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Carrom Doubles Rules 2

Carrom Rules
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0% found this document useful (0 votes)
1K views8 pages

Carrom Doubles Rules 2

Carrom Rules
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Carrom Doubles

Standard Essential Equipments:


1. Carrom Board
2. Striker
3. White Carrommen (9)
4. Black Carrommen (9)
5. Pink Carrommen (1)
6. Powder
7. Light

Point System Rules:


1. The match will be played in between two pairs as per the schedule made by organising
committee.
2. Every match will have 2 boards i.e. 2 rounds.
3. Winner will be decided after completion of 2 boards on the basis of total points scored by each
team. i.e. After completion of 2 boards, The team with more total points will be declared as a
winner of that match by umpire.
4. Each c/m will have points as per following:
White c/m - 1 Point
Black c/m - 1 Point
Pink (Queen) c/m - 3 Points
5. Points system will be based on pieces pