Table of ConTenTs
Game Controls ............................................................................................................... 2 Main Menu .................................................................................................................... 2 Multiplayer Menu .......................................................................................................... 3 Save System .................................................................................................................. 3 In-Game Display ............................................................................................................ 4 Health System ............................................................................................................... 5 Objective Menu.............................................................................................................. 5 Multiplayer ................................................................................................................... 6 Xbox LIVE ................................................................................................................... 7 Credits........................................................................................................................... 8 Customer Support .......................................................................................................... 17 Software License Agreement .......................................................................................... 18
GaMe ConTRols
Xbox 360 Controller
Aim Down the Sights Back Pause or View Objectives Shoot Your Equipped Weapon
Cooperative Team up with other players to conquer the campaign through Xbox LIVE, System Link or Split Screen connections. Multiplayer Switches you to the Multiplayer menu. Options Choose this to toggle Aim Assist, subtitles, graphic content and team indicators. The Options menu will also allow you to select your save device or change your controls, look sensitivity or inversion. Credits View credits.
Throw Secondary Grenade
Throw Primary Grenade Swap Weapons Crouch, Prone (Hold) Stand, Jump
MulTIPlaYeR Menu
While in the Multiplayer menu you can battle online, start a system link match, check the barracks, switch to the Main Menu or access the configuration options. Xbox LIVE Choose this to find matches online, change party settings, Create a Class or enter the Barracks. Barracks Allows you to check Multiplayer leaderboards, challenges and overall XP breakdown. You can also change your clan tag and select Prestige mode. Split Screen Select this option to access the split screen sign-in. System Link If you want to play games via System link, you can set up or join friends via System Link LAN. For more instructions, visit www.xbox.com/live. Options Choose this to change control layouts, look sensitivity, inversion or game brightness. Main Menu Switches you to the Main Menu.
Click to Sprint Move
Reload or Use Environmental Item (when available)
q Overhead Map k, o Equipment
Click to Melee
Look
Xbox Guide
MaIn Menu
From this menu you can launch new campaigns, resume games in progress, start a co op game, switch to the Multiplayer menu of Call of Duty: World at War or access the configuration options. Solo Access the Single Player missions to start a new campaign, resume an old one or select a specific level. Resume Game Load the game you were playing from your last Save Point so you can continue your progress. Mission Select Start a new game from the beginning, or play any mission you currently have unlocked. After selecting your mission, choose your difficulty level from one of the four options available. New Game Select this option to start a new campaign. 2
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saVe sYsTeM
Call of Duty: World at War utilizes an automatic checkpoint save system to save your game progress.
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In-GaMe DIsPlaY
5
HealTH sYsTeM
When you take damage, the screen starts to turn red indicating the need to seek cover. Youll recover health slowly if you dont take any more damage for a short time.
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obJeCTIVe Menu
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,,
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1. Compass Shows the direction youre facing and the location of your current objectives. 2. Stance Indicator Shows your current stance. Only displays when crouched or prone. 3. Inventory Shows your current useable special weapons and items (if available). 4. Grenade Indicator Shows the direction of the grenade in your proximity. 5. Damage Indicator Red marker near center of the screen indicating which direction damage came from. 6. Use Icon Indicator that appears when something is useable. Press the c button 7. Ammo Count Shows remaining bullets and grenades. 8. Crosshair Use the crosshair to aim your weapon at enemies. Your crosshair turns red when pointed at an enemy and green when pointed at a friendly. When you run or walk, your crosshair widens or disappears. When you stop moving, you automatically steady your weapon and the crosshair narrows. The wider the crosshairs are, the wider your spread of bullets will be when firing your weapon. Crouching or lying prone increases your accuracy.
Gray text means the objective has been completed.
1 Objective Text Displays text indicating your current objective in the upper left. 2. Resume Game Exits the Pause menu and resumes gameplay.
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MulTIPlaYeR
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XboX lIVe
Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profile (your gamer card). Chat with your friends. Download content at Xbox LIVE Marketplace. Send and receive voice and video messages. Get connected and join the revolution. Play against other Xbox LIVE players.
ConneCTInG
Before you can use Xbox LIVE, connect your Xbox console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine if Xbox LIVE is available in your region, go to www.xbox.com/live.
