Mgs 4
Mgs 4
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When laying prone, hit Triangle to flip over to Snake's    -Hold Ups: To hold up an enemy soldier, sneak up on
back. From here, he can                                    them and point your gun
inch forward on his back and have a different angle        with L1. Snake will tell them to freeze and the enemy
to lob grenades and so on.                                 will put their hands up
You can hold X (above) to play dead in this position       and drop their gun.
too.
                                                           -Shake for items: Right after you've held someone
-Side Roll-                                                up, while still holding L1,
                                                           maneuver Snake to the front of your enemy and then
While prone, either with a gun equipped or                 release L1. Press triangle
unequipped, you can roll along the                         to begin searching for items. Snake will search the
ground. Hold L1 and then x. At that point, simply          enemy's body and the prompt
move left or right on the                                  for Triangle will appear. Press it at the right time and
Left Analog Stick to roll in that direction. Good for      you'll get some ammo
covering ground but still                                  and other items from the soldier. Time it wrong and
remaining low.                                             you'll miss. Eventually,
                                                           Snake will then be able to stun the enemy, so time
-Hanging-                                                  that prompt right to knock
                                                           the soldier out.
To hang, slip over an edge or jump over a railing with
Triangle. In this                                          -Picking up bodies: Stand near a dead or
                                                           incapacitated soldier and hold the
Triangle button to pick up their body. Using the Left   out.
Analog Stick, you can
drag their body around. The reason for doing this is    -Snap Neck: Keep tapping R1 when the enemy is held
to hide it from other                                   in CQC and eventually their
enemies that may spot it and therefore will call in     neck will break
back up. However, leaving
a body can be useful (see tips).                        -Throw to Ground: After already grabbing an enemy,
                                                        press down on the Left
-Hiding bodies: Often times, if you know where the      Analog Stick and R1 to throw them down. This is not
enemy searches, you can keep                            as powerful as the normal
them from finding their fallen comrades if you place    throw, so it will not knock the enemy out, so be
the body in the right                                   mindful of that.
place. However, if you want to be sure, drag the body
to a nearby locker (if                                  -Human Shield: While holding R1 to keep the enemy
there is one). The locker needs to be open. Drag the    in your grasp, use L1 to aim
body into it and Snake                                  your pistol and use the held soldier as a human
will put them inside and close the door.                shield. Other enemies will
                                                        hesitate to fire at you. It makes getting out of hairy
                                                        situations much easier.
CQC - Close Quarters Combat
---------------------------                             -Assault Rifle Throw Down: With an M4 or other
CQC returns from MGS3 and it's much improved this       assault rifle equipped, approach
time around. It's a valuable                            an enemy and press R1 and then immediately down
weapon for Snake in his mission. There are a number     on the Left Analog Stick. Snake
of different CQC techniques                             will perform a quick combo which ends with a throw
and they change depending on Snake's situation. In a    down, knocking the soldier
way, this is an offshoot                                unconscious.
of the previous section because obviously, CQC
requires an enemy soldier as                            -Choke Out on Ground: While holding an enemy,
well.                                                   press X to crouch, then release
                                                        R1 quickly. Press R1 again immediately and down on
*======*                                                the Left Analog Stick at the
 Basics                                                 same time to place the enemy face down and get on
*======*                                                top of them. Hold R1 and the
                                                        enemy will eventually be choked into a stunned
Grabbing: Grab an enemy with R1 and Snake will          position.
place them in a chokehold. This
can only be done with one handed weapons (pistols)      *============*
or with no weapon equipped                               Other Things
at all.                                                 *============*
Melee: If you have no weapon or just a pistol           There are a few more things to watch out for when
equipped, pressing R1 three times                       you play the game. While they
in succession will let Snake perform a short melee      don't allow you full control, there is a bit of limited
combo. If he has an assault                             player interaction in
rifle weapon equipped, he can perform a one hit         these specific sequences.
strike attack with it.
                                                        -Flashbacks: When watching cutscenes, you may see
Holding an Enemy vs Choking: Hold R1 lightly to         an X prompt in the top right.
simply hold an enemy. Use the                           Press X several times to see various flashbacks that
left analog stick to drag them around.                  are relevant to the
                                                        previous MGS games and other things. There are a
*==========*                                            few hidden ones however when
 Techniques                                             X doesn't show up but you can still hit it to see
*==========*                                            something.
-Throw Enemy to Ground: Press R1 and down on the        -Snake's View: You can get a glimpse of what Snake is
Left Analog Stick at the same                           looking at during some
time to toss the enemy hard to the ground. This will    scenes by looking for the L1 prompt in the top left
stun them for a short                                   corner. Hold it to see what
time.                                                   Snake sees. Like flashbacks, there are a few hidden
                                                        ones where the prompt does
-Knock Weapon Away: After grabbing with R1, release     not appear.
R1 as Snake is pulling the
enemy toward him, then hit R1 again to make the         Psyche Drops: During cutscenes, some things
enemy drop their weapon.                                characters say to Snake, or at
                                                        times, Snake's own actions result in him getting a
-Choke Out: Hold R1 firmly to choke an enemy.           drop in Psyche. You can tell
Eventually they will be knocked
this when the Health/Psyche gauge becomes visible        becomes a necessity. Without the Rail Gun, killing a
during the scene and the                                 Gekko is not all that
Psyche drops a little. Prevent this by tapping X         hard. The important thing is to keep moving and
repeatedly when it drops to                              never let it get too close to
restore it back. There are a few exceptions to this      you. The Gekko's kick attacks are deadly and will
however.                                                 obliterate Snake. Use the
                                                         Solid Eye to find the Gekko's weak points. Fire at its
*=======*                                                legs to bring it to its
 Enemies                                                 knees. Aim for the neck to bring it all the way down,
*=======*                                                then fire at the head
                                                         until it blows up. When you get the Rail Gun, charge
Snake doesn't face a wide array of enemies, but a        it up all the way and
few of them can be more                                  deliver a shot to the head for an instant kill.
deadly than most enemies he's fought in his video
game career! Boning up on                                Raven's Minions
them might just help you avoid a swift death.            ---------------
                                                         Where: Act 3
                                                         Description: Unmanned flying units that look like
PMC Soldier                                              birds, drop bombs from above
-----------                                              Weapons: Rockets, bombs
Where: Acts 1, 2, and 3                                  Difficulty: 1/5
Description: Your most typical MGS enemy                 Tips: These things are pretty easy. During the chase
Equipment: Mk. 17, Grenades, Stun G., WP G., G3A3,       sequence, just aim at them
M60E4, etc.                                              with your submachine gun. You only have to be so
Difficulty: 1/5                                          accurate and they are very
Tips: All strategies in dealing with enemies advocate    weak. During the boss fight, take them out if you
stealth as a primary                                     prefer, it will make things a
option, but sometimes, as you know, being stealthy       little easier. They offer a little problem if they start
isn't always easy. So when                               attacking so stay in
you have to, favor pistols or automatic weapons and      the building.
submachine guns. These guys
go down pretty easily. When you're remaining             Scarab
stealthy, use the Mk. 2 and Stun                         ------
Grenades. Very susceptible to CQC moves. Use             Where: Acts 4 and 5
Human Shield when you get in a                           Description: Small spherical units with 3 arms, they
bind.                                                    move in groups
                                                         Equipment: DE
FROG Soldier                                             Difficulty: 3/5
------------                                             Tips: These guys are really annoying and they prove
Where: Acts 1, 2, 3, and 5                               that in Act 4. They comb
Description: Female soldiers with special armor and      the area and being spotted by a single one of them
combat abilities.                                        brings on a hellish
Equipment: P90, Five-Seven                               experience for Snake. They attack in giant swarms
Difficulty: 2/5                                          and respawn continually until
Tips: Avoid using the Solid Eye when trying to sneak     you shake the Alert phase, which is by the way, not
through an area with these                               easy. Killing a Scarab may
gals. They can detect the sound. Also avoid CQCing       often call in even more too which makes things
them directly. Direct means                              harder as well so avoid it most
when they can clearly see you coming. The FROGs          times. Learn their patrol routes and avoid their
have a counterattack and most                            search beams. Their biggest
of the time, it will backfire on you. If you can sneak   weakness? Chaff Grenades. Hope you saved up! If
up on them, it's easier,                                 you get attacked, don't let
but avoid doing it directly. They like to move around,   them swarm you. Use a Machine Gun or the MGL-
using the ceilings and                                   140. They may grab Snake and use
walls to cling to. Don't let them flank you and use      a laser on him, just execute a roll with X when they
assault rifles and the                                   latch on.
like, as well as sniper rifles and sometimes grenades.
                                                         *=============*
Gekko                                                     Advanced Tips
-----                                                    *=============*
Where: All Acts                                          Just some random tidbits of information, ranging
Description: Unmanned mech unit, uses sounds of          from near common knowledge tips
Cicada and Bull                                          to lesser known ones. Various things to help you in
Weapons: Machine gun, grenades                           achieving more when playing
Difficulty: 4/5                                          MGS4.
Tips: The most primary strategy is to just avoid
detection at all costs. There                            1. Crouch when you can, it is less conspicuous and
are times when **** happens though, and also a time      draws less attention than
(Act 4) where killing them                               when running
                                                             14. Playing dead in certain situations, especially with
2. Avoid using guns with light attachments when              the Corpse Camo on, can
trying to be stealthy, they'll                               help
give you away all to easily
                                                             15. Also, playing dead can help restore some of
3. On the battlefield, especially in the earlier acts, it    Snake's health, allowing you to
can be hard to get a                                         better manage your healing items (thanks to M for
grip on things with the constant gunfire, explosions         this)
and so forth. Use the Solid
Eye to sort things out. Enemies are red and allies are       16. When it comes to Scarabs, just use Chaff
blue                                                         Grenades, for your own sanity,
                                                             please
4. Earning the trust of the rebels can help you out,
especially on the hardest                                    17. Never underestimate how useful the Mk. II/III can
difficulties where (according to a friend), they too,        be in scouting. It can
can alert you!                                               also help you take some enemies out and even
                                                             procure items for you
5. Beware of places where enemies respawn
endlessly and don't get caught fending                       18. It goes without saying but, if it's dark, infrared
them off forever                                             can be a big help
6. Although you really don't have to pay attention to        19. My friend put this pretty simply. Never
it as much as in MGS3,                                       underestimate how helpful the Drum
refer to the Camo Index (top right on HUD) to see            Can and Cardboard Box can be
how well you blend in. In
general, anything above 65% means you won't be               20. CQC can be a life saver. The Human Shield
spotted, unless of course, you                               technique can really save you in
move                                                         the middle of big fire fights, because it really
                                                             immobilizes nearby enemies
7. The Threat Ring might also be of use if for some
reason you can't see an                                      21. Conserve the battery life on the Solid Eye when
enemy nearby. If a part of the ring elevates into a          possible, refer to it for
peak, that means something                                   just quick moments when you need it, then leave it
is close by. The higher the peak the bigger the object       off
is. A small peak may be
something like a mouse. I really never found it that         22. Taking the time to make more accurate shots
helpful because of radar,                                    (headshots especially), can be a
but it's there                                               big help in saving ammo, especially on later
                                                             difficulties
8. Although you can indeed hide bodies, leaving
them can prove to be more                                    23. Don't underestimate how useful Magazines can
helpful in some cases. If you can lure another soldier       be. And no, I don't mean the
to find the downed one,                                      Playboys. I mean the ammo Magazines that
you can usually get a good jump on him as well               accumulate in your inventory when you
                                                             reload. You can easily control enemy movement with
9. To avoid any trouble from the rebels (especially if       these. Toss one where you
you don't feel like                                          want a PMC to look. Once his back is turned, he's all
buying them out), just wear the appropriate disguise         yours.
and they will like you
10. Watch your psyche carefully, especially on later         Tips for avoiding Alerts/Kills
difficulties, and try to                                     ------------------------------
avoid the situations where it is depleted faster
                                                             1. Use the radar (with Solid Eye on) to show you
11. Get a feel for which healing items restore more,         where nearby enemies may be
and manage them into
categories as such, for casual, bigger wounds, and           2. Make it a habit not to use lethal weapons except
much needed health                                           when fighting things like
restoration, based on the severity of your injuries          Gekkos and Raven's minions
12. When in doubt, call Otacon. Frankly, in some             3. Stun Grenades can be a big help, but only use
cases, he couldn't always give                               them in the right situations
me the hint I needed but don't sweat
                                                             4. Learn to like crawling and use OctoCamo well
13. When dealing with the "Beauties", choose
weapons that have automatic fire to                          5. Be very careful when dealing with PMCs, try to
really light them up, or if you're going for no kills, the   avoid confrontation
M870 with V-Ring
6. Watch out when you do take out PMCs, some of
them respawn very fast and you
can get caught when you think it's safe to proceed
                                                           ______________________________________________________
                                                           ___________
7. Use. Infrared. A lot. Even when it's daytime out,
                                                             /                                        \
the infrared setting on
                                                           -]| Walkthrough (wlkt)                             |[-
the Solid Eye clearly delineates enemies and this is
helpful so that you can
always see what's coming.                                  \_____________________________________________________
                                                           ____________/
8. Save often. Every time you pass a checkpoint,
save the game. A checkpoint                                Foreword
is when the screen fades and then it says "Press Start     --------
to continue." Save when                                    This walkthrough is, and I will emphasize this, made
you get to these parts and if you mess up you can          for a very basic run
reload from there.                                         through. By that I mean, you want to just get through
                                                           the game and you don't
9. Be extremely careful when using the Mosin               care if you kill your enemies and bosses or not. If
Nagant. It's sound can give your                           you're looking to stamina
position away if your targets are too close. If they are   kill bosses, then seek out the second walkthrough
close enough to hear                                       further down. I decided to
your Mosin Nagant shot, you should have used the           loop No Kills/Alerts with the stamina boss killing
Mk. 2.                                                     strategies in one, since
                                                           they go hand in hand with each other. This
10. Try using the Mk. II/III in more situations that you   walkthrough is meant to be your
didn't before, but                                         first playthrough, whereas the second is geared
be warned. If you're not using its stealth function,       toward those who have already
and the MK. II/III is                                      beaten the game, and therefore want to get some
spotted, it will trigger an alert also.                    unlockables by trying to get
                                                           no alerts/kills and stamina killing the bosses.
11. Stun Grenades can give you away if they are not
close enough to the enemy.                                 ***This guide was made to suit the Solid Normal
Try to be more precise and try throwing only from the      difficulty. You may notice
laying position when in                                    slight differences playing it on a different setting.***
camo.
Move out the doorway that the PMC soldier was               These guys are rebels, so they won't attack you.
hanging around at. Turn around                              They don't exactly "like" you
and go down the stairs. In this room is another set of      yet either though. We want the next part to go easily
lockers, on which holds                                     so let's change that.
another Ration. Go back upstairs. Move toward the           Take cover behind the sandbag barricade and look
large opening in the wall                                   down the street. There's an
there. Jump over the gap with Triangle and then just        enemy APC with a gun turret, which you can't do
proceed. Stay prone here                                    much about now. However, there
and just keep moving; if you're standing, you might         are a few enemy soldiers taking cover near there.
attract the attention of                                    Take them down and the rebels
another PMC soldier. Keep moving up this ledge to           will see that and appreciate the help, and therefore
the very end. Here, you'll                                  they will like Snake more.
see a large green container below you. Drop down            Let's seal the deal though. To the right of all the
here. In the corner across                                  barricades is a doorway. It
from the container is a Compress. Use the container         might be hard to see but it's there. There might be a
as cover and see if you can                                 rebel coming out of the
spot the enemy soldier. If he's coming toward you,          door. Have a Ration or other healing item equipped,
just stay where you are.                                    and walk up to him. Press
When he turns his back, go ahead and run out and            Triangle when the prompt shows up and Snake will
turn right.                                                 give the rebel the item. Do
                                                            this and it will make any militias like you more, and
In this alley, you'll see some more PMC soldiers            may yield rewards as
ahead. There's a dumpster on                                well. Give them more items if you wish, otherwise
your right if you need to hide. These two PMC               just proceed into the door.
soldiers will turn around and
come down the alley toward you. Don't stay at the           Middle East - Militia Safehouse
corner of the wall because                                  -------------------------------
they'll see you. Instead, move into the alley and just      You're inside the rebels' underground base. Rebels
lay flat, using OctoCamo                                    are all around. If you did
to hide yourself. The patrol will come down, peek in,       not help them you might have to treat this part like a
and then move into the                                      sneaking mission. Avoid
adjacent street. Now you can proceed. Turn right to         the rebels at all costs by using your OctoCamo. If you
face that first alley                                       did help them out and
again, and enter the opening in the wall on your right      gave some items, they probably still won't like Snake
for a scene.                                                yet (unless you're
                                                            playing on a lower difficulty in which case they're
You get a bunch of new goodies now. For one, you've         easy to please). In this
got the use of the Mk. II,                                  case, you will have two options:
which can help you do some recon. It has stealth so
you can have it run around                                  The rebels will see you if you don't hide and they'll
and stun enemies or pick up items for Snake. It has         confront Snake as if he's
limited range though, like                                  an enemy, but they will only attack if you run away. If
an RC car so send it out too far and you won't be able      you stay still, they'll
to use it. You also                                         let you by. So you can just use sneaking tactics for
receive two new guns, an Operator pistol, and the           the most part and if you're
Mk. 2 Pistol which is your                                  seen, don't move, and you can get through this part,
standard tranquilizer gun. On top of that, you get the      no problem. If you want it
Solid Eye which has                                         easier though, keep picking up items you find around
numerous functions, including personnel data,               here (use the Solid Eye).
highlighting of items, better                               For every soldier you come across, give him an item.
radar, and infrared/night vision functions. Schwing!        Eventually, they will get
                                                            hearts above their heads, which means they like
Move forward. A group of PMC soldiers will fire on          Snake now and they won't
rebels down the way. Just                                   confront him.
sit tight and wait for them to move. When they're
gone, get onto the street and                               Either way, proceed through, picking up items until
lay low. If you want, tranq or kill the soldiers, or just   you reach the room with all
let them keep moving.                                       the chickens. Pick up some more items here, then
They'll all enter the barricades on the left. Creep up      proceed down the next hall.
toward the two you can                                      There's two rebels. Like I said before, if you can, try
                                                            to appease them and
hopefully they'll start to like Snake. If not, just wait
for them to confront                                       Watch the scene. You'll meet Drebin and afterwards
you and they should let Snake pass if you don't make       get a call from Otacon. When
any sudden movements. Turn                                 it's all over, you'll get another call, and then you'll
left at this fork here and enter the room with some        have your hands on the
dead PMC troops. There's                                   M4 Custom. Now that you've met Drebin, you can
some items and ammo here, as well as a new gun,            start earning points in his shop
the GSR pistol. Pick it all up,                            to buy new guns and ammo for your existing arsenal.
then leave and go down the other fork.                     This will be helpful in
                                                           completing the game. Whenever you find guns you
In this next room are the injured rebels. Again, if you    already have, Snake will keep
haven't made them                                          the ammo, and the gun itself will be sold to Drebin
happy, you might want to use stealth here. There's         for points. Also, your
only one uninjured soldier                                 performance in the game will now have a chance to
here that can actually see you though. There's some        earn you points. Have less
pentazamin on the crate to                                 alerts, less kills, consume less healing items, etc.,
the left, some ammo near there at a soldier's side,        and you will earn even
and some ammo in the far                                   more Drebin Points. You can also use the points to
right corner. Grab it all and proceed through the next     remove those nasty ID locks
corridor. Before going                                     on new guns you find, plus you can customize
around the bend, look to your left. In an alcove here,     existing weapons. Let's move on,
you'll find an iPod                                        your new objective, as already explained, is to find
song, the "Theme of Tara". Pick it up, and keep            your informant.
moving. In the next small room,
there is some ammo to the right. In the next hallway       Middle East - Urban Ruins
is another rebel. Do what                                  -------------------------
you have to and enter the next room. Here two              From where you are now, turn right down that little
rebels will be looking over the                            alley where the dead
wing of one of those flying enemies. Go to the far         soldier is. Take his gun off his hands and you'll hear a
door and into the next hall.                               chime sound. That
                                                           means it was sold to Drebin, but you keep the ammo.
Right here is another fork. Look in front of you           Now exit this alley and go
though with Night Vision on.                               up the stairs right there. Up here you can find some
There's something under that table there right in          ammo and stuff. You can see
front of you. Crawl under                                  a ledge far across from here. Try rolling toward it. You
there to find, yes! The signature cardboard box! Turn      won't make it, but you
left at the fork and                                       should land on a ledge with an RPG-7. Sweet. Drop
enter the room. Pick up the items to find a whole          down now and begin to traverse
mess of grenades, including                                this maze. I'll lay out instructions for getting through,
regular, Stun, and Smoke. Leave and go down the            just for the sake of
other way.                                                 making sure nobody gets lost, but the easiest way to
                                                           get through here is to
Here you'll find yet another fork. Turn down the right     just turn on the Solid Eye's infrared. You can see
passage and into another                                   footprints laid out that will
small room. This one yields some much nicer rewards        guide you through.
though. You'll find some
ammo, among other things, but the most important           Proceed past the fallen soldier and enter the opening
find is the RPG-7 in the right                             on the right. Turn right
corner, along with ammo. Wow, bet you didn't expect        and go down this corridor. Pick up the gun and turn
to get such a powerful                                     left. Climb the ledge here
weapon this early, huh? There's more though, open          and get the ammo, then drop down. Enter the
the lockers to get a Playboy,                              opening here and you'll see two
some AK ammo, and the Middle Eastern Militia               rebels ahead of you get picked off by PMC troops
disguise. This is the same outfit                          below. Grab their guns for more
Snake wore in the opening scenes. You can now wear         Drebin Points, then go into the opening on the left
this now and in the future                                 wall. Turn right to find a
(Act 1 only) and the rebels will always like you! Leave    Compress near another dead soldier, then go back
this room and go back                                      the other way. On the right
to the original path.                                      will be another climbable ledge with a ration on top.
                                                           Turn right here, then
Proceed into another room with two rebels. The             right again to another corridor.
corridor after that leads you to
a left to right hallway. On the left is some RPG-7         Proceed forward a little and a brief scene will show
ammo, so pick that up, then                                the ceiling collapsing.
go down the opposite way. In this last room you'll find    When it's over, move along and turn right, then enter
some ammo, a Ration,                                       the next space. Go up the
and the Petro Bomb behind the pillar near the stairs.      makeshift ramp and then hug the wall with Triangle
When you have everything,                                  while standing. Use the Left
go up the stairs into the next area.
Analog Stick to slide across the wall to the other        now and then. Pop him, then go up to the third floor
ledge. If not, you'll have                                with your scope and wait
to shimmy across. Get on that ledge and into that         for another enemy. When they're all dead, the rebels
opening there to slide down                               will cheer which is good
into the last area.                                       for you. Pick up any dropped weapons from the fallen
                                                          rebels for much needed
Climb up the ledge at the end, and turn right. You'll     Drebin Points.
see a small ramp leading
down then what looks like a rectangular hole to drop      Head across the plaza and into that first floor window
down into. Do not drop                                    (climb through with
down. Just carefully go down the ramp and turn            Triangle). Climb out the other side and then take
immediately left. Crouch to get                           cover on the right side of
under this low ceiling and you'll find a dead soldier.    the adjacent alley by laying down. Make sure you
When you're under here,                                   stay to the right side. Two
stand up again and you should be able to see a ledge      PMC sentries will come running down to the corner.
here. Climb onto it and in                                You might as well pick them
this niche here, you will find some Instant Noodles,      both off. Favor your Mk. 2 since it has a silencer. You
as well as the iPod song,                                 don't want to give your
"Zanzibarland Breeze". With that in hand, go back to      position away. Take them both down and grab their
the drop point and go in                                  stuff, then head down the way
for a cutscene.                                           they came from, past the blue van. You need to stop
                                                          here and lay down. Stop
Middle East - Downtown                                    before that little spot of light on the wall there. Two
----------------------                                    more PMC troops will
You'll get the Drum Can after the scene which is a        come out. Back up very slowly if you want to let
somewhat more useful item                                 them pass, but you'd be better
than the Cardboard Box. You can press X to put it on      off taking them both down quietly for their weapons
its side, and roll into                                   for more DP. Proceed when
enemies, but if you want to stay stealthy you should      ready, but be wary of another PMC soldier around the
avoid that. Anyways, turn                                 next corner. Take him out,
the corner and then proceed down the street,              then turn left. The alley runs back into the street, and
hugging the right wall. When you                          there may be a few
approach the car, turn right and then turn right again    PMC soldiers there. One might get killed by rebel
into the alley. Around                                    gunfire. Take the other or
the corner, you'll see some rebel troops. If they still   both out and grab their gear, then move to the right.
don't like you by now,                                    Go prone and move between
just fade into the wall with OctoCamo and let them        the ruined car and the wall.
run by. Otherwise, just keep
moving and turn left at the street there. Some more       You'll reach another open area. The PMCs are on the
rebels will run by. Follow                                right, and the rebels are
them. They'll get picked off by snipers. Pick up their    on the left. The PMCs respawn very fast in this area
gear and then proceed                                     though, so you're better
into the next area. Lay down and crawl forward.           off just ignoring them. In that case, your best course
There are snipers ahead of you,                           of action is to use the
as well as other enemies lying in wait. Sneaking is       large ditch in front of you and just crawl past the
possible, but it's much                                   enemy lines. However, if
easier to take the enemies out. Plus, it will make the    you want to take a risk, hug the right wall and sneak
rebels like you more.                                     in past the PMC
                                                          barricades. This will let you sneak up on them. Take
Enter Drebin's Shop from the pause menu. Keep in          them down fast. These two
mind on Wednesdays and                                    PMCs are replaced very, very fast so if you want, you
Sundays, Drebin's prices are slashed by 20%. You          can camp here and pick up
should have enough points                                 some extra DP. It's not much though and honestly,
though for the M14EBR sniper rifle. Buy it and equip      probably not worth it because
it right away. Crawl                                      getting out of this little area is really tough without
forward a bit and get behind the barricades. You can      being seen by the
go prone here. Now use                                    replacement PMC soldiers. Still, you can try it if you
the rifle and spot the sniper on the high ledge to the    wish. Just crawl through
far right. Using your                                     the ditch. A helicopter will start an airstrike above,
scope will make it easier to find him. He's to the left   but it shouldn't be a
of a telephone pole                                       problem if you keep moving. You can also go behind
that's short circuiting. Pick him off first. Then turn    the Rebels (again they're on
your sights back to                                       the left) and find a niche in the building nearby that
ground level. Across the plaza behind some sandbags       you can slip through
are two other PMC soldiers.                               (thanks to Luigisyoshibuddy for this). When the coast
Snipe them both. To the left is the first floor window    is clear (use the camera
of the building directly                                  to make sure you're out of the PMC soldiers' sight
across the way from your position. Another enemy          lines), get up and enter the
will poke his head out every                              door on the left.
                                                             the kitchen area. There's only ammo here, but in the
Middle East - Advent Palace                                  room to the right of it,
---------------------------                                  there's a Claymore guarding the iPod song, "Level 3
No enemies here, so don't worry. Doesn't mean you            Warning". Pick it up, and
can be lax though. There's                                   some other stuff laying around, including a Ration in
a lot of traps here, some that are not as easy to spot       the restaurant room,
as others. In the main                                       then find the staircase at the end of the other side of
room here, you'll find an AK on the table. Ahead of          the room.
that is a Claymore, made
easier to see if you turn on infrared on the Solid Eye.      Head up to an outdoor area. Proceed from here into
Claymores will go off                                        the bar room. Watch out for
if you get too close. Veteran MGS players will know          the Sleep Mine right there. There's a Regain on the
how to disable these                                         car counter, and some ammo
puppies. Crawl over them and Snake will procure the          and some Instant Noodles in the corner. When you
Claymore without it going                                    got it all, enter the doorway.
off. This will also add it to your weapon inventory.         Approach the red door in the hallway for a few
Near the Claymore is a                                       scenes.
Playboy on the chair. Head to the stairs to the far left
corner. Go up and                                            At the end, Akiba's dimwittedness will cause the
there will be a fallen soldier. Pick up his AK for DP and    FROGs, the elite part of
the Ration nearby.                                           Liquid's army, to appear. When you finally have
Go up the stairs to the next floor. Head out onto the        control, the shooting has
walkway to find a                                            already started and you're in the middle of your first
Compress. The rest is blocked off, as well as the next       unofficial boss fight.
floor of the stairs, so
get back on the stairwell and head down to the first         []=====BOSS FIGHT - FROG
floor again.                                                 UNIT=============================
                                                             ===================[]
Now move across to the other stairs, the ones near           |            Right from the get go, you've got a few
the door you entered. Go                                     FROGs in the outdoor area you |
up and immediately you'll see a strange device               |originally entered from. You've got Meryl and Rat
resting there. It's a pop up                                 Patrol Team 01 on your side|
Sleep mine. If you get too close, it releases gas that       |though, and they have no problem killing some of
will knock Snake out for                                     these enemies for you. Still|
a short time. The good news is that all it can do is         |you want to help out so take aim at any nearby
slow you down, since there                                   enemies with your M4 or other |
are no enemies that can take advantage of you in             |weapon. When they're down, a whole lot more will
this situation. Like                                         come flying onto the scene |
Claymores, you can crawl over them and collect               |and land on the roof. Gun them down, as well as any
them as weapons. If you prefer,                              others around the corner.|
you can shoot them, but they are useful weapons in           |Be sure you pick up the P90, which is the signature
the right situations, so you                                 weapon of the FROGs. Not |
might want to collect them. Proceed up the stairs            |only is it one of my favorite guns, but it's actually a
when you're ready. On the                                    pretty decent weapon |
next floor you'll find down the nearby walkway is a          |and I will be recommending it later on. When Meryl
box of Stun Grenades, but                                    and her unit start moving,|
resting in front of it, is another Claymore. Crawl           |follow them downstairs into the next area. Here, on
toward them and pick up the                                  the opposite walkway, a |
Claymore first, then get the Stun Grenades. Head             |whole lot of Frogs will show up. Some will also jump
down the other walkway. There                                around and cling to the |
will be another Claymore guarding the next few               |walls. Gun them down easily when they do this. For
rooms. Get it first, then                                    the others, take good aim |
explore these areas for some other goodies. In the           |(use the M14EBR if you need to) and shoot them
bathroom are some Smoke                                      down. Eventually though, move |
Grenades, and in a room to the right there is a              |along the walkway to the other side where the unit
Claymore guarding some Instant                               is just standing around. |
Noodles. When you've got all that, head all the back         |Some more FROGs might be waiting on this adjacent
to the stairs and go up                                      walkway. Gun them down. |
to the next floor.                                           |            You'll be warned of enemies behind you.
                                                             Use the pillar as cover and |
This is the last floor, but the stairs still lead up. Turn   |look down the walkway you came from. A small
on Infrared to see                                           group of FROGs will be waiting, |
the Claymore right near you at the base of the next          |with some bounding across the ceiling toward you.
staircase. Grab it, then                                     Make quick work of them, |
go up to the top to find a dead end, but also a pack         |trying to use as few bullets as possible. Soon a FROG
of Instant Noodles. Head                                     will swoop in from      |
back down to explore the previous floor. Turn right          |behind on the other walkway so don't let her get the
and enter the doorway into                                   jump on you. Rat Patrol |
|will probably start moving at this point, so ignore the   cutscene. After that, proceed up the slope in the
other FROGs or gun |                                       corner and then climb a ledge
|them down. Don't bother using Grenades on them            and over some boxes to reach the next area.
because more often than not, |
|they'll use the walls and ceilings to get away. Follow    Middle East - Crescent Meridian
Meryl and her unit |                                       -------------------------------
|into the restaurant/kitchen area. Help them gun           Leave the corridor to reach the street where you'll
down more approaching FROGs. |                             see a whole bunch of rebel
|When the coast is clear, you'll reach the opposite        troops. A tank will then come bustling onto the scene
walkway, where they         |                              with more rebels aboard.
|attacked from originally. Follow Meryl down the stairs    Move down the street, picking up any guns along the
to the next floor. |                                       way, and enter the ruined
|             Some more FROGs will attack on the           building on your left, right near the barbed wire
opposite walkway, as well as on the|                       barricade. There's some
|one above you. If aiming with the M4 becomes too          Pentazamin there so pick that up, then jump out of
difficult, try using the |                                 the window and you'll be
|M14EBR. It's easy to get headshots with it and you'll     on the street with the tank. Use the tank as cover as
spend less ammo. More |                                    it moves forward. You'll
|FROGs will replace the fallen ones. Eventually            spot some PMC troops taking cover on the left. Kill or
though, Meryl will have her |                              Tranq them, then grab
|unit move on, so just follow them. They'll move into      their stuff. Move forward and pop a few more of
the bathroom and other |                                   them, then turn left down the
|adjacent rooms. More FROGs will swoop in though,          alley there, but be very careful. Around the next
coming from the room across |                              corner is where the
|from where Meryl is standing. A flashbang will knock      reinforcements come from and they'll spot you easily.
