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Official Laws of Carrom

The document describes the official laws of carrom including standard equipment specifications and interpretations of terms. It provides details on the carrom board, pieces, striker, table, lighting and defines key terms. It also outlines sitting positions and how to properly strike the striker.

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0% found this document useful (0 votes)
222 views15 pages

Official Laws of Carrom

The document describes the official laws of carrom including standard equipment specifications and interpretations of terms. It provides details on the carrom board, pieces, striker, table, lighting and defines key terms. It also outlines sitting positions and how to properly strike the striker.

Uploaded by

s10_sharma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Intro, equipment

Intro, equipment

Official Laws of

CARROM

Adopted by
International Carrom Federation
1993

published by:
The International Carrom Federation
Carrom Villa, 3, Crescent Road,
Madras - PC 600 030. India
Telephone: 6260853 and 5340097
Copyright: The International Carrom Federation

Printed editions of the Laws of Carrom are available from the International Carrom
Federation.

Section I - Standard Equipment

The term Standard Equipment shall mean and include the following
A. Carrom Board
B. Carrommen
C. Striker
D. Table or Stand
E. Stool or Chair
F. Powder
G. Nets
H. Light

A. Carrom Board

A.1 Playing Surface

The playing surface of the Carrom Board should be of plywood or of any other wood
equally smooth and be of not less than 8 mm in thickness and of a minimum of 73.50
cm and a maximum of 74 cm square with its surface completely smooth. A Carrom
Board shall be able to have at least three and a half runs of a normally smooth
Striker of 15 gms weight, when struck with the maximum force, from one of the Bale
lines, to the opposite frame of the Carrom Board.

A.2 Frames
Adjoining the playing surface aof the Carrom Board there shall be wooden frames
with inside curved corners made of Rosewood or any other hard wood with goo
resistance, with a minimum height of 1.90 cm and a maximum of 2.54 cm from the
playing surface. The breadth of the frame shall be not less than 6.35 cm and not
more than 7.60 cm. Suitable bracings shall be provided underneath the playing
surface and fastened with the frame.

A.3 Pockets

The pockets of the four corners of the Carrom Board shall be round inwardly and not
outwardly and be of 4.45 cm in diameter with admissible variation of not more than
0.15 cm. The piece of plywood adjoining the corners of the frame shall be cut off.

A.4 Base Lines

a. Two straight lines of 47 cm in length with admissible variation of 0.30 cm equally


distributed on all sides, black in colour, shall be drawn on each of the four sides of
the playing surface, parallel to the frame on each side. The lower of these two lines,
which shall be between 0.50 cm and 0.65 cm thickness, shall be 10.15 cm away from
the frame and the other one 3.18 cm away from the lower part of the Base line b.
The Base lines shall be closed by circles of 3.18 cm in diameter at either end. Within
this circle a portion 2.54 cm in diameter shall be coloured red. These circles shall be
called Base circles. These shall be drawn so as to touch both the Base lines and also
the upper Base lines of the adjacent side when imaginably extended. The distance
between the Base circle on one side and that of the other may be 1.27 cm
approximately.

A.5 Arrows

Four Arrows, black in colour, of not more than 0.15 cm thickness shall be drawn at
each corner of the Carrom Board at an angle of 45 degrees to any of the adjacent
sides and each of them shall pass through the gap between the two Base circles and
point towards the centre of the picket leaving a clear distance of 5.00 cm from the
edge of the pocket. The length of the arrow shall not exceed 25.70 cm. A decorative
arch of 6.35 cm in diameter with a pointer at both ends, drawn at the starting point
of the arrows leading towards the pocket is permissible.

A.6 Centre Circle

Exactly in the centre of the Carrom Board there shall be a circle of 3.18 cm in
diameter drawn black in colour with admissible variation of 0.16 cm. It shall be called
the Centre Circle and shall be coloured in red.

A.7 Outer Circle

A circle of 17.00 cm in diameter with the centre point of the Carrom Board as its
centre shall be drawn black in colour with an admissible variation of 0.30 cm. It shall
be called the Outer Circle. Any decorative design in this circle is permissible.