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faMIlY seTTInGs
In-GaMe DIsPlaY
1. Mini-map Shows the location of flags, friendlies and enemies. Youre displayed on the mini-map as a yellow arrow. 2. Score Counter Shows the current score of teams. 3. Special Ability Displays available special abilities such as overhead map or recon plane. 4. Grenade Counter Displays your special grenade and frag grenade count. 5. Ammo Counter Shows your ammo count. 6. Grenade Indicator Shows the direction of a grenade in your proximity. 7. Damage Indicator Red marker near center of the screen indicating what direction damage came from.
These easy and flexible tools enable parents and caregivers to decide what games young game players can access based on the content rating. For more information, go to www.xbox. com/familysettings.
sYsTeM lInk MulTIPlaYeR
If you want to play games via System link, you can set up or join friends via System Link LAN. For more instructions, visit www.xbox.com/live. Play using System Link. Create or join games.
sPlIT sCReen
Select this option to access the split screen sign-in. After all players have joined, select Continue to progress to the lobby. In this lobby, the map, game mode and game rules can be modified before starting the match.
Co-oPeRaTIVe MoDe
Access online co-op through the Main Menu section. In co-op mode, players work together to win the war with teamwork and communication. The host player can select to play competitively and either compete against each players score or combine for a high score.
ConneCTInG To YouR IsP
For Internet play, we recommend that you do not use routers, but if you do, enable port forwarding. Consult your Xbox LIVE manuals for information on how to set up. To load the Multiplayer portion, choose Multiplayer from the Main Menu. You may play via System Link, Xbox LIVE or split screen.
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CReDITs
Dedicated to the veterans of World War II who sacrificed their lives for the preservation of liberty.
Project Lead Engineer
Level Scripters
Trevor Walker
Lead Engineer, Online
Alexander Conserva
Senior Engineers
treyarch
Executive Producer
PRODUCTION
Dave Anthony Pat Dwyer
Senior Producer Producer
Dan Laufer Lei Hu Johan Kohler Richard Mitton James Snider Jivko Velev
Engineers
Jon Menzies Juan Morelli Mark Murakami Joe Nugent Ewan Oughton Jamie Parent Valeria Pelova Joe Scheinberg Dimiter Malkia Stanev Krassimir Touevsky Mike Uhlik
Audio Director
Anthony Flamer Dominick Guzzo Sumeet Jakatdar Bryan Joyal Alex Liu Chris Pierro Lucas Seibert
Lighting Director
Richard Farrelly
Lighting
Additional Artwork
Gabriel Betacourt
Lead Technical Artist
Isabelle Decenciere Craig Schiller Brad Shortt Tom Szakolczay
Brad Grace
Senior Technical Artist
Junior Level Scripters
Stev Kalinowski Barry Whitney
Animation Director
ANIMATION
Dom Drozdz
Pokee Chan Damoun Shabestari Christopher Dionne Adam Gascoine Paul Sandler Jeff Zaring
Lead Effects Artist Effects Artists
Lead Animator
Jimmy Zielinski Phillip Lozano Steven Rivera Marvin Rojas Eric Smith Jon Stoll
Animators
Lead Level Builders
Daniel Bunting Marwan Abderrazzaq John DeHart
Associate Producers Producers
Shane Sasaki John Shubert Guy Silliman Brent Toda Miles Leslie Tyler Sparks
Sumeet Jakatdar Thomas Keegan Austin Krauss Bryce Mercado Bharathwaj Nandakumar Diarmaid Roche Caleb Schneider Lucas Seibert Leo Zide
Junior Engineer
AUDIO
Quynh Nguyen Dale Mulchay
Senior Level Builders
Lead Environment
Brian Tuey
Melissa Buffaloe
Senior Sound Designer
Environment Artists
Gary Spinrad
Level Builders
Sound Designers
Kevin Sherwood Collin Ayers James McCawley Scott Eckert
Jared Dickinson Adam Reynolds Jason Schoonover Brandon Souders Philip Tasker Adam Hoggatt Ian Kowalski
Mike Curran Omar Gonzalez Wilson Ip Masaaki Kawakubo Nguyen My Wu Cameron Petty
Additional Animation
Additional Sound Design Audio Engineer
Junior Level Builders
Lead Character Artist Character Artists
Luis Yosh Bolivar Kyle Gaulin Kevin Kraeer Alex Moon Long Nguyen John Velazquez
Production Coordinators
Penny Chock
Engineering Interns
Build Manager
Mark Soriano
Additional Production Support
Maria Barot Johann Ly Jay Mattis Claire Mitchell
Stephen McCaul Jesse Booth
Design Assistant
Audio Production Tester Additional Audio Support
Kornelia Takacs Paul Golding
Writing Consultant Military Advisor
Murad Ainyuddin Loudvik Akopyan Erik Drageset Anh Nguyen Dan Bickell
TReYaRCH sTaff
Studio Head
Mark Lamia
Vice President
Additional Engineering
Ryan Gaines Will Katz James McCawley Geoffrey Ng Norman Ovando
Project Technical Director
ENGINEERING
David King
Senior Director of Technology, Online
John Bojorquez Pat Griffith Gavin James
Technical Directors, Co-op
Jed Adams Mike Anthony Chris Bannock Scott Bean Bryan Blumenkopf Wade Brainerd Yanbing Chen Cleve Cheng Adam Demers Paul Edelstein Jon Edwards Rusty Gygax Naty Hoffman Jason Keeney Matt Kimberling Dean Kusler Peter Livingstone
Julia Bianco
Creative Director
DESIGN
Lt. Colonel (ret.) Hank Keirsey
Additional Creative Direction
Lead Vehicle / Weapon Artist Vehicle / Weapon Artists
Dave Anthony Mark Gordon
Chief Technology Officer Studio Creative Director
Corky Lehmkuhl Craig Houston
Richard Farrelly
Story and Script Design Director, Multiplayer
Additional Design
David Vonderhaar Jeremy Luyties Jesse Snyder Mike Denny
Lead Game Designers
Anthony Doe Brian Douglas Doug Guanlao Jason McCord Joey Terrebonne
Art Director
Kent Draeger Kaori Kato John McGinley Dan Padilla Max Porter
Corky Lehmkuhl
Studio Audio Director
Jerry Berlongieri Josh Olin
Community Manager Director of Operations
Multiplayer Artist
Craig Marschke Peter Lam Gil Doran
ART
Concept Artist UI Artist
Rose Villasenor
Lead Level Scripter Senior Level Scripters
Colin Whitney
Senior IT Manager
Robert Sanchez
Gavin Locke Sean Slayback
Brian Anderson
Lead Artist
Nick Westfield Kristofer Magpantay
IT Technicians
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Human Resources
Ju Shim Monica Temperly
Office Manager
Amy Hurdelbrink Robin Thompkins Felix Montanez
Senior Recruiter Associate Recruiter Office Coordinator
Jeremy McAdams
Receptionist
Ron Fazio
Director, Tools & Libraries
Cesar Stastny Adam Saslow
Associate Producer, Tools & Libraries
Production Test Manager
PRODUCTION TESTING
Igor Krinitskiy
TRG Lead
Mark Jihanian
Project Test Lead
Jason Guyan
Production Floor Leads
Reilly Campbell Francisco Carpio Daniel Germann Brian Hughes Chris Ho Matt Mullen Tristen Sakurada Moises Zet
Production Testers
Daniel Alfaro Jonathan Apalit Fernando Arteaga James Baca Tuan Bui Alexander Bujold James Calderon Jonathan Caso Simon Castillo Ryan Chin Cody Clark
Rory Collen Amanda Connell Eric Covarrubias Phyrun Deab Marcus Dixon Steven Eldredge Brad Ewing Mario Garcia Chris Glaze Christian Gomez Daniel Gould Lee Irvin Travis Janssen Leif Johansen Warren Kaye Charles Kidd Nathan Kinney Nicholas Knapp John Landry Teran Lawson Andrew Linstrom Bayaar Loborjiged William Lowther Mike Madden Jorge Marin Omar Marrufo Bjorn Martinez Robert Meeks Alex Mejia Sean Miller Cesar Muralles Evan Newton Norman Ovando Joseph Parise Sean M. Peotter Philip Perales Soukha Phimpasouk Nicholas Rios Lamar Robinson Anthony Rubin Stephanie Russell Daniel Silva Michael Stewart Fabian Velasquez Matt Wagner Mike Wale George Walker David Watters Taylor West