Akiba out. Kneel over |                                    So either wait and then
|his body and hold Triangle to wake him. Take the          pop them or take them head on.
FROGs down and any others |
|that show up. Go to Johnny (Akiba) and he might           Climb the ladder here and get to the roof. A sniper
drop items for you. If Meryl |                             should be there, laying
|and her unit do not move, that means there are still      down. Take him down, then on the far end of this
some FROGs around. Make |                                  rooftop you’re on, on the other
|sure you grab the ammo the FROGs drop, you might          side of the little penthouse, you'll find the Javelin.
also find a Five-Seven      |                              Call of Duty 4 players
|pistol on them.                                           might remember this nifty little gun. It doesn't
|                                                          exactly work the same way, but
|             When they're dead, follow them into a        it's a nice weapon all the same. Next, move across
hallway where a short scene. |                             the walkway to the other
|starts. When it's over, follow them down the hole.        rooftop and you'll find a Ration. Climb back down to
You can cut in front of |                                  ground level now.
|Jonathan if you'd like, but be careful he doesn't drop
down on top of you. |                                      Move up along the street and you'll encounter more
|You'll be on the other side of the first floor bar.       PMC troops. Take them down,
There's some Instant      |                                and keep moving up. There will be more of them
|Noodles tucked away if you need them. A bulldozer         hiding behind a sandbag
will come crashing through,|                               barricade. Take them down as well and that should
|letting more FROGs inside. Gun them all down with         quell the threat for now, and
your M4 or M14EBR or other |                               start up another rousing cheer from the rebels. Grab
|weapons. When they're all dispatched, follow Rat          any guns and then proceed
Patrol out the other door |                                down the street. There's a barricade blocking your
|and into the next room for a scene.                       way, so instead move back
|                                                          a little, and on the left side of the street, under an
[]===============================                          awning, there should be
================================                           a ladder. Climb up and go around the corner, then
============[]                                             drop down to get on that
                                                           street that was blocked off. Now, a rather surprising
Jump down the elevator shaft, but grab the nearby          turn of events will take
ammo if you want first. At                                 place in the form of a cutscene.
the bottom of the shaft, enter the next room and
approach Meryl's unit again                                Middle East - Millennium Park
for another scene. You'll get Liquid's location, and       -----------------------------
getting to his camp is now                                 Now that literally everyone is dead, go ahead and
your new objective.                                        pick up all their guns for
                                                           some extra DP. After that, proceed forward. Around
Middle East - Advent Palace Garage                         the next corner are a pair
----------------------------------                         of PMC troops. Lay down and use the OctoCamo,
Nothing to do here but grab the dropped P90's from         then quietly pick them both off
the FROGs killed in that                                   with your Mk. 2 or other gun. Remember that having
                                                           less kills will earn you
more Drebin Points at the end of this Act, but if
you've already accumulated a
large number of kills, it won't matter.
                                                           ______________________________________________________
                                                           ___________
If you look to the right, you'll see the barricades, and
                                                             /                                        \
an enemy APC with a
                                                           -]| Act 2 Mission Briefing                         |[-
PMC behind the turret, as well as another PMC
standing before the gate. The
logical solution may at first seem to include              \_____________________________________________________
tranquilizing the PMC from afar,                           ____________/
then getting the gunner so you can slip in. It's a nice
strategy, but let's                                        During this briefing, as well as all the others in the
make it even easier. To the left of where all the          future, you can control
barricades are, there should                               the Mk. II. With the exception of the Act 5 briefing,
be an alley. It's around the same area where that          you can pilot the Mk. II
previous PMC ends his walking                              around and scour the plane, the Nomad, for items, or
routine. Find the alley (there's a dumpster inside),       just get a different
and against the right wall                                 perspective on things. After you finish the next act,
you can find an opening. Slip inside.                      you can also use the
                                                           Mk. II to get some special items during the briefings.
To your immediate right, behind a stack of crates,
you can find the iPod song,                                When the scene eventually switches to the split
"Theme of Solid Snake". Now go upstairs. Be careful        screen, hit square to switch
of a PMC patrolling; he                                    the camera view on the right to the Mk. II. Then press
might come up the hallway adjacent to the top of the       Triangle to put it on
stairs. Take him out, then                                 the big screen. Now hit L2 to make it full screen.
continue exploring. If you go straight across from the
top of the stairs, you                                     For starters, go down the plane toward where the
can find some ammo on the ledge behind the crate.          helicopter is and you should
In the hall where the PMC                                  find a Battery on the left, near the chicken's cages.
came from is a door. Enter to find a Playboy to the        Now turn around, going
left, then enter the next                                  back toward where Snake and Otacon are. Find the
room ahead. You can find another door here and             stairs on the right and move
some holes in the floor. Enter                             the Mk. II into them. It will eventually scale up to the
the other door and you can find some Instant               top on its own. Turn
Noodles. Now drop through one of                           the corner and you'll find Sunny's kitchen. Find some
the holes. You'll land on the other side of the            Instant Noodles nearby,
gateway.                                                   and then to the right of the TV, some ammo. If you
                                                           turn around from there, you
Two of the lockers here have ammo if you want to           can see something in the bathroom stall. Pick up the
search, plus there's a Ration                              iPod song, "Boktai 2
underneath the desk. Venture out into the plaza area.      Theme", then watch the end of the briefing. When it's
Just be cautious of a                                      over, you'll gain all the
nearby PMC. Take him out from a far.                       items the Mk. II picked up.
                                                             _____           _
                                                          _________________________________________
______________________________________________________
                                                            (, / |        ' ) /
___________
                                                              /---| _ _/_   -( / THIRD SUN
  /                                        \
                                                           ) / |_(__(__ (__ ) /             (act3)
-]| Act 3 Mission Briefing                         |[-
                                                          (_/                 /
                                                                            /
\_____________________________________________________    ______________________/
____________/
                                                          Watch the scenes. When it's over you'll get a Codec
After the introductory scene, you get that split screen   call from Otacon outlining
thing again. As said                                      your objective. After it's over, you gain a few new
earlier, use Square to change the camera view in the      items. There's the Signal
small screen to the view                                  Interceptor which may be important although not
from the Mk. II, then Triangle to switch it to the        necessary in helping you
bigger screen, and then L2                                through this next part. You also get the Civilian
to make it full screen. We have some things to get        Disguise, and two new
here, so let's start the                                  FaceCamo for a younger look on Snake.
search!
                                                          Your objective is to locate Big Mama, leader of the
First I'll mention something I hinted at before. Now      Paradise Lost resistance
that you have FaceCamo,                                   group. To do that though, you'll need to find a
you can use the Mk. II to collect some new                resistance member and tail him
FaceCamos to wear. To earn them, you                      back to their hideout. The first half of this act will
have to ram into certain characters with the Mk. II.      consist of you just
Right when you gain                                       finding a resistance member and following him. The
control, your first target is Otacon. Ram into him with   key is to stay behind him
the Mk. II and you'll                                     and not make any noise and just follow him
hear that "item collected" sound. That means you got      throughout the city, and also avoid
it. You could also get                                    the PMC troops at the same time. You have the
this one from the Act 2 briefing, but since you didn't    Civilian Disguise, and for me, I
have FaceCamo back then                                   like wearing it the whole way through if I can. I don't
this is the earliest you can get it on your very first    know why, it feels more
playthrough.                                              appropriate, as if it's from some kind of movie where
                                                          one guy is following the
Ramming into characters only works when they're           other down dark city streets and alleys. Weird I
standing. Both Naomi and Sunny                            suppose but that's just me. If
your location might become compromised at any              you. Around the corner to the right, there is yet
time, switch to OctoCamo.                                  another PMC. Do the same and
                                                           our guy can move on. You could just go up the stairs
A few things I want to note. The routes I laid out are     and get a better vantage
basically the path you                                     point and try to get both PMCs from up there, then
follow him if nothing goes wrong. Even still, I've had     drop down from the walkway
to take alternate routes                                   further up and wait for our guy. Or instead of using
sometimes because the resistance member just               the tranquilizer, you can
decides to walk down different                             use the Mk. II, Otacon's little bot.
streets. I'm not sure if this has to do with different
difficulties, or just a                                    Either way, he'll turn left from where the second PMC
random variable added. So on that note, here's a few       is and turn the corner
tips to help you out, even                                 there. He'll pass some cars, go down the street, then
if you don't end up following him the same way. Use        turn and enter the park.
the Solid Eye, both regular                                Don't follow him. Instead, go the opposite direction
mode and Infrared. It's dark and if you can't see him,     he went, going down the
both functions will help                                   right-hand street. Keep going until you find a lone
out. The radar particularly when Solid Eye is on, it       PMC. From where you are, he
will show you where he is                                  can see you pretty easily. Don a different FaceCamo
based on the whistling and his movements.                  though, such as the Otacon
                                                           one, and the PMC will not be startled. In fact, you can
Eastern Europe - Midtown S Sector                          walk right up to him and
---------------------------------                          then hold him up. Pat him down for items until you
You start out at the street corner. You have the Signal    get the iPod song, "One Night
Interceptor in your                                        in Neo Kobe City". Incapacitate him afterwards. This
item inventory already. It will give you a very broad      FaceCamo trick will work
area (indicated on your                                    the whole act if you want to use it. It makes things
map by a bright orange square) in which you may            easier because the PMCs
find a resistance member. If                               will not bother with you if you're not wearing any of
you're lucky though, you won't need to use it even         Snake's faces. Now, go
once. From where you are,                                  back to where the resistance member entered the
go around the corner and up the street, and a scene        park.
will take over.
                                                           To the left of the park staircase is a Compress. Go in
You'll find a resistance member coming out of hiding.      and follow him. He'll
You can always identify                                    follow the cobblestone path for a while, but after he
them by their trademark whistling (vaguely sounds          passes some statues, he
like an MGS theme). He will                                will stop. At this point, you should hide. He's going to
walk across the street to the right. Don't start           turn around and come
following him just yet. Turn                               back to the statue on the left to relieve himself. You
around and go back to the intersection. Turn left and      can just use OctoCamo
go to the left side of the                                 nearby or hide behind the shrubs. You can also use
building. Behind a small barricade, you'll find the iPod   the OctoCamo statue trick
song, "Test Subjects                                       by climbing up on the ledge and hitting Triangle.
Duality". Go back and find the resistance member.
Get behind him and hold him                                After the guy has done his business, he'll move on.
up. Pat him down and he'll drop a few things, one of       Get low and get close to the
them being the iPod song,                                  drum at the corner, but not any closer. To the let are
"Biohazard". Let him run away scared after this and        two PMC guards. They'll
then stay out of sight                                     prevent our guy from moving on so take them both
until he starts moving again.                              down from afar with your MK. 2.
                                                           Our guy will then move on and exit the park, walk
Start following him, but don't run and don't let him       across the street and get on
see you. Again, if you                                     the other side of a big ramp. Follow him and then up
prefer, just ditch the disguise and use OctoCamo. The      the ramp itself He'll
resistance guy will go                                     follow the wall and go around the corner, approach
down the sidewalk, then cross the street to the left,      some cars and go down a
then continue down and go                                  staircase. If you go left from the top of the stairs
around the corner. You can either follow directly or       there's a Ration tucked
take the nearby stairs.                                    under the small awning.
Around the corner there will be a PMC. The resistance
guy can't get any closer                                   Follow him down the stairs and the next part will
unless the PMCs are neutralized. If they aren't, the       consist of you following the
resistance member will just                                resistance member as he ducks into various
turn around and find another route. So either follow       doorways. Just stay behind him as
him and try to pop the PMC                                 he slips into all these nooks. He moves on and
with your MK. 2, but at the same time, not letting the     eventually crosses to the other
resistance member see                                      side of the street and hides there. Wait for him to
                                                           move again and he'll start
running to the right and then turn into the opening         that is to the right of the PMC patrol/helicopter
there. Follow him and you                                   search area. The rightmost
will enter the next area.                                   road is where he should be. Find him and tail him
                                                            again. He'll try and sneak
Eastern Europe - Midtown NE Sector                          behind two PMCs. Stop where you are and try to
----------------------------------                          tranquilize both of the PMCs
We're gonna ditch our friend for a few minutes. Don't       quickly. Otherwise, our friend will accidentally make
worry, the diversion will                                   noise and they will spot
be worth it. As you will notice soon upon entering this     him. They will try to take him in, and then you'll be
area, there are four                                        forced to tranquilize
PMCs posted, as well as a helicopter making                 them anyways before they take him away. After he's
searches with its light. While our                          freed he usually runs away
friend maneuvers around them, go ahead and either           scared and hides for a moment, and he might come
try to sneak by on the left,                                toward you so try to avoid
or better, just tranquilize all four PMCs. Now slip by      this by taking the PMCs out fast.
and you can find some
Instant Noodles behind where they were standing.            Afterwards, he'll eventually make his way down that
More importantly, there is a                                street as it enters a big
road to the left of where they stood, it goes up a hill     intersection. Stay somewhere out of sight and watch
sort of. Go down here                                       him. He'll turn down one
to enter the next area.                                     alley and stop, then start running again. Follow him
                                                            and you'll both wind up in
Eastern Europe - Midtown NW Sector                          the next area.
----------------------------------
Just a ways up, you'll see a path going left and right.     Eastern Europe - Midtown N Sector
On your left you should                                     ---------------------------------
see two PMCs. Carefully peek out from cover and             Around the corner you'll hear some sort of rustling
tranquilize them both without                               noise. There's an opening
them seeing you. When they're down, proceed past            on the left but don't go in. Stay back and wait, and a
them and you should see the                                 PMC will stroll out.
area behind them. It's like a small canal sewage drain      Wait... something's fishy here. Yes, it is, it's our
of some sorts. You can                                      resistance member! Somehow
hang over the ledge of the solid walls (not the railing     he has gotten PMC threads and now can travel
like walls), or just go                                     incognito and pass by the other
up the canal to the ladder and drop down that way.          PMCs no sweat. Unfortunately for you, this means if
Just be careful of another                                  you want to follow him, you
helicopter and other PMCs. When you get down, you           might have to take some of those PMCs down. You
can find some ammo, and among                               can also tell it's the same
other things, lots of rats. Anyways, your main goal         guy by the same old whistling, and also by looking at
here is an underground                                      him with the Solid Eye
tunnel. Find it on one side of the canal and walk           equipped. You can see the blue color, which means
through to one more area.                                   he's not an enemy. Keep that
                                                            in mind.
Eastern Europe - Midtown Central Sector
---------------------------------------                     Follow him out the alley into the street. Stay there
Again, you're in another sewage canal. There are a          where the alley and road
few more goodies to be found.                               meet and look down the hill. Two PMCs are waiting.
In particular, there is an interesting pick up to find on   Our guy can slip through,
one side of the canal,                                      but they will be a problem for us. Try to hit them both
and that's a Stinger, or just ammo if you got it            with your Mk. 2 from
already in Act 2. Comb both                                 afar. Then follow the PMC disguised resistance
sides for items, but the item that we're solely looking     member around the corner, where
for, the whole reason                                       he will meet up with three other PMCs! Oh boy.
you're taking this detour, is above you. Find a ladder      Follow them slowly. If you lost
and climb up. Not far                                       track of the resistance member, just use the Solid
from there, tucked away in the corner, you should           Eye. He's the only one that
find them. Throw Infrared on                                shows up as "blue". One PMC will turn right down an
to help you. There they are. Chaff Grenades. You can        alley. At the next
go ahead and search for                                     intersection, another will turn left, while the last PMC
other stuff, but when you're done, head all the way         and our guy will turn
back and retrace your steps.                                right. Follow them down the sidewalk for a few
Back into the ditch, into the tunnel, out of the other      moments. The last real PMC will
ditch, past the PMCs                                        turn right. Don't follow our guy though, follow this
again and back all the way to...                            PMC. He'll duck into a
                                                            small alley. Go ahead and CQC him with the throw
Eastern Europe - Midtown NE Sector                          down, or just hold him up, or
----------------------------------                          whatever. Make sure he's out. Nearby in this alley,
Ok, we have to find our friend again. He's usually          you should find the iPod
found in the same spot and
song, "On Alert". Nice. Return outside and find our        Gekkos will approach. Just aim for the PMCs and gun
resistance member. Follow                                  down as many as you can.
his trail again.                                           Aim for the barrels near them to trigger helpful
                                                           explosions. There are some
He'll have slipped into the alley directly across the      barrels on the left corner of the right-hand street
street. Follow him in and                                  (where the Gekkos are
at the corner, you can find a Ration. As you proceed       coming from), and two sets of barrels on both sides
down the adjacent corridor                                 of the archway on the left.
with him, Otacon will mention vehicle patrols. You're      Big Mama and the convoy will take you through the
getting very close to end                                  arch, past more enemies and
of this part, so don't get caught now by the vehicle       into the next area.
patrols. You can hear the
big jeep coming and see the headlights, so prepare         In the next area, the FROGs will come into play. As
with OctoCamo or just use                                  you turn the corner to the
the Drum Can item.                                         left, a whole bunch will be firing on you. Take some
                                                           out as a jeep suddenly
As you turn the corner leading to the exit of this         bursts onto the scene. Take out the gunner and then
alley, you should see the                                  keep your eyes peeled for
first of these vehicle patrols whiz by. Follow the         more enemies. After you pass the overhead bridge, a
resistance member across the                               FROG will land on top of
street, and he'll stay on the sidewalk for a while.        the van. Shoot her down and continue on. Big Mama
Watch for another patrol                                   will drive down a riverside
coming by, so use the Drum Can to hide. After that,        street, where the pathway is blocked. Turning the
keep following our guy.                                    other however, and the other
His goal is at the end of this road so don't blow it       side will also be blocked off. Shoot all the PMCs,
now. Watch for one more                                    using the barrels on the
patrol at the last intersection. Then down from there,     left to assist you. Take out the gunners on top of the
the resistance member                                      jeeps too. Eventually,
will slip into an alley. Make sure you're either out of    Big Mama will turn around and you'll launch off a
sight or using the                                         ramp in slow-mo over the
Drum Can and not moving as he takes one peek               first blockade. Getting a shot off is tough but you
around and might spot you. When                            might be able to get one or
he slips into the alley, he'll ditch the disguise and      two PMCs while you're going through the air in slow-
walk back out. Now he                                      mo. Either way, when you
goes to the left. Follow him this way, and you'll finish   stop, take aim at all of them. Use the barrels on the
with the commencing of                                     right. Eventually the
a cutscene.                                                van will burst through and you'll all move on.
Some really mind blowing cutscenes will take place.        The next few streets will be lined with FROGs. A few
Very mind blowing.                                         will jump on the van so
                                                           always shoot them off. The others will be on the
When it's all over you'll receive the Vz. 83, a small      sides, so shoot them when you
submachine gun. The next                                   can get a clear shot. Eventually, you'll get onto a
part is going to be a long motorcycle chase with a lot     bridge and enter the next
of enemies and a lot of                                    area, but not before a short cutscene.
shooting. I highly recommend you ditch the Vz and
instead choose something                                   B&B Corp member, Raging Raven has joined the
else. Your weaponry is limited during this part to         party with her flying minions.
submachine guns and pistols,                               This next section will have you being bombarded
but any that you use will have infinite ammo. I            from above by them. They're
personally prefer the P90, you                             easy to destroy though, so use the P90 and gun as
know that nifty gun you picked up from the FROGs. I        many down as you can. They
find it's a bit more                                       are unmanned if you're worried about kill counts, and
accurate, and it has a better ammo clip. Pick that or      like Gekko, they give you
some other submachine gun                                  small rewards of Drebin Points. Raging Raven will
from Drebin's shop and let's get started.                  also show herself so fire on
                                                           her if you can. Big Mama will navigate you down
Right from the get go, you'll be forced to take a          many more streets and these
detour because of Gekko. You                               things will continue to attack so keep your gun
can't do much about them during this sequence so           pointed up and your finger on
just concentrate on the enemy                              the trigger.
soldiers and FROGs. You'll see some down the next
street, but if you decide to                               You'll pass a jeep on the right, but it's not a concern.
shoot, be careful you don't hit your allies on the         You'll encounter more
motorcycles. Past the plaza                                flying enemies, and then another jeep will appear,
and up the next street you run into a barricade road       but this one will chase you.
block. Time to turn back,                                  Take out the gunner and let Big Mama take you
as a Gekko gets dangerously close. Big Mama will           further down the street. More
stop and a bunch of PMCs and
flying enemies show up, including Raven again. From       |try them all out. It really depends on whether you
there, you'll turn down                                   want to stay inside        |
some more streets and a collision occurs between          |or go outside. If you stay inside, just hide and wait
two jeeps and you barely slip                             for her to come inside.|
through in slow-mo. While you're moving under the         |Shoot her with any weapon you want. M4, a
jeeps in slow-mo, gun down                                machinegun, or better yet, use an |
both FROGs ahead.                                         |RPG. She'll fly out and then you can just wait and
                                                          she'll come back and then |
As this chase winds down, you'll find a lot of FROGs.     |you can just repeat. Getting the first shot will help
Gun them down and use the                                 you reduce the damage |
barrels found conveniently on many street corners to      |that you might take from her attacks.
make the task easier. More                                |
flying enemies will appear, and eventually Big Mama       |             If you want to go outside though, which is
will take a detour down an                                my personal preference, go |
alley. Use the barrels to take out upcoming FROGs,        |up the stairs to the top floor. Out here the strategy
then when you get back onto                               will consist of finding|
the street, turn around to see more flying enemies,       |Raven and avoiding her attacks. Typically out here,
including Raven again. Many                               she will hover in the air|
explosions go off, but eventually, you'll escape under    |for a few seconds, leaving her wide open. You have a
a tunnel. Seems like                                      short time to pull out |
it's safe... for now.                                     |something like a sniper rifle and fire it at her. If you
                                                          take too long, she |
Eastern Europe - Echo's Beacon                            |eventually will fire a grenade at you and move away.
------------------------------                            The key to this is       |
Two scenes take over. When they're done, you know         |trying not to lose track of her, because she likes to
what you have to do. Time to                              move around a lot. For |
fight.                                                    |this reason, some may prefer the indoors tactic, but
                                                          I don't like to stay |
[]=====BOSS FIGHT - RAGING                                |inside the whole fight since it's too easy. For
RAVEN============================                         outdoors, the sniper rifle is|
=================[]                                       |the best weapon in my opinion. Just be fast and
|            This fight is a toughie. Raven has a clear   react quickly so you can       |
advantage over you because |                              |avoid her grenades if you have to. Avoid using the
|she has the sky and you only have this tower. She        Stinger here because it's |
also has a slew of flying |                               |pretty much useless and she has no trouble dodging
|baddies at her disposal. They will scour the area and    the missiles. Keep the |
crash through the tower|                                  |Stinger handy though, it will serve its purpose soon.
|in search of you. If they spot you, Raven will know      |
where you are and find |                                  |             If you let enough time pass, or if you try
|you. She's equipped with a powerful grenade              to weaken Raven gradually |
launcher, so in a firefight it's |                        |with short bursts of fire, followed by some ducking
|imperative that you get your shots off first and         and covering, you may |
dodge hers at all cost.      |                            |notice her start to smoke. Keep attacking and hiding
|            Her attacks are pretty straightforward.      and eventually she will |
She will just fly around and |                            |overheat. She'll drop a stun grenade and then fly off
|have her drones look for you. When she knows             to a rooftop where she |
where you are she will typically|                         |will land and try to cool off. It's easy to find her
|fire her grenade launcher. When inside, you only         because several of her |
have to worry about damage, |                             |minions will flock around her. Get a shot on her and
|but if you decide to go on the balconies, you run the    you can use a sniper |
risk of being thrown |                                    |rifle, but here is a great time for that Stinger. Fire a
|off the edge by the explosion. As far as I know, you     missile and it will |
can never be thrown off |                                 |do a lot of damage, and not only that, it may very
|instantly; you always have a chance to climb back        well take out several of |
up. She will also drop some|                              |her minions. If nothing else, it means more DP.
|missiles overhead like a bombing run if you stay         |
outside. Another attack that|                             |             Any of these tactics will work. Just be
|you may encounter, is one Otacon will tip you on.        careful and try not to stand |
You'll hear that beeping |                                |still. Also be wary of Raven's drones. They have
|sound. That means Raven is launching a payload of        missiles too, and any time |
missiles. The best way to |                               |she says "Kill him!" they will open fire. Use whatever
|deal with this is to just run away from wherever it is   means you feel are |
you're at, whether it |                                   |best and bring Raven down. Eventually you'll win
|be inside or outside, just run.                          this fight.             |
|                                                         []===============================
|            You have the freedom to go about this        ================================
fight in several ways. You don't|                         ============[]
|even have to stick to the same strategy. You can
freely change tactics and |
*NOTE: According to a tip, it is actually possible to be    Watch the rest unfold and we'll get to start what
totally thrown off                                          many believe is the best Act
the balcony during the fight. I've still never had this     in the whole game.
happen to me, but I
guess it is possible.                                       Before Act IV officially begins, you'll have control for
                                                            a special segment. I
A short scene unfolds. As it turns out, just like before,   won't spoil it so I won't be giving any strategical
this fight isn't                                            details, but none are
quite done with yet.                                        really necessary. Just go around, pick up items if you
                                                            want to, and reach one
[]=====BOSS FIGHT - RAGING                                  of the access areas and you can move on. Savoring
BEAUTY===========================                           this little moment is good
=================[]                                         too though. When it's done, you earn a new
|             This should seem somewhat familiar.           FaceCamo.
Once again, you'll be chased by |
|the Beauty form. If she gets close, she'll drain your      After a scene, Act IV officially begins.
life. This is the best |
|time to look for items. Like Laughing Beauty before
her, Raging Beauty will |                                      _____
|move faster if you go all the way up to the top floor.     ______________________________________
Just don't let her get|                                       (, / |        / /     /
|too close when she moves faster, by stopping her               /---| _ _/_ /___/_ / TWIN SUNS
with some bullets. On the |                                  ) / |_(__(__       /     /        (act4)
|top floor, you can find a few things in the outer          (_/              /    /
corners. At the top, if you|                                                    /
|didn't already get it, is the iPod song, "The Essence      _________________________/
of Vince". Grab this as|
|well as anything else you want. When you're ready,
fire at will on Raging |                                    Shadow Moses - Snowfield
|Beauty. Anything with automatic fire can work much         ------------------------
better than a single shot |                                 Where you begin, the intense blizzard makes it hard
|pistol or the like. Go with what you want and reduce       to see. Just move to your
her health to nothing to|                                   left very slightly and you'll slip into a small valley. As
|be done with it.                                           you proceed in, you
|                                                           may hear an ominous sound. Yeah, it's a Gekko. As
[]===============================                           Otacon warned earlier, they
================================                            are in the valley, scouting. The first one is on the
============[]                                              pathway ahead of you. If
                                                            you continue on this track and just try to hide,
After this, a few wild cutscenes will take over for a       chances are it won't work and
good while. You'll also                                     you'll be in a bit of trouble. Taking down Gekkos isn't
receive the MGL-140, which is a grenade launcher.           exactly hard, but it
Schwing! A few more scenes                                  would best to avoid it at all costs. Instead, find the
will play for a good while. Grab a snack if you want        slope on your right and
and watch everything                                        go up. Stay low and crawl toward the tree. The Gekko
unfold. When it's all done with, Act 3 ends.                will probably show up and
                                                            start scanning around, but shouldn't find you above it
                                                            if you stay low. There
                                                            you'll find some ammo.
______________________________________________________
                                                            Now, watch the Gekko carefully. It may be hard with
___________
                                                            the tree in your way, but
  /                                        \
                                                            wait til it moves farther away. Slip over the ledge now
-]| Act 4 Mission Briefing                         |[-
                                                            and land there. Now on
                                                            the rock wall just behind you, find a small crawlspace
\_____________________________________________________      near you. Get inside and
____________/                                               enter this tunnel. You'll find some Instant Noodles
                                                            and ammo. Crawl out the
The Mk. II is no more. Now you can control the Mk. III.     other end but be cautious here as well, as another
When you can use it,                                        Gekko will most likely be
put it on full screen and we'll take another look           very close. Stay still and help yourself with that
around the Nomad for some                                   OctoCamo. Just stay near the
goodies. Near the chicken's cages, you'll find a            right wall and wait for it to go to the left. Get up and
Regain and some ammo. If you                                run through the
go upstairs, you should find next to Sunny, the iPod        passage on your right.
song, "Lunar Knights Main
Theme". Next to the TV, there is a Battery. That does       Shadow Moses - Heliport
it for this briefing.                                       -----------------------
Very familiar music will pick up, familiar, that is, if    stairs on the right side of the heliport and ascend to
you've played MGS1.                                        the second floor. Then
Anyways, proceed toward the Heliport and you have          find the crawlspace up there and enter. Let me just
a lot of things to do here.                                note that, personally, I
First go to the far left. Near the elevator is a ration,   find this entrance the most annoying out of all of
just stick close to                                        them, so we're doing this
the fence. An audio flashback will start then, sort of     just to get an extra item. For future playthroughs,
like the one from South                                    you may wish to use the
America from MSG2, but all of these are from MGS1.         bottom-left ventilation shaft. It's up to you.
Go ahead and listen to it
pan out, and when it's over, you're awarded with           Shadow Moses - Tank Hangar
1000 DP. Each audio flashback                              --------------------------
from here on will also award you with the same             Crawl through and you'll get another flashback with
amount. Not a bad deal at all.                             more DP. Keep going through
                                                           and you will eventually find the iPod song, "Warhead
From there, turn right and approach the helicopter         Storage". This is the only
landing platform. There,                                   reason we took this path. Now, if you want, you can
another flashback starts, but more importantly,            just crawl back out and
there's an item on the pad                                 take another path, but for the sake of getting in, we'll
there. Yes, more Chaff Grenades! Hopefully you've          just do it this way.
gotten some of the others up                               Drop down and you'll land on the walkway of the
to this point as well, because the next few areas are      second floor of the Tank
some of the toughest in                                    Hangar.
terms of avoiding detection. Not only that, just being
spotted makes life a                                       Now, the thing that makes this area and many of the
living hell for you in these areas. A Chaff Grenade        subsequent areas somewhat
could really help.                                         annoying for players, are the Scarabs. You might
                                                           remember seeing one during a
Anyways, go left from the pad and enter the open           cutscene in Act 3. They're miniature Gekkos which
room there. A normal flashback                             means they're nowhere near as
should start. When it's over, inspect the room to find     powerful, but they have very annoying behavior.
a Compress. Across from                                    They'll roll around and stop
that, there is a crawlspace. Get in and crawl to the       every so often to scan the room, like normal Gekko. If
next room. There's a                                       they find you, you're
ration on a crate there, and also a pack of Stun           super ****ed. These things are the epitome of
Grenades. Grab them, then move                             cavalry. They'll come after you
to the next room via the crawlspace again. You'll find     wave by wave and it makes it hard to shake the Alert
some grenade launcher                                      phase, because a half
and RPG-7 ammo under the table on the right. Grab          assed hiding spot rarely does any good. They literally
it and then exit this area                                 mob you, coming at you
through the door.                                          in waves of 15 or more at a time so avoiding this is
                                                           imperative.