B. Carrommen

The Carrommen used in play shall be of good quality wood and circular in shape. The
diameter of a Carromman shall not be more than 3.18 cm and not less than 3.02 cm.
It shall be of not less than 0.70 cm and not more than 0.90 cm in Carrmman's
thickness. The edge shall be round and plain. The Carromman's weight shall be not
less than 5.00 grams and not more than 5.50 grams. Thus there shall be nine whites,
nine blacks and one red Carrommen, and they shall be uniform. The Carrommen shall
have a smooth movement in a flat position on the surface of the Carrom Board when
struck by a Striker of standard specification.

C. Striker

The Striker shall be smooth and round with a diameter of not more than 4.13 cm and
weighing not more than 15.00 grms. A Striker made of any material other than
metal, with the specifications prescribed above may be used. A Striker, with metal
fixed and visible to the eye, shall not be allowed. Engraved decent designs on the
Striker are permissible.

D. Table of Stand

The Table or Stand on which the Carrom Board is placed for play shall be not less
than 63.00 cm and not more than 70. cm un height. The Carrom Board, when placed
on it, shall not be uneven or shaking. However, padding below the Carrom Board
and/or the Table or Stand on which the Carrom Board is placed may be used to make
the playing surface of the Carrom Board level and firm as far as possible.

E. Stool Or Chair

The Stool or Chair on which the player sits for playing shall be not less than 40.00 cm
and nomt more than 50.00 cm in height. The Chair, if used, shall be armless.

F. Powder

The powder used shall be of high quality to keep the playing surface smooth and dry.
The powder shall not be wet. Pouches/Containers filled with powder should be used
to spread powder evenly over the playing surface.

G. Nets

The pockets shall be fully covered from beneath by nets fixed at the bottom of the
Carrom Board. Each net shall have the capacity of holding at least 10 C/m.

H. Light

The light shall be hung/fitted at a convenient height above the Carrom Board so that
when a conical or square shade, preferably of metal, is used, the light shall fall only
on the Carrom Board including the frame. The shade shall be one with the inner side
completely snow-white. The bulb used, preferably transparent white, shall be
between 60 and 100 watts. However, the height of the light can be altered at the
request of a player in such a manner that the naked light does not strike the eyes of
the players.

Interpretations, sitting position, how to strike

II Interpretations

In these Laws, unless there is anything repugnant to the subject or context, the
terms given below shall have the following interpretations:
1. "Laws" shall mean the Laws of Carrom.

2.a "Proper" shall mean in accordance with the Laws.


...b. "Improper" shall mean contrary to the Laws.

3. "C/B" shall mean Carrom Board.

4. "C/m" shall mean Carromman / Carrommen.

5. "Board" shall mean break to completion.

6. "Break" shall mean the first stroke of a board.

7. "Finish" shall mean the completion of the board.

8. "Player" shall mean a Carrom player.

9. "Placing" shall mean keeping the penalty and/or Due C/m in a flat position within
the Outer circle only by the player permitted to do so as per the Laws. The Queen
and/or the jumped C/m shall always be placed by the Umpire in the Centre Circle.

10. "Pocketing" shall mean putting C/m and or Queen in the pocket by a proper /
improper stroke.

11. "Push" shall mean a jerk or sudden motion of the elbow of the playing "hand"
instead of striking the Striker with the tip of the finger.

12. "Queen" shall mean the red C/m.

13. "Due" shall mean pocketing the Striker with or without C/m.

14. "Penalty" shall mean punishment for infringement or violation of the Laws.

15. "Covering" shall mean pocketing one of his own C/m by a player in the same or
immediate subsequent stroke, when or after the Queen is pocketed.

16. Shot" shall mean a pair or cannon.


....a. "Pair" shall mean placing a C/m withing the Outer Circle near another C/m
and/or Queen in such a way the there is space and the existing C/m faces the general
direction of a pocket.
....b. "Cannon" shall mean placing a C/m within the Outer Circle near another C/m
and/or Queen in such a way that there is no space and the existing C/m faces the
general direction of a pocket.

17. "Thumbing" Shall mean taking a stroke with the thumb.

18. "Turn" shall mean the right to strike.

19. "Chief Referee" shall mean an official appointed to supervise and/or control a
match.

20. "Umpire" shall mean an official appointed to supervise and/or control a match.

21.a. "Opponent in Singles" shall mean the player presently not having his turn of
play.
.....b. "Opponent in Doubles" shall mean the player sitting on the left and/or right
side of the player presently having his turn to play.

22. "Hand" shall mean the portion of the playing hand from the fingers up to the
wrist.

23. "Finger" shall mean the portion of the nailside of a finger up to the second joint.

24. "Imaginary Lines" shall mean the lines drawn in extension of the arrows between
the Base Circles.

25. "Stroke" shall mean hitting the C/m by the Striker directly or indirectly.

26.a. "White Slam" shall mean pocketing all nine white C/m and the Queen as per
Laws in the first turn of play. It may also be called "Break to Finish".
.....b. "Black Slam" shall mean pocketing all the remaining black C/m with or without
Queen as per Laws in the first turn of play.

NOTE: Words implying singular shall include plural and words implying masculine
shall refer to the feminine also.

III Sitting Position

27. In Singles, the players shall sit opposite to each other.

28. In Doubles, the partners shall sit opposite to each other, occupying all four sides.

29. Position adopted for sitting by a player before taking his turn to strike may be
changed at any time provided the chair or stool on which he is sitting is not lifted,
moved and/or disturbed during his turn of play.

30.a. During the board no part of the body of a player, except the playing arm shall
touch the Carrom Borad, stand or table on which the C/B is placed.
...b. However, wearings/clothing, ring, bangles, and/or watch worn by a player are
exempted during his turn of play, but these should not touch the playing surface.

31. Use of any material to raise and/or adjust the height of the seat is permissible
after the completion of the board only.

32. No part of the body, except the "hand" of the player shall go beyond the
imaginary lines of the arrows.

IV How to Strike

33. The Striker shall be struck and not pushed.

34. The Stroke shall be made with the finger with or without support of other fingers.

35. Any hand may be used in play.

36. While taking the stroke, the "hand" may touch the playing surface.

37.a The elbow of the playing "hand" shall not come within the playing surface nor
shall extend beyond the imaginary lines of the arrows.
...b. The "hand" may, however, cross the arrow.

38.a While making a stroke, taking support of the Stool or Chair, Stand or Table of
the C/B and/or keeping the legs on the rim of the stand/table, by the player, is not
permissible.
...b. However, hands may rest on his body and legs, may rest on the rim of the stool
or chair on which he sits.

V - Toss

39.a. There shall be a toss by the Umpire at the commencement of each match. The
toss shall be by spin of coin or by means of calling the C/m. The player/pair winning
the toss shall have the choice of side or the option to strike first. Should the winner
decide to have the choice of side, he shall indicate the same to the Umpire, who shall
instruct the loser to sit first.
...b. In Doubles, the pair winning the toss shall have the option as above.
...c. If, however, break is chosen by the winner of the toss, the choice of side shall lie
with the losers, and the winner shall have to sit first.
...d. Once the losers have sat down, they cannot interchange. This order of sitting
shall continue throughout the match.

VI Trial Board

There shall be two trial boards only after the toss and before the start of the match,
one for each player or pair.

Break, turn of play, scoring

VII Break

31.a Before the break, the C/m are so arranged, in a flat position, that the Queen
shall occupy the Centre Circle and the rest of the C/m are placed around the Queen in
the first row keeping the Black and White C/m alternately. In the second row, three
white C/m will form the shape "Y" with the while C/m in the first row. The remaining
space is filled up by placing black and white C/m alternately. All C/m so arranged,
should be in compact round, touching each other, within the Outer Circle. A player
may use his fingers or striker to keep the C/m intact.
.....b. The C/m should be arranged for the break with least possible loss of time after
each board.

42. Break is taken by a player who has chosen to strike first.


43. The player who is to break shall have the white C/m during that board leaving the
black C/m to his opponent. The Queen shall be the common C/m.

44. Break is considered to have been made if the Striker touches any of the C/m
even slightly.

45.a. Break is not considered to have been made if no C/m is touched by the Striker
in the usual run or jumping out. In that case, a maximum of two more chances shall
be allowed.
.....b. If after permissible number of chances, no C/m is touched, the right to break
shall be lost and the turn to play shall pass to the opponent who shall have black C/m
for play but no re-arrangement of C/m already arranged, shall be permitted. The
above condition will prevail till the break is effected.
.....c. If a player in his attempt to break, plays an improper stroke or pockets his
Striker without touching any of the C/m, he shall lose his turn. However, Due/penalty
shall not be applicable.

46. The break shall be taken only after the Umpire calls "Play" and the stroke shall be
made within 15 seconds of such call. The play shall be deemed to have begun from
the moment the Umpire calls "Play."

47. If the break is made before the Umpire calls "Play", all the C/m and/or Queen
pocketed shall be taken out for placing and an additional C/m as penalty. Due shall
be declared, The player shall lose his turn.

VIII Turn of Play

48. As long as a player pockets his own C/m and/or Queen in accordance with the
Laws, his turn shall continue. Otherwise it shall pass on to the opponent.

49.a..i. In the first game, the player who chooses to break the first board shall have
the white C/m. The turn to break shall pass alternately during the game.
.........ii. In the second game the player who did not have the first turn to break shall
have his turn first.
........iii. In the third game, the turn to break passes on to the first player.
.....b. In Doubles, however, the turn passes on to the player sitting to the right hand
side of the player who had his turn.

50. A player shall not take more than 15 seconds for making a stroke from the
moment the C/m/Queen/Striker has come to rest and picked up by the opponent
and/or after observing the time limit for placing the C/m and/or Queen and/or
forgoing Due/penalty C/m, if any.

51. If the turn is availed by a player out of turn, before the Umpire could control, the
offending player shall lose the board by the number of C/m and Queen as are on the
C/B. If the above remains unnoticed, till the next stroke is taken, the turn shall be
allowed and the next turn shall be as per the Laws.

IX How to Score

52.a. The player who completes pocketing all his C/m first wins the board.
.....b. The value/points are as follows
Queen: 3 points up to and including 21 points.
C/m: 1 point each.

53.a. The number of C/m of the opponent on the C/B shall be the points gained by
that player in that board.
.....b. The player is entitled to be credited with the value of the Queen, only if he wins
the board.
.....c. The player who loses the board is not credited with the value of the Queen,
even if he has pocketed and covered the Queen.

54. The player loses the advantage of getting the credit of an additional 3 points for
covering the Queen, once he has reached the score of 22 points.

55. The maximum number of points that can be scored in a board is 12 only. Any
Due and/or penalty C/m shall automatically be writtne off.

56.a. A game shall be of 25 points or eight boards. The player who reaches 25 points
first or leads at the conclusion of the eighth board shall be the winner of the game.
.....b. Up to and including the prequarter final rounds, each game shall be decided on
the basis of eight boards. In case the score is equal at the end of the eighth board,
an extra board shall be played to decide the winner. Before the extra board, there
shall be a toss to choose break only.

57. All matches shall be decided by the best of three games only.

X. Change of Sides

58. In Singles, the change of sides by the players shall be made in the opposite
direction at the conclusion of each game.

59. In Doubles, the change of sides by the players shall be made to the next right
hand side, at the conclusion of each game.

60.a In the third game for matches up to and including prequarter finals, the change
of sides shall be made after the fourth board or after any player/pair has reached 13
points, whichever is earlier.
.....b. From Quarter Finals onwards the change of sides shall be made only after 13
points have been scored by any player/pair.
.....c. The change of sides, remaining unnoticed by the Umpire or any player, shall
take place as and when noticed, but after completion of that particular board.

61. The players shall not take more than two minutes to change sides.

Fouls, dues, and penalties

XI Foul

62. In general, any act of violation of Laws or anthing done contrary to what is stated
specifically or implied (as undersood commonly) in these Laws, shall be broadly
classified as:

 a. Technical Foul
 b. Foul

A. Technical Foul
63.a. Any act of violation of the Laws committed by the player before the first stroke
of his turn shall be deemed as a Technical Foul. A Technical Foul shall entail one C/m
of the offending player being brought out for placing by the opponent and his turn
shall continue.
.....b. Any act of violation of the Laws committed by the player presently not having
his turn shall also be deemed as a Technical Foul. A penalty shall be imposed as per
Rule 63(a).

B. Foul

64.a. Any act of violation of the Laws committed by the player during or after the frist
stroke of his turn shall be deemed as a Foul. A foul shall entail one C/m of the
offending player being brought out for placing by the opponent and the turn to play
shall be lost.
.....b. While pocketing the C/m and/or Queen, if a foul is committed, the number of
C/m and/or Queen so pocketed shall be brought our for placing and the turn of the
player shall be lost.