Michael Wickson Bryan Wilbur Devin Williams Brandon Willis Joshua Winters Allen Wu Joseph Ybarra
Voice Over Editorial and Post
Rik Schaffer Womb Music
Motion Capture Director
ACTIVISION CAPTURE STUDIO
Matt Karnes Nick Falzon
Producer
Craft Services
Sandra Falzon City Kitchen The Slice
Recording Engineer
Devon Bowman Salami Studios
ADDITIONAL DEVELOPMENT
CINEMATICS
Sgt. Reznov
Gary Oldman
Salami Studios Margarita Mix Hollywood
Music Preparations
Recording Studios
Motion Capture Supervisor
Michael Jantz Ben Watson
Certain affinity
Max Hoberman Phil Wattenbarger Stefan Sinclair David Ancira Mike Clopper Adam Crist Colm Nelson Brian Bearly Brad Jeansonne Bernie LaCarte Dean McCall Steve Pietzsch Jean Eduard Fages Martin Galway Will Harris David Vargo John Granier Anthony Huso Jason Eubank Nathan Morse David Bowman Tia Hood David Jones Wayne Richardson Mike Amerson
Motion Capture Lead Production Coordinator
Kiefer Sutherland
Pvt. Chernov
Sgt. Roebuck
BTW Productions Booker White
Evan Button Noel Vega
Craig Houston Chris Fries
Sgt. Sullivan Pvt. Polonsky
Emilie A. Bernstien
Score Pre-Record Preparation
Orchestration
Data Capture Supervisor Data Capture Personnel
Aaron Stanford
KTA Productions Kevin Globerman
Tadlow Music
The Commissar
Dimitri Diatchenko Keith Ferguson Mel Fair Craig Houston Jacob Cipes Matt Lowe Dave Boat Boris Kievsky Nick Guest
American Voice Over
The City of Prague Philharmonic Orchestra and Chorus Conducted by Miriam Nemcova Recorded at Barrandov Studios Smecky Music Studios
Recording Engineer
Jan Holzner
Russian Voice Over
James Fitzpatrick Tadlow Music
Original Music Composer
Orchestral Contractor
German Voice Over
Sean Murray Music Sean Murray Kevin Sherwood Stephen McCaul
Matt Lindquist Torsten Voges William Salyers Hiro Abe Akira Kenada Eiji Inoue
Guitar Arrangements World at War Remix Battle Chatter Writters
Chris Torres Ray Park Randall Archer Colin Follenweider Orlando McGuire Shaun Charney Chris Yong Chris Getman TJ Storm Jeremy Dunn Alex Chansky Shaun Piccinino Esteban Cueto Zach Hudson Lou Klein Kofi Yiadom Anthony Arcuria John Nolan Sid Nicholson
Set Construction Reference Video
Certain Affinity Special Thanks
Japanese Voice Over
Arkane Studios Raphael Colantonio Leah Smith Allen Leitch Gemma Thompson Miles Christensen Yugen Blake Paul Hunt David Hicks Julio Dean Matt Hotchkiss
SPOV LTD
Japanese Officer
Chris Valenziano Patrick J. Doody Yurika Dennis Matt Malotki
Stephanie Paris Liz Tom Chris Ellis Nick Otto David Bullat II Eric Hefley
Scan Technicians
Toshiya Agata
Japanese Translator German Translator
Japanese Announcer
Paul Nakauchi
Casting and Voice Direction
Marker Cleanup
Margaret Tang Womb Music
Animation Vertigo
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SPOV Special Thanks
Peter Robinson Rotem Nahlieli
GBM Special Thanks
Additional Development on Blowtorch and Corkscrew by Pi Studios
Tabitha Hayes Jen Fox Tom Silk
Sr. Director of Marketing
Jeremy Statz Christian Easterly Kenn Hoekstra John Faulkenbury Robert Erwin
Jeff Kaltreider David Pokress
VP, Owned Properties
PUBLIC RELATIONS
PR Manager
Guillame Lerouvreur Brian Herlihy Vincenzo Ferrara Luca Visciola Fabrizio Ampola Giovanni Rossi Andres Sacias Vieira Sergio Gonzalez Monroy Lara Sola Gallego Luis Hernandez Dalmau Stephen Lowry
Burn Lab Technicians
CENTRAL TECHNOLOGY
Senior Director of Technology
Matt Wilkinson
Senior Director, Marketing Communications
MARKETING COMMUNICATIONS
Alex Fiance
aCTIVIsIon
Senior Producer
John Rafacz
Junior Publicist
Noah Heller
Associate Producers
Rhett Chassereau Taylor Livingston Derek Racca Joel Taubel Jacob Thompson
Robert Taylor Neil Wood Jon Lenaway Wiebke Hesse Oliver Gubba
Derek Brangan Mark Smith
Stephanie Deming & XLOC, inc.