Now approach the truck which is situated before the
Tank Hangar entrance. Vet                                  So your first thoughts may be just take them out and
players will now the significance of the truck in          that's all. While this is
MGS1, but unfortunately the                                true sometimes, and using a silenced gun will work
backside is sealed. Not to worry. Crawl underneath it      to dispatch them, for some
and there you will find                                    of them, it only compounds the problem. If you kill a
the Mk. 23 pistol! Schwing! This is my favorite pistol     Scarab in a certain
hands down simply for                                      location, it just triggers a ton more to appear out of
the retro feel. I don't like the light attachment but      thin air. It gets really
luckily you can turn it                                    annoying and it only increases your chances of being
off. You also get another DP bonus for finding this.       spotted. Sometimes just
Nice.                                                      normal stealth tactics are the best but you really
                                                           need to be careful.
Ok, now you've got to get in the Tank Hangar. There
are three ways to get in.                                  Honestly though, getting out of here should be your
MGS1 players know the first two as the ventilation         only goal, and just doing
shafts found on the ground                                 that, is not too hard. If you choose to explore for
level to the left, as well as the one on the second        items, it's your choice,
floor. Either yield another                                but the goods aren't that worth it. They include a
audio flashback which gets you another DP bonus.           Ration, in the nearby room,
The other entrance is more                                 a Stun Grenade pack in the other 2nd floor room, and
direct and skips that completely. It's right in front of   some ammo and a silencer
the truck as Otacon                                        for the Mk. 23 in the room on the first floor. Only the
tells you, and you can simply slip in through the open     silencer/suppressor is
hangar door. Not advised                                   really worth it, but even then, you can just buy it
however. We want to get more items so let's take the       from Drebin. I would really
top floor one. Find the
just suggest skipping item hunting here because of           a problem because it only patrols the front half of the
how hard it is to stay                                       Canyon. Just watch the
hidden. If you do though, I totally suggest the Chaff        second Gekko and move out of there to the large
Grenades.                                                    hangar door when it's safe.
                                                             Crawl under to enter.
Anyways, from the walkway you're on now, just drop
over the railing to the                                      Shadow Moses - Nuclear Warhead Storage BLDG 1F
first floor. Just be really careful that there are no        ----------------------------------------------
Scarabs about to roll by                                     Another familiar place. Just like old times, you can
when you do so. Quickly duck under the half open             find a Ration at the end
doorway into the next room.                                  of the left walkway. Go down the ramp and up to the
This was previously a laser wired room that would            next door. Crawl under and
release gas if the lasers                                    enter the next room. As Otacon tells you, there's no
were tripped. Now, several Scarabs are searching the         enemies around so you can
area from the walls.                                         breathe a sigh of relief. Go ahead and look around for
Either hit them all with silenced guns or just drop a        ammo, but nothing that's
Chaff Grenade. If you opt                                    particularly interesting, except a Stinger if you didn't
to shoot them with a silenced gun, just be                   already get one. It's
forewarned that a huge group of                              inside the truck (thanks to FusionSaint for this).
Scarabs will come up from behind you in a few
moments to check out what                                    Snake's goal is to reach the Snowfield, which MGS1
happened. So move quickly and keep shooting the              vets will remember usually
others to proceed through                                    called for Snake having to reach it from the bottom of
before the Calvary finds you. Proceed through the            one of the towers
other door to enter...                                       following the Hind D fight. This time Otacon suggests
                                                             using the hangar door in
Shadow Moses - Canyon                                        the back behind the truck to use a shortcut. When
---------------------                                        you go and inspect the door,
If you managed to get here without any alerts                you'll find it's unfortunately locked. There's no power
(maybe cautions too, I'm not 100%                            so you're gonna have to
sure yet), you'll be treated to another audio                take a temporary detour. Go upstairs and approach
flashback. It's worth hearing                                the elevator. Call it up and
just for the memories, so if you really want to, you         get on, then select B2, which is your only other
can sacrifice a death to                                     choice. At the bottom, enter
hear it again. Just die in this area and you'll restart in   the next room.
the Canyon. Move up
a bit and you can hear it.                                   Shadow Moses - Nuclear Warhead Storage BLDG B2
                                                             ----------------------------------------------
On the left there is a Ration. If you have infrared on       As Otacon will notify you of, the once electrified floor
by any chance, you might                                     is not electrified
notice two large objects, one closer to you than the         anymore. Well... there's really no reason it would be
other. They're Gekkos, and                                   because Snake had to
although they appear inactive, get too close and             knock the electricity out to proceed, and if he hadn't,
they'll suddenly spring to                                   we wouldn't be here
life! o_O Holy crap! Yeah, be careful. Just run away         right now.
quick and then hit the
ground before they throw their sensors on. You can           Anyways, for starters, turn right immediately from
avoid the first one easily                                   the elevator to enter the
by staying to the right. For the second one, if you          area with the switchboard and the office before it.
choose to get close, just                                    Otacon will call on the
let it walk over to the left and it will do a very easy to   Codec to reminisce. After that, you can look for
memorize patrol                                              items, but there isn't much.
pattern. Use that to figure out how to proceed. In the       The best find is at the far end, where there is a lot of
top corner there behind                                      debris. In the corner
the pipes and stuff, you can find another Ration             to the right of all the mess, you can find the iPod
along with some ammo. In fact,                               song, "Metal Gear 20 Years
just about every other item in the Canyon is merely          History (Part 2). Now just go to the debris and crawl
ammo.                                                        under the desk to get back
                                                             into the hallway. From here, cross to the other side.
There is one nice find however. On the far left side         Hm, it's quiet, too quiet.
behind that pillar wall,                                     Go into the next passage here. This will take you
near where the Gekko goes in its patrol, there is a          down a hallway with many
small crawlspace that is                                     memories, and an audio flashback will remind you.
very hard to find without infrared. Go over to that          There's a ration on the right
side and crawl in when the                                   in the middle of the hall if you need it. Enter the door
Gekko isn't looking. You'll find the iPod song, "Flowing     at the end for a scene.
Destiny" inside. Just
be warned that this will probably wake up the second         When it's over, you've got to type in the password
Gekko, but it shouldn't be                                   that Otacon gave you just
earlier on the 1F via Codec. In case you forgot, it's        it and press Triangle at the prompt. That will destroy
48273. You don't need to                                     the Gekko easily. Don't
remember though, because you can still proceed               worry after that, the floor will be shut down so it's
without it. Also, there's some                               safe to cross. With that
other numbers you can put in for other effects (see          taken care of, get back on the elevator and return to
Extras).                                                     the 1F.
After the scene is over, you get control and are             Shadow Moses - Nuclear Warhead Storage BLDG 1F
pointed back to the door.                                    ----------------------------------------------
Before you leave though, check this room for items.          Drop to the ground and approach the door. With the
Start by going to the area                                   power back on it can be
with the big computers, near the locker. You'll find a       opened. The bad news is it takes time. Even worse
Ration and a Compress,                                       news is that a Gekko somehow
and you should also trigger another audio flashback.         manages to use an elevator and shows up at the
Keep looking and you can                                     worst possible time. The Gekko
find, besides ammo, a Regain and some Instant                will eventually spot the Mk. III and if that happens
Noodles. With all of that in                                 you can't let it be
hand, leave the room and go back through the                 destroyed or you're not getting through that door.
hallway into the first corridor.                             Again you have a few options
                                                             here. You can either take the Gekko on or just keep
Before you even leave the small room to get back             luring it around the room.
into that hall, a Gekko will                                 You can then do that one of two ways, by just
suddenly crash through the ceiling. Oh jeez. Hide            banging on stuff and staying
immediately behind the wall,                                 hidden (avoiding alerts), or just blatantly letting it
and the Gekko will walk forward and then turn down           see you and running
the corridor, effectively                                    away, but that may incur some damage on Snake.
blocking your exit. There's two ways you can go
about this. You can take the                                 It's up to you. Personally, I prefer to take it out,
Gekko on directly, using the proper methods as in the        because if you destroy it,
Enemies section, going                                       the door will open immediately. Whereas if you want
first for the legs until it falls, then the neck, then the   to run around and let it
head, each weak point                                        chase you, the door takes a couple minutes to open.
being visible on the Solid Eye. You can expedite this        Plus you get some DP for
process with heavier                                         destroying it. It's also honestly, not all that tough,
firepower (Grenade Launcher anyone?). It can be              and just requires a few
tedious however because you                                  grenades and some assault rifle ammo, probably a
will often want to fire at it while it has its back          healing item or two as well,
turned, then run away and                                    which is nothing if you've been searching for items.
retreat to the safe room leading back to the office.         Just fire at the legs with
                                                             a few grenades until it goes down, then aim at its
Note that if you do that, don't just stay in the first       neck with the M4 or other
room, go all the way back                                    similar weapon. When the Gekko goes completely
into the hallway. Reason is the Gekko, after chasing         helpless, fire at its head and
you up to the room, will                                     that will be that. For an easy method, you can call
toss a grenade in so if you just take refuge in the first    upon the high powered sniper
room, you can still                                          rifle, the M82A2 and it will make mincemeat of the
take damage. Also make sure that if you knock it on          Gekko. Or, if you're trying
its head, finish it off!                                     to avoid an alert, you can use the VSS, the silenced
Don't just run by it and try to get to the elevator. I did   rifle. It won't take many
that once and the                                            shots if you hit the weakpoints dead on (thanks to
Gekko actually crashed through the doorway and               Batman for these last two
killed me. Amazing.                                          tips).
The other option which is much easier and also safer,        When you have the door open, go ahead and
is to use the Mk. III.                                       proceed to the next area.
From a safe area, use the Mk. III and guide it across
the hallway to the door                                      Shadow Moses - Snowfield & Communications Tower
that is blocked off. It's no use to get through there        -----------------------------------------------
with Snake, but with the                                     This area has some memories too, but unfortunately
Mk. III, you'll find it's easy to slip in underneath all     you won't have much time to
the debris. You can                                          reminisce. Go down the ramp and on the right of it,
then pilot it through this area (there's only a Ration       you can find two packs of
laying around if you're                                      Stun Grenades. In a small building to the left, you
looking for items) and up to the top right room. There       can find a Ration, some
you should see the                                           Claymores, and other ammo. Now continue on and
barely functioning control panel. It's the same panel        drop down two ledges for a
that Snake busted in MGS1                                    scene.
to deactivate the electric floor. Well, we're gonna
reactivate it. Get close to                                  You know what's coming, so let's get to it.
                                                           |You can also see the blue marking next to her life
[]=====BOSS FIGHT - CRYING                                 bar. Stay low and get        |
WOLF============================                           |closer and you have some options. The best one is
==================[]                                       to snipe her exposed head |
|            This fight differs greatly from all the       |when she's scoping the area with her Rail Gun. You
others. First of all your    |                             can usually get two shots,|
|opponent has a huge advantage over you. Call              |depending on what rifle you're using. If you prefer
Otacon to know the specifics. |                            however, you can get          |
|She can sniff you out, and with the blizzard raging       |closer and try the MGL-140. You can get two shots
on, you've got no senses |                                 with the MGL, but the          |
|to rely on really. Not only that, this area is the        |damage is not as great as the sniping option.
largest of all the boss |                                  |
|fight areas. Luckily, there are a number of ways you      |             If you choose to find her, be very careful
can find to win.        |                                  of any incorrect actions |
|            Crying Wolf has one primary method of         |that might begin the "hunting" sequence which is
attack, and that is her Rail Gun|                          from Wolf's point of view. |
|which has a sniper function. She tends to try and         |Typically she'll have an easier time finding you if
track your scent, and if |                                 you're not downwind or |
|she has a hard time pinpointing it, she'll wander out     |if you are not staying camouflaged or give yourself
in the open and will on|                                   away by shooting at a |
|occasion stop to poke her head out and look through       |FROG or something. If the hunting sequence starts,
the scope. She relies on |                                 try to find cover if you |
|the FROGs who roam the snowfield to track you             |can. If she runs up and pounces, try to get away. If
down and when they spot you, |                             she knocks you down, get|
|Wolf will attack. Besides this however, she also          |the MGL-140 out and shoot at her from your
drops grenades. Also, while |                              backside to avoid another attack. |
|tracking you, if you see the camera shifting to her       |             After the first encounter, you can track
point of view, this means|                                 her much easier with the IR |
|she has a beat on Snake's location. Eventually she'll     |of the Solid Eye. Follow her very distinguishable
come running and pounce|                                   footprints but stay low |
|on Snake. She may also go crazy and run around            |when you can. This will let you find her faster.
wildly. Avoiding these attacks|                            Besides this however, you |
|is not too hard for the most part.                        |can also get onto the tower and snipe or launch
|                                                          grenades from up there, just |
|            Now you have a few different ways you         |watch out for the FROGs who respawn and might
can go about this. Every single |                          hear your Solid Eye.             |
|strategy calls for taking out the FROGs however. It's     |             Finally, the safest, albeit slower strategy
much easier this way. |                                    is to use the truck near |
|Most of them don't respawn, but some do and Wolf          |the start as your haven. Crawl under and snipe the
also calls in more after a |                               FROGs, then wait for Wolf |
|certain time, but for a while you can take advantage      |to appear. She usually either prowls around and then
of the battlefield more |                                  pokes her head out to |
|by taking the FROGs out of the picture. Use the           |look out her Rail Gun scope, or she'll come up to the
snow and OctoCamo and keep in|                             truck and go nuts when |
|mind that the Solid Eye can be detected by them so        |she finds you, dropping two grenades and running
be careful. Take them out |                                away. The grenades won't do |
|and try to find Crying Wolf. If you listened to Otacon,   |much to you under there. More importantly, Wolf will
the important thing |                                      usually flee to the side|
|is to stay downwind. Look at the radar without the        |of the tower and expose her head. Get a shot, and if
Solid Eye on, and you can |                                you have to, crawl out a|
|see the wind direction arrow. Basically, stay in the      |bit to clear your view. This gives you a great vantage
direction opposite of |                                    to headshot her. Then |
|the arrow to avoid being found.                           |you can just crawl back under and repeat the
|                                                          process. The radar will tell you|
|            The best way to find Wolf is to stay          |where she's coming from sometimes when she
downwind and to use two main          |                    howls. Use the Solid Eye and just |
|tools, the Solid Eye (Infrared) and a sniper rifle. A     |wait patiently.
sniper rifle will let |                                    |
|you take out the FROGs without getting too close,         |             There is a way to speed this process up
and the Solid Eye gives you|                               however. The cables on Wolf's |
|some vision in the blizzard. The blizzard will shift in   |body can be seen on infrared. Shoot these cables to
intensity all       |                                      make something explode. |
|throughout the fight, getting so bad that you won't       |It will not only damage Crying Wolf, but it will also
be able to see anything |                                  make her run about and |
|at all. Use the Solid Eye, and look for Wolf, who can     |then try to snipe you, revealing her head again,
be seen easily by the |                                    giving you a chance to shoot|
|cables on her body and if she's sniping, her head         |her. Take these chances and any others you have,
which will be lit up on IR.|                               and this will eventually |
|silence Crying Wolf.                                      Otacon opened. As soon as you enter, turn to your
|                                                          right. There you'll find the
[]===============================                          iPod song, "The Best Is Yet To Come". Sweet! After
================================                           that, proceed in and you'll
============[]                                             have a quick, albeit funny Codec conversation with
                                                           Otacon. Go down the stairs
Another scene starts up, and at this point, it             after that, into the next area.
shouldn't seem out of the
ordinary what happens. After it's over, you've got one     Shadow Moses - Blast Furnace
last fight.                                                ----------------------------
                                                           If you hated the Tank Hangar, you'll hate this place
[]=====BOSS FIGHT - CRYING                                 too. It's covered by a lot
BEAUTY===========================                          of Scarabs. Kill one and the place will be swarmed by
=================[]                                        them. A Chaff Grenade
|            Nothing new, right? Again, this is the time   solves all problems, and even if you only picked up
to go item hunting if you |                                one set, you should still
|want. The area is huge though, be cautious with           have one left hopefully if you used one before.
Crying Beauty. Like the rest,|                             Luckily, you can get through
|she will move much faster if you distance yourself        here without one, if you go straight to the exit.
from her too much. On that|
|note, if you go item hunting, it wouldn't be a bad        Your objective is to get through here to find the
idea to have Infrared on |                                 chamber where REX is. MGS1
|so you can see her coming easier through the              fans will know where it is from the Blast Furnace, and
blizzard. When you're ready, |                             may head to the top
|just pop her a few times and then eventually the          right corner. Otacon will tell you this door is locked
fight will end.        |                                   though when you get
[]===============================                          there. Instead, the right door is to the top left, and
================================                           it's much easier to go
============[]                                             to that one from the get go, rather than going to the
                                                           first one, considering
For winning, you're rewarded with the Rail Gun. Wow,       you have to avoid the Scarabs.
that's a big Schwing! o_O.
A scene will take over and when it's done, you can         So to get out of here easily, go across the walkway
continue searching if you                                  and hug the wall. On the
wish. There are a few neat things to check out in          left is a Ration if you need one. Go to the right and
particular. From where you are                             hug the wall to slip
immediately following the scene, turn around and           across the narrow ledge. If you slip and grab the
move toward the tower. An audio                            ledge, just shimmy over to
flashback from MGS1 will play, and it's a memorable        the other walkway and you can climb over the railing
one. Now go left and around                                with Triangle. Go across
the tower to the second tower. Take the stairs up and      this walkway and then halfway to the wall, hang over
turn around at the top to                                  the railing and drop down
go down the walkway just a little to trigger another       to the floor below. Watch out for the Scarab on the
one, this one from the boss                                wall above that's scanning
fight against Liquid's Hind D. Also, don't forget to       the area. Slip by and around the corner to find the
search on the other tower                                  elevator. Go through and
for the XM28, a grenade launcher. From here, go            you're done. Easy right? Yeah....
down to the trench that is to
the left (or right depending on your perspective) of       Shadow Moses - Casting Facility South
the truck. It's that big                                   -------------------------------------
trench that's surrounding by fences. Go through here       In the elevator, you'll experience more audio
and you'll get another                                     flashbacks. When the elevator
famous audio flashback from prior to the first Sniper      reaches its destination, the door opposite the one
Wolf fight, the one                                        you entered will open. When
where Meryl was ambushed.                                  it does, you will probably see a scary sight. Yes, this
                                                           area is inhabited by
That's not all however. Return to the doorway that         Gekko. Scarabs too. You now have a very efficient
Otacon opened. To the right                                weapon for killing Gekko
is a small passage. Check the map, it's a small cutout     however. The Rail Gun. By holding L1 with the Rail
path separate from the                                     Gun equipped, you can charge
rest of the area. Go down here to find the remains of      the shot to 3 levels. The 3rd level is a one hit kill on a
the Hind D that Liquid                                     Gekko. You can see
piloted and Snake took down in MGS1. Getting near it       the charge if you use the scope. So, if you don't
triggers an audio flashback                                wanna be as stealthy, or just
relevant to that time. And how funny, near the             want to make things easier and earn some extra DP,
wreckage you can find Stinger                              try hitting the Gekko from
ammo. Ha. Grab it and other nearby items and then          afar with the Rail Gun. You only have one Gekko in
return to the doorway that                                 this room so take it out and
scour the place for ammo. You can proceed to the            some Instant Noodles. More importantly, you can
next room from the left or                                  wait for the rolling Scarab to
right. I prefer the right.                                  move back down the walkway. Before he does, he
                                                            goes toward the stairs you went
Shadow Moses - Casting Facility North                       up and sits there. When he moves, he'll return to the
-------------------------------------                       starting area, so that's
There are three Gekko in here, and if you came in           your chance to go back down and enter the door. Just
from the right, the first one                               watch the search beam of
is easily visible. Strangely enough, it's hanging from      the Scarab on the wall there. Just wait for a chance to
the ceiling in the                                          move, or shoot it down.
distance. Gun it down with a fully charged shot from        Shooting it will summon a horde of Scarabs from the
the Rail Gun to its head.                                   trap door, but since you're
The others usually come snooping around and wind            at the exit, that won't matter at this point. Proceed
up in your sights too, making                               through to the next area.
them easy picking. As for the Scarabs, they roll
around and a few are on the                                 Shadow Moses - Underground Supply Tunnel
walls scanning. The great part is they don't respawn        ----------------------------------------
or call in a million                                        A few scenes. Finally. We've found REX. Otacon will
friends like the others. Hallelujah! Take them out and      attempt to get it up and
then the others on the                                      running again, but then company shows up. Time for
other side if you want, then look around for items,         a fight.
although there's not much.
On the conveyer belt you can find Javelin ammo              []=====BOSS FIGHT -
though.                                                     VAMP============================
                                                            =========================[]
When you're ready to proceed, head toward the door          |            The fight against Vamp is slightly similar
at the top right which should                               to the first time you faced|
be right in front of you if you took the right door         |him (if you did) in MGS2. He still has keen acrobatic
earlier. Before leaving, you                                skill, jumping around |
can see a big container with a cloth draped over it, to     |and showing off fancy footwork. He will still throw
the right of you. Go                                        knives. Luckily that move|
around it to the other side to find the iPod song, "Yell    |where he could hold you in place by throwing a knife
(Dead Cell)". For some                                      at your shadow hasn't |
reason, I always think of Papa Roach's song, "Dead          |returned. Vamp will for the most part jump around
Cell" when I see that name.                                 the place like a kangaroo, |
Weird. Anyway, go ahead and proceed through the             |then eventually come running at you and attack.
door, jump down the ledge and                               This attack, and nearly most |
enter the next area.                                        |of his knives can be dodged easily. Since you'll be
                                                            undoubtedly aiming at |
Shadow Moses - Underground Base                             |him, you can use Snake's roll move to dodge most of
-------------------------------                             his attacks in the nick |
Head down the corridor and you'll find a crawlspace.        |of time. Use the roll when he gets close to you.
It will lead you,                                           |
amazingly enough, to the area just after the                |            Any weapon with automatic fire is good
Warehouse from MGS1. In fact, if                            here. Vamp takes a lot of hits.|
you get close to the door on the right, it will trigger a   |Even headshots with sniper rifles won't do a whole
relevant audio                                              lot of damage and he's not|
flashback. On your left are two trapdoors and a lone        |very susceptible to grenades. An assault rifle or
Scarab. Do not, and I                                       machine gun is the best way|
repeat, do not kill this little guy. If you do, about a     |to go. Note however, that you can knock him down
dozen of his friends                                        with a sniper rifle shot. |
will show up. Getting through here is no problem            |Otherwise, just keep shooting him as he slowly loses
though.                                                     life and avoid his      |
                                                            |attacks. Also keep the radar on, in case you lose
Wait for the Scarab to move to the right. Go ahead          track of him behind debris.|
and move up but stay behind                                 |Also beware of a combo he might do with his knives,
the corner. Wait for the Scarab to hop up the stairs.       throwing many in a row. |
Again you can move up,                                      |            Bring his health down and you'll
but the Scarab will turn around and use its search          eventually win. Wait... oh, **** me |
beam so if you move up to                                   |o_O. Vamp gets right back up and regenerates his
the walkway, stay low. When it's done it will move to       health completely. Keep       |
the end of the walkway,                                     |fighting and you'll be able to bring his health down
hop up some more stairs and turn to the left. Wait for      to nothing with just a |
the Scarab to use its                                       |few rounds of any weapon. However, still, he will
search beam again and run across the walkway and            regenerate. You can easily |
then turn right and head up                                 |figure it out if you just keep killing him and if you
the stairs. Here you'll find some ammo for the Stinger      wanna learn the hint |
and RPG-7, as well as                                       |without being told it directly, just do this. Use the
                                                            area to your advantage |
|and hide from Vamp. He'll say "Where are you?" and          Continue down the tunnel and always watch out for
"Vanished." Try to find |                                    Gekko. Try not to leave any
|him with your sniper rifle without giving away your         alive but also try not to stand around too long. If you
position. When searching |                                   pass the Gekko without
|for you, he moves very slowly so getting a headshot         killing them, you'll lose health quicker. Always check
is easy, and that's all |                                    the platforms on the
|it takes to bring his health down. Again, this is just      sides of the rooms for other Gekko and shoot them
an easy way to kill |                                        down with the vulcans. If
|him quickly, to expedite the hint being revealed to         you keep the vulcans firing too long, they'll overheat,
you. If you want to know |                                   forcing you to wait a
|right now, just read the next paragraph.                    few seconds, so it's best to fire in bursts. If you spam
|                                                            the AT missiles, they
|             Vamp will hint it to you, "As long as these    need to reload too.
nanomachines run through |
|my veins...". If you're playing on a lower difficulty,      When you get far enough or take enough damage,
Otacon will just spoon|                                      Raiden will jump out and cover
|feed it to you. It's the syringe. You need the syringe      you. Start moving more a little quicker and continue
to suppress Vamp's |                                         to blast away the Gekko.
|nanomachines, which removes his rapid healing               It shouldn't pose too much of a threat but watch the
ability. Using it is not easy |                              damage and don't just rush
|though. Equip the Syringe and grab him with CQC,            through them. Eventually you'll escape.
but be careful of his fast |
|melee moves. Grab him and then press Triangle to            Shadow Moses - Port Area
finish this fight.       |                                   ------------------------
[]===============================                            A cutscene takes over. When it's done, you've got yet
================================                             another boss fight to
============[]                                               tackle.
A scene plays. The Suicide Gekko show up and now             []=====BOSS FIGHT - METAL GEAR
you've got to deal with them.                                RAY==============================
Use the Rail Gun and wipe them out. They come from           =============[]
the shafts on the walls and                                  |             This is a fun fight. RAY was originally
from the ceiling. Just used fully charged Rail Gun           designed to obliterate REX and|
shots and take them out from                                 |other Metal Gear brethren but REX holds an
the distance with the scope. Always sweep the room           advantage in this fight. RAY holds|
from left to right and take                                  |similar attacks to REX: a machine gun, missiles, and
out any you see. If they get close to you, they'll           its own laser, called |
activate their detonation                                    |the Water Cutter. Liquid only attacks with RAY when
sequences, and if that succeeds, you're done for.            you let him, so if you |
Stop them before that                                        |can keep attacking him, you effectively limit more
happens. If you run out of Rail Gun ammo, purchase           than half of his attacks. |
more from Drebin. Keep                                       |             RAY will use the area to its advantage,
firing until the battle on the right ends.                   hiding behind the various        |
                                                             |structures. Always keep track of it and keep firing
After a scene, REX is up and running again. It's time        your vulcans or use the |
to escape this place                                         |AT missiles. This is also a great time to try and fully
before it's too late. A new sequence begins, and boy         charge the Laser. It |
is it a doozy.                                               |can deal a nice piece of damage to RAY. You also
                                                             have at your disposal, some |
You'll be piloting Metal Gear REX and you've got to          |special attacks unleashed by using Triangle in
escape through the tunnel.                                   certain situations. The first |
The timer at the top counts down so you've got to            |is when you get close to Ray, either when in close
escape before that. It's not                                 quarters as it tries to |
hard as long as you don't stand still for prolonged          |ram you, or when you've stunned it. When RAY tries
periods of time too much.                                    to ram you, it will also |
The tunnel is guarded by hordes of Gekkos. REX's             |attempt to use its own special attack. If you fail to
firepower is able to rip them                                press Triangle at the |
apart, and you can read the controls in the Briefing.        |correct moment, you'll sustain damage. Get it right,
REX has three armaments,                                     and REX will grab RAY |
the vulcan guns, the laser, and the anti-tank missiles.      |with its beak and fire the Laser. You can also do it by
The two you'll want to                                       stunning RAY and         |
use for this sequence are the vulcan guns and the AT         |getting close. Stun RAY with some vulcan rounds,
missiles. The laser is                                       and get closer by using X to|
helpful but it's firing time is short and it takes a while   |dash.                                                   |
to charge to full                                            |             RAY will jump on the warehouse
power. The vulcan gun however can easily dispatch            sometimes, as well as dive into the |
these Gekko. Use the AT                                      |water. If it does the latter, it always resurfaces in the
missiles to try and clear a large crowd.                     same place. RAY's |
|missiles are easily defeated by using your vulcans to     entire run), now is the time to spend that hard
shoot them down. Keep |                                    earned DP. Unfortunately, you
|attacking and you can easily reduce the amount of         can't stack this bonus together with the 20% off on
damage you'll take, while |                                Wednesday/Sunday bonus.
|depleting RAY's.                                          Oh well. If you do decide to buy, I recommend the
|                                                          Mosin Nagant as one of your
|            You can also perform a few more special       purchases. It will be very useful on your No Kill/Alert
attacks, one by bringing RAY |                             playthrough.
|down completely, which is more than a stun. Do this
by hitting it with a   |                                   This area consists of FROGs and Gekkos. Getting by
|barrage of AT missiles, or use a heavily charged          here without an alert is
Laser attack. RAY falls down|                              basically the only way to get through it at all. The
|and if you get close and press Triangle fast enough,      Alert phase is extremely
REX jumps on its back |                                    hard to lift once you've been spotted. My friend once
|and sweeps the Laser on it.                               complained that it was
|                                                          nearly impossible to accomplish this, when in fact,
|            When you bring RAY's health down, Liquid      it's rather easy.
will become more aggressive. |
|He'll come after you directly and try to ram you.         The first thing you need is the Mk. 2. Ironically
Keep him at bay with your |                                enough, it's the most
|weapons. You can also fight fire with fire by trying to   effective weapon here. Anything else threatens to
ram him with X. This |                                     give your position away. With
|also lets you do another special attack. Follow up        the Mk. 2 you can put down all the FROGs with ease.
the ramming attack with |
|Triangle to unleash a nice missile attack. An             When you start, move to your left and lay down,
alternate strategy is to just |                            letting OctoCamo take over. You
|spamming X and keep tackling. It might work.              will see two FROGs show up in front of you. Take aim
|                                                          at their heads with the
|            Keep Liquid at bay and unleash hell to win    Mk. 2 and tranquilize them both. Get up and move
this fight.          |                                     past their bodies, then lay
[]===============================                          low again. Crawl forward a bit and two more FROGs
================================                           will appear at the end of the
============[]                                             path. Either tranquilize them both or let them pass,
                                                           but be careful if you let
Three scenes will play. After they're all over, you can    them go, not to get spotted by one of them up
give a fond farewell to                                    ahead. Move up and past the two
Act 4.                                                     crates, there will be two more FROGs, one nearby.
                                                           Take her down and the other
There's a briefing for Act 5, and you can control the      should hopefully notice and come over to check. Get
Mk. III, but in a very                                     her as well and now you can
limited scale. You can only move its head which            move up. Continue to favor the left wall.
moves the projection, so there
is not much point. After that, Act 5 begins.               Up ahead, you may see another FROG. Tranquilize
                                                           her if you can, otherwise let
                                                           her go around the big pillar. Don't follow her because
   _____          ___                                      in that main area is
_______________________________________                    where the Gekkos are and you'll probably see one.
  (, / |        /      /                                   Stay to the left near all the
    /---| _ _/_ /__      / OLD SUN                         crates and pillars. Eventually you should see a really
 ) / |_(__(__ ____) /              (act5)                  big pillar and a stack
(_/                  /                                     of two crates near it. There's a space created
                   /                                       between them that you can just
________________________/                                  slip through by hugging the pillar with Triangle. Go
                                                           through this way, then on
After the scene, you'll begin the last chapter of this     the other side, get low again and crawl forward,
amazing game. You start                                    staying left and avoiding the
off at...                                                  sights of the Gekko. Move up and you will eventually
                                                           see two more FROGs appear.
Outer Haven - Ship Bow                                     Continue to stay low and shoot them both from afar
----------------------                                     with the Mk. 2. Now move to
Before actually beginning, I'd like to note that during    the area right behind where they were and turn right.
this Act, and only                                         Make sure you're as far
this Act, Drebin's prices in his shop are totally          back as you can get before you turn.
slashed. Half off everything!