XII C/m Overboard

65.a. If a C/m and/or Queen jump out of the playing surface, the jumped C/m and/or
Queen shall be placed by the Umpire in the Centre Circle, if space permits, covering it
fully or the maximum portion of it that is available.
.....b. If both the Queen and a C/m jump in the same stroke, preference shall be
given to place the Queen first, and the jumped C/m shall be placed, touching the
Queen, in the opposite direction of the player presently having his turn.
.....c. If both White and Black C/m jump in the same stroke, preference shall be given
to place the C/m of the player who made that stroke first and the other C/m shall be
placed, touching the first C/m in the manner dexcribed in Rule 65(b).
.....d. If more than 2 C/m jump in the same stroke, the placing of the first 2 C/m
shall be in accordance with Rule 65(b) and Rule 65(c). The rest of the C/m shall be
placed touching the first 2 C/m, as far as possible.

66.a If C/m and/or Queen jump out and fall back on the playing surface, the C/m
and/or Queen shall be placed by the Umpire in the Centre Cirlce as per the Laws. The
position of the disturbed C/m, if any, shall be corrected by the Umpire, as fas as
possible, at his discretion.
.....b. If, however, C/m and.or Queen jump out and fall back on the playing surface
after hitting the shade, bulb or light fittings, it shall be considered to have naturally
travelled. Disturbed C/m, if any, shall not be rearranged.

XIII C/m Rolling and Overlapping

67. If C/m and/or Queen stands up on its rim, it shall be allowed to remain as it is.

68. If two C/m and/or Queen overlap each other, they shall be left undisturbed.

69.a. If the Striker rests on C/m and/or Queen, the Striker shall be removed without
disturbance to the C/m and/or Queen by the Umpire. If disturbed, the original
position of the C/m and/or Queen shall be restored, as fas as possible, by the
Umpire.
.....b. If this happens at the mouth of the pocket and in the process of removal of the
Striker the C/m and/or Queen lose its centre of gravity and fall into the pocket, they
shall be deemed to have been pocketed.

70.a. If C/m and/or Queen rest on the Striker, the Striker shall be removed by the
Umpire by lifting the C/m and/or Queen and replacing them, as far as possible, in the
position where they would rest if the Striker was not there.
.....b. If, however, this happens at the mouth of the pocket and in the process of
removal of the C/m and/or Queen, the Striker lose its centre of gravity and falls into
the pocket, it shall be deemed to have been pocketed. A penalty shall be declared to
be imposed as per the Laws.

71. If a C/m resting periously at the mouth of the pocket and actually falls into the
pocket for any reason, it shall be considered to have been properly pocketed.

XIV Dues and/or Penalties

72.a If in a proper/improper stroke a player pockets his Striker alone, his turn shall
be lost and one of his C/m will be taken out as penalty by his opponent for placing.
Such penalty C/m shall be called "Due".
.....b. If this happens before any of his C/m is pocketed the penalty Due shall remain
outstanding and shall be taken out as soon as it is available.

73. If a player pockets the Striker with his own C/m, the number of C/m so pocketed,
with a Due C/m, shall be taken out for placing and the player shall continue his turn.

74. If a player pockets the Striker with the C/m of his opponent, the C/m shall be
deemed to have been pocketed. The Due as per Rule 72(a) shall be taken out for
placing and the player shall lose his turn.

75. If a player pockets the Striker with C/m of his own and of his opponent, the
number of his own C/m so pockted, with a Due C/m shall be taken out for placing by
the opponent and the player shall continue his turn.

76. If a player pockets the C/m of his opponent by an improper stroke, the C/m so
pocketed shall be deemed to have been pocketed. The Due shall be taken out for
placing by the opponent and the player shall lose his turn.

77.a. If a player pockets his own C/m by an improper stroke, the C/m so pocketed
with a Due C/m shall be taken out for placing by the opponent and the player shall
lose his turn.
.....b. If a player pockets his own C/m with the Striker by an improper stroke, the
C/m so pocketed with a Due shall be taken out for placing by the opponent and the
player shall lose his turn.

