmorecc,2016)