Wow. This makes some pickups extremely affordable.         Here you'll see another Gekko drop in. Just stay still
If you've not been spending                                and wait. Eventually the
much and buying a lot of new weapons (I only bought        blasts from the Missouri will destroy it. Now's your
about 3-4 throughout this                                  chance. Move up and stick
to the left, using the crates to help you avoid             |her. As for Akiba, he's out cold the whole fight, and
detection from the other Gekko.                             the only way he dies is|
Just let the other Gekko turn around and go the other       |if you damage him. Aside from shooting him
way and then approach the                                   intentionally (why would you do |
door there. Tap Triangle repeatedly to open it, then        |that?), avoid using grenades and the like near his
head inside. You'll find a                                  body.                |
Ration with some ammo. Grab the stuff then enter            |            Mantis' only attack is kinda cool actually.
the elevator. Another audio                                 She'll disappear and then |
flashback takes place, but it's a recent one, not from      |reappear a few times and get close to you, then
other games. When it's                                      attack quickly. Just move to |
over, enter the next room and grab the ammo on the          |avoid it. She'll also have Meryl and the FROGs shoot
left and right. Head through                                you. The FROGs can be |
the next door for a scene.                                  |tough to deal with if they all shoot at you, so take
                                                            some down or use cover. |
Outer Haven - Command Center                                |            As for Mantis, take aim at the doll on the
----------------------------                                left, aka, the one dangling|
This next part is kind of annoying. The FROGs can be        |from her right arm. It's a Psycho Mantis doll and it
real bitches here. Use the                                  glows orange. The other |
computer desk areas as cover and find the FROGs in          |is doll of The Sorrow, but it's useless in helping you
the surrounding areas and                                   defeat her. Just shoot|
kill them all. The M4 or other assault rifle is good, but   |at the orange doll. Mantis will fly away and then
you may want to use a                                       attack or use her minions |
machinegun for the extra ammo, to reduce reload             |to attack. Keep shooting the doll and its strings will
time. The MGL-140 and a sniper                              snap one by one. Keep |
rifle also help. Take them all out and if you're getting    |an eye on your health, especially if the puppet
shot at too much, you                                       FROGs gang up on you. Also |
might have a FROG sneaking up on you.                       |keep Meryl sedated. Eventually Mantis will pull a
                                                            very familiar trick and try|
When you clear the first wave, use a healing item if        |to make Meryl shoot herself. Just tranquilize her
necessary. The next wave                                    quick and then go back to |
will come out from above you on that walkway. I like        |Mantis. Just be careful when aiming at her doll,
the sniper rifle here so                                    Mantis may try and use the |
use the DSR-1, SVD, or whatever. Snipe them all             |bodies, including Meryl's to block your shot. Shoot
easily. Some may drop down to                               when safe until it drops.|
the ground and so take them out with the rifle or           |            Find the doll and grab it. It will now be a
switch back to your other                                   permanent addition to your|
weapons. Watch out for the FROGs grenades as well.          |weapons. If you want, do the same thing and make
                                                            her drop The Sorrow doll. It|
Take out the last wave and the true fight begins after      |can't be used to win this fight, but you can still use it
a cutscene.                                                 in the future so |
                                                            |shoot it down if you want. Either way, we're gonna
[]=====BOSS FIGHT - SCREAMING                               use the Psycho Mantis doll|
MANTIS===========================                           |now. Equip it immediately and aim it at Screaming
==============[]                                            Mantis. Fire and if you can|
|             Mantis is also different than the other       |connect, you'll be able to control her. Now use the
members of the B&B Corps. She |                             six-axis by holding L1 |
|doesn't really do much fighting on her own, and            |and tilting the controller toward you a few times. Do
instead controls others to do|                              this until Mantis loses|
|the fighting, using her puppet dolls. At the start of      |all of her health, and that ends the fight handily.
the fight, she'll have |                                    |
|control over Meryl (seem familiar?) and the dead           []===============================
FROGs. You need to shoot |                                  ================================
|Meryl with the Mk. 2, but you can't for some reason.       ============[]
You also can't aim at |
|Mantis either. The solution may not seem very clear,       Screaming Mantis sheds her armor. You should know
but it's an easy one. |                                     what's coming by now. Get
|Select the syringe and use it from the Item menu by        ready for the last fight with the Beauties.
holding L2. This will |
|free Snake from Mantis' control, allowing you to           []=====BOSS FIGHT - SCREAMING
finally shoot things.       |                               BEAUTY===========================
|             Now your goal is to defeat Mantis, but you    ==============[]
can't do it by shooting her|                                |          Nothing new here either. Just avoid her as
|directly. Instead you have to aim for one of her dolls.    usual and keep firing with |
At the same time you |                                      |whatever you got. Automatics are, again, a sound
|have to protect Meryl and Akiba. If either of them         choice since they can hit |
die, you'll lose. It's not|                                 |repeatedly. Meryl and Akiba are conspicuously
|hard though. Just use the Mk. 2 to put Meryl down          absent so you don't have to |
every time Mantis controls |                                |worry about them. Just focus on the Beauty and take
                                                            her down.           |
[]===============================                        corridors until the door and it seems like it won't be
================================                         too hard at first, but
============[]                                           before the end of the first one, Snake will get zapped,
                                                         then again when he
Man, her scream is lame. Anyways, watch the scene        passes into the second corridor. This will put him on
and after it's done, you'll                              his knees and force you,
be in for a treat.                                       the player, to mash Triangle the rest of the way.
                                                         While crawling, avoid the
A few more scenes will play. When it's over you'll be    prods on the sides of the corridors at all costs,
in...                                                    because if you get too close
                                                         they can indeed kill you. Just keep straight as you
Outer Haven - Missile Hangar                             can and continue to pound
----------------------------                             that Triangle button.
You'll pass through 5 rooms, each with a long
walkway. As you move through each                        Meanwhile, you can see all the action going on in the
one, a recent audio flashback will play. At the 5th      screen above, as all the
room, Snake will move                                    members of your team struggle just to stay alive. It's
automatically to the door, then a cutscene will start.   getting scary for all of
                                                         them. Keep moving forward, and you'll have to keep
When it ends, Snake will be in the 6th room, but now     that Triangle button going.
he won't be alone. Scarabs                               If your hand or finger gets tired, switch to the other
are here and they want to play. In fact, the next are    one, if only for a few
filled with these guys.                                  seconds to give your main tapping hand rest. Just
Not only that, they respawn endlessly. Sounds            keep going and you should be
annoying, I know, but it can turn                        able to make it through.
into a profit for you.
                                                         Another dramatic scene takes over, followed by some
You can comb the first corridors and just keep killing   others. Snake will be
the Scarabs (more on                                     laying on his back on Outer Haven as Otacon goes to
this in Extras) and sweeping the walkways                seek a medic. That's when a
continually. The kills against the                       familiar face shows up. Another intense scene
Scarabs get you unmanned kill bonuses, and their         begins.
drops will also give DP.
                                                         After a while, you'll gain control. Now it's time for the
Honestly, I would expect a lot of people to avoid this   final showdown!
the first time through.
Most players would probably be more fixated on           []=====BOSS FIGHT -
finishing the game. Keep this in                         LIQUID============================
mind though. If you're just looking to break through,    =======================[]
clear the path ahead of                                  |             This is a pure, no holds barred fist fight.
Snake of Scarabs, using a machinegun or something        All you've got to aid you |
like the MGL-140. The Rail Gun                           |here are your two fists. Liquid will unleash a quick
can also help, and apparently the electric field         combo, and a kick move. |
generated by the Rail Gun, can                           |He will also use a running head butt, much like
give Snake a temporary shield (thanks to EW for          Liquid would in MGS1. You can|
this). Alternative, a Chaff                              |often prevent this attack by keeping him peppered
Grenade or two solves all problems and lets you          with your own attacks.        |
effortlessly run by.                                     |             Use R1 to unleash a quick combo. L1 will
                                                         be your block button. Use X |
You don't have to use weapons though. Just run           |plus the Left Analog Stick to dodge/dash in a
forward and execute a roll when                          direction. You can use this to |
you get near the Scarabs, and Snake will easily get      |get closer to Liquid, or to just dodge his attacks. You
over them and also avoid                                 can also follow up |
damage. You can just keep rolling and never take any     |the dash by pressing R1 right after, to unleash
damage at all. I will                                    Snake's gut punch. Last, but |
admit though that this trick seems easier to do on       |certainly not least, you have Snake's trusty CQC
lower difficulties. Instead,                             moves. Hold R1 when you're |
you can use the trusty old Drum Can (thanks to gsp),     |near Liquid to use a grapple move with CQC.
and you will be able to                                  |
get past them easily by using it to roll.                |             The important thing is to vary your
                                                         attacks with the blocking button. |
After a scene (and a good one at that), you'll enter     |If you can dish out more damage and then block
the Microwave corridor. Be                               Liquid's attacks, you'll be |
sure you're fully prepared because you can't pause in    |off to a good start. If Liquid knocks you down, press
the middle of this part.                                 Triangle to get up the |
                                                         |first time. If you get knocked down after that, you
When it begins, you can move Snake forward with          can get up faster, and |
the left stick. There's three                            |Liquid will often use a taunt. If you can, you might
                                                         be able to get up, dash,|
|and gut punch him before he can react. Use these             |Keep using these moves and hit the appropriate
and other tactics to deplete|                                 prompts when attacking or        |
|Liquid's health. When it gets to about half,                 |being attacked. The fight eventually shifts into its
something will change.           |                            final phase.          |
|=====PHASE TWO - LIQUID                                      |=====PHASE FOUR -
OCELOT===========================                             OCELOT===========================
====================|                                         ==========================|
|             For the most part, his moves will not have      |           The CQC is gone. In fact, just about every
changed a terrible amount. |                                  mechanic of this fight has |
|His head butt however is changed to a windup                 |been abandoned, sans movement and punching.
punch that actually hurts a lot.|                             Stagger forward and get near       |
|Avoid it when you can by using dodge and just not            |Ocelot. Press R1 and it will start a rather cinematic
being too close to begin |                                    punch attack. When the |
|with. He advertises it well but it's still not that easy     |action pauses again, stay close and deliver another
to dodge sometimes. |                                         punch. Ocelot will also |
|If you can't dodge, just block it. Blocking it will at the   |attack you in the same manner if you let him, so
least, reduce the |                                           don't let him get too many |
|damage inflicted by the attack.                              |hits in.                                             |
|                                                             |           It will only take a few of these dramatic
|             Keep attacking and blocking. Dodging his        punches to bring Ocelot       |
windup punch is critical. Too|                                |down. Continue the attacks and eventually, the fight
|many hits from that can easily turn this fight sour.         will end.           |
Any time you manage to |                                      []===============================
|dodge it, counter with a gut punch, then follow that         ================================
up with a combo of R1. |                                      ============[]
|Continue attacking, and after his health is a little
more than halfway gone, |                                     Watch the following scenes. A lot of things will
|yet another change will occur.                               happen and the last few scenes
|                                                             will easily drain close to an hour out of your life, but
|=====PHASE THREE -                                           damn if it isn't some
OCELOT===========================                             gripping stuff! After that, the credits roll. Congrats,
=========================|                                    you've beaten the game!
|             This is Ocelot as he was in MGS3. He
knows CQC well after picking it |
|up from Big Boss. Close encounters with him now
will usually wind up in a |
                                                                  _________________________________________
|grapple from Ocelot. You can still perform your
                                                                 / Big Boss Emblem Walkthrough (bbew) \
combo attacks, but CQC grabs |
                                                              --/                            \-----------------------------
|will start to dominate this part of the fight now.
|
|             If Ocelot grabs you and starts to choke
                                                              Foreword
you, toggle the Left Analog |
                                                              --------
|Stick as prompted to break free. Follow it with
                                                              There's not much to say. I know why you're here. You
Triangle to knock him down. |
                                                              want to take on the
|When Ocelot is on the ground after this, quickly
                                                              toughest challenge that Metal Gear Solid 4 has to
press R1 when prompted to |
                                                              offer. The Big Boss Emblem is
|deliver a punch to him. Don't miss that chance. He
                                                              no easy feat to achieve. With this guide, I will hope to
may also grab you and a |
                                                              provide some tips and
|Triangle prompt will appear first. Press it to knock
                                                              knowledge that will help folks get through this
him away.              |
                                                              quicker, easier, and most
|             You're not defenseless in this CQC brawl
                                                              importantly, with less frustration. I'll just say now,
though. Strike back with some|
                                                              that this guide might not
|CQC of your own (remember to hold R1). There's a
                                                              be perfect in its first iteration, because there are
few kinds and the prompts |
                                                              definitely quicker ways to
|will differ depending on which one occurs. My
                                                              do many parts, and in a quest like this, where every
personal favorite is when Snake|
                                                              second counts, even a
|grapples him and the Triangle prompt appears,
                                                              simple change that saves 10 seconds is big. I'll be
which will let you get Ocelot |
                                                              looking to improve it when
|on the ground. You can begin hitting R1 repeatedly
                                                              I can but for now, the guide will suffice in getting you
to punch him many times |
                                                              through and meeting all
|until a Triangle prompt appears again. Hitting
                                                              the requirements.
Triangle there does a very |
|nice attack, to which Ocelot replies, "Splendid,
                                                              The Requirements
brother!" Another is to try |
                                                              ----------------
|a grapple when you're standing near one of the
                                                              All of the following criteria must be met in order to
three pillars on the top of |
                                                              nab that Big Boss Emblem
|the ship. Hold R1 when you're near these and you
                                                              at the end of the game. There are as follows:
get a different grapple. |
-Game must be completed on The Boss Extreme               last stall on the left, before the exit (guarded by a
difficulty                                                Gekko). In the sewers of
-Game must be completed in under 5 hours                  Midtown Central Sector, find a ladder leading up, and
-There can be no kills earned                             they will be in the corner
-There can be no alerts earned                            near there. At the Heliport, they're found on the
-No healing items must be used                            helipad. Collect as many of
-You cannot use a continue                                these beforehand as you can. The only ones you can
-You cannot use Special items (Bandanna, Stealth)         really get without going out
                                                          of your way (and thus using up more time) during the
Yeah, it's a tall order, but we can do it. The biggest    BBE are the ones in the
concerns are the alerts                                   Marketplace and the ones on the Heliport. Try to have
and the time limit. 5 hours may sound like a lot of       6 Chaff Grenades at the
time, and it is, but you                                  very least before you start.
always want to practice getting through areas faster
than you can. If something                                Solar Gun
happens and you need to spend an extra 10-15              -How to Obtain: To get the Solar Gun, you need to
seconds in an area than you might                         beat the game having all five
normally have had to, ok, no big deal. You'll have the    of the boss Statues. What are those you ask? Well, in
leeway to expend these                                    short, you can find them
small intervals, but do not make it a habit because all   after you have defeated the FROGs in Act 1 and each
of it will add up in the                                  of the B&B Corps' Beast
end and it could hurt you.                                forms by non-lethal means. This means blue
                                                          weapons. After that, you can find the
Before You Begin                                          statue laying around in the immediate area. For the
----------------                                          B&B Corps, it's important to
There are a few things you can do to prepare first,       note that with the exception of Crying Wolf, you have
and it would be in your best                              to grab the statue during
interest to do so. First and foremost, you need to        the Beauty form, or else you'll miss it. Get all five and
have The Boss Extreme                                     you'll earn the Solar
difficulty unlocked. Kinda hard to do this without it.    Gun when you beat the game. For much more
Simply put, just beat the                                 information and strategies, head to
game on any other difficulty to unlock it. Outside of     the non-lethal boss strategies.
that however, you should
come in with the Middle Eastern Rebel Disguise, a         Besides these though, there are a multitude of other
FaceCamo that isn't one of                                weapons you'll be using in
Snake's faces, and Chaff Grenades. I put these as         the game to help you get by. The main weapon you'll
prerequisites. Another is                                 be using is the Mk. 2, and
optional, but still highly recommended. That is the       85% of the time, you can get by with it, so I'm not
Solar Gun. I'll go over how                               making these other weapons
to get them all next.                                     requirements although a few (and I'll list which after)
                                                          I strongly recommend.
Middle Eastern Rebel Disguise                             The weapons you'll see being used in this guide
-Where Found: Act 1 - Militia Safehouse                   include:
-Location: After the room where the two rebels are
inspecting the damaged wing                               List of Non-lethal weapons used for general
of the flying enemy. Go down the hall and enter the       purposes:
right corridor to find a
room with a bunch of lockers and an RPG-7 lying on        -Mosin Nagant
the ground. The disguise is                               -M870 (V-Ring ammo)
in one of the lockers.                                    -Twin Barrel (V-Ring ammo)
                                                          -Stun Grenades
FaceCamo                                                  -MGL-140 (Stun Grenade ammo)
-Where Found: Act 1, 2, 3, 4 Mission Briefings, other,
etc                                                       List of Lethal weapons used for Beast forms of B&B
-Location: It's up to you how you want to do this.        Corps and Unmanned enemies:
Head to the FaceCamo (fccm)
section under Unlockables for more details. Having a      -Rail Gun (Used against all B&B members and
FaceCamo that isn't one of                                Gekkos)
Snake's faces will help you in Act 3.                     -M82A2 (backup for the Rail Gun)
                                                          -P90 (Raven's minions during the Bike Chase)
Chaff Grenades
-Where Found: Acts 2, 3, and 4                            So obviously, if you've played through the game a
-Location: Confinement Facility (Act 2), Marketplace      couple times, you should try
(Act 2), Midtown Central                                  and get a few of these weapons to help you with this.
Sector (Act 3), Heliport (Act 4). In the Confinement      All of them are easy to
Facility, it's in a small                                 get. Most are either bought from Drebin or can be
closet in the main facility. At the Marketplace, you      found along the way, or are
can find them in the very                                 dropped by bosses. You'll definitely have the Rail
                                                          Gun, so we won't worry about
that, but some others I really suggest you have are        since it always takes a few seconds to deploy, and
the M82A2, Twin Barrel, and                                then further time for Snake
some Stun Grenades. Stun Grenades are easy to find         to get to the area that you're using it to clear out.
and you can buy them before
you start your BBE. The Twin Barrel can be found in        6. Learn to be a good marksman. A lot of guides and
the beginning of Act 2, at                                 videos I've watched seem to
the Cove Valley Village area. From where you start on      advocate taking more enemies than I or my friend
the hill, there are two                                    deem necessary. Since Mk. 2
buildings next to Snake. The Twin Barrel is in the right   ammo is scarce and you can't buy any from Drebin
building, which is also                                    (yes, I'll repeat that; you
the location of the South American Rebel Disguise,         CAN'T buy any), I like to avoid firing when possible,
which you can get, but you                                 unless it will save a lot
won't need. The M82A2 you can buy from Drebin.             of time to do so. In the situations that you need to
                                                           fire, you want to be dead
General Tips                                               on with your shots. Always make sure at the very
------------                                               least, you get the enemy's
This thing is hard. Let's just get that out of the way.    upper body. Since on Extreme, it takes longer for the
Getting BBE is not an                                      enemy to succumb to the
easy task for your average and even above average          anesthetic, you should fire two shots to bring them
gamer. Here are a few tips to                              down quick. This is unless
help you get by in some general situations.                of course, you get a headshot, which should be what
                                                           you attempt most of the time
1. First and foremost, do NOT get overly stressed out.     when possible.
I get really frustrated
sometimes when I'm trying to do something in a             7. Sleep vs. Stun: Ammo conservation. A somewhat
game that seems utterly                                    continued point of #6. You want
impossible. Going for the BBE is just one of those         to avoid Caution phases when it's possible. Putting
things and you owe it to                                   enemies to sleep (assuming
yourself not to get bent out of shape over it.             the first shot doesn't make them go "huh?!" or "We're
                                                           under attack!" will mean
2. Save. Save. Save. Every time you reach a new            that when they do wake up, they will think nothing of
area, save your game. I can't                              it and just assume they
emphasize this enough. You'll save yourself a lot of       nodded off. If they did get spooked before falling
frustration. There are many                                asleep or if you use stun
parts of this run that will literally take you hours of    methods (such as CQC or the Mk. II, etc), the enemy
trial and error to beat.                                   will wake up and call for
When you finally do get it right, you don't want to        backup immediately. So my point is that although
just mess it up 5 minutes                                  you want to conserve ammo, you
later and have to do it all over again do you? Save.       might want to use tranquilizers to avoid later trouble.
Always save.
                                                           8. Timing is everything. Sometimes, I will do
3. Don't fumble around in the pause menu. You don't
                                                           "running" sequences, where we just
need to. The only time you
                                                           want to get through an area by moving as fast as
should go there is to save your game. The other
                                                           possible. Certain factors like
exception is when fighting the
                                                           where guards will be and so forth are contingent on
bosses when you need to switch for a better weapon.
                                                           you running full speed, not
                                                           crouching or anything like that when I say so,
4. Be very cautious. In Extreme, the enemy's senses
                                                           otherwise things can fall out of
are heightened to superhero
                                                           flux and you may run into an enemy at the wrong
level. They can hear you coming easily, they can see
                                                           time. I'll try to be as specific
you from a mile away. You
                                                           as I can in my directions.
have to adjust to this and always be careful. Make
sure nobody is watching you
                                                           9. Avoid Caution phases as much as possible. This
and get used to moving very slowly when sneaking
                                                           somewhat goes along with
up on an enemy. If you're one
                                                           number 6. Caution phases will make your life a living
of those with unsteady hands, you might be in
                                                           hell because the PMCs
trouble. You always need to be
                                                           come out in swarms and sometimes they just so
tilting the Left Analog Stick slightly enough to move
                                                           happen to be coming too close to
slowly. If you twitch and
                                                           you and bam, you're found. Cautions can be tough to
make Snake move any faster, boom, you're caught.
                                                           avoid sometimes because
                                                           enemies stay incapacitated for very short intervals
5. Get used to using weapons/items you may not
                                                           on Extreme. So, if you
have used much before. In
                                                           avoid having to tranquilize guards all together, you
particular, the Stun Knife and the Mk. II. The Stun
                                                           save yourself some stress.
Knife is sometimes a better
                                                           If you do tranquilize enemies, try to move out of the
alternative than the Mk. 2, and the Mk. II is
                                                           area fast enough that a
sometimes better to use without
                                                           Caution phase will not ruin it for you.
getting directly involved. When you can avoid it
though, don't use the Mk. II,
10. Do not waste time hiding bodies. There is
absolutely no need for it. I know                         *-More on 5A-*
this contradicts number 9's "avoid Caution" idea, but     It has been confirmed that the clock does actually
you'd be better off                                       run during Act installs.
spending that time trying to get through the area in a    You can shave about 5 minutes off you total time if
faster way. Don't hide                                    you know how to get around
bodies unless you really need to.                         this. The trick is to always save your game when
                                                          asked to at the end of each
11. Make extra saves. Definitely do this. For starters,   Act. Do so and then when the act is installed, exit the
after you load your                                       game and then reload
completed game file to start on Extreme, the first        your save. It will reload the save to the beginning of
save you should make should                               the next act again, but
be in a separate slot, NOT overwriting your old one.      it will have already been installed so you can just
Do this because so that in                                pick up and go (thanks to
the worst case scenario, say you just really, honest to   crimsonriver for the tip).
God, cannot beat the
BBE. If you wind up with a save file in the middle of     When the clock isn't running:
the damn thing, you can't
go back to play the game with all your old stuff, so      1. When an area is loading.
you'd have to start a new
file and get everything over again! Then, on top of       It was previously thought by myself and other people
that, while you're going                                  that holding the PS button
through, it's a good idea to make separate files for      down to get to the options menu would stop the
tricky parts and always                                   clock. This is apparently not
have a safety net in case you mess up and get a kill      true. Whether this was the case before and a
and accidentally save it                                  firmware update changed this, or
or something. Saving takes a few seconds so a good        if it has always been the case, I am not certain. Just
idea is to make a separate                                know that this does not
save file when you're roughly halfway through each        stop the clock at all! (thanks to a few people for this).
act.
                                                          So just to summarize, skip cutscenes and so forth
Beating the Clock                                         and just don't let the "Press
-----------------                                         Start Button" message stay there for like a half hour.
One of the tougher parts of this challenge is meeting     I did that once
the 5 hour requirement.                                   accidentally and wondered why my time was like an
I'll address here what counts as time and therefore       extra half hour than it should
what you should do to save                                have been. Bleh. The install for each act takes 2
it. As I mentioned before, you can afford in this         minutes, and you might be
expedition to take a little                               compelled to go grab a drink or a snack. That's fine,
extra time here and there, but don't let all the extra    just don't leave the game
seconds add up too much.                                  unattended! The clock isn't running during the install,
If you save time in small bunches of seconds every        but once it's done, it
so often, suddenly you're                                 starts up again. Once you can hit Start, hit it!
shaving a minute or two or three off your time.
Solutions:
                                                              _       _    _
1A. Get through areas faster (this is what the               / \ ___| |_ / |
walkthrough is for!)                                        / _ \ / __| __| | |
2A. Cut down the time you spend on the pause              _________________________________
menu, in Weapon and Item menus                             / ___ \ (__| |_ | | __________/ LIQUID SUN          Big Boss
3A. Skip all cutscenes                                    Emblem \_____
4A. When the "Press Start Button" message appears,        /_/ \_\___|\__| |_| / (bbe1)
hit it right away                                         \_________________________________/
5A. Always press start when "PRESS START BUTTON"          ______________________/
appears (also read next part)
6A. Skip codec calls                                      Skip the opening scenes and whatnot. Time to get
7A. Have a cushion of more than 15 minutes before         this train rolling.
you beat the final boss
Middle East - Ground Zero                                 Do NOT stand up here, to your left is a small room
-------------------------                                 and a window, and PMCs will
Alright, once you have control, move immediately to       be looking inside. Keep OctoCamo on and crawl
the left. Ignore the Ration                               through. Watch out for the body
tucked away under the truck; you do not need it           here, because getting too close will cause Snake to
because you can't use healing                             get up. Crawl forward to get
items anyway. Unless you want to appease the rebels       to the big pile of rubble in front of you. Crawl
(which I won't be doing in                                underneath and then you'll see
this guide anyway), don't waste time getting it. Crawl    the rebel get killed by the PMC. Stay still and watch.
under the left truck for                                  He'll signal for his
a scene. Skip it.                                         other PMC friend to move up. They'll both start
                                                          moving. Wait a second or two,
After that, grab the AK-102 and move down the street      then get out and crouch. Easy on that Analog Stick
for the next scene. After                                 friend, move slowly so they
that, move left and go up the stairs. On the second       won't hear you. I mean that, move slowly and sneak
floor, roll out of the hole                               up on them.
in the wall. Now turn right and go onto the main
street. The Gekko will see you                            Again, you can make a choice here. I find the best
most likely, but it won't alert you so just keep          way to take care of this is
moving. Charge down the main                              to wait until the right PMC starts to veer toward the
street all the way toward the end. Watch out for the      doorway. Take out your
other incoming Gekko by                                   Stun Knife and shock the left PMC to knock him out.
staying to the right. Quickly slip under the archway      After that, SLOWLY catch up
to start the next scene.                                  with the other PMC and use some CQC to knock him
Skip it and we'll move on to the next area. Save your     out fast. After that, proceed
game.                                                     down the alley. Move slowly and get up to the crates.
                                                          Remember that the PMCs can
Middle East - Red Zone NW Sector                          hear you easily, so do not jump the gun. Wait for
--------------------------------                          them to start moving to the
Ok, here's your first challenge. Immediately turn the     left and let them get a good head start. You don't
corner and then duck into                                 want to blow it here. Wait
the opening on the right. Run full speed through this     for them to move and then very slowly, while
area to the next room. You                                crouching, move out. If for some
will get the scene of the APC rolling up and the PMCs     reason there is a PMC moving to the right, wait for
piling out (get used to                                   him too and then just knock
seeing this scene a lot unless you get through here       him out with CQC. When the coast is clear, get to the
on your first few tries).                                 container and then run for
Enter the crawlspace quickly and get to the other         the door. You're done. Save your game immediately.
side. The PMCs and Rebels will
start shooting it out. Now you can go about this next     Middle East - Red Zone
part one of two ways. The                                 ----------------------
quick way which is only to save time, is more risky.      I found this area to be less annoying. From the start,
The safer way is of course,                               move to the right and
less risky, but will cost you an extra few seconds.       enter the building here. Quickly run up to the open
                                                          doorway here but do not go
The problem here is two PMCs on your left in the          through it; go behind the door. One, perhaps even
street who will run up to the                             two PMCs will see something
damaged car. Your destination is the opening directly     and come to investigate. Just chill behind that door
near that car. If you                                     and do not move. Angle the
crawl up to it immediately after leaving the              camera so you can see clearly. Wait until the PMCs
crawlspace, the enemies will see                          disperse and then get ready
you, but if you OctoCamo activated, they will only be     to move. A third PMC will have probably walked
confused. Keep moving and                                 through the door. Wait until he
enter the doorway, continuing to crawl until you get      turns around and just CQC him quickly. Proceed into
around the next corner. At                                the small room with a few
that point, keep moving. The PMC that saw you will        crates. Turn to the right a little and you should see
come inside to investigate                                the stairway. If a PMC is
but shouldn't follow you around the corner.               coming down, hide. If not, proceed upstairs and
                                                          carefully locate him. Take him
The other way is, from the crawlspace, lay flat for a     out or if his back is turned, just slowly slip away.
while and wait for the two                                Approach the opening in the
PMCs to move up. When they are visible, start             wall and roll out onto the ledge.
moving and you can get to the side
of the car and then in the doorway. Problem is, a third   Follow this ledge forward, but stay low by crawling.
PMC will see you, so                                      There's only one PMC you
crawl inside quickly and then get around that corner      have to worry about on the ground here. We want
with the crates.                                          him to spot us however. If you
                                                          crawl near the edge where he can see you, he'll get
                                                          spooked and attempt to come
up there to find you. We want this because it gets         through this area which is a very good things. You
him off the ground and clears                              can grab some items along the
the path for us. Get up and run all the way to the end     way, but it isn't necessary. Just breeze through and
of this platform and then                                  get to the stairway at the
drop down near the green container. Lay flat               end. Move up for the Drebin scene. Skip it, then save
immediately and turn the corner a                          your game.
little, but don't move out too far yet. A group of PMCs
should venture off to                                      Middle East - Urban Ruins
the left. Crawl forward to the building where the Mk.      -------------------------
II is waiting. Two more                                    Again we're gonna breeze through this area.
PMCs will appear down the alley on the street and          Hopefully you should know the way
will be coming toward you                                  and if not, throw on infrared to see the footprints to
however. Veer into the right alley and just lay flat on    guide you. Get all the
the ground here, using                                     way through, running when possible if only but to
OctoCamo. Wait for the two PMCs to come                    save you a few seconds. Get
investigate; they won't see you unless                     on the other side and drop into the hole for the next
you make a movement. After that, they too, will go         scene. Skip and save.
down that street following
the others.                                                Middle East - Downtown
                                                           ----------------------
By this point, there's a good chance one PMC has           Another somewhat difficult area. Hopefully you still
awakened and started a Caution                             have that disguise on. Move
Phase. Not a big deal. If this is the case, then stay in   forward and hug the wall. Turn immediately when you
the alley. Don't move!                                     get the chance to. Head down
Reason is, four or five more PMCs will charge down         the alley where a group of rebels will be waiting at
and then make that turn like                               the end. Turn left where
the others did. Once they do, you're free to move.         they are and follow the others down this bazaar area.
Crawl out of that alley,                                   Through the archway you'll
turn the corner and immediately turn right to go into      find the area with the snipers. Turn left here and go
the opening of the                                         down the alley. There are
building. Another PMC may see you with his super           two openings on your right. Turn right at the second
powered magnifying eyesight,                               one to find a bunch of
but it will be too late. You should be in and once you     boxes. Climb over and enter the adjacent alleyway.
are, get up and run
forward to trigger a cutscene. Skip it. We're almost       To your left you can see a whole bunch of PMCs.
through here.                                              Worry not, for they won't see
                                                           you. Just get near the very next alley but do not
After the scene, you'll be armed with new goodies.         enter. Stay to the side as an
From here, wait for the three                              APC rolls forward. Wait for it to move down the street
PMCs to move. Follow them out onto the battlefield.        or else it will see you.