78.a. Due or penalty C/m shall be taken out for placing immediately after being
available, but only after the conclusion of the stroke, though it may be during the
turn of the same player.
.....b.i. In Doubles the Due and/or penalty C/m shall always be taken out for placing
by the player who is sitting on the right hand side of the player having his turn at the
time of the availabilityof C/m.
........ii. If, however, during the turn of a player, he pockets the C/m of the opponent
with or without his C/m and the Due and/or penalty C/m becomes available, the
player himself shall take out the C/m for placing.

79.a If Due and/or penalty C/m is available for placing but sufficient space is not
available, the player who has to place the C/m shall be permitted to do so
immediately after space becomes available.
.....b. In Doubles, however, if the eligibility to place the Due and/or penalty C/m has
passed on to the partner, the partner alone shall have the right to take out and place
the C/m.
80. If space is available for placing the Due and/or penalty C/m, but the player who
has to place the C/m does not desire to risk a foul, he shall lose his chance to place
and his claim for placing shall stand forfeited.

81. If the space becomes available for placing the Due and/or penalty C/m during the
turn of the player eligible to place, the placing shall be made immediately.

82.a. While placing the Due and/or penalty C/m, if a player places his own C/m by
mistake, it has to be rectified, if pointed out by the Umpire or the opponent. A foul
shall be declared as per the Laws.
.....b. If not noticed either by the Umpire or the opponent before the next stroke is
made, the C/m so placed shall be regarded as valid.

83. If more than one C/m are to be placed be a player as Due and/or penalty, the
C/m available shall be placed immediately and rest of the C/m have to be placed as
soon as available.

84.a. Placing shall be considered as complete once the finger is removed from the
C/m provided the C/m placed is inside the Outer Circle.
.....b. However, while placing Due/penalty C/m, holding of any other C/m and/or
Striker is not permitted.

85. If a player places or moves the Due and/or penalty C/m away from the Outer
Circle, he shall be asked to place the C/m inside the Outer Circle. A foul shall be
declared as per the Laws.

86. While placing the Due and/or penalty C/m the player should not move any other
C/m and/or Queen. The C/m so placed shall not disturb any other C/m and/or Queen.
The C/m so placed shall not disturb and other C/m. If it so happens, the same shall
be replaced by the Umpire in the original position, as far as possible. A foul shall be
declared against the offending player as per the Laws.

87. A player may choose to forego the Dua and/or penalty C/m in toto only and not
partially. Such decision shall be communicated to the Umpire within 15 seconds,
failing which the right to place the Due and/or penalty shall be forfeited.

88. The time limit for placing Due and/or penalty C/m shall be 15 seconds after the
announcement made by the Umpire.

89.a. Due and/or penalty C/m cannot be set off against each other.
.....b. Due and/or penalty C/m shall not be placed covering the Centre Circle wholly
or partially. If placed, the player shall be asked to rectify. A foul shall be declared
against the offending player as per the Laws.

90. In Doubles, a player shall not take out the penalty and/or Due C/m for his
partner, who has to place it. In case his partner does not find the required C/m in the
pockets adjoining his side, he shall request the Umpire to provide, specifying the
colour and number he needs for placing.

91. During the course of the board, if a player gets up from the seat during his or his
opponent's turn, for any reason, he shall lose the board with the number of his C/m
and/or Queen lying on the board. If the score of the opponent is 22 or more, he shall
lose the board by the number of C/m only.
The queen

XV Queen

92. A player has the right to pocket the Queen and to cover it provided a C/m of his
own has already been pocketed.

93. The Queen shall be placed by the Umpire only in the Centre Circle. While placing
so, however, if shot is automatically formed, it cannot be altered.

94. If the Centre Circle is partially or completely covered by other C/m, the Queen
shall be placed so as to occupy most of the uncovered portion or in any position
adjacent to the Centre Circle in such a way so that it is not easy to pocket for the
player having his rurn. The placing of the Queen by the Umpire, in such a situation,
shall be final.

95.a. If the Queen is pocketed before any C/m of the player is pocketed, the Queen
shall be taken out for placing and the player shall lose his turn.
.....b. If a player pockets the Queen, while there is a Due against him, the Queen
shall be taken out for placing and the player shall lose his turn.
.....c. However, if after recovery of Due and/or penalty, all the nine C/m are on the
C/B, a player shall have the right to pocket the Queen and to cover it.
.....d. If, at the break or in a subsequent stroke when all his nine C/m are on the C/B,
the Queen is pocketed along with the Striker, the Queen shall be taken out for
placing and a Due shall be declared. The player shall lose his turn.