Director of Production Services Europe
Localization Tools & Support Provided by
PR Director, Owned Properties
Barry Kehoe
Production Coordinator Production Tester
Mike Mantarro
CENTRAL TECHNOLOGY
Senior Director of Technology
Adrienne Arrasmith Nick Trutanic
PRODUCTION SERVICES EUROPE
Senior Localization Project Manager
Matt Wilkinson
Nadia Alramli David Brennan Morgan Brickley Luke Burden Aaron Burt Michael Collins Tim Czerniak Brendan Dillon Malcolm Dowse Eoghan Gaffney Steffen Higel Tony Kelly John Kirk Craig McInnes Eoin OFearghail Byron Pile Ruaidhr Power Tilman Schfer Amy Smith Emmanuel Stone
DemonWare
Marketing Communications Manager
Karen Starr
Marketing Communications Coordinator
Kristina M. Jolly Dave Anderson Ralph Perillon Letam Bira
BUSINESS DEVELOPMENT
Art Services Manager
ART SERVICES
Todd Pruyn
Art Services
Michael Hunau Ryan Volker Chris Reinhart
Production Intern Executive Producer
Fiona Ebbs
Daniel Suarez
Localization Co-ordinators
Vice President, Production
Doug Avery David Hill
Thaine Lyman Steve Pearce Dave Stohl
Localization QA Manager
SVP Technology, CTO SVP, Production & Development WW Studios
David Hickey Jack OHara
Localization QA Lead Localization QA Floor Leads
Daniele Celeghin Kieran Cosgrave Peter Kremer Kerill Meier Jan Vester Istvan Juhasz Eugen Brab Jeremy Levi Damien Urruty
Global Brand Manager
GLOBAL BRAND MANAGEMENT
Jeremiah Cohn Jon DeLodder Mike Schaefer
Localization QA Testers
Associate Brand Managers
Nadia Alramli David Brennan Morgan Brickley Luke Burden Aaron Burt Michael Collins Tim Czerniak Brendan Dillon Malcolm Dowse Eoghan Gaffney Steffen Higel Tony Kelly John Kirk Craig McInnes Eoin OFearghail Byron Pile Ruaidhr Power Tilman Schfer Amy Smith Emmanuel Stone
DemonWare
CENTRAL DESIGN
Senior Director of Game Design
SPECIAL THANKS
Mike Griffith Robin Kaminsky Steve Ackrich Laird M. Malamed Brian Ward Maria Stipp Will Kassoy Raj Sain Maryanne Lataif Suzan Rude Jason Dalbotten Harjinder Singh Eric Glinoga Mica Ross Steve Young Blake Hennon Alex Mahlke Shannon Wahl Clarence Bell George Rose Greg Deutsch Mary Tuck
Marcus Iremonger Michelle Schroder Steve Holmes Rodrigo Mora Jason Posada Victor Lopez Jennifer Sullivan Derek Brown Adam Foshko Todd Mueller Brandon Young Tim Riley Andrea Hammon Adrian Gomez Kara Corette Chris Cosby Jennifer Sullivan Derek Brown Phil Terzian Travis Stanbury Jane Elms Kap Kang Danielle Kim Eric Pierce Ted Spiegel Dusty Welch West Point Museum - Les Jensen Marine Library - Alisa Whitley
VP Quality Assurance/ Customer Service
Carl Schnurr
QUALITY ASSURANCE
Rich Robinson
Central Design, Lead Combat Designer
Derek Daniels
Manager, Central User Testing
Director, Quality Assurance
Marilena Morini
Ray Kowalewski Tom Wells Jeffrey Chen
Central Design
QUALITY ASSURANCE, FUNCTIONALITY
QA Project Lead, Day Shift
Director of Central Audio
TALENT & AUDIO MANAGEMENT GROUP
Adam Levenson Noah Sarid
Audio Coordinator Talent Manager
Erik Melen Casey Coleman Tom Chua
QA Project Lead, Night Shift QA Floor Lead, Day Shift
Marchele Hardin
Jeff Roper Dillon Chance Jay Menconi
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QA Floor Lead, Night Shift
James Davis Oscar Rodriguez Julius Hipolito Mike Genadry
QA Database Manager QA Testers, Day Shift
James Frykman Jason New Jeffrey Good Creed Weatherman Marvin Rivera Anthony Bailey Ben Muller Demetrius Hoston
(contd.)