You can either wait for them                               When it's passed, go down that alley and then turn
again to move, or try to knock them out with some          right. Keep moving past one
Mk. 2 rounds. Either way,                                  more alley. On your right will be the PMCs at the
after that barricade, move to the left, down the alley.    other end of the "sniper
Turn right down the next                                   area". Ignore them and enter the building right in
alley and get toward the street. An APC will roll up       front of you. Go down the
past you. Get on the ground                                hall and turn left. Run up to the window and roll out.
and crawl behind the APC to the other side of the
street. Go around to the left                              Turn right here and you'll enter a large alley with a
of the APC and before you get near the PMCs, go to         big blue van. Get behind
the left and in the wall                                   it immediately and wait for the PMCs to come near
there you should see a crawlspace. Get inside and          you. Carefully and slowly get
crawl all the way down, then                               on the right side of the van so you remain
to the left. On the other end you'll be near the rebels.   undiscovered. Now ditch your disguise
Here's where you should                                    and put OctoCamo Auto back on. Proceed forward a
put on your M. E. Rebel disguise. Do it fast and then      little until you get to the
get out of the crawlspace.                                 spot where the light is shining on the wall. Hug this
The reason we want this is because on Extreme,             wall immediately and let
rebels can alert you as well. On                           OctoCamo take effect. Two more PMCs will burst out
top of that, we just don't want to waste time getting      and then after a brief pause,
them to like Snake so do                                   they will venture down the alley. Wait for them to
it easier with the disguise. With the disguise on, just    move, then slowly move away.
go forward and then to                                     When you're far enough, start running and go down
the left and duck into the hideout.                        the alley and turn the corner.
Middle East - Militia Safehouse                            Crouch again here and hug the right wall. Keep
-------------------------------                            moving and don't stop. Approach
Ok, keep that disguise on. As long as you have it on,      the street with the damaged car and go in between it
you can just run straight                                  and the wall. Now venture
out into the street and go to the other side, the left     dispatch them fast and move on. The first will come
side of the street. Spot                                   from across the gap on the
the crawlspace in the wall here, in between two            opposite walkway. Wait until you see movement,
stacks of crates and go inside.                            then fire a Stun Grenade across
Put your rebel disguise back on crawl out to the other     to take them out. The second will come from right
side. Go under the low                                     behind you, on the stairway
overhang and you'll be on the rebel side of the            that you just took. Wait here and when they show up,
current battle. They won't alert                           lob one (don't use the MGL)
you with the disguise on so go across this small           so that they'll all be taken out. You want to aim this
street to the pillars. Turn                                grenade so that it lands
left under this small roof and you'll see the door         halfway up the stairs. For best results, aim it sort of
leading into the next area.                                into the wall. After
Save now.                                                  that, you and your allies can move on.
Middle East - Advent Palace                                Enter the restaurant area, which is where most of Rat
---------------------------                                Pt 01 should be moving
If you haven't fired a shot yet like me, there's really    into. Quickly proceed into the room adjacent to the
no need to look for any                                    kitchen where there is a
ammo or items. Just venture up the stairs and onto         lot of things blocking your way and two doors at the
the rooftop area. Any traps                                end. Take the right door
you encounter along the way, just shoot them quickly       and you'll get behind two FROGs. You have the
with your Operator. Get to                                 choice of trying to peek out the
the roof, enter the bar, then the hallway after that for   door and tranquilizing them (Mk. 2 or Solar Gun), or if
the scenes. Skip them                                      you want to be safe
and save. Now for the challenging fight with the           (because they can spot you easily), use the Mk. II,
FROGs.                                                     the robot, to sneak up on
                                                           them with stealth on and shock them. You can also of
-->BOSS FIGHT - FROG UNIT<--                               course, just lob another
                                                           Stun Grenade in to save some time.
Ok, this is going to be pretty tough, but quick
thinking and just overall                                  At this point, a large group will appear in those two
knowledge of what to do will help you through. When        doorways at the end of
you begin, quickly change                                  that room I described. You're in position to ambush
your inventory to accommodate either Stun                  them both. From the kitchen
Grenades or the MGL-140. If you know                       area, get out of sight of the doorway you came from,
how to handle the MGL-140 and the blast it produces,       because two FROGs will
use it. If you don't want                                  appear inside there. Expect them and throw a Stun
to get blinded, just use Stun Grenades. If you use the     Grenade inside. When they're
MGL, remember to set it                                    down, enter the small room and look out the
for Stun Grenades before firing.                           doorway. You'll be behind a few more
                                                           FROGs who are dukeing it out with Rat Pt 01. Shoot
Anyways, when you start, get out of the bar area and       them with the Mk. 2 or Solar
strafe to the left so you                                  Gun. Then, a few more will appear again in the
can shoot down the alley. Fire a Stun Grenade and          kitchen/lounge area. Make sure
knock those FROGs out. The                                 you find them fast and use the Mk. II if possible to
third in front of you should go down with gunfire from     save ammo and also reduce
your allies. Hurry down                                    the risk you'll take. When all the FROGs go down,
that alley where the stunned ones are. Turn around         hurry out of that area onto
here and a whole group will                                the walkway and down the stairs to the next area.
land on the scaffolding above you and on the rooftop.
You could shoot them with                                  Down here, you're stuck in this area until the
your Mk. 2, but save your bullets. Use the Solar Gun,      dialogue passes. The FROGs will
or instead, just wait.                                     appear on the adjacent and upper walkways and a
Three FROGs will land in front of you. One by one,         lot of them will be gunning for
CQC them all to stun them.                                 you and in very little time you'll be a seeing nothing
Remember always to use CQC on FROGs when they              but black. To avoid this,
have their back to you, otherwise                          move to the right part of the walkway, where there is
it will probably backfire. After the three are down,       a broken pillar. Lay down
head into the open area,                                   here and move back a little so you can see the upper
and aim with your Solar Gun or Mk. 2 on the wall to        walkway. From here you'll
the left. Eventually a FROG                                be protected from the FROGs on the adjacent
should stick to the wall here, unless Rat Pt 01 got it.    walkway, and you'll have a great
When the FROG appears,                                     shot at the ones above. Also, before the action starts,
shoot her in the head. After that, move on with the        lay down and play dead
group downstairs.                                          (hold Triangle) and recover any health you may have
                                                           lost. Remember not to use
In the next area, you need to expect the two waves         any healing items. When the FROGs appear, start
of FROGs so that you can                                   aiming at them up on the walkway
above. Be deliberate in your shots, make them count        Stick with the Mk. 2 here. Wait for the tank to roll up,
as you have only so much                                   and more PMCs will
ammo. When the members of Rat Pt 01 start saying           probably come to replace the others. Aim at a few
"Switch out!" and "It's all                                others, but don't waste too
you!", it's time to get moving. Head into the              many bullets. Eventually, use the tank as cover and
bathroom area.                                             leave the alcove, hugging
                                                           the right wall. The PMCs at the next corner will be
Here, stay near the stalls, but in a position so that      actually pretty close to
you can't be seen from the                                 you, but surprisingly, they will not alert you. Stick
door you just passed. Use the Mk. II, and when the         close to the right wall
wall goes down, send it                                    and crawl forward. Keep moving and if PMCs get too
through the hole. Keep stealth on and wait for the         close, use some quick Mk. 2
FROGs to filter into this                                  shots to dispatch them. Keep crawling, entering
area and they all have their backs turned. Now take        under the area with the
them out one by one with                                   pillars. Get up to the large ditch. Worry not about the
the Mk. II's stun whip. Make sure no others are            PMCs; again, they
coming, then deactivate the                                shouldn't be able to alert you. Get up and cross the
Mk. II and return to Snake. Outside the door you just      ditch, then on the other
used to get here, there                                    side, crawl again.
will be two other FROGs. Just quickly lob a Stun
Grenade out there to take them                             You should see a lone PMC leave the safety of cover
out. That should do it. Move with Rat Pt 01 into the       behind the blue van and run
hallway for a quick scene                                  forward, taking refuge behind a wall. Take aim at him
you can't skip. After that, drop down and enter the        and with a headshot, he'll
bar area.                                                  go down. Now keep crawling forward until you get to
                                                           the debris. Go around this
Get the Solar Gun out. If you don't have it, you'll just   corner and keep favoring the right side. Move up
have to use the Mk. 2.                                     until you get to the destroyed
When the bulldozer takes out the adjacent wall, turn       car. Go around it, then a little bit further. Now turn
away from the incoming                                     left and go across the
flashbangs. After that, take aim at the FROGs before       street into the small area where the sandbag PMCs
they start moving. Make                                    are. Ignore them and just go
sure to charge the Solar Gun fully before firing, as a     for the ladder. Climb up, go around this building
fully charged shot will                                    using the walkway, and then
take them down. Use the bar to duck in between             drop down on the other side for a scene. Skip it and
shots so you don't take too much                           save.
damage. Also try to line up so that the pillars in this
area will block a few of                                   Middle East - Millennium Park
the other enemies. Do whatever you can to                  -----------------------------
minimalize damage. Use Stun Grenades                       From here, go around the topped over bulldozer and
as well. When the threat is over, move with Meryl's        around the next corner, you
team into the next area for                                can see the next two PMCs. They're fair game for the
a scene. Skip it, then drop the elevator and approach      Solar Gun if you wish to
them for one more scene.                                   save some ammo, but it's slightly risky. The next four
Skip it and save your game. With that over, proceed        PMCs (these two included
up the hill, over the boxes,                               can be dispatched with the Solar Gun, but it could
and around the corner.                                     lead to a quick Caution
                                                           phase. This is sort of irrelevant however, since you're
Hopefully at this point, you're averaging roughly 30       gonna wind up getting a
minutes or less. The fewer                                 Caution here anyway most likely. So if you want, go
the better. If you're at 40, not a big deal. Much more     ahead and use a fully
than that could spell                                      charged Solar Gun shot on the first PMC. The other
trouble later on, but it's serviceable.                    will most likely be startled
                                                           and run forward a bit. Before he gets on the horn
Middle East - Crescent Meridian                            with his buddies, fire another
-------------------------------                            fully charged shot.
Before you venture too far out, make sure you put on
the rebel disguise or else                                 Now creep forward a bit but keep your eyes set on
you'll be paying for it very shortly. Once it's on, head   the distance and don't move
out and watch the quick                                    too far out. Another PMC in the background will be
scene with the tank. After that, veer into the alcove      patrolling. Lay low and wait
on the right. Move up                                      for him to walk to the left. Fire a fully charged Solar
until you can see the PMCs through the opening. Take       Gun shot at him, or
aim at first at the one in                                 just use the Mk. 2 if you must. Keep moving forward,
the window above. Don't use your Solar Gun here            and pan the camera so you
since enemies can see the blast,                           can see down the adjacent street. One more PMC,
causing an alert.                                          standing watch outside the
                                                           gate. Take him out as well, but use the Mk. 2 this
                                                           time if you want, or of
course, if you have no other choice.
                                                         Skip all the scenes and codec conversations. You're
Now, move slowly into the alley with the dumpster.       done with Act 1. You'll see
Stay in a crouch position and                            your stats. Hopefully there are no kills or alerts, or
move slowly up the stairs. A PMC is up here. Just wait   anything else. Your clear
on the stairwell and                                     time for this Act is hopefully decent. 45 minutes is
watch him walk by. When he turns his back on you,        decent/average. Around 40
pounce! No, not literally.                               minutes is good, and anything less is really good. If
Just sneak up on him and CQC him. Now venture into       you got 50 minute clear
the adjacent hallway and                                 time, that's ok too. Anything more than 50 minutes
enter the door. By now, a Caution has probably           can be a problem later on
sprung up, which can lead to                             and if it's even worse, you might want to start over.
problems, but it can be overcome. In this room, you
can see the plaza area below
and the group of PMCs patrolling the place. Put              _       _    ____
OctoCamo back on quick, and when                            / \ ___| |_ |___ \
the PMCs aren't looking, drop down. Let OctoCamo           / _ \ / __| __| __) |
take effect and slowly crawl                             _________________________________
out.                                                      / ___ \ (__| |_ / __/  __________/ SOLID SUN     Big
                                                         Boss Emblem \____
The backup group that was sent in due to the Caution     /_/ \_\___|\__| |_____| / (bbe2)
phase will probably whisk                                \_________________________________/
through here. They are a variable that you can           ___________________________/
neutralize and play off of. Since
PMCs are all over this area, you should tranquilize
any coming toward you or any                             Skip the Mission Briefing scenes, and save your
in your path with the Mk. 2. If the patrol group sees    game. Then skip the subsequent
the downed PMC, they'll                                  cutscenes and the codec call. Let's begin.
go deal with him, and won't even be a factor for you.
Take advantage of this,                                  Start by laying low immediately. The PMCs below will
and using OctoCamo, crawl from the opening that          see you otherwise and come
you dropped down into, to the                            up to investigate. Lay down and crawl up to the cliff's
left. Keep moving in this direction toward the wall.     edge. From here you can
Now turn right and find the                              see the scene below. Whether you want to save the
opening in the wall. Crawl under here to reach the       rebels or not, it coincides
final area. You're very close                            with taking out the PMCs which is a must. Chances
so don't screw up here.                                  are all the rebels will get
                                                         blown away though, so don't worry about them
One thing that will help you immensely here,             much.
especially since Caution phase will
not go away most likely, is the radar. Keep the Solid    By now, you're probably running low on Mk. 2 ammo.
Eye on and pay attention                                 We're gonna procure some soon
to those bright circles on your radar to know the        so don't worry. Take aim at each PMC below with the
enemy movement. From the hole                            Mk. 2. Headshots if you can
in the wall, crawl forward and go around the big         get them are preferred. When the rebels start
truck, going to the right. Now,                          fighting back, shoot at the other
crawl toward the boxes, again keeping OctoCamo on        PMCs that start to appear, including the one at the
and watching that radar. If                              far end near the barn. Save'
any PMCs are in your way or you think they might         on your MK. 2 ammo by using the Mosin Nagant.
see you, take them out. Crawl                            Now, I know you're thinking, "It's
around the big boxes and proceed toward the tents.       too risky!" Yes, the Mosin Nagant, is a risky weapon
Take a look around and when                              to use. But I prefer it in
it's safe, keep moving, going in between the tents.      some situations, especially to save on ammo. The
Now, at this point, if any                               rule of thumb with it, is to
PMCs see you, they'll do their usual "Is something       never fire it on enemies in groups, or else you'll be
there?" and walk over to                                 alerted. Use the Mosin
investigate routine. If you just keep moving, you        Nagant on single enemies that are a distance away
should be fine. Crawl between                            from you. This usually ensures
the tents and if a PMC is following you, turn around     you won't be discovered. Take out each PMC and
quick and plug him in the                                then we'll prepare for the valley
head with a Mk. 2 round. Keep moving. When you get       area. Don't worry about the rebels if they survived;
to the wall, look both ways.                             they will love Snake so
A few PMCs could be around due to the Caution            you don't need the disguise.
phase, so just lay still if things
are busy. Wait for them to disperse, then tranquilize    There's items all around here in the various buildings,
any others in this spot.                                 but we're only
When the coast is finally clear, crawl toward the red    interested in one. In the barn, go to the small alcove
door. If the radar is                                    behind the ladder. Here
clear, get up and walk through.
you will find some ammo for the Mk. 2. Good. Save it      Skip the codec call and save. Move up and stay to
as much as you can. Now                                   the left. Take out your Mosin
proceed into the valley, with or without the rebels.      Nagant and when the path to the right opens, find
                                                          the two sniper PMCs on the
                                                          far ledge and snipe them both. Now you can move to
Head up the slope. Near the first small tree, you
                                                          the right. Move forward while
should be able to get a good
                                                          hugging the right wall this entire time. The rebels will
vantage point on a PMC in the distance. Use infrared
                                                          get on their front and
to help you. Line him up in
                                                          engage the PMCs at the Power Station, but as long as
the Mosin Nagant crosshairs and take him down.
                                                          you lay back, you won't be
Move up carefully. On this
                                                          discovered. Keep moving along the right wall until
terrace area, some enemies are close and simply
                                                          you find the opening path
above you on higher plateaus.
                                                          leading up. Get up here now.
Use the camera and the radar appropriately to make
sure you don't venture out
                                                          At the top there is a path to the right that leads
too far.
                                                          down. If you want to be safe,
                                                          use the Mosin Nagant to snipe some of the PMCs
Proceed further down the first path, but before
                                                          near the right wall of the
climbing up the first ledge, try
                                                          station. Proceed down the slope and use the various
to get a few more enemies in your sights. Don't use
                                                          objects for cover. Keep
the Mosin Nagant here; go
                                                          moving until you get near the opening in the fence,
with the Mk. 2 again. Stay low and if one sees you,
                                                          right after the big vehicle.
don't panic, just let him
                                                          Two pesky PMCs are in here so don't get even
get closer and make your shot before you're alerted.
                                                          remotely close. Just use some Mk. 2
Once again, before climbing
                                                          rounds from afar and when they both go down,
the first ledge, make sure you've got a good
                                                          continue over to where they are.
breathing room. Climb up and then
go to the left. Use the Mk. 2 and take out a few more
                                                          It's in your best interest at this point to let the rebels
PMCs. Chances are, some of
                                                          take the Power
their buddies will see them and come over to wake
                                                          Station and destroy it. Just wait until one of them
them up. Try to take them out
                                                          lumbers in and chucks a
as well. Use the Mosin Nagant if the enemies are
                                                          grenade inside. When everything is destroyed,
isolated, but only if. It's
                                                          proceed along the road for a bunch
always a risk so be wary of that. Climb up the next
                                                          of scenes. Skip them all. You don't have to save now
few plateaus and if the
                                                          if you want to save a few
coast is clear, proceed past the small hut and into
                                                          seconds. Just keep moving and take the left path,
the small valley for a codec
                                                          following the rebels.
call. Skip it and save.
                                                          Along this path are a lot of goodies. You can pick
Hurry forward and you'll meet up with some more
                                                          them up for DP and the like
rebels. As you move closer, look
                                                          if you wish, but don't waste time scavenger hunting
to the right for a broken tree trunk with a small
                                                          too long. You can find some
wooden table laying next to
                                                          V-Ring ammo and Mk. 2 ammo along this path. When
it. To the right of it is a small crawlspace with Mk. 2
                                                          you near the end, take the left
ammo. Grab it and move
                                                          exit, because it will put you in very good position to
on. Around the bend you'll encounter more PMCs.
                                                          skip the Confinement
Again, infrared will help make
                                                          Facility.
things clear for you. Wait til one PMC strolls out from
behind a rock, and then
                                                          South America - Confinement Facility
headshot him. A few more will try to sneak in from
                                                          ------------------------------------
the right, so without getting
                                                          You'll emerge on the red plateaus. Lay flat
too close, shoot them as well. There will probably be
                                                          immediately as a patrol APC whizzes
at least one more in front
                                                          by. When it's gone, move up and to the left. Stay
of you so take him down as well.
                                                          amongst the rocks, avoiding
                                                          the main road and just take the left path. You'll
The rebels will move up, but we want to go right, so if
                                                          encounter one PMC near the
it's safe, scurry over
                                                          road. Tranquilize him with one shot from the Mk. 2
to the passage to the right. As you pass the big rock
                                                          and then move on. Another PMC
that divides this small
                                                          is on the road up ahead, but you can ignore him.
circular path that you'll be passing on your left, make
                                                          Proceed toward the smaller
sure the PMC there
                                                          prison facility.
isn't looking your way. Move into that passage now
and on a ledge to your right
                                                          From the hill leading into this area, whip out your
is a PMC. You can ignore him and just crawl past, or
                                                          Mosin Nagant and take aim
tranquilize him when he
                                                          at the soldiers you can see. There should be one on
isn't looking and run to the next area.
                                                          the right, one on the left,
                                                          and one in the guard tower you can see. Take them
South America - Power Station
                                                          all out and move toward the
-----------------------------
closest building. Slowly pass the wall of the building     prepare for a fight. First you'll have to get through
and you'll see a PMC                                       the FROGs.
guarding the doorway. Chances are another PMC
from further away will spot you                            The best thing to do is to get in a good position to
from the windows. Try to take out the guy in the           ambush them and take them
doorway first, and then fire a                             down quickly. Each group goes down certain paths
round through the windows at the other, but you can        and if you know which routes
probably ignore him in the                                 they take you can get through them faster. Besides
end when the rebels break free and start fighting          the Mk. 2, you can also use
back. Now move up, going                                   Sleep Mine satchels and plant them in the halls the
past the vehicle to the right. Make sure nobody is on      FROGs will be going through.
the left, then move down                                   It will rarely work on all of them at once, but it will be
this path to the right of the guard tower. Enter the       a nice alternative.
corridor here to move to
the next area.                                             Get through each group fast and then you'll fight the
                                                           big one.
South America - Vista Mansion
-----------------------------
You'll be on a high ledge, and it will take you right to   -->BOSS FIGHT - LAUGHING OCTOPUS<--
the gates. Don't move
too fast though, as there are PMCs below you. Use          This fight isn't too tough if you have the necessary
the Mk. 2 on them and take                                 weapons. The two big ones
them out. For the ones further away on the hill, use       are the Rail Gun and M82A2. If you're looking to do
the Mosin Nagant, if only                                  this as fast as possible,
to help out your rebel buddies. If not, just move up       this is the way to do it. From the start, try to fire off a
along the path and it will                                 round from the
take you to the gates for a quick scene you can't          M82A2 right away. Octopus will be knocked down and
skip. As the bulldozer takes                               then she'll disappear. Always
out the gate, scurry inside and to the left. Keep          let her bombs cling to you. After they're on, just roll
moving and in the far corner                               to shake them off.
in the direction you're going, you can find some Mk. 2
ammo tucked away near a                                    Octopus' first hiding spot is always down the hall
drum can. Now move to the right and go around the          around the corner, standing
hedges toward the mansion.                                 near the pillar. Get close and fully charge the Rail
                                                           Gun and fire at her head.
One thing to watch for is replacement PMCs coming          The damage won't be much, especially for a fully
down the left perimeter of the                             charged shot, but it's the best
building. Make sure that path is clear before              you've got. She'll probably disappear and launch her
proceeding. At least two PMCs will                         bombs again; just let them
be guarding the door, dukeing it out with the rebels.      cling and shake them off. Now just find her next
Chuck a Stun Grenade in                                    hiding spot. If you need a
there to knock them both out, then hurry through the       reminder, this includes the painting at the end of the
door. Inside here, lay low                                 adjacent hallway, on the
immediately on the red carpet next to the coffee           ceiling of the hallway, in the ceiling of the lab room,
table. A PMC will rush through                             as a machine in the lab
the door and then through the one you just came            room, as a marionette opposite the real one, and in a
through. Take the Mk. II out and                           box in the storage closet.
send it through the door. Find the other PMC and stun
him. Now as Snake, get up                                  Snuff her out and fire a fully charged Rail Gun shot
and hurry up the stairs. Go down the hallway, and file     always. If she attacks, use
into the room. Find the                                    the M82A2 and try to take her out. When she uses
door that will give you access to the roof; it should be   her gun, I find sometimes I can
clear. Hurry left along                                    avoid some damage if I crouch. I don't know maybe
the roof, find the small deck and drop through the         it's just luck.
hole.
                                                           Eventually she'll change into the Mk. II. Follow her
In the cellar area, just move through until you find       and charge up the Rail Gun
the small room on the right                                as you're turning the corner. When it's locked and
after turning a corner. Exactly across from this           loaded, shoot at her to take
doorway (to your left before                               off a little more health. She'll likely disappear again.
entering) is a pack of Mk. 2 ammo. Inside you can          After this, she'll
find some Stun Grenades and                                disguise herself as a downed FROG and later Naomi.
V-Ring ammo. Continue through until you get to the         Again use the Rail Gun. When
ladder.                                                    she starts coming out of the windows and attacking,
                                                           use the M82A2 or an
South America - Research Lab                               automatic weapon like an assault rifle. Always stay
----------------------------                               close to the beds or a crate
Skip all the scenes and save when prompted to do           at this point, since she might use the rolling attack. If
so. Skip the next scene and                                she balls up, start
running immediately and get to higher ground. Then         the right path from here and you'll come across a
when she unwraps herself,                                  small dilapidated building.
fire with the M82A2. Wait for her to appear again and      One PMC will be outside, so take him out quick. The
keep firing until you've                                   other is inside, too
won.                                                       occupied with "reading material". Take him out too
                                                           and the Mk. 2 ammo is tucked
Beast is gone, now for the Beauty, which you have to       away on the right side. Grab it and go.
(obviously) revert back to
non-lethal weapons for.                                    Now go down this next path but be very careful,
                                                           because it's tough to expect
-->BOSS FIGHT - LAUGHING BEAUTY<--                         when you become visible and the next PMC will be
                                                           right there so move slow and
The Solar Gun is a good choice here. Two fully             get down. Get him in your sights and take him out.
charged shots is all you need.                             From here, take the right
The downside is that getting a shot in isn't easy. It      path and it will lead to the river. Cross for a
shouldn't take too long                                    checkpoint, where you should
however. If you're more comfortable, or if you don't       definitely save. Take the left path, the longer one.
have the Solar Gun, use the                                The other takes you right
M820 with V-Ring ammo. It will work handily as well.       past a FROG. Remember that they can sniff out the
Use either method to win.                                  sound the Solid Eye makes so
                                                           try to trust it less. Don't be afraid to hit pause and
One down, three to go. Skip the following scenes and       check your map every once
codec calls, then save your                                in a while. Again, knowing the overall layout of most
game.                                                      of these paths helps a
                                                           lot.
South America - Mountain Trail
-----------------------------                              As you enter this next area, pay attention to the
Hopefully, if you've been through this area a few          boulder on your left. On the
times, you have a general idea                             other side is a FROG. Crawl past until she is in your
of which way to go. Try not to sightsee or spend time      sight and then pop her
grabbing unnecessary item                                  with the Mk. 2. Now take the central path from here.
drops.                                                     It's the one that makes a
                                                           small left turn then goes down a long way. Keep the
For starters, head down the path to reach the first        Solid Eye off and go down
open area with multiple                                    here slowly. When you reach this intersection, a
paths. You shouldn't have used any Mk. 2 ammo in           FROG will be on your immediate
the Octopus fight, but if you                              left; she's hard to see. Take her out with one shot and
used a lot on the FROGs before her, or just are low on     only one shot, then
ammo in general, you can                                   crawl to the right.
take the middle path. You'll find a guy at the waterfall
relieving himself.                                         When it's safe, get up and scurry onward. In the next
Sneak up on him and hold him up and if you can             area, take the central
successfully pat him down, you'll                          path again and you'll navigate around a rock column.
get some Mk. 2 ammo. If you have a good amount,            Chances are a FROG will
ignore this path to save time,                             spot you and want to come over to investigate.
or save a couple seconds by using a fully charged          Before she gets too close, take
Solar Gun shot instead. Either                             her out with a few tranquilizer rounds. Now go down
way, proceed down the left path to reach a bridge.         the only path here and hug
                                                           the left wall. Move forward and take out the PMC you
One thing to note is that within a few of the last         find. Keep moving in this
several areas (this includes                               direction. You'll find the path cutting across here so
Act 1), you've gotten away with getting really close       go right down this path.
to enemies, mostly because                                 Find the entrance here and go inside.
they've been dealing with rebels and so forth. In this
area you're by yourself,                                   Skip the scenes and save. You'll start the APC
so that super sight of the PMCs is back more or less.      sequence. It's not a bad idea to
This goes the same for the                                 make a separate save file here.
guy you're about to run into on the other side of the
bridge. If he's in view,                                   South America - Vista Mansion
stay low and then try to shoot him with the Mk. 2.         -----------------------------
Now you'll have a few more                                 Remember, you can't kill anyone, so don't bother
paths to choose from.                                      with the turret for now. When
                                                           you reach the gate, the powered suits will appear. If
Take the right path, with the stack of crates near a       you have the Solar Gun,
tree. Go down here to reach                                use it. As for the PMCs that climb up after you, just
a new area. Lay low and take out the PMC on the hill       use CQC and don't kill
directly in front of you                                   them. Don't let them hit Snake too much, you'll need
with your Mk. 2. Again, if you need ammo for it,           the health. When Drebin
there's a spot nearby. Take                                starts moving, you're clear.
                                                            stall on the left. Definitely grab the if you have none.
South America - Confinement Facility                        Cross the threshold and
------------------------------------                        you're done with Act 2. Nice
Your first encounter with Gekko. You are of course
permitted to shoot them, but                                Hopefully you finished Act 2 with a combined time of
you would probably die if you didn't so.... yeah. Take      roughly 1 hour, 25 minutes.
aim at them but again,                                      That's pretty good if so. If it took you an hour and a
watch for the crazy PMCs. Don't let them gang up on         half, that's decent.
you, so you'll have to start                                Close to an hour is great. If you got more it's kinda
a juggling act between them and the Gekkos. The             ehh, but doable. Actually,
constant smokescreens don't make                            if you wound up with like 2 hours or more, you might
it easy, so do your best to take them out. Also, be         actually still be able to
very, very careful of a PMC                                 do this, believe it or not. If you're not confident
that likes to climb up the front of the APC. You may        though, reload an old save.
never even notice him, but                                  Now, on to Act 3!
he'll be there, and will be directly in front of your
turret. Be careful because
it's easy to miss and you'll wind up with a kill. Drebin        _       _    _____
will move on eventually                                        / \ ___| |_ |___ /
and you'll be done with this area.                            / _ \ / __| __| |_ \
                                                            _________________________________
South America - Power Station                                / ___ \ (__| |_ ___) | __________/ THIRD SUN    Big
-----------------------------                               Boss Emblem \____
Take aim at the green doors immediately. Shoot the          /_/ \_\___|\__| |____/ / (bbe3)
barrels near them (I guess it                               \_________________________________/
helps) and just unload until Drebin turns away. Now         _________________________/
take aim at the enemy APC
until it explodes once. Wait til Drebin gets in position    Act 3 is really annoying to me. And no, it's not just
again and fire at the                                       because of the infamous
doors again. On Extreme, they take a LONG time to           "Bike Chase" part; I actually did that part within a few
crumble so just keep at it.                                 tries. The Bike Chase
Eventually they will fall and you'll move on.               is definitely vexing but what bothers me about Act 3
                                                            is the beginning with the
South America - High Woodland Highway                       resistance member. I feel like if you've been going
-------------------------------------                       through the BBE thus far,
The last stretch of this sequence. Not too hard. Take       your "tempo" so to speak is on a certain wavelength
out the Gekko when you                                      and you're ready to dodge
can, but Drebin will be driving all over the place. Just    bullets and act sneaky and tranquilize enemies and
keep shooting and if                                        so forth in fast paced action
you can take them out, good. None of them can               sequences. Act 3 changes that tempo dramatically
really do any significant damage                            with this slower paced stalking
so don't worry. As you go through the valley, a few         affair. Any slight mess up can screw you over here
will give chase. Try to                                     and it gets aggravating fast.
topple them with some more fire from the turret.            You can spend 5 minutes following the guy, only to
Eventually you'll escape.                                   mess up right before you
                                                            reach the exit to the area and have to do it all over
South America - Marketplace                                 again. Perhaps you don't
---------------------------                                 understand what the hell I'm talking about and that's
This is it. One last area. Prep your Rail Gun. From the     fine. Let's get started.
starting point, head to
the left, and go down the alley. Turn the corner and        Skip a whole bunch of scenes and you'll be prompted
start charging the Rail                                     to save. You can if you
Gun. When the Gekko appears, fire at its head with a        want, but you'll be saving in the first area anyway so
fully charged shot. No                                      it's up to you. Skip a
doubt the APC sequence, being out in the sun so             few more scenes and then you'll finally be out on the
long, has taken a huge toll on                              street.
Snake's psyche so your aiming will be a little difficult.