96. If the Queen is pocketed by a stroke and is not covered, the Queen shall be taken
out for placing. If not noticed by the Umpire or by the opponent, before the next
stroke is made, the Queen shall be recorded as properly covered.

97.a. If the Queen and the C/m of a player are pocketed together in one stroke, the
Queen shall be considered covered.
.....b. However, at the break and/or any subsequent stroke, when all 9 C/m of the
player are on the C/B, if the Queen and one of the C/m are pocketed together, the
Queen has to be covered. If more than one C/m and the Queen are pocketed
together, the Queen shall be considered covered.

98.a. If the Queen, C/m and the Striker are pocketed together by a proper stroke,
the Queen and the C/m so pocketed with an additional one as Due, shall be taken out
for placing and the player shall continue his turn.
.....b. If the Queen, C/m and the Striker are pocketed together by an improper
stroke, Queen and the C/m so pocketed with the two additional C/m as Due shall be
taken out for placing and the player shall lose his turn.

99.a. If the Queen and the Striker are pocketed together by a proper stroke, the
Queen shall be taken out for placing by the Umpier. An additional C/m shall be taken
out for placing and the player shall continue his turn.
.....b. If the Queen and the Strkier are pocketed together by an improper stroke, the
Queen shall be taken out by the Umpire for placing. Two additional C/m shall be
taken out for placing by the opponent and the player shall lose his turn.

100.a While covering the Queen, if the Striker alone is pocketed, the Queen shall be
taken out for placing. A C/m of the offending player shall be taken out as Due for
placing by the opponent and the player shall lose his turn.
.......b. While covering the Queen, if the Striker alone is pocketed by an improper
stroke the Queen shall be taken out for placing. Two C/m of the offending player shall
be taken out as Due for placing by the opponent and the player shall lose his turn.

101.a While covering the Queen, if a player pockets the Striker along with his C/m,
the C/m so pocketed plus one C/m as Due shall be taken out for placing by the
opponent. The player shall, however, continue his turn. If in that subsequent stroke
no C/m of the player is pocketed, the Queen shall not be considered to have been
covered and it shall be taken out for placing.
.......b. While covering the Queen, if a player pockets the Striker along with his C/m
by an improper stroke, the C/m so pocketed plus two C/m as Due shall be taken out
for placing by the opponent and the player shall lose his turn.

102.a. While covering the Queen a player pockets the last C/m of his own together
with the last C/m of his opponent, he shall be awarded 3 points. If the score is 22 or
more he shall win by 1 point.
.......b. While covering the Queen, a player pockets the last C/m of his own together
with the last C/m of his opponent by an improper stroke the opponent shall win by 3
points, if the score is 22 or more he shall win by 1 point. If demanded, an additional
point for the improper stoke shall be awarded the opponent.

103.a. While covering the Queen, if a player pockets the last C/m of his opponent, he
shall lose the board by the number of his C/m lying on the C/B together with the
points for the Queen. If the score of the opponent is 22 or more, he shall lose by the
number of C/m only.
.......b. While covering the Queen, if a player pockets the last C/m of his opponent by
an improper stroke, he shall lose the board by the number of his C/m lying on the
C/B together with the points for the Queen. If the score of the opponent is 22 or
more, he shall lose by the number of C/m only. If demanded, an additional point shall
be awarded the opponent.

104.a If a player pockets the Queen along with his last C/m and the last C/m of the
opponent by a proper stroke, the player shall win the board by 3 points. If the score
is 22 or more he shall win by 1 point.
.......b. If a player pockets the Queen along with his last C/m and the last C/m of the
opponent by an improper stroke, the opponent shall win the board by 3 points. If the
score is 22 or more he shall lose by 1 point. If demanded, one additional point shall
be awarded.

105.a.If a player pockets the last C/m of his own and of his opponent by a proper
stroke while the Queen is on the C/B, the opponent whall be awarded 3 points. If the
score is 22 or more he shall be awareded only 1 point.
.......b. If a player pockets the last C/m of his own and of his opponent by an
improper stroke while the Queen is on the C/B, the opponent shall be awareded 3
points. If the score is 22 or more he shall be awareded only 1 point. If demanded, the
oppontnent shall be awarded one additional point.