Brian Casillas Andy Worshill Davion Farris Christopher Tepper-Weise Jacob Zagha Ilan Adir Tiffany Gouche Scott J. McPherson Jeremy Ingram Daniel Herscher Steven Wrublevski Carlos Monroy Nathan Kinney Dominique Neal Alex Lifschitz Harold Gim Levett Washington Matthew Wellman Padraic McGowan Ronald Dempsey Andrew Grass Matthew Hui Stephen Hodde Justin Seay Richard Elias Mike Arden Ernesto Constantino David Rodela Julio DeLeon Tommy Hooper Jason Gilmore Ian Douglas Craig Nelson
Ian Serna Thomas Vu James Cha Prommet Srinara Steven Johnson John Estioko Joseph Ramos Caleb Turner Brandon McCartney Christopher Pasol Steven Rodriguez Tabari Jeffries Eric Miller Adam Smith Richard Bernot Kamron Williams Justin Goldstein Robert Tai Craig Jack John Vinson
QA Testers, Night Shift
Alyssa Delhotal Jeff Mitchell Royal Roshto Jimmy Yang Jonathan Quon Dennis Edwards Emily Fuller Jan Flugum Gary Davidson Erwin Alcantara Scott Anderson Albert Astorga Anthony Ruiz Armando Acosta Miguel Reyes Bryan Chice Charlton Chu Kevin Giang Edwin Payen Lerry Ortega Emil Mansoor La Vonce Ervin Colin Tistaert Zachary Blough Josue Medina Isaiah Hayes Richard Lee Hai Chiem
Marc Hughley Ian Comi Jules Lewis Earl Battice Rain Cross Mario Martinez Anthony Franco Leonel Valtierra Blake Bolton William Kelly Michael Carlile Michael Ordonez Kristefer Adams Gerald Arteaga Javier Panameno Steven Springer Gary Paul Thomas Ribadeneira Jonathan Ramsay Benjamin Johnson Anthony Bellisario Joshua Castrejon Matt Hartley
QA Senior Project Lead, Day Shift
Alex Hirsch Christian Haile Daniel Fehskens Jacob Zwirn Jason Garza Jonathan Butcher Mark Ruzicka Pisoth Chham Rhonda Ramirez Stefan Beeman Timothy Gagliardo Christopher Abeel
QA CODE RELEASE GROUP QA-CRG Acting Project Lead
TRG Testers
Daniel Kim Hyun Andy Kim Ian Lynch Brian Lay Jonathan Mack Ryan Rigg Jonathan Yaniv Sadka Kurtis Sherman
QA COMPATIBILITY LAB QA-CL Senior Project Lead
QA-MIS Web Developer
Sean Olson
QA-MIS Equipment Coordinators
Long Le Coleman Thaxton
QA DBA GROUP Senior Lead Database Administrator
Neil Barizo Chris Neal
Jeremy Richards Kelly Huffine
QA-CL Lab Project Lead QA-CL Lab Specialist
Lead Database Administrator DBA Senior Testers
Matt Ryan
Albert Lee
QA-CRG Testers
QA-CL Lab Testers
Jonathan Mack Matt Jensen Sean Miller
Jon An Dov Carson William Whaley
Christopher Shanley Timothy Toledo Wayne Williams
DBA Testers
QA NETWORK LAB Manager, QA Operations
QA AUDIO VISUAL LAB QA-AVL Project Lead
Jon Luce Dennis Soh Nick Chavez
Chris Keim
Victor Durling Cliff Hooper
Customer Support Managers
Henry Villanueva Paul Colbert
QA Network Lab Senior Project Lead
QA-AVL Tester QA BURNROOM Burn Room Supervisor
Gary Bolduc Michael Hill
QA Senior Project Lead, Night Shift QA Manager, Day Shift
Francis Jimenez
QA Special Thanks
QA Network Floor Leads
Leonard Rodriguez Jessie Jones
Joule Middleton
Burn Room Technicians
Glenn Vistante
QA Manager, Night Shift
QA MULTIPLAYER LAB QA Multiplayer Test Lead
Adam Hartsfield
Garrett Oshiro
TECHNICAL REQUIREMENTS GROUP TRG Senior Manager
QA Multiplayer Floor Leads
Danny Feng Kai Hsu Sean Kim Rodrigo Magana
Christopher Wilson