Turn here after the                                         Eastern Europe - Midtown S Sector
first one is down and charge again. Wait for one            ---------------------------------
Gekko to appear from the left                               From the start, ignore Otacon and jump into the item
and take it down as well. Now turn left and go down         menu quickly to swap the
the street toward the finish                                Scanning Plug for the Solid Eye. Also take the Mk. 2
line. A Gekko will appear at your rear flank and start      and keep it handy. Remember
firing, so do a zigzag                                      that when you're running as Snake, the gun is visible;
to hopefully avoid a little damage. Charge the Rail         if he's walking it's in
Gun again and fire at the                                   his pocket. Remember that when you're near
one blocking your exit. If you want, grab the Chaff         enemies. Also you should wear a
Grenades in the very last                                   FaceCamo other than Snake's faces. Otacon, or the
                                                            Beauty ones will do. This will
shield you from Alerts during this first part and allow   will not be a problem but I just figured I'd mention it.
you to get closer to the                                  When they're down, and
PMCs.                                                     our guy is done with his business, keep following
                                                          him. The resistance member
Turn the corner and go down the street. You'll see the    will go to the far wall then proceed forward and see
resistance member appear                                  the two downed PMCs. Wait
from his hiding spot. Save now. Now you can either        for him to go down the stairs. Before you follow, grab
wait and follow him or you                                the Mk. 2 ammo tucked
can run ahead and clear the area out. One thing I         away here. Now catch up to him.
noticed while doing the latter
a few times during this area was that if you run too      From here our guy will cross the street toward the big
far ahead, leaving the                                    ramp, taking the side
resistance member in your dust, he will not move at       alley. Here is where you need to get in front of him.
all. He will just stand                                   It's very important that
still until you get close to him again. I don't know      you beat him to the next area. So while he's taking
why this is but it's                                      the alley, run up the ramp
annoying and it can be a time waster. Mostly you can      directly and get around the next corner. He might see
do this by just staying                                   you but he shouldn't be
behind him, but there's one part in this first area you   spooked and run away, he'll just stop for a second.
need to beat him to. In                                   Keep moving and around the
any case, just follow him and be slow and quiet.          corner you'll find the area with all the cars and the
                                                          stairs leading down to the
He'll go across the street and approach the staircase.    next street. Our guy will come down these stairs and
In the alley here you can                                 peek around the corner
find some Mk. 2 ammo. Grab it and then follow the         before proceeding. Unfortunately, there's two PMCs
resistance member (watch the                              down this street and if they
can!) around the corner and then around the next          aren't cleared fast enough, our guy will change plans
one until you encounter the                               and take a much longer,
first group of PMCs. Get out into the street a bit so     much more annoying route through the sewers. We
that you're still behind                                  do not want that, so that's why
the resistance member, but you can see both PMCs.         you got here first before him.
Again, if you beat the
resistance member here you can get really close to        From the upper platform with all the cars, go to the
the PMCs (so long as they                                 left. Use the radar to see
don't see you aiming the gun at them) and that will       where the PMCs are placed. Stand near the railing so
better your chances. Either                               you can see the first one,
way, take out both of them with the Mk. 2 and be as       standing near the far wall. The other is directly below
precise as you can. If the                                you. Be careful here,
PMCs get spooked and call in backup, it will just         very careful. Your target is very close to you so you
make things really annoying,                              shouldn't have any problem
so you want to be accurate and take them out with         getting a headshot with the Mk. 2. If you miss, you're
no fuss.                                                  pretty much caught so be
                                                          careful. Get the headshot on the first PMC, and then
With the first two down, the resistance member            the one below you will walk
moves up. Go behind the truck and                         over to check on him. Headshot him too. Now the
then face the next two PMCs up the hill. If you left      path is cleared.
the resistance member
behind and he's still catching up, you can use the        Go back and look for the resistance member. There's
Mosin Nagant on these two                                 a chance that he hasn't
PMCs. If not you've got to use the Mk. 2 again. When      moved since you're a bit far away from him. Just get
they go down, our guy will                                a little close and he
move up again. Follow him. He'll turn down the street     should start his trademark whistling and begin
left and will eventually                                  moving again. Get out of sight
enter the park from the adjacent street. Follow him       and hide near the pillars while he approached the
into the park this way.                                   stairs. He'll eventually go
                                                          down, see the coast is clear, and then make his
He'll stop at the fountain area, then walk down the       move. Follow him but stay on the
path past the two statues.                                stairs. After he gets off the stairs, he typically turns
As usual, he'll stop at that point, then turn around      around so if you're
and dash back to the left                                 there he might get spooked for a second. Usually he
statue to go "bleed the lizard". Stay out of sight at     never runs off, unless you
this point. While he's                                    are wearing other FaceCamo, but it'll save time if you
doing his business, go to the left and get on the hill    never let him see you.
and spot the two PMCs                                     So wait for him to turn around again, then start
guarding the park exit. Use the Mk. 2 to tranquilize      following him down the street.
them both. You can also use
the Mk. II but a stun method will make them wake up       Eventually he'll get to that intersection and he will
and call for backup. This                                 duck into the doorways of
the various stores. Wait for him to make his move to    street, and then the last real PMC will turn down an
the right. He'll suddenly                               alley while our guy goes
dash off in great haste into the archway. Follow him    left. Follow him into the next alley and then on the
through, stop for a moment,                             other side, he'll cross the
then follow him into the next area.                     street again. This is the last stretch so there's really
                                                        no strategy involved.
Eastern Europe - Midtown NE Sector
----------------------------------                      Keep following him and don't make any noise or
Find the resistance member just ahead of you and        anything. Eventually at the very
he'll move to the right. Follow                         end he'll come to a small alley. Duck in the nearby
him into this open area. It's the one with the          doorway to avoid being seen
squadron of PMCs and the                                because the resistance member usually looks around
helicopter. Now the resistance member stays close to    before he goes inside. When
the wall and ventures off                               he comes out without the disguise on, just follow him
to the street to the right. Sometimes one or two        down the street and a
PMCs in the open area see him                           scene will eventually take over. Phew.
and walk over. I figured I'd mention this but I've
never seen them become an                               Skip the scenes, and there are a lot of them. Don't
issue. They walk over to find him, but by the time      save yet. Skip more scenes
they show up, the resistance                            and then the Bike Chase will begin. Save now and get
member is already gone. Just be aware of this.          ready.
Follow him down the right street and then he'll         First prepare your weapon inventory as follows. Equip
meander down and try to sneak                           the Mk. 2, the Twin Barrel
past two PMCs. Shoot them both before he gets there     with V-Ring ammo, Stun Grenades, and the P90 for
or else he'll end up being                              later. Also go into Options and
discovered and that will waste a minute or two. Take    put Auto-Aim on. If you want to avoid throwing your
a steady aim and try to                                 TV out the window from
headshot both of the PMCs and the resistance            frustration, do it.
member can travel safely through.
                                                        Secondly, a huge part of this, especially in the
Eventually you'll follow him with no more problems      second and third areas, is
into a large intersection.                              luck. Luck, luck, luck, luck, luck, luck. There's only so
He'll venture down one street. Follow him as he runs    much skill you can put
off and around the corner.                              into this. You can do just about everything right but
                                                        still end up getting
Eastern Europe - Midtown N Sector                       killed. It's just the way it is. The key is when you get
---------------------------------                       lucky, you don't mess
Stay back and wait for the resistance member to         up. So without a doubt, always save in each new area
walk out in his new PMC duds.                           so that you don't have to
Follow him out onto the street and you'll notice that   keep redoing each.
the vehicle patrols are
already out on Extreme. Having the FaceCamo (again      In the first area, you'll have not much to worry about
not one of Snake's faces) is                            as you whiz past a few
a big help here. You won't need to fire any more Mk.    Gekkos and such. When Big Mama does indeed stop
2 bullets in this last                                  though, you'll be confronted by
area, so the only challenge here is staying             a group of PMCs. Just take aim at them all and shoot
undetected by the resistance member                     them with the Mk. 2. You've
and following him the rest of the way.                  got unlimited ammo during this sequence too, so
                                                        don't worry. Hopefully you'll
He'll go down the hill with a whole bunch of PMCs       come away with very little or no damage. That will do
and then turn left. Just                                it for the first area.
casually follow him down here and the PMCs will all     You're probably thinking, "Ha! This is hard? Yeah
be surprised to see you, but                            right." That's what I thought
they will not do anything about it with the FaceCamo    too. Sigh. Save when you start this next part.
on. Watch out for the
vehicle patrols. They will not do anything either       In the second area is where luck will first come into
except honk at you if you're                            play. You'll whiz past a
in the way.                                             whole mess of PMCs and a jeep will come up as well.
                                                        Try to shoot one of the PMCs
Stalk the resistance member down and around the         as you pass by if you can. It doesn't make much of a
next corner. There are three                            difference though. The key
other PMCs and all four of them will walk in tandem     to knowing if you got lucky or not is if you took any
down the street. Keep tabs                              damage. Again, all I can
on your resistance member and as the other PMCs         say about this is it is 100% luck. Sometimes you'll
turn away, keep following the                           pass those PMCs and take no
correct one. The resistance member and one other        damage, and other times your entire life bar will be
PMC will turn right at the next                         almost depleted. And no,
that is not a joke, it does happen. If you almost get      In the final area, you'll again be frustrated, but it
massacred, you might as                                    really comes down to two
well start over and save yourself the trouble. If you      parts. Again, luck. What else can I say? From the
took less than half of                                     beginning, whip out the P90.
your life bar, keep going.                                 Fire at the flying enemies and gun as many down as
                                                           you can for extra DP. Also
A FROG will land on top of the van. Shoot her down         shoot Raging Raven if you want. You can keep
with the Mk. 2. The convoy                                 shooting her during this sequence,
will stop at the road block and turn around. Take out      and it will shave off some health later, but it honestly
the Stun Grenades. Take                                    will not make even the
aim and before the next group of enemies appears,          slightest difference. Just aim for the minions and so
toss one so that it will land                              on.
precisely where they'll be appearing from. Hopefully
if you aimed well enough,                                  Big Mama will warn Snake of enemies on the left.
the Stun Grenade will take them out. Now use the           Take out some more minions.
Mk. 2 and aim for the gunners                              After this, watch out for a jeep on the right at the
on the jeeps. Once again, if you're lucky you will take    next intersection. This is
very little or no                                          a big cause for concern because it's really hard to get
damage here. Big Mama and the convoy turn around           by without damage. Take
and go back to the first road                              out the Twin Barrel before you get here and have it
block. Hurry and whip out the Twin Barrel and make         loaded. Use Auto-Aim and
sure it's loaded.                                          try to fire a shot at the driver from a distance before
                                                           you get too close. By
As Big Mama hits the ramp, aim with the Twin Barrel        some divine miracle, if you get by without damage,
down and a little to the                                   you should thank a higher
right. Your target as you're flying overhead in slow-      power, that is, if you believe in one. In any case,
motion, is the left (soon                                  there is one more worry to
to be right) jeep gunner. Wait until the motorcycle        see. Down the next street, you'll take out some more
passes the lamp pole, then                                 flying minions, then
fire a round from the Twin Barrel at the gunner.           another jeep will appear from behind. Be prepared
Quickly swap it for the Mk. 2                              for this jeep as well. Have
and try to shoot one of the PMCs before landing. Not       the Twin Barrel pointed in its direction and Auto-Aim
required but if you get                                    the driver right away and
one, then nice bonus.                                      shoot. You should get him without any problems.
The motorcycle touches down and then turns around.         After this, you'll go down a few more streets and then
Again, luck, luck, luck is                                 come to an intersection
here. I've died like 5 times at the exact moment the       where two jeeps converge and Big Mama has to
motorcycle landed. Yes, it                                 swerve around them. This is another
is that annoying. If you're lucky, you will not take any   big problem. Have the Twin Barrel loaded again and
damage, and if you're                                      Auto-Aim the right gunner and
a good shot, you'll avoid any damage. Quickly take         take him out before you pass. This is critical,
aim at the PMCs, putting                                   especially if you took a little
emphasis on the other jeep gunner. Again, this is          damage before. Chances are if you miss them both,
really hard due to luck, so                                you'll end up dying right
prepare to do this part over, and over, and over.          after. I died three times in a row because I missed the
Eventually you'll get it to go                             shot and one of the
your way and you'll be off as the convoy breaks            gunners blew up a nearby car, causing Snake to die.
through.                                                   Annoying.
Hopefully you have at least half of your health bar,       If you get the gunner on the right jeep, you should
maybe a little less. As you                                get by without damage. After
go through the streets, a bunch of FROGs will appear       this comes a few encounters with FROGs. It starts
all around. The ones you                                   with a collision in which you
need to focus on are the ones in the actual street         go under some jeeps in Slow-mo. Take aim at one of
firing at you and the ones                                 the FROGs with the Twin
that are clinging to walls when the convoy is moving       Barrel and then you'll whiz by. From this point on, use
slower. Use Auto-Aim by                                    the Twin Barrel (my
pressing Square when aiming with L1 (assuming you          preference) and as you go down the streets, Auto-
did indeed set it on). Fire                                Aim the FROGs in your way and
at the FROGs that are blocking your path and just          try to take some of them down. Keep reloading and
about any others that you see                              shooting, etc. If you had
clinging to walls shooting and so on and so forth.         taken a lot of damage before, you might be out of
Hide behind Big Mama with                                  luck. Hold on to Big Mama
Triangle and it might protect you if you take some         with Triangle if it helps but keep shooting.
damage. Otherwise, just cross
your fingers and you'll make it through. Save your         Eventually you'll be taken down the alley, which is
game.                                                      the last stretch. Use the
Twin Barrel and shoot the FROGs you encounter at              first attempt, but there are other opportunities. This
each stop. Eventually you'll                                  is a fairly quick, safe
make it onto the street again where Raven and her             method however.
minions will start bombing
you. Fire at some of them for some DP until you duck          Skip the scene. Prepare for phase two.
under the tunnel. Take a
deep breath, pat yourself on the back. You're done.           -->BOSS FIGHT - RAGING BEAUTY<--
Eastern Europe - Echo's Beacon                                Whip out the Solar Gun or the M870. Take aim at the
------------------------------                                Beauty and charge the Solar
The bad news however, is that you're carrying                 Gun to full. She usually dodges one or two shots, but
whatever health you had at the end                            eventually you'll land a
into the fight. Skip the scenes and get ready to              hit. Two fully charged Solar Gun shots is all it takes.
rumble.
                                                              After that, skip a whole lot of scenes. Save your
-->BOSS FIGHT - RAGING RAVEN<--                               game and skip more scenes. You
                                                              have finished Act 3. Hopefully your finish time is
Basically you've got to be as perfect as you can,             roughly 2 hours and 35
seeing as how you most likely                                 minutes. If you finished in 3 hours that's ok too.
have little health. You can recharge by laying down           There's only 2 Acts left.
and playing dead with
Triangle. You can afford to spend a minute recovering
if you need to, but you                                           _       _    _ _
can always save time by just being perfect in this               / \ ___| |_ | || |
fight anyway.                                                   / _ \ / __| __| | || |_
                                                              _________________________________
To begin, head up the stairs all the way to the very           / ___ \ (__| |_ |__ _| __________/ TWIN SUNS      Big
top. Out here, find the                                       Boss Emblem \____
Mosin Nagant ammo. After this find Raven. She's the           /_/ \_\___|\__| |_| / (bbe4)
brightest dot on your radar.                                  \_________________________________/
She usually flies low. Get her attention with an              __________________________/
assault rifle. She'll spot you
and then most likely begin by flying overhead and             Skip all the scenes at the start. You'll then start the
dropping some bombs. Use the                                  "special" sequence.
doorway you came out of as your primary shelter. If           Just get to one of the exits right away and don't
she does these bombing runs,                                  bother with anything else.
just run in here and while you're waiting, lay down           After that, don't save and skip the cutscenes and
and recover some health.                                      whatnot. Save after that when
                                                              you get control at...
After the bombing run, she'll float out in mid-air and
wait for you. Use the                                         Shadow Moses - Snowfield
Rail Gun and try to charge up before she starts doing         ------------------------
this. Have a fully charged                                    Move forward to the left. If you want to prepare now
shot ready and fire at Raven's head when she                  for what's to come, go into
presents herself. Be quick because                            your inventory now. Have Chaff Grenades and the
she fires grenades back at you. A fully charged, well         Rail Gun equipped, as well as
placed shot will take out                                     the M82A2. Anything else is arbitrary. Proceed
half of her health bar. Now Raven will float around           through this canyon. Pay
again for a few moments, but                                  attention to the Solid Eye radar and look out for the
getting a shot after her initial floating time is difficult   Gekkos. If you move quick
because she starts                                            enough through here, you can just hug the left wall
dodging at the last second. Try if you want, but watch        of this small canyon and
out for the grenades and                                      avoid any confrontation. You'll wind up at...
so on. Wait for her to stop this attack.
                                                              Shadow Moses - Heliport
She'll probably call for her minions to attack. Duck          -----------------------
into the doorway again for                                    First thing's first. There are a lot of audio flashbacks
shelter. Now pop back out and find Raven again. She           to trigger here.
might do another bombing                                      However, we don't have time. Go ahead and trigger
run. Hide again and then wait for her to begin the            the Hind D one by grabbing the
floating sequence. Again, the                                 Chaff Grenades (especially if you don't have much or
best time to hit her is the first time she is floating in     any; you'll need them
the air still. After                                          shortly) on the helipad. Now if you're good on other
that, she moves around too much, so prepare for the           ammo, go ahead and approach
first one by charging the                                     the open hangar door. If you need some ammo, you
Rail Gun. Fire a shot at her and if you're lucky, you'll      can find Mk. 2 ammo in the open
end the fight right                                           storage room on the left, near a crawlspace, and
here. If you want, you can also use the M82A2. Make           then Stun Grenades in the room
sure you get her on that
on the other side of that crawlspace. You can also        When the elevator arrives, get out and just drop over
find more Mk. 2 ammo if you                               the railing. Approach the
are really short, up on the 2nd floor.                    door for a scene in which yet another Gekko,
                                                          apparently smart enough to manage
Now, approach the open door. Don't venture too far        an elevator, follows you. Now, since you should
in because the Scarabs are                                undoubtedly have the Rail Gun,
scanning all over the place. Toss a Chaff Grenade in      that is your best primary weapon here. Just fire a
and then when it goes, make                               fully charged shot at its
a run for it. Make a beeline for the open cargo door.     head and be done with it. However, I like to be
You can get through with                                  meticulous and cover as many
the duration of one Chaff Grenade, but if you want        bases as I can so I'll provide another strategy. Just
insurance, toss another one                               wait for the Gekko to come
before you get there, so the effect lasts. Get under      down, then immediately throw down a Chaff Grenade
and go into the Canyon. As                                to knock it out for a moment.
you can see, the Gekko are already awake.                 While its stunned, take aim at its weak points with
                                                          some weapons, preferably
Shadow Moses - Canyon                                     something with rapid fire like the M4 or a machine
---------------------                                     gun, or a shotgun like the
If you play your cards right you can run through this     M870. Bring it down and then aim at its head until it
whole area which saves you                                blows up. Done. The door
a lot of time compared to other conventional tactics.     opens faster this way. Proceed through.
The key is that the Gekko
are not like humans. If you're behind them and            Shadow Moses - Snowfield & Communications Tower
running, they're not gonna spin                           -----------------------------------------------
around. So watch which way they're facing and just        Head out and besides the ramp you can find some
run. I can't really recommend                             Stun Grenades. There is a small
an alternate strategy, since your focus should be         shack on the left. Inside you can find a bunch of stuff,
getting through this area, and                            including Mosin Nagant
not engaging the Gekkos. If you have to though, just      ammo. Now head down the cliffs for a scene. Skip it
use the Rail Gun since it                                 and save. Get ready.
works well. It's really not that hard.
Shadow Moses - Nuclear Warhead Storage BLDG 1F            -->BOSS FIGHT - CRYING WOLF<--
----------------------------------------------
Proceed down the ramp and crawl under the door for        I personally hated this fight a lot on Extreme. There's
a codec call. Skip it and                                 a few ways you can go
move directly ahead toward the door beyond the            about this. If you're pressed for time, you might want
truck for another call. Skip that                         to try a strategy
too. Now go upstairs to the elevator and hit the          developed by a guy named underfox, so credit goes
switch. Go down to the only                               to him for this. Basically,
other floor you can pick.                                 from the start, find Wolf, avoiding or tranquilizing any
                                                          FROGs in your way. Find
Shadow Moses - Nuclear Warhead Storage BLDG B2            her and get to the side of her so she won't see you
----------------------------------------------            and chuck a Smoke Grenade at
Now just to save time, go down the hall and turn left,    her. The smoke will keep her still for a while. Unload
go down that hall and go                                  on her at this point with
into Otacon's office. Skip the scene and input the        the MGL-140's Stun Grenades. It takes about 5-6
password which is 48273, or                               rounds to take her out and it
put in one of the other secret sequences if you want.     ends the fight super quick.
After that, skip the scene
and then head back out into the hallway.                  However, this is kind of hard to pull off, and if you're
                                                          like me, you might not
When you turn the corner, you'll see a Gekko come         have enough Stun Grenades for the MGL. That leaves
crashing in. Wait for it to                               you with two other options.
get moving and when it does, either stay there or go      If you've been breezing through BBE like lightning
across the hall to the                                    and have a lot of time on
blocked doorway and crawl through, then head all          your hands, you can always try the Truck method.
the way to the back with the                              Just hide under the truck and
power conduit. From either spot, take out the Mk. II      tranquilize any FROGs in your view. When Crying Wolf
and have it electrify the                                 comes running up, she'll
floor by interacting with the conduit. You'll save a      drop some grenades which will hurt Snake, then run
little time if you go to                                  off and get into position to
the conduit as Snake, instead of sending the Mk. II all   snipe with her Rail Gun. At that point, you can snipe
the way by itself. After                                  her with the M82A2. Since
the Gekko is history, get back on the elevator.           it means you take damage, just lay flat while you're
                                                          waiting to recover health.
Shadow Moses - Nuclear Warhead Storage BLDG 1F            This obviously takes a while, around 15 minutes
----------------------------------------------            sometimes. It's a relatively
safe method however, so if you have the luxury of            last howl, you've got one last thing to take care of.
time, it's an option.
                                                             -->BOSS FIGHT - CRYING BEAUTY<--
However, since I couldn't try the Smoke Grenade
method, and I wanted to do it a                              As always, just use the Solar Gun or M870. Ignore
little faster, I went with option C. Actively seek her       how annoying the constant
out and snipe her in the                                     dodging is and just get your shots in until the
head with the M82A2, then track her down again and           stamina/psyche falls to nothing.
repeat. I found this method
to be the easiest since tracking Wolf is not hard. From      Save your game, then head through the doorway to
the beginning, just                                          the north and into the Blast
tranquilize the first two FROGs by using a                   Furnace, but not before a Codec call which you
combination of your infrared and the                         should skip.
Mk. 2. Head forward in between the stone wall and
the tower. On the walkway of                                 Shadow Moses - Blast Furnace
the second tower, find the FROG and tranquilize her          ----------------------------
from below. Now as you turn                                  Hopefully you still have some Chaff Grenades. Go
the corner of the second tower, get down and slowly          across the walkway to the left,
proceed into the open field                                  then hug the wall and slide across the narrow ledge
here. This is one of Wolf's potential hiding spots. She      to the other one. Now toss
can be in the right-hand                                     a Chaff Grenade down and immediately drop over
corner near the passage that leads to the Hind D, or         the railing to land below. Go
she can be on the left. If                                   around the immediate corner and approach the
you see her, get into position and snipe her in the          elevator here to activate it. The
head with the M82A2. It will                                 stunning effect of the Chaff Grenade will last long
do a small amount of damage, but it will suffice.            enough so don't worry. When
She'll then get up and run                                   it comes up, get in quickly and set it for B5. Listen to
off. Usually, if you're near something like a wall or        the audio flashback
something, she will just                                     along the way.
run away. There are times, and this is where you
need to be careful, she will                                 Shadow Moses - Casting Facility South
come right after you and her charge attack really,           -------------------------------------
really hurts.                                                There will be a Gekko immediately in front of you as
                                                             the elevator doors open.
Use the Solid Eye Radar and just what you can see            Another is on the other side. Don't worry about them.
on your own to judge where                                   Just hurry over to the
Wolf is running off to. It's really easy to get at least a   right side. You'll see the other Gekko. Let it walk
general idea of where                                        forward, then continue to
she went. To save some time, get up and just stay in         the right, getting behind the red pillars here. Watch
a crouched position and                                      out for the Scarab's
move in that direction, as opposed to crawling there.        scanning beam. Don't let it touch you, and when it's
Just always watch out for                                    safe, and also when the
FROGs. Chances are you'll need to put a lot of them          Gekko turns to the left, dash forward and go to the
back to sleep again. If you                                  right door. You can find
pass any that you tranquilized before, put another           some Mk. 2 ammo near a container here. If you take
round in their bodies to keep                                the left door, you can also
them shootin Z's. Find Wolf's next position and fire         find ammo to the left of the stairs. Head through to
again.                                                       the next area and save.
Continue this method while again avoiding the                Shadow Moses - Casting Facility North
FROGs. Try to move in a very                                 -------------------------------------
straightforward, back and forth path. That is, if you're     Now here I like to take out the Gekko just to make
facing the north tower                                       things easier. It's a little
from the exit to the Snowfield (near the passage that        risky however since I've sometimes gotten alerted by
leads to the Hind D), make                                   the Scarabs so it's up to
it so that you only move to the left of the tower, and       you. If you started on the right, aim at the Gekko
then to the right of the                                     hanging on the ceiling with
tower. Don't go back into the area where the truck is,       the Rail Gun and fire a fully charged shot. The others
and don't go too far into                                    will come looking. Take
the forest on the right. Chances are, by just using the      the second one out, then drop a Chaff Grenade and
northern tower as your                                       take out the third one. Now
jumping off point, you can find Wolf easily by just          make your way onto the conveyor belt, crawl under
going to the left or right                                   the machine and on the other
of it and using your rifle to scout the area. Keep           side, drop one more Chaff Grenade to keep the effect
infrared on and you can find                                 going, and then head for
her. It will take a few more rounds to put her down,         the door. If you started on the left, take out the
and the M82A2 method will                                    Gekkos and then drop the
probably take 5-10 minutes, but it worked for me.            Chaff, move up, cross the conveyor belt, and move
When the Wolf gives out its                                  through. Drop down the ladder
and enter the door.                                          When the first wave is gone, lay flat and recover any
                                                             lost health. Once the next
Shadow Moses - Underground Base                              wave appears, start aiming again. Charge the Rail
-------------------------------                              Gun to the appropriate level
Crawl through the crawlspace. Just drop another              and fire. Beware of some Gekko that will appear
Chaff and you can run through                                behind you. Turn around and aim
this area in no time. Easy.                                  between REX's legs to get it. After a while, the Gekko
                                                             will start filing in one
                                                             by one in your area, getting really close. Take them
Shadow Moses - Underground Supply Tunnel                     out fast and the others as
----------------------------------------                     well. Eventually, they will stop coming, and the other
Go ahead and save after the scene. Another boss              fight will end.
fight is waiting.
                                                             Skip the cutscene and save.
However, if you're not so lucky as to have the Solar         Make sure to aim at Gekkos on the ledges to the
Gun, my second                                               sides and any others that may
recommendation is the M82A2. It will do a decent             suddenly appear. You'll no doubt take some damage,
amount of damage, even more so                               but it shouldn't be too much
if you can get a headshot. Headshots are easy if you         and you'll gain all that health back soon anyway.
can "hide" from Vamp. This                                   Focus on moving but also don't
is hard to do at the beginning of the fight, but it's        leave too many Gekko standing. Make your way out
possible. Since the area                                     for a scene.
is large, just run around and hide behind the debris.
If Vamp doesn't see you,                                     Shadow Moses - Port Area
he'll start saying "Where are you?" and the like, and        ------------------------
he'll be moving very                                         Skip it and save. One more fly to swat.
slowly. This makes headshots easier. Again, it's easier
once you've already
taken him down once, because once he hits the floor,         -->BOSS FIGHT - METAL GEAR RAY<--
you can run away and hide
before he sees you. Either way, just use it, then rush       Again, I don't find this fight incredibly difficult. I'd say
him and try to CQC him                                       the biggest thing
with the Syringe.                                            to take advantage of here is REX's ramming attack,
                                                             which you can use by holding
After that, skip the scene and prep your Rail Gun. The       the Left Analog Stick in the direction you want and
Suicide Gekko will begin                                     hitting X. Liquid is a
to pile in. The challenge here is just staying alive, but    little more aggressive on Extreme so he will use RAY
compared to other                                            to come right after you
things you've dealt with so far, it's nothing. Take aim      early in the fight. See your openings and strike early
at the Gekko surrounding                                     by ramming into RAY,
you with the Rail Gun and fully charge it. One will          then following it up by hitting Triangle at the prompt.
land right in front of you,                                  When at a distance,
so make that your first target. The other Gekko will         make use of the Vulcans and the Missile Launcher,
shoot at you so try to take                                  especially to keep RAY from
them out quick. Try charging it to level 2, and not a        ramming you back.
full charge. Sometimes, if
you're lucky or just really accurate, you'll get a kill on   Fire down RAY's missiles if Liquid uses them. Also
the Gekko with a                                             watch out for the Water
lower charge level on the Rail Gun. If not, just follow      Cutter attack. Any time RAY is relatively close, try to
it up with another quick                                     ram it for the Triangle
shot to finish the job. This is useful if you're really      attack. Just be careful. Sometimes Liquid expects it
surrounded, so you don't                                     and shields RAY with its
have to charge each shot all the way.                        arm, and that leaves you wide open.
When RAY is shuffling behind buildings, charge up            Just crawl out and get somewhat close to the door,
REX's laser. Try to get it to                                but stay in a position so
a full charge and then fire it at Liquid, especially if he   that you are blocked somewhat by some of the
gets close to you.                                           objects here. Facing away from the
Follow it up with a Triangle attack as well. Use all of      door, there are two Gekko down these two aisles on
these various attacks to                                     the ship. The left one just
bring RAY down.                                              disappeared. The right one will come toward you and
                                                             look around, then eventually
After that, skip the scenes and save if you like. Act 4      turn around again. When it does, spring up
is done. Hopefully all                                       immediately and go to the door. Mash
is ship shape and you're doing well. No kills, no            Triangle to open it and slip inside.
alerts. Your time after
completing Act 4 is hopefully around 3 hours, 5              Grab whatever you want here, then get on the
minutes. 3 hours and 30 minutes                              elevator. After that, you can find
is acceptable as well. If you're nearing 4 hours,            some Mk. 2 ammo here. Now head through the door
you're cutting it close, but                                 and save.
it's still doable. Now, we've got one more to go. Take
a deep breath and get                                        Outer Haven - Command Center
ready.                                                       ----------------------------
                                                             Some FROGs would like to have a word with you.
                                                             Argh, can't they see I'm in a
    _       _    ____                                        hurry?! Oh well.
   / \ ___| |_ | ___|
  / _ \ / __| __| |___ \                                     It took me a while to figure out the best strategy for
_________________________________                            this part. Then my friend
 / ___ \ (__| |_ ___) | __________/ OLD SUN     Big Boss     reminded me and it seemed simple enough.
Emblem \____                                                 Basically, at the start, find the
/_/ \_\___|\__| |____/ / (bbe5)                              closest FROG and grab her with CQC. Use her as a
\_________________________________/                          shield and this basically
_________________________/                                   immobilizes the other FROGs. Take aim at them with
                                                             the Mk. 2 and pop them one by
                                                             one. When the first wave is down, throw down your
                                                             FROG and take her out as well.
You know the drill. Skip the briefing, scenes, etc.
When you have control, save.