106.a. If a player by a proper stoke pockets the last C/m of the opponent when the
Queen is still on the C/B, he shall lose the board by the number of his own C/m lying
on the C/B together with the points for the Queen. If the opponent's score is 22 or
more he shall lose by the number of C/m only.
.......b. If a player pockets the last C/m of the opponent by an improper stroke when
the Queen is on the C/B, he shall lose the board by the number of his own C/m lying
on the C/B together with the points for the Queen. If the opponent's score is 22 or
more he shall lose the board by the number of C/m only. If demanded, the opponent
shall be awarded one point in addition.

107.a. If a player pockets his last C/m by a proper stoke leaving the Queen on the
C/B, he shall lose the board by 3 points. If the opponent's score is 22 or more, he
shall lose by 1 point.
.......b. If a player pockets his last C/m by an improper stroke leaving the Queen on
the C/B, he shall lose the board by 3 points. If the opponent's score is 22 or more, he
shall lose by 1 point. If demanded, the opponent shall be awarded one additional
point.

108.a. If a player pockets his hast C/m along with the Striker leaving the Queen on
the C/B by a proper stroke, he shall lose the board by 3 points. If the score of the
opponent is 22 or more, he shall lose by 1 point. One additional point for the
pocketed Striker shall be awarded if demanded by the opponent.
.......b. If a player pockets his last C/m along with the Striker leaving the Queen on
the C/B by an improper stroke, he shall lose the board by 3 points. If the score of the
opponent is 22 or more, he shall lose by one point. If demanded, the opponent shall
be awarded two additional points.

109.a. If a player pockets the Queen, this last C/m, the last C/m of his opponent by a
proper stroke together with the Striker the player shall lose the board by 3 points. If
the score of the opponent is 22 or more, he shall lose by 1 point. One additional point
for the pocketed Striker shall be awarded if demanded by the opponent.
.......b. If a player pockets the Queen, his last C/m, the last C/m of his opponent
together with the Striker by an improper stoke, the player shall lose the board by 3
points. If the score of the opponent is 22 or more, he shall lose by 1 point. If
demanded, the opponent shall be awarded two additional points.

110.a. If a player pockets the last C/m of his own and of his opponent with the
Striker by a proper stroke, he shall lose the board by one point, if the Queen has
been covered by him. One addtional point for the pocketed Striker shall be awarded if
demanded by the opponent.
........b. If a player pockets the last C/m of his own and of his opponent together with
the striker by an improper stroke, he shall lose the board by one point, if the Queen
has been covered by him. Two additional points shall be awarded if demanded by the
opponent.

111.a. If a player pockets the last C/m of his opponent along with the Striker leaving
the Queen on the C/B by a porper stroke, he shall lose the board by the number of
his C/m lying on the board plus the value of the Queen. If the score is 22 or more, he
shall lose by the number of C/m only. One additional point for the pocketed Striker
shall be awarded if demanded by the opponent.
.......b. If a player pockets the last C/m of his opponent along with the Striker leaving
the Queen on the C/B by an improper stroke, he shall lose the board by the number
of his C/m lying on the board plus the value of the Queen. If the socre is 22 or more
he shall lose by the number of his C/m only. If demanded, the opponent shall be
awarded two additional points.

112.a. If a player pockets the last C/m of his own and of his opponent together with
the Striker by a proper stroke, he shall lose the board by 3 points, if the Queen has
been covered by the opponent. One additional point shall be awarded if demanded by
the opponent.
.......b. If a player pockets the last C/m of his own and of his opponent together with
the Striker by an improper stroke, he shall lose the board by 3 points, if the Queen
has been covered by the opponent. Two additional points shall be awarded if
demanded by the opponent.

113. If the Queen resting periously at the mouth of the pocket actually falls into the
pocket for any reason, it shall be considered to have been (duly) pocketed.

114. A player shall not utilise the Due and/or penalty C/m to make a shot with the
Queen. If utilised, he shall be asked by the Umpire to rectify. A foul shall be declared
as per the Laws.

Author: ICF
Last updated: 2002-01-12 23:05:43
Reprinted with permission from http://www.carrom.org
carromRox

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