Bobby Jones Julio Medina Emmanuel Salva Cruz Skye Chandler Shamene Childress Matthew Fawbush John Getty Elliot Gomez Gabriel Hidalgo Jaemin Kang
QA-MIS Senior Manager, QA Technologies
Michael Clarke Nadine Theuzillot Denise Luce Rachel Overton Aileen Galeas Jeremy Shortell Dylan Rixford Marc Williams Richard Pearson Ignited LLC Petrol
TRG Submissions Lead
QA Multiplayer Testers
Indra Yee
MANUAL DESIGN PACKAGING DESIGN
Fonts licensed from
Daniel L. Nichols Christopher Norman Marc Villanueva Teak Holley Benjamin Abel Jared Baca James Rose
QA-MIS Manager
Dave Garcia-Gomez Teddy Hwang Brian Martin Jeremy Torres Lawrence Wei
TRG Senior Platform Leads
QA-MIS Technicians
TRG Platform Leads
T26, Inc. Monotype
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CusToMeR suPPoRT
Uses Bink Video. Copyright 1997-2008 by RAD Game Tools, Inc.
Uses Miles Sound System. Copyright 1991-2008 by RAD Game Tools, Inc. The characters and events depicted in this game are fictitious. Any similarity to actual persons, living or dead, is purely coincidental.
Call of Duty: World At War Mixed and Mastered by
Treyarch Audio: CoD Team
Special thanks to Len Hayes and of the First Marine Division Veterans Association and the following veterans for sharing their stories and insight
Clinton Ackerman Allan R. Bishop Don Bishop Russell Diefenbach John Paul Dreste Leopoldo Griego Tom Hargraves Bill Jenkins We are inspired and humbled by your sacrifice.
SEMPER FI
Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues. Internet: http://www.activision.com/support Our support section of the Web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 2472 hours depending on the volume of messages we receive and the nature of your problem. Note: Internet support is handled in English only. Note: The multiplayer components of Activision games are handled only through Internet support. Phone: (310) 255-2050 You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support representative at the same number between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time), Monday through Friday, except holidays. Please see the Limited Warranty contained within our Software License Agreement for warranty replacements. We recommend that you first contact an Activision Technical Support Representative by phone or internet before sending your product to us. In many cases, a replacement is not necessary to resolve your problem. Our support representatives will help you determine if a replacement is necessary. If a replacement is appropriate we can issue you an RMA (Return Materials Authorization) number to help process your replacement. Non-warranty game returns/refunds should be dealt with by the retailer or online site where you purchased the product. Register your product online at http://register.activision.com so we can enter you in our monthly drawing for a fabulous Activision prize. To view a full length manual, including credits, visit www.activision.com/en_US/manuals For hints and tips about this title, please visit:
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WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.
Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
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Inside Front Cover