                                                             The second wave shows up. Use the Mk. 2 or Mosin
                                                             Nagant and take them out on the
Outer Haven - Ship Bow
                                                             upper walkway. When one drops down, grab her and
----------------------
                                                             use the Human Shield move again
My strategy for this doesn't differ than in my regular
                                                             to take out the others with little trouble.
guide. Move up and then
lay low as the two FROGs appear from above. Wait
                                                             The third wave of FROGs will appear. Again, just grab
for them to get closer and then
                                                             the closest one and fire
pop them both with the Mk. 2. Proceed down this
                                                             away. That will do it. Time for the last of the B&B
corridor. To the right is a
                                                             Corps.
crawlspace. Find some Mk. 2 ammo here if you need
it. Continue and then drop
again with two more FROGs incoming. Again, shoot
                                                             -->BOSS FIGHT - SCREAMING MANTIS<--
them both then move up. Stay
low as you move around the two crates. Shoot the
                                                             At the start, shake off Mantis' control by using the
FROG here, then move out so you
                                                             Syringe from the item menu.
can get a view down the next passageway. Two more
                                                             Next, you should take out as many of the FROGs as
FROGs should be visible, so
                                                             possible by hitting them with
pop them both. Now your way is opened, so get up
                                                             tranquilizer rounds. Also knock Meryl out by grabbing
and hurry down, still favoring
                                                             her with CQC and using the
the left wall.
                                                             Syringe. Now focus on Mantis. Use something like the
                                                             M870 that has a nice blast
Find the big round pillar with the stack of crates. Hug
                                                             radius, because firing quickly is a priority here. Take
the pillar and slip
                                                             aim at the Mantis Doll
through the space. Now move forward and when you
                                                             and shoot it whenever Mantis stops. Don't let her
get far enough, lay down and
                                                             make a move, just shoot the
crawl again. Two more FROGs at the end of this path
                                                             doll every opportunity you get. If you wait too long
will appear. Shoot them both
                                                             she may throw knives at
then move up to where they were. Stay prone and
                                                             you or bring the FROGs up again to attack you.
just keep crawling, turning the
corner here. Head out to where all the crates and
                                                             After a few hits, Mantis will bring Meryl back up. Just
such are. A Gekko appears. On
                                                             grab her and use the
Extreme, it won't be destroyed, so you will have to
                                                             Syringe again. Aim at the doll again and keep
worry about two Gekko in
                                                             shooting. Remember not to let her
this area while attempting to open the door.
get too comfortable. When she tries to make Meryl          Phase One starts and he's got a few punches, kicks,
shoot herself, again grab her                              and the ramming attack. Get
and use the Syringe. Now aim at the doll again and         used to blocking and dodging a lot. For Phase One,
keep shooting. With the                                    you can try to stay defensive
M870 or any other shotgun, you don't have to be too        by blocking and then striking back with a punch
accurate, so focus on                                      combo. You'll take small bits of
getting the shot off quick. Mantis will bring up one       damage by the ramming attack, but not much if you
FROG to attack you but if                                  block that. Try to corner him
you can shoot the doll, the FROG will fall down.           and you might get extra hits when he gets up, but
                                                           this doesn't always work. You
Eventually the Mantis Doll is dropped. Go and grab it.     can also hold R1 for CQC grabs, but these are risky
Now equip it and get                                       because when the Triangle
ready. Mantis will come after you now and try to           prompt appears, if you don't hit Triangle or if you
attack you. Back away or roll                              don't hit it fast enough,
out of danger. She'll follow this up with a second         Ocelot will reverse it on you. The other thing you can
attack immediately after so                                do is just try to dodge
dodge that as well. As Mantis is floating there            his kicks and ramming attacks, then strike back with
following the second strike, use                           a combo. The key is to try
the doll and try to hit her with it fast. It's a brief     and not take too much damage in this first part.
window, but it's your                                      Thanks to ZombieHuggles for the
best shot to get her. If you miss, she'll fly around for   Blocking strategy.
a moment, then come
after you again. When you have control, just tilt the      One thing to keep in mind, and I separate this from
controller a few times to                                  the rest of the strategy for
lower her health and stamina/psyche. The fight ends.       good reason, is that you can heal yourself in this
                                                           fight. The first time Ocelot
The last of the Beasts, followed by the last of the        knocks you down, he'll do a taunt, and you need to
Beauties. Bring it on.                                     wait for the Triangle prompt
                                                           to appear to get back up. Next time you get knocked
-->BOSS FIGHT - SCREAMING BEAUTY<--                        on your ass however, get
                                                           back up quickly with X. As Ocelot does his taunt, hold
Nothing to say here really. Solar Gun/M870. Fire           Triangle to do a special
away. Yay.                                                 action that will heal some of Snake's life! This is
                                                           extremely helpful in the
Skip the scenes and then save.                             long run of things. If you came out of Phase One a
                                                           little bruised, it will help.
Outer Haven - Missile Hangar                               The thing is, if you get up too fast, Ocelot may not do
---------------------------                                the taunt. Also, doing
Just run through the first few areas until you get to      this means he has to knock you down first of all.
the Scarab infested
walkways. On other difficulties, you could just charge     In Phase Two, Ocelot brings that power punch that is
forward and roll over the                                  extremely annoying. It's
Scarabs. Not gonna work now. The other option is the       like the kiss of death. Avoid it all costs. He advertises
Drum Can, which works, but                                 it well by winding up
is very ineffective in the long run due to its short       and saying "Take this!". Try not to be too close. Force
usage time. The best idea                                  Ocelot to get closer to
is the Chaff Grenades! Throw one and just run along        use that attack. Then when it's coming, dodge and
on your merry way. Toss one                                quickly counterattack. I know
more after the second corridor to keep the effect          it sounds easy, but it might not be at first. Trust me
going. Reach the exit and skip                             though. If you keep doing
the next scene.                                            this, you'll eventually learn when to predict the
                                                           attacks and you'll get better.
Save when prompted, then skip a whole bunch of             Dodge that punch every time and counter with
scenes and talking. This is it,                            combos or CQC if you can pull it
the final showdown.                                        off without him reversing it on you. Eventually he'll
                                                           go down again and that's
                                                           when you can fight back. At this point, it's out of my
-->BOSS FIGHT - LIQUID OCELOT<--                           hands. I can only advise
                                                           you. It will come down to how well you can learn a
There's not much I can say about this fight besides        pattern and how fast you can
an old adage. "Practice                                    react and counter.
makes perfect." That's what it comes down to. If
you've done this fight enough,                             Finally comes the last important phase, the CQC one.
you may know how Ocelot attacks and how to dodge,          This can get annoying fast
etc. If not, you'll be getting                             if you've struggled to get here and you have low
a crash course now. It's annoying I know, but this is      health. His headbutt move, is
the last fight so just                                     hard to see coming and it's the one move that can
bear down.                                                 kill you. Snake's health can
be depleted, but if his psyche is still up he will live. A   will probably want to reload your completed game
headbutt from Ocelot                                         file (not on Extreme again
will end the fight though so it's frustrating. Try to        though, haha) and try out your new toys. The Patriot
keep your strategy similar                                   is fun enough, playing the
to the last phase. Stay back and see if he will try          Snake Eater fanfare when you aim with it. Really
some punches. When he does,                                  cool.
dodge and then counterattack. This might be hard,
so some other tips are to try
and keep a safe distance and while he's coming               After that however... Congratulations! You've earned
closer, start a combo. The first                             the Bandanna, Stealth, and
punches are supposed to miss, but sometimes you              the Solar Gun! On top of that, you'll earn the Pigeon
can nail him with the kicks.                                 and Octopus
It's not foolproof, but it might help. Otherwise, one        Emblems, among others. Schwing!
thing that worked for me
was to rush him with the dash punch. He often will
back away and then try to
get closer, so if you miss, quickly reverse direction
                                                             ______________________________________________________
and dash back. Keep trying
                                                             ___________
and you might get a hit or two. If you manage to stun
                                                               /                                        \
him, follow it with a
                                                             -]| Extras (exra)                               |[-
combo. This phase is pretty frustrating, but it can be
done. I had to do this
fight my first time with a splitting headache, so            \_____________________________________________________
imagine how I felt! He'll go                                 ____________/
down eventually. It's almost over.
Skip all the scenes. The first part of the credits roll.     []=====BOSS FIGHT - LAUGHING
Skip a whole lot more                                        OCTOPUS==========================
cutscenes. More credits roll. After that....                 ===============[]
                                                             |              Aha! So we meet again you.... crazy,
*drumroll*                                                   tentacle woman thing... Yeah.... |
                                                             |Anyways, now that we're going to be attempting a
Congrats! You have earned the Big Boss Emblem! You           stamina kill, your weapon |
have unlocked the Patriot,                                   |choice will be different and much more limited this
and the Big Boss FaceCamo. On top of that, besides           time around. Your best |
the Big Boss Emblem, you'll                                  |friend here is the M870 which I sincerely hope you
also earn the FoxHound, Fox, Hound, Mantis, Wolf,            have found our bought from|
Raven, Octopus, and Pigeon                                   |Drebin. Make sure you have purchased V-Ring ammo
emblems, perhaps more depending on how you                   for it. It's the only type |
played. If you haven't gotten some of                        |of ammo that makes this work. I also like to use the
these emblems until now, you might also unlock the           Mosin Nagant sometimes |
Type 17 Pistol, the Desert                                   |and on occasion, Stun Grenades. If you are indeed
Eagle (Long Barrel), and the Thor .45-70. Schwing!           playing this for the second|
Also for getting the Big Boss                                |time, you have the MGL-140. You can use it if you'd
Emblem, you'll get the Big Boss song for your iPod! If       like, but it's preferable|
you were like me, you                                        |not to because of the flash. If she's far away though,
                                                             go for it.         |
|            Anyway, you should know Octopus'               |ignore that and also ignore the stamina killing
attacks (and if you don't check the |                       aspect for the Beast form. |
|first strategy for her in the standard walkthrough).       |            With the doll in hand, turn your sights on
The key here is to keep |                                   Laughing Beauty. You can go|
|firing at her head with the M870 and V-Ring ammo.          |ahead and search for items first if you wish, but you
It doesn't do a whole lot, |                                know what you must do |
|but it's really the best you've got. You'll be tasked      |eventually. We have to stamina kill her too, because
with tracking her down |                                    we obviously want to |
|the whole time. Remember all her hiding spots well.        |keep kills at 0 and bosses do indeed count. The
She hides in the hallway,|                                  M870 works wonders on these |
|on the ceiling, in the painting at the end of one hall,    |sidestepping witches. It's very easy to get shots on
in the ceiling in the|                                      them and it does a lot |
|lab room, as a machine in the lab room, as a box in        |of damage. Just three should be more than enough
the small storage room, |                                   to take her down and end |
|as a marionette (across from the real one), and as a       |this. Non-lethally of course.
limp soldier. Snuff her |                                   |
|out by using the infrared setting on the Solid Eye to      []===============================
see her lit up like a |                                     ================================
|Christmas tree, and also the radar to tell where she       ============[]
might be located when |
|she talks. Find her and use the M870 or the Mosin
Nagant to headshot her, |                                   2. Raging Raven
|then when she vanishes, you can repeat the whole
process over again.         |
|            Shake off her bombs when she sends             []=====BOSS FIGHT - RAGING
them out and they latch onto you by|                        RAVEN============================
|rolling. When Octopus starts coming through the            =================[]
windows, fend her off with |                                |            Ironically, you might find the stamina kill
|the M870 and if she's far away down the hall, you          strategy to be quicker and|
can use the MGL-140 Stun |                                  |more efficient than the normal strategy for Raven.
|Grenades, but again, it's not the best option due the      Then again, you might be |
blinding and the fact |                                     |playing it on a lower difficulty like how this guide
|that, unfortunately, they don't do much damage.            was written for, so it |
This will be a long fight |                                 |could just be that. Anyways...
|trying to deplete her stamina so healing items may         |
become important. Keep up |                                 |            You should know Raven's attacks, and if
|your attacks and make sure to dodge her roll attack        not, seek out the first      |
if you can. Remember that|                                  |strategy on her. Your best friend in this fight is the
|halfway through she'll disguise herself as the Mk. II.     Mosin Nagant so you |
After you turn the |                                        |better have it. Another fine choice is the M870, but
|Corner go no farther and hit her from afar. When she       the Mosin Nagant is just|
disguises herself as |                                      |money here so we're gonna use that. My personal
|Naomi, just give her a Mosin Nagant round to the           preference is to go up to the|
head. Keep up your attacks |                                |top floor, but depending on your strategy you might
|with the M870 after that and watch for her as she          want the 2nd floor.       |
continues to bound in and |                                 |            Now on the top floor balcony, just take
|out of the windows. Eventually you'll deplete that         aim and look for Raven. You |
stamina to zero, and the |                                  |can go ahead and use the M4 or whatever you want
|fight will be won.                                         to shoot down her minions |
|                                                           |because again, they do NOT count as kills. Also,
[]===============================                           even though Raven's minions |
================================                            |can spot you with their searchlights and it makes the
============[]                                              "!" sound like you got |
                                                            |an alert, this is not an alert so don't be alarmed.
To find the Laughing Octopus doll....                       Again, you can't get an |
                                                            |alert here so don't be concerned.
[]=====BOSS FIGHT - LAUGHING                                |
BEAUTY===========================                           |            The basic strategy is to find Raging Raven
===============[]                                           in your scope and fire at |
|            Ok, first thing's first. Turn left and enter   |her with the Mosin Nagant. The damage she takes
the lab room. Go into the|                                  from it is considerable so it|
|next room to the right which is the other room with a      |won't take very long to end this fight. The key is to
bed. On top of this bed|                                    keep moving and avoid |
|(use infrared) you will find the Laughing Octopus          |her grenades. She hovers in the air for a few
Doll. This is the prime |                                   moments, then fires a grenade |
|reason you stamina killed the Beast form, and is the       |and flies off. Learn the timing of this in case you
reason you'll be doing |                                    can't get your shot off |
|the same for the rest of the B&B Corps. If you have        |so you can move to avoid the blast. Also be wary of
these already, you can |                                    her "bombing run" attack |
|if she does it. One thing to keep in mind when using       |will do a good amount of damage and using this
the Mosin Nagant on her |                                   method will not take long, but |
|is that she doesn't always flinch when you shoot her       |it depends on how you go about it. You can opt to
with it. That means that|                                   track her by staying         |
|even if you land a hit on her, she might still shoot a     |downwind and finding her initial hiding spot. Wait
grenade at you so be |                                      until she comes out of her |
|careful. If you prefer not to stay out in the open, it's   |shell and then fire away. You just need to be wary of
your choice, but on |                                       the FROGs so tranquilize|
|Naked Normal and with the power of the Mosin               |them. Then, when Crying Wolf flees, just track her
Nagant, this fight is pretty |                              footprints and use other |
|easy. Just keep up the attack and she'll go down in        |tools like the Solid Eye and the radar to help you find
no time.             |                                      her again and you can |
[]===============================                           |just continue this process.
================================                            |
============[]                                              |            The problem here is the FROGs and the
                                                            fact that they can alert you and |
Hold on to your pants though (wait, what?), because         |that you're putting yourself at risk whenever you're
this isn't over just yet!                                   out in the open because |
You've got to get the Raging Raven doll.                    |the Solid Eye, a very important tool for this battle,
                                                            can tip them off to your|
[]=====BOSS FIGHT - RAGING                                  |whereabouts. Also, the replacement FROGs will
BEAUTY===========================                           come by and wake up the ones you|
=================[]                                         |have taken down so that makes things even more
|            By now, these things should be very            difficult. This strategy works |
elementary if you have indeed been|                         |and it's a good idea if you want to finish this fight
|through the game once before already. You have the         quickly, but... the most|
freedom to search for some|                                 |cautious strategy is the truck one.
|items but there's one in particular we're after here.      |
Go upstairs all the way|                                    |            Just stay hidden underneath the truck and
|to the top floor. As soon as you come out the door         camp out there for the entire|
onto the balcony, turn |                                    |fight. Just wait for Wolf to come by and snipe her
|right. In that corner there, you'll find the Raging        exposed head when you get |
Raven Doll. That's three |                                  |the chance. Also make sure the FROGs are taken
|now so we're on our way.                                   down, just in case you need to |
|                                                           |crawl out from under the truck a bit to get a better
|            As for Raging Beauty, she will probably        shot on Wolf. The worst |
have followed you up here and |                             |that can happen here is that it just takes long and
|will most likely be moving at a fast pace. Ready your      you might take a little |
M870 and fire it at her|                                    |damage if Wolf runs up and drops grenades. It's the
|to slow her down and hopefully get a hit. Just avoid       most careful strategy       |
her and keep using the |                                    |however and you won't have to worry about the
|M870's V-Ring ammo (remember, no kills!) to reduce         alerts.                  |
her stamina to nothing and|                                 |            There is also a way with the "Truck
|the fight will end.                                        Strategy" to make things a little |
|                                                           |faster. Under infrared, you can see those glowing
[]===============================                           cables on the Wolf's sides. |
================================                            |You can shoot these while she's walking around and
============[]                                              sniffing about. A good shot|
                                                            |will trigger an explosion that will hopefully hurt her.
3. Crying Wolf                                              It takes out both her |
                                                            |health and her stamina. The health will not be a
                                                            problem though if you've been|
[]=====BOSS FIGHT - CRYING                                  |reducing her stamina already so don't worry. This is
WOLF============================                            not key reason for this |
===================[]                                       |strategy however. The important thing is after you
|           Well, this fight can be really annoying but     shoot her cables, she'll |
the FROGs can't alert you |                                 |run about for a while, and usually stop, expose her
|here so you don't have to worry about that. Basically      head to try and snipe you,|
the strategy here comes |                                   |which in effect, expedites the process, allowing you
|down to two simple things, and they both involve           to hit her with the Mosin|
the trusty Mosin Nagant. Also|                              |Nagant sooner.
|keep in mind that you can't kill the FROGs but they        |
can be a nuisance so       |                                |            Wolf is not tough, it's just the FROGs. I
|you're better off tranquilizing them when you can.         totally recommend just using |
|                                                           |the truck because it takes them out of the equation
|           Basically, the best thing to do here is         completely. However, as a |
either wait for or track down |                             |last strategy, if you're in a real hurry, you can also
|Crying Wolf and snipe her with the Mosin Nagant            use the Rail Gun (which|
when she exposes her head. It |
|again, is not an option if you're playing through the     the letters are the grade of the gun's effectiveness in
first time) to take her |                                  that category. The
|out really, really fast. Just watch for the FROGs and     attributes are as follows:
take aim, eventually |
|this beast will fall.
|                                                          DMG - Lethality of the gun in terms of damage dealt
[]===============================                          SLP - How effective the gun is in putting enemies
================================                           asleep
=============[]                                            STN - How effective the gun is in stunning enemies
                                                           SHK - The range in which the gun is effective
Well, as usual, we're not quite done. After the scene,     PNT - The gun's ability to pierce through surfaces
whip out that M870 and                                     STB - How much recoil the gun has
prepare for another beautiful battle. Time to get the      RLD - How long the gun takes to reload
Crying Wolf doll.                                          LKD - How effective the gun is when Auto-Aim is
                                                           enabled
[]=====BOSS BATTLE - CRYING
BEAUTY===========================                          CAP - This stat isn't included in the table. It's the
=================[]                                        gun's capacity for ammo.
|            The first order of business, as always, is
to find that Doll. From the |                              All of this info can be found in the tables below.
|starting point, you can find it by turning around and
going a ways to the left|                                  Weapon Index Info
|after turning around. It should be stowed away in         -----------------
the corner there. If you |                                 This is even more relevant info provided by me. It
|find Stun Grenades, you went the wrong way, so just       includes information on where
hug the wall and go in the|                                to find all of the weapons in the game and any other
|other direction to find the Crying Wolf Doll. Great,      things worth noting.
one more to go.          |
|            As for Crying Beauty, well, just give it to   Type: Whether or not the weapon is Non-Lethal,
her (no, not that!). Fire a|                               Lethal, or can be both
|few V-Ring shots into her and without much effort,        Drebin's Shop?: Yes/No on whether this weapon can
she should go down. There |                                be purchased from Drebin
|are of course, other methods, but this is my              Obtained: How the gun is obtained (typically, where
preferred one. When she's down, |                          it can be found)
|it's time to move on.                                     Special/Notes: If the gun has a special feature or
|                                                          something, or is just
[]===============================                          interesting, there will be mention of it
================================
=============[]                                            Customization
                                                           -------------
*===============================                           And last but not least, many of your weapons can be
================================                           customized with certain
=========*                                                 attachments. Finding attachments that fit your style
  Weapon Index (wpin)                                      of play can be fun and
*===============================                           make different weapons more appealing. There are
================================                           several mounting areas
=========*                                                 depending on the gun, and each one can have more
Here's a list of all the weapons in the game. They're      than one possible attachment.
catalogued first by                                        In the index below, if a weapon can be customized,
guns which have attributes and then the "Other"            all the possible attachments
category follows that. They're                             will be listed to the right of the table.
divided into each class of weapon, which you can
view on the Weapon Menu while                              [Muzzle Mount]
in-game. The following tables will show you each
gun's attributes so that you                               -Suppressor: Silences the gun to reduce noise when
can easily compare them to one another. Any special        fired
abilities or other notes
will also be made available.                               [Bottom Mount]
Attributes                                                 -Flash Light: Lights dark areas and can blind enemies
----------                                                 very briefly
First, there are the gun attributes. You can see these
on the top right of                                        -GP30: Grenade launcher mount. Needs to be
your screen when looking at a gun in the menu. You'll      reloaded after each shot
see several boxes aligned
vertically with symbols and letters. The symbols           -XM320: Greande launcher mount. Needs to be
represent the attributes, and                              reloaded after each shot
-Master Key: Shotgun mount                                        |8|-|D|-|C|E|B|S|B|
                                                                  '-----------------------------------'
-Foregrip A/B: Increases stability and accuracy when
firing rapidly                                                    Type: Lethal
                                                                  Drebin's Shop?: Yes - Cost: 3000 DP
                                                                  Obtained: In Act 1 - Militia Safehouse, make the left
[Left Mount]                                                      at the first fork to find
                                                                  a room with dead PMCs. This is in there on the
-Laser Sight: Allows user to see where bullets will hit           ground.
                                                                   _______
                                                                  |-[PMM]-|
HANDGUNS                                                          |_______|___________________________
--------                                                          |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                                  |-----------------------------------|
Pistols are a primary gun for any agent.                          |12 | - | D | - | D | E | A | S | B |
                                                                  '-----------------------------------'
 ________________
|-[Mk. 2 Pistol]-|                                                Type: Lethal
|________________|__________________                              Drebin's Shop?: Yes - 3500 DP
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                             Obtained: Carried by the Resistance member in Act 3
|-----------------------------------|
|10 | D | - | - | - | E | S | A | B |                              _______
'-----------------------------------'                             |-[PSS]-|
                                                                  |_______|___________________________
Type: Non-Lethal                                                  |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Drebin's Shop?: No                                                |-----------------------------------|
Obtained: Given by Otacon (Mk. II) in Act 1 - Red                 |6|-|D|-|D|C|A|S|B|
Zone                                                              '-----------------------------------'
Notes: Single shot
                                                                  Type: Lethal
 ____________                                                     Drebin's Shop?: Yes - 5000 DP
|-[Operator]-|                         Customization              Obtained: Dropped by Scarabs.
|____________|______________________                              -Found in Act 1 - Millennium Park in the fountain area
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Muzzle                      right before Liquid's
Mount: Suppressor                                                 camp. In the bottom corner there is a metal shed.
|-----------------------------------| Bottom Mount: Flash Light   Beside it is a dumpster and
|7|-|D|-|C|E|B|S|B|                                               behind the dumpster is the gun.
'-----------------------------------'                             -Found in Act 2 - Mountain Trail in one of the early
                                                                  dead-end paths. There is a
Type: Lethal                                                      house where a PMC waits to ambush Snake. To the
Drebin's Shop?: No                                                right side of the house is the
Obtained: Given by Otacon (Mk. II) in Act 1 - Red                 gun.
Zone                                                              Notes: Built in silencer
Notes: Snake's default hand gun in MGS4, suppressor
available                                                          ________
                                                                  |-[G18C]-|                            Customization
 _______                                                          |________|__________________________
|-[GSR]-|                             Customization               |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Bottom
|_______|___________________________                              Mount: Flash Light
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Bottom                      |-----------------------------------|
Mount: Flash Light                                                |33 | - | D | - | D | C | C | S | A |
|-----------------------------------|                             '-----------------------------------'
                                                             '-----------------------------------'
Type: Lethal
Drebin's Shop?: Yes - 8000 DP                                Type: Lethal
Obtained: Carried by some Rebels in Act 2                    Drebin's Shop?: No
Notes: Has full auto-fire, so it fires like an uzi almost.   Obtained: Awarded for earning the Fox Emblem.
                                                             Enter "deskyhstyl" as a password.
 __________                                                  Special: Has a scope attached with two zoom
|-[Mk. 23]-|                          Customization          settings
|__________|________________________
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Muzzle                  _______________
Mount: Suppressor                                            |-[1911 Custom]-|                     Customization
|-----------------------------------|                        |_______________|___________________
|12 | - | D | - | C | E | B | S | A |                        |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Muzzle
'-----------------------------------'                        Mount: Suppressor
                                                             |-----------------------------------|
Type: Lethal                                                 |7|-|D|-|C|E|A|S|S|
Drebin's Shop?: No                                           '-----------------------------------'
Obtained: Act 4 - Heliport. Crawl under the truck in
front of the Tank Hangar.                                    Type: Lethal
Notes: Snake's main gun from Metal Gear Solid 1.             Drebin's Shop?: No
Has a built in light attachment                              Obtained: Enter "1aytmmymhk" as a Password on
                                                             the Extras menu
 ____________                                                Notes: The primary pistol used by Big Boss in
|-[Race Gun]-|                                               Operation Snake Eater
|____________|______________________
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                         _______________
|-----------------------------------|                        |-[Thor .45-70]-|
|19 | - | E | - | D | E | A | S | B |                        |_______________|___________________
'-----------------------------------'                        |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                             |-----------------------------------|
Type: Lethal                                                 |1|-|A|-|S|A|D|A|B|
Drebin's Shop?: No                                           '-----------------------------------'
Obtained: Beat the game once on any difficulty
Notes: Has some slight ricochet                              Type: Lethal
                                                             Drebin's Shop?: No
 ___________                                                 Obtained: Awarded for earning the Fox Hound
|-[Type 17]-|                                                Emblem
|___________|_______________________                         Notes: Extremely powerful. Has a small sight system
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-----------------------------------|                         _____________
|10 | - | D | - | C | E | B | A | A |                        |-[Solar Gun]-|
'-----------------------------------'                        |_____________|_____________________
                                                             |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Type: Lethal                                                 |-----------------------------------|
Drebin's Shop?: No                                           |-| |-|S|-|E|S|E|B|
Obtained: Awarded for earning the Hound Emblem               '-----------------------------------'
Notes: The signature gun used by Eva in Metal Gear
Solid 3 and Big Mama in MGS4                                 Type: Non-Lethal
                                                             Drebin's Shop?: No
 ________________                                            Obtained: Clear the game having obtained all five
|-[Desert Eagle]-|                                           statues/dolls (FROG and B&B)
|________________|__________________                         Special: Uses and can only be recharged with
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                        sunlight. Strong against Vampires.
|-----------------------------------|
|7|-|C|-|A|E|D|S|B|
'-----------------------------------'
Type: Lethal
Drebin's Shop?: Yes - 3000 DP
                                                      RIFLES
Obtained: Carried by some Rebels in Act 2
                                                      ------
 _______
|-[MP7]-|                             Customization
                                                       _________
|_______|___________________________
                                                      |-[AK102]-|                           Customization
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Top
                                                      |_________|_________________________
Mount: Dot Sight, Scope
                                                      |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Bottom
|-----------------------------------|
                                                      Mount: GP30
|20 | - | E | - | E | B | A | B | A |
                                                      |-----------------------------------|
'-----------------------------------'
                                                      |30 | - | D | - | E | C | C | B | D |
                                                      '-----------------------------------'
Type: Lethal
Drebin's Shop?: Yes - 3000 DP
                                                      Type: Lethal
Obtained: Carried by PMCs
                                                      Drebin's Shop?: No
                                                      Obtained: Snake picks it up automatically in Act 1 -
 __________
                                                      Red Zone NW Sector
|-[Vz. 83]-|
|__________|________________________
                                                       _____________
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                      |-[M4 Custom]-|                          Customization
|-----------------------------------|
                                                      |_____________|_____________________
|20 | - | D | - | D | E | B | B | S |
                                                      |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Top
'-----------------------------------'
                                                      Mount: Dot Sight, Scope
                                                      |-----------------------------------| Muzzle Mount: Suppressor
Type: Lethal
                                                      |30 | - | D | - | E | C | C | B | D | Bottom Mount: XM320,
Drebin's Shop?: No
                                                      Masterkey, Fore Grip
Obtained: Given to Snake by Big Mama in Act 3
                                                      '-----------------------------------' Left Mount: Laser Sight
                                                                                        Right Mount: Flash Light
 _________
                                                      Type: Lethal
|-[Bizon]-|
                                                      Drebin's Shop?: No
|_________|_________________________
                                                      Obtained: Given to Snake by Drebin in Act 1
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                      Notes: Snake's default rifle in MGS4. Highly
|-----------------------------------|
                                                      customizable.
|64 | - | D | - | D | E | B | B | A |
'-----------------------------------'
                                                       __________
                                                      |-[Mk. 17]-|                          Customization
Type: Lethal
                                                      |__________|________________________
Drebin's Shop?: Yes - 7000 DP
                                                      |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Top
Obtained: No locations; Drebin's Shop only
                                                      Mount: Dot Sight, Scope
                                                      |-----------------------------------| Bottom Mount: Fore Grip
 __________
                                                      |20 | - | C | - | C | C | C | B | D | Left Mount: Laser Sight
|-[MP5SD2]-|
                                                      '-----------------------------------' Right Mount: Flash Light
|__________|________________________
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                      Type: Lethal
|-----------------------------------|
                                                      Drebin's Shop?: Yes - 3500 DP
|30 | - | E | - | D | E | B | C | B |
                                                      Obtained: Carried by many PMCs. Found in Act 1 -
'-----------------------------------'
                                                      Militia Safehouse in the room
                                                      with the dead PMCs after taking a left at the first
Type: Lethal
                                                      fork.
Drebin's Shop?: Yes - 15,000 DP
Obtained: No locations; Drebin's Shop only
                                                       ________
                                                      |-[G3A3]-|
___________
|________|__________________________                     |-[M14EBR]-|                            Customization
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                    |__________|________________________
|-----------------------------------|                    |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD| Muzzle
|20 | - | C | - | C | C | C | C | E |                    Mount: Suppressor
'-----------------------------------'                    |-----------------------------------| Left Mount: Laser Sight
                                                         |20 | - | C | - | C | B | D | B | - | Right Mount: Flash
Type: Lethal                                             Light
Drebin's Shop?: Yes - 4000 DP                            '-----------------------------------'
Obtained: Carried by a few Rebels in Act 2
                                                         Type: Lethal
 _______________                                         Drebin's Shop?: Yes - 9000 DP
|-[FAL Carbine]-|                                        Obtained: Carried by some PMCs
|_______________|___________________                     Notes: Sniper Rifle
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-----------------------------------|                     _________
|20 | - | C | - | C | C | C | B | D |                    |-[DSR-1]-|
'-----------------------------------'                    |_________|_________________________
                                                         |CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Type: Lethal                                             |-----------------------------------|
Drebin's Shop?: Yes - 4500 DP                            |5|-|B|-|A|A|D|C|-|
Obtained: No locations; Drebin's Shop only               '-----------------------------------'
 _________
|-[RPG-7]-|                                                         EXPLOSIVES
|_________|_________________________                                ----------
|CAP|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-----------------------------------|                                ___________
|1|-|S|-|S|-|E|B|-|                                                 |-[Grenade]-|
'-----------------------------------'                               |___________|___________________
                                                                    |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Type: Lethal                                                        |-------------------------------|
Drebin's Shop?: Yes - 60,000 DP                                     |-|A|-|S|-|-|-|-|
Obtained: Various locations as follows:                             '-------------------------------'
-Act 1: Militia Safehouse in the room with the lockers.
-Act 2: Mountain Trial on the hill where a FROG tries               Type: Lethal
to ambush Snake.                                                    Drebin's Shop?: Yes - 120 DP
-Act 4: Heliport inside one of the side rooms under a               Obtained: Found nearly everywhere; carried by PMCs
table
                                                                     ______________
 _________                                                          |-[Petro Bomb]-|
|-[M72A3]-|                                                         |______________|________________
|_________|_________________________                                |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-------------------------------|                            |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-|B|-|B|-|-|-|-|                                            |-------------------------------|
'-------------------------------'                            |-|-|-|-|-|-|-|-|
                                                             '-------------------------------'
Type: Lethal
Drebin's Shop?: Yes - 100 DP                                 Type: Non-Lethal
Obtained: Found in many locations; carried by Rebels         Drebin's Shop?: Yes - 150 DP
Notes: Also known as the Molotov Cocktail                    Obtained: Bought in Drebin's Shop only after
                                                             completing the game once
 ____________________________                                Special: The gas emitted from this grenade makes
|-[White Phosphorus Grenade]-|                               targets burst out in laughter
|____________________________|__
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                             _______________________
|-------------------------------|                            |-[Smoke Grenade (Red)]-|
|-|A|-|S|-|-|-|-|                                            |_______________________|_______
'-------------------------------'                            |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                             |-------------------------------|
Type: Lethal                                                 |-|-|-|-|-|-|-|-|
Drebin's Shop?: Yes - 110 DP                                 '-------------------------------'
Obtained: Found in many locations; carried by PMCs
                                                             Type: Non-Lethal
 ________________                                            Drebin's Shop?: Yes - 150 DP
|-[Stun Grenade]-|                                           Obtained: Bought in Drebin's Shop only after
|________________|______________                             completing the game once
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                            Special: The gas emitted from this grenade fills
|-------------------------------|                            targets with rage
|-|-|A|S|-|-|-|-|
'-------------------------------'                             ________________________
                                                             |-[Smoke Grenade (Blue)]-|
Type: Non-Lethal                                             |________________________|______
Drebin's Shop?: Yes - 120 DP                                 |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Obtained: Found in many locations                            |-------------------------------|
                                                             |-|-|-|-|-|-|-|-|
 _________________                                           '-------------------------------'
|-[Chaff Grenade]-|
|_________________|_____________                             Type: Non-Lethal
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                            Drebin's Shop?: Yes - 150 DP
|-------------------------------|                            Obtained: Bought in Drebin's Shop only after
|-|-|-|B|-|-|-|-|                                            completing the game once
'-------------------------------'                            Special: The gas emitted from this grenade makes
                                                             targets cry uncontrollably
Type: Non-Lethal
Drebin's Shop?: No                                            _________________________
Obtained: Various locations as follows:                      |-[Smoke Grenade (Green)]-|
-Act II: Confinement Facility, inside the actual facility,   |_________________________|_____
the storage room                                             |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
-Act II: Market, last stall on the left before passing the   |-------------------------------|
final Gekko                                                  |-|-|-|-|-|-|-|-|
-Act III: Midtown Central Sector, tucked in a corner,        '-------------------------------'
near a big sewage canal
-Act IV: Heliport, the center of the helicopter landing      Type: Non-Lethal
Notes: Temporarily disables Gekko and Scarabs and            Drebin's Shop?: Yes - 150 DP
their sensors                                                Obtained: Bought in Drebin's Shop only after
                                                             completing the game once
 _________________                                           Special: The gas emitted from this grenade makes
|-[Smoke Grenade]-|                                          targets scream in fright
|_________________|_____________
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                             ____________
|-------------------------------|                            |-[Claymore]-|
|-|-|-|-|-|-|-|-|                                            |____________|__________________
'-------------------------------'                            |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
                                                             |-------------------------------|
Type: Non-Lethal                                             |-|A|-|S|-|-|-|-|
Drebin's Shop?: Yes - 100 DP                                 '-------------------------------'
Obtained: Found in many locations
                                                             Type: Lethal
 __________________________                                  Drebin's Shop?: Yes - 300 DP
|-[Smoke Grenade (Yellow)]-|                                 Obtained: Found as traps in various places; can be
|__________________________|____                             picked up by crawling over
them                                                   Type: Non-Lethal
                                                       Drebin's Shop?: No
 __________________                                    Obtained: One is added to your inventory every time
|-[Sleep Gas Mine]-|                                   you reload a gun
|__________________|____________                       Notes: Good for distracting enemies
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-------------------------------|                       ___________
|S|-|-|-|-|-|-|-|                                      |-[Playboy]-|
'-------------------------------'                      |___________|___________________
                                                       |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
Type: Non-Lethal                                       |-------------------------------|
Drebin's Shop?: Yes - 300 DP                           |-|-|-|-|-|-|-|-|
Obtained: Act 2 - Mountain Trail, take the path that   '-------------------------------'
leads to the house where
a recording of Naomi's voice is being played (a        Type: Non-Lethal
nearby FROG tries to ambush                            Drebin's Shop?: Yes - 200 DP
Snake). Outside of this house you can find these on    Obtained: Found in many locations
the side                                               Notes: Permanently distracts enemies
 ______                                                 _______________
|-[C4]-|                                               |-[Emotion Mag]-|
|______|________________________                       |_______________|_______________
|SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|                      |SLP|DMG|STN|SHK|PTN|STB|RLD|LKD|
|-------------------------------|                      |-------------------------------|
|-|S|-|S|-|-|-|-|                                      |-|-|-|-|-|-|-|-|
'-------------------------------'                      '-------------------------------'
Now, after a thorough investigation, spurred on by a      Finding the ghosts isn't easy, unless of course you
few e-mails, I can confirm                                know exactly where to look,
the following information. In the white "Photo Shoot"     which is where this comes in handy! They can only
zone, there is a timer.                                   be seen once you snap a
Many people on the forum claimed that when it fell        picture which means if you're not in the exact
to 0, it meant the Beauty                                 location, this can take a while.
would die and it would count as a kill, therefore         Luckily, you don't have to be very exact as far as
ruining a bid for No Kills.                               positioning and all that.
This however, is NOT true. I repeat, THIS IS NOT          There is also an easier way to save time. You can use
TRUE. You will not get a kill                             the Sorrow Doll to see
for allowing the timer to run out, so therefore, the      the ghosts before you snap their photos. Have it
folks that said this on                                   equipped in your weapon slot
the forum, are wrong. I have confirmed this               and they will appear when you look through the
personally, my friend has also                            camera lens. It is recommended
confirmed it twice, and I have received three e-mails     you get it before starting, but is not required.
saying as much as well.
Letting the timer run out will not count as a kill.       Other than the Sorrow Doll, you will definitely need
                                                          the Camera obviously. A
If you want to test this out yourself, save your game     few more optional but recommended things to have
before the Beauty fight,                                  are the Bandanna and some
let 3 or more minutes go by until the "White Zone"        Chaff Grenades. If you have a whole lot, the
appears and then let the                                  Bandanna won't be necessary, but
timer run down to 0. After that, save your game           if you only have a few or just want to save ammo,
again (separate file if you                               the Bandanna will help too.
want). Go to the menu and select Mission Briefing         There are a few ghosts in areas where the Scarabs
and load the briefing for your                            lurk in large packs so the
current Act. It will display your stats on the orange     Chaff will help while you take your photos.
bar. The number of kills
will not have increased. If you had 0 before, it will     Finally, when you have all the photos, you can view
still say 0. If you had 6                                 them in your Photo Album
kills before, it will still say 6. This has been          from the main menu. If you got them correctly, an
confirmed.                                                option appears for these
                                                          particular shots. It's called "Exorcise" and it will
Emotive Ammo                                              extract the ghost from
------------                                              each picture. Strangely enough, there doesn't seem
You unlock this after completing the game at least        to be any reward for this,
once. At that point, you can                              even if you get all of them, as the exorcism can be
use new tranquilizer rounds for your Mk. 2 or Mosin       done on any copies you
Nagant. You can also buy                                  have of the same ghost.
new smoke grenades. The emotive ammo carries a
special serum or gas or what                              Ghost 1 - Muraoka
                                                          Area: Heliport
-Location: Find the cargo elevator. MGS1 vets will         camera on this side and snap your picture.
know where it is; it's
behind the helipad. You can trigger an audio               Ghost 8 - Decoy Octopus
flashback here and there's also                            -Area: Tank Hangar
a Ration sitting right in front of it. Face the elevator   -Location: Find the elevator, which is on the north
and then look to the                                       side of the room, next to
left of it. Point your lens in this direction and snap a   the stairs. This ghost is exactly outside of the
photo.                                                     northwest corner of the
                                                           elevator's doors. Get close and find it, then say
Ghost 2 - Nishimura                                        cheese!
-Area: Heliport
-Location: This one is on the Helipad. You can just        Ghost 9 - DARPA Chief
photograph the Helipad                                     -Area: Tank Hangar
from a distance, or just look beyond where the Chaff       -Location: Hopefully you've got plenty of Chaff or the
Grenades are, toward the                                   Bandanna. Enter the
main base.                                                 cargo door that leads to the Canyon. When you slip
                                                           under, turn around and back
Ghost 3 - Genome Soldier                                   away a little bit. In the top left corner, you'll see the
-Area: Heliport                                            ghostly face of the
-Location: Enter the only room that you can actually       DARPA Chief. Take the picture.
walk into on the left side
of the Heliport. It's the one with the camera that falls   Ghost 10 - Kobayashi
off. Inside are two                                        -Area: Canyon
big containers. Right behind the one on the left in the    -Location: The second rock on your left as you enter.
corner here, you'll                                        Easier to see if you go
find another ghost. Snap a picture.                        around. If you have the Sorrow Doll, you can see a
                                                           very ghostly face floating
Chost 4 - Tanaka                                           above the rock. Take the picture to confirm it.
-Area: Heliport
-Location: From here, go to the top-left corner. This is   Ghost 11 - Korekado
exactly where the                                          -Area: Canyon
ventilation shaft is that you can enter. Right in the      -Location: The Gekkos may be a problem so get rid of
corner here is another                                     them if you have to. This
ghost.                                                     next ghost is in the top right corner. Get close to the
                                                           pipes and stuff here
Ghost 5 - Shigeno                                          and look above the pipes to see the ghost up there.
-Area: Heliport
-Location: Now head to the right, past the truck and       Ghost 12 - Vulcan Raven
to the stairs. Stand back                                  -Area: Canyon
from them and point your camera up at the                  -Location: This one can be tough. He's hiding on the
surveilance camera. It might be hard                       rock wall to the left in
to see (or impossible if you don't have the Sorrow         the upper part, more or less across from the last
Doll), but there is a ghost                                ghost. The snowy rock wall
floating a little to the right and down from the           provides good cover so even if you have the Sorrow
camera. If you don't see it                                Doll, he can be tough to
when you use the Sorrow Doll or when you take the          spot. His exact location is easy to find if you have a
picture, get closer to the                                 good eye though. On this
wall.                                                      wall, near the ammo, there is a slab of dark rock just
                                                           randomly sitting there
Ghost 6 - Master Miller                                    amongst the rest of the wall. Find this dark patch and
-Area: Tank Hangar                                         point your lens at it.
-Location: The location is a tiny bit tricky because       Vulcan Raven said he'd be watching!
technically you're not in
the Tank Hangar just yet. Start out by taking the          Ghost 13 - Makimura
lower vent on the left side.                               -Area: Nuclear Warhead Storage BLDG 1F
Crawl through and turn left. Then turn around again        -Location: Immediately upon entering this area, take
and face the part that you                                 the walkway to the left,
just crawled out of. Point your camera down this part      that leads to the Ration. There's a window here
of the vent and the ghost                                  overlooking the next room and
is there.                                                  it's where the ghost is. Get close, but not too close
                                                           and take the photo.
Ghost 7 - Light Infantry Soldier
-Area: Tank Hangar                                         Ghost 14 - NBC Warfare Troop
-Location: Crawl all the way through and enter the         -Area: Nuclear Warhead Storage BLDG 1F
Tank Hangar. For these next                                -Location: Crawl under the door that leads to the next
few ghosts, the Scarabs may be a problem so toss a         room. From here, go to
Chaff Grenade to put them                                  the left and you'll see two missles. This ghost is
out for a few moments. Find this ghost on the left         hanging out in front of the
side of the tank. Point your                               warhead closest to the stairs.
                                                           begin this area) is where it's hiding. Go on the west
Ghost 15 - Matsuhana                                       side (the one facing the
-Area: Nuclear Warhead Storage BLDG B2                     forest) and look up at the ceiling below the upper
-Location: Go down the "Gray Fox" hallway, the one         walkway. The ghost is there.
that leads to Otcaon's
office. This ghost is sitting on the inner part of the     Ghost 23 - Nakamura
corner where the                                           -Area: Snowfield
hallway turns to the left. When you turn to the left,      -Location: Find the trench area to the left of your
just look and you should                                   starting position (left of
see him right there.                                       the truck). Enter the trench and face the rock wall to
                                                           the south. You may have
Ghost 16 - President Baker                                 to get closer, but here above the trench is a ghost
-Area: Nuclear Warhead Storage BLDG B2                     waiting for its picture to
-Location: After you're done with the password, while      be taken.
still inside Otacon's
office, go to the left side where all the big computers    Ghost 24 - Hirano
are. There is a row of                                     -Area: Casting Facility South
them along the wall, then a gap with some papers on        -Location: Just north of the red pillars, where one
the wall, and then another                                 Gekko makes its patrol,
computer. The ghost of President Baker resides in          there are these two wedge shaped structures jutting
this small gap.                                            up from the ground. Stand
                                                           behind and between them and look up. The ghost
Ghost 17 - Hideo Kojima                                    should be up there.
-Area: Nuclear Warhead Storage BLDG B2
-Location: After you're done with the password, find       Ghost 25 - Sasaki
the Policenauts poster on                                  -Area: Casting Facility North
the north wall, above all the terminals. The ghostly       -Location: In the northern part, clear the area of
face of Hideo Kojima                                       Gekkos and Scarabs if you
hovers to the left of the poster.                          want, to make things easier. Get on the conveyer belt
                                                           and find the big machine
Ghost 18 - Takabe                                          on it, the one you can crawl under. Stand in front of
-Area: Nuclear Warhead Storage BLDG B2                     this big contraption and
-Location: Find the area somewhat in the middle of         point your camera lens to the top right part of it to
the office, where there is                                 find this specter.
a wall set up on two sides. Enter this little fenced off
area and in one corner                                     Ghost 26 - Kaneda
is a box on the desk, and an overturned chair. Face        -Area: Underground Base
this area from a little                                    -Location: As you enter this area, you'll go down a
further away to see a big face floating there. Snap        small set of stairs. Turn
the picture.                                               around and face them. Look above and in the middle
                                                           of this hallway will be the
Ghost 19 - Shimizu                                         next ghost.
-Area: Nuclear Warhead Storage BLDG B2
-Location: Leave Otacon's office and make your way         Ghost 27 - Negishi
back. A Gekko will crash the                               -Area: Underground Base
party. Wait for it to turn down the hallway and then       -Location: The room after the crawlspace. Again,
go to where it came in.                                    Chaff Grenades will help with
Look up at the hole it crashed through with your           the Gekko here. Stand on the walkway and look to
camera and take a picture.                                 the pit to your left. There
                                                           is a waterfall over here. Point your lens that way and
Ghost 20 - Sniper Wolf                                     snap another ghostly
-Area: Snowfield                                           photo.
-Location: Approach the exit door. Stand far enough
way that you can see this                                  Ghost 28 - Kimura
ghost who is floating right in front of the doors.         -Area: Underground Supply Tunnel
                                                           -Location: Now you can only do these last three
Ghost 21 - Sato                                            during the Vamp fight so make
-Area: Snowfield                                           sure you deal with him. It's easiest to knock him out
-Location: From #19, go right and find the passage         before taking the photos.
that leads to the crash site                               This one can be found by going behind Metal Gear
of the Hind D. Sitting just above it's wreckage is a       REX's body, then looking up to
ghost that might be a                                      the left side of its head. Snap the photo and then
little tough to spot. Get closer if you have to, then      beware Vamp.
say cheese!
                                                           Ghost 29 - Gray Fox
Ghost 22 - Shinkawa                                        -Area: Underground Supply Tunnel
-Area: Snowfield                                           -Location: This one is found underneath REX's right
-Location: This one is kind of tough. The southern         foot which is on your left
most (nearest where you
facing it. Look in the gap underneath its foot to find     now won't have to expend the DP to buy more
this one.                                                  ammo. It will in turn, make your job
                                                           easier.
Ghost 30 - Liquid Snake
-Area: Find the last ghostly apparition in the cockpit     Besides machineguns, there are a few guns I like,
of Metal Gear REX. Look                                    and that other players like to
up there with your camera and take a photo of the          use here. I like the MGL-140 because it is great at
cockpit and you'll have                                    destroying crowds of Scarabs
nabbed them all!                                           and these things love to mob together. The drawback
                                                           is that the MGL-140 has only
The Scarab DP Trick                                        six rounds and it's not a fast reload. There is also the
-------------------                                        Rail Gun which can also
On the internet, it's pretty much impossible to name       take out groups in one blast.
an individual who discovers
something new, but Albedo Piazzola is one of many          Finally, you may not want to stay in one spot.
to make a well laid out guide                              Especially since the gun drops
for this so he gets the credit.                            are about 1050 DP a pop and collecting them will
                                                           greatly aid you in getting more
This trick is basically a way to earn a mass of Drebin     DP. So, you may end up running back and forth down
Points in Act 5, right                                     each hallway. The problem
before the end of the game in the area known as            here is that the Scarabs that may spawn before you
Missile Hangar. It is comprised                            get to one end, and since
of several hallways swarming with the Scarab               you don't want to get trapped in the middle, you
enemies. Killing them awards you                           have to clear the way, while at
with Unmanned Kill bonuses of DP. They happen to           the same time, the other Scarabs from behind will be
respawn infinitely, and on top                             closing in. Find a way to
of that, they drop guns for trade ins of even more DP.     clear the way fast and you can put up your front on
If you spend enough time                                   the other end. Kill more
(and ammo), you can earn a wealth of Drebin Points         Scarabs, they'll drop more guns, so when it's clear,
here.                                                      make another run and pick
                                                           it all up. Repeat this process and you'll expedite your
The key is to pick the first and second hallways with      DP collection. I often
these things. You don't                                    do this running back and forth with the MGL-140
want to stretch too far into the next hall at any time     equipped, because when I
because the previous door                                  encounter large groups I can clear the way very fast
locks on you, which thereby limits you to one less         and sometimes even find
hall for which to do this                                  time to reload while running back and forth.
trick. Standing near a doorway is a good way to
sweep one hall, then turn around                           Eventually, if you keep this up, you can earn a wealth
and attend to another, if any Scarabs are gathering        of Drebin Points. Just be
in one group. The weapon of                                careful of losing more ground if you accidentally get
choice is usually some type of machinegun,                 a door locked on you.
preferably something with very large
magazine capacity. It allows you to take these things      Otacon's Computer - Shadow Moses
out at a good rate and                                     --------------------------------
reduces the amount of time you need to spend               Instead of inputting the correct password of 48273 in
reloading. When you've taken out                           Otacon's office to begin
a large group, you can pick up their drops for more        the power restoration, you can put in some other
DP.                                                        digits for different effects.
There's a few tips to keep in mind. Pay attention to       13462: Typing this will reward you with the iPod song,
specifically where the                                     "POLICENAUTS End Title".
Scarabs spawn from. Typically they come from the           When played, it puts enemies to sleep when Snake
front, middle, and ends of each                            holds them in CQC.
hallway. When you stand in the doorway, you can
usually make yourself safe from                            78925: This password nets you the iPod song,
being back attacked, but this isn't always going to        "Opening - Old L.A. 2040". It can
work. You should also try                                  increase Snake's accuracy when played.
and manage your reloads when possible. When you
clear out a large group and the                            14893: Putting this password in will reward you with
hall is for a moment, clear, reload back to a full clip.   100,000 Drebin Points!
This way, hopefully you                                    Schwing!
won't be reloading in the middle of a fight with a
large gang of Scarabs.                                     Other Things To Try For Fun
                                                           ---------------------------
The trick can be expanded once you hit 2.5 million
DP. In Act 5, 2.5 million                                  -Try out all the different types of Emotive
will allow you to purchase the Bandanna if you don't       ammunition. The various effects on
have it. With this, you                                    enemy soldiers are worth a few laughs.
-A personal favorite. Get a large group of soldiers to     Password: 1aytmmymhk
converge, usually by                                       Unlocks: 1911 Pistol
triggering a caution in which one will call in for back
up. Use the Tanegashima                                    Password: pkhhnwhsjt
and if you're lucky, a tornado will appear. Just sit       Unlocks: Patriot
back and watch the carnage
ensue. When the dust clears, a shower of item drops        Password: tshsniammr
will fall to the ground.                                   Unlocks: Thor .45-70
-This one is just fun to me because it's a way to mix      Password: aottrykmyn
things up while playing                                    Unlocks: Altair costume
and get more enjoyment out of it. It might seem
ambiguous to others but I just                             Password: dntkkhktmm
thought I'd mention it. Have Snake don the Suit            Unlocks: Drebin Face Camo
costume and his Young Snake W/
Bandanna FaceCamo. Equip the Patriot. Meet Snake,
The Hitman with his own theme
music! Yeah, I know, I'm weird.
                                                           ______________________________________________________
                                                           ___________
                                                             /                                        \
*===============================
                                                           -]| Unlockables (unlk)                            |[-
================================
=========*
  Cheats (chts)                                            \_____________________________________________________
*===============================                           ____________/
================================
=========*                                                 *===============================
To input cheats, you need to have beaten the game          ================================
at least once. You can find                                =========*
it under Extras at the main menu. These cheats will         Weapons/Items (wpns)
reward you with various                                    *===============================
items and weapons that you can get once you meet           ================================
up with the Mk. II. Some of                                =========*
them are weapons you can easily earn without
cheating, especially since you                             Weapon/Item: Name of the weapon or item
can't use this feature without beating it at least once.   How to Unlock: How it's unlocked
However, the iPod songs                                    Notes: Any special notes about how it's used or its
available are only obtained through this method.           capabilities
Emblem: Pig                                             More importantly however, take note of the fact that
How to Unlock: Consume more than 50 healing items       you will automatically
                                                        accumulate a CQC grab for every knife kill. You have
Emblem: Pigeon                                          to slit the throats of
How to Unlock: Beat the game with no kills              50 enemies and that can't be done without grabbing
Notes: Unmanned enemies do not count                    them in CQC first.
Emblem: Puma
How to Unlock: Have over 75 alerts, over 250 kills,     x-Ant and Gibbon Emblems-x
and more than 25 continues
                                                        To get Ant, you need to frisk 50 enemies for items.
Emblem: Rabbit                                          This can be a standing or
How to Unlock: Flip through 100 Playboy pages           prone frisk. For the Gibbon Emblem, you need to hold
                                                        up 50 enemies which is the
Emblem: Raven                                           antecedent to frisking them. So by fulfilling Ant you
How to Unlock: Beat the game in under 5 hours           will have automatically
                                                        fulfilled Gibbon. Keep in mind however that you want
Emblem: Scarab                                          to get a majority of these
How to Unlock: Roll on the ground over 100 times        on Acts 1 and 2. There are a lot fewer PMCs in Act 3
Notes: This is not the combat roll you do while         (you can also hold up and
crouched. Lay on the ground                             Frisk the Resistance member) and after that, there
and hold L1 and then X and move left or right to roll   are very few easy
along the ground. You                                   opportunities.
MUST stop and let go of X and then repeat for it to
register new rolls.
x-Blue Bird and Pig Emblems-x                                 Combat Highs. Fire a gun that has automatic fire and
                                                              just keep shooting while
For Blue Bird, you have to give 50 recovery items to          under the Alert Phase and let the stress climb to get
Rebels. For Pig, you have                                     a Combat High. 10 of
to consume 50 of them for yourself. Yum. In any               these gets you the Hog Emblem.
case, although the two are
very different, the same basic strategy will apply. You       Finally, since 35 hours of played time is a
want to first of all,                                         requirement, why not spend a few
play on a lower difficulty. Naked Normal should do            of those hours getting the Centipede and Tortoise
fine, but lower than that                                     Emblems? Centipede is one a
is more helpful. This way, you get to carry more              lot of players get easily for 1 hour of crawling time. IF
items.                                                        you need it though,
                                                              just leave the game on for an hour where Snake is
Always know where to find Rations, Noodles, Regain            safe and laying in a prone
in the Acts. I have a lot of                                  position. Do the same for Tortoise by making Snake
them pointed out in the main walkthrough. If you're           wear a Cardboard Box or
going for Blue Bird, keep                                     Drum Can and leave the game on. You'll not only get
handing over items to the same Rebel if you want; it          the time needed for these
won't matter. You can                                         Emblems, but it will add to your total for Big Panda
often get "freebies" on some because when the                 and Chicken.
Rebels like you enough, they'll
hand over items in return, and the items will
sometimes include Instant Noodles                             x-Gecko and Lobster Emblems-x
which is really good.
                                                              You can also knock out two really easily with this
You can also make use of the Tanegashima. It makes            simple strategy. For Gecko,
both of these emblems super                                   you have to press against walls for a total time of
easy. If you can afford it, use it in Acts 1 and 2. It only   one hour. Lobster requires
has a 33% chance of                                           you to have two and a half hours of crouch time
activating, but when the tornado comes to life, a             which surprisingly, is hard to
shower of items will rain                                     accumulate in even your very first run of the game.
down on the battlefield. You'll often find plenty of
Rations to use.                                               To make things easier, you can just leave the game
                                                              on for a while. Just don't
x-Killing Many Birds With One Stone-x                         forget that the console is on and do not leave it
                                                              unattended! In any case, if
The Chicken Emblem has a really big list of                   you press against a wall with Triangle while crouched,
requirements. You need to have over                           you'll earn time toward
150 alerts, over 500 kills, over 50 continues, use            both Emblems' requirements. Yes, that's correct. So if
more than 50 healing items,                                   you do a crouching wall
and complete the game with more than 35 hours on              press for two and a half hours, you automatically get
the clock. What you may not                                   both Gecko and Lobster.
immediately realize however is that by fulfilling
Chicken's requirements, you
will automatically get a few other Emblems.
Furthermore, the required numbers                             *===============================
are very close to other Emblem requirements, so               ================================
much that you may as well get                                 =========*
them too while you're at it and save yourself the               iPod Songs (hlycrp)
time.                                                         *===============================
                                                              ================================
By getting the Chicken Emblem, you will                       =========*
automatically get the Cow, Crocodile,                         What a very nice feature for the game. I surely envy
Big Panda, Pig, and Puma Emblems. So it's a good              Snake. He gets to fill
idea if you're eyeing any of                                  people full of holes and choke the life out of them
these Emblems, that you just make it easier and go            while listening to soothing
for Chicken. However, in                                      tunes on his iPod. Collecting these songs is not just
addition, you can easily get a few more Emblems too           for listening, but a lot
with just a little extra                                      of them have very special effects when used. If there
work.                                                         is an effect, it will be
                                                              listed. Also, all the songs are listed (that we know of),
Since 500 kills is a requirement, making many of              but I haven't found
those headshot kills should                                   all of them just yet so I'll be adding more details
not be difficult at all. You need 150 to get the Eagle        soon.
Emblem. Also, since you
will be doing a lot of killing and getting a lot of alerts
(most of which you                                            Song: Inori no Uta
should try to gather on Acts 1 and 2), you have a             Location: Act 1 Mission Briefing
great chance of getting
Details: Play this briefing from the main menu and        Song: Rock Me Baby
use the Mk. II to find it                                 Location: Act 2 - Confinement Facility
upstairs in the kitchen/living room area, near the        Details: In the "countryside" part of the Confinement
table                                                     Facility, it's on the
                                                          centermost island of the bog area. The island is large
Song: Theme of Tara                                       and has a lot of rocks on
Location: Act 1 - Militia Safehouse                       it, the song is on the middle plateau, right in front of
Details: In an alcove to the left immediately after the   two rocks. Rocks, Rock
room with the injured                                     Me, get it? Eh? Ahhh...
rebels                                                    Effect: Increases Snake's recovery rate
Song: MGS 4 Love Theme/Action                             Song: One Night in Neo Kobe City
Location: Act 1 or 2                                      Location: Act 3 - Midtown S Sector
Details: Random gift from rebel soldiers when they        Details: When facing the park in the first area, go
are given items                                           down the street to the right
Effect: Grabbing enemies in CQC causes them to cry        and you should find a lone PMC. Hold him up for this
                                                          song
Song: Boktai 2 Theme                                      Effect: Holding enemies in CQC makes them laugh
Location: Act 2 Mission Briefing, Nomad
Details: Go upstairs with the Mk. II. It's in the         Song: On Alert
bathroom.                                                 Location: Act 3 - Midtown N Sector
                                                          Details: Follow the last PMC to be walking with the
Song: The Fury                                            disguised resistance member
Location: Act 2 - Cove Valley Village                     and he will enter an alley with this song inside
Details: Inside the house with the porch
Effect: Grabbing enemies with CQC makes them feel         Song: The Essence of Vince
rage                                                      Location: Act 3 - Echo's Beacon
                                                          Details: Before the boss fight with Raging Raven
Song: Metal Gear 20 Years History (Part 3)                ends, find it on the top floor
Location: Act 2 - Confinement Facility                    in one of the corners
Details: In the large facility itself, in the barracks
(room with all the beds)                                  Song: Lunar Knights Main Theme
you will find this song                                   Location: Act 4 Mission Briefing, Nomad
Details: Go upstairs with the Mk. II. It's right next to   Effect: Snake's accuracy is increased
where Sunny is
                                                           Song: Big Boss
Song: Warhead Storage                                      Location: N/A
Location: Act 4 - Tank Hangar                              Details: Obtain the Big Boss Emblem
Details: At the end of the 2nd floor vents; take the       Effect: Increases Snake's damage and accuracy
upstairs vents from the
Heliport and crawl all the way through                     Song: Snake Eater
                                                           Location: N/A
Song: Flowing Destiny                                      Details: Collect all 40 Emblems
Location: Act 4 - Canyon                                   Effect: Increases the rate of recovery by items and
Details: Near the exit, to the far left is a small         other methods
crawlspace in the rocks. The
song is inside here                                        MORE COMING SOON
Effect: Grabbing enemies with CQC causes them to
cry
10) I just started my second playthrough and I don't         bkatzfamily for info on Ghost #21
have any of my weapons or
items from before! What gives?!                              ChrisR for info on Ghost #20
A) You won't receive any of your old stuff until you
meet the Mk. II in the                                       crimsonriver for info about the install times for BBE
Red Zone area.                                               and how to beat them
11) Well, I met up with the Mk. II and I STILL don't         rootsecure.net as always, for the ASCII art help.
have my things from
before. YOU LIAR!
A) *Sigh* That means you made the very silly                 *===============================
mistake of selecting NEW GAME                                ================================
instead of LOADING your completed save file.                 =========*
Selecting New Game starts                                     Contact Info
everything over from scratch so don't do it!                 *===============================
                                                             ================================
*===============================                             =========*
================================                             E-mail is always the primary method of reaching me.
=========*                                                   I just ask, and this is
  Regarding Submissions                                      more applicable to when this guide is "open" so to
*===============================                             speak, to note that I have
================================                             a somewhat flooded e-mail inbox from my other
=========*                                                   guides and so it might take a
This guide is now closed. Do not e-mail me tips ever.        little while to get back to you. I don't expect it to take
I will not reply to                                          longer than 2 days
them. If you dare to incur my wrath, your tip had            to respond to an e-mail but sometimes it happens.
better be the most amazing                                   When things settle down, I
                                                             hope that my inbox will get some relief.
E-mail: veritas7ax@gmail.com
*===============================
================================
=========*
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*===============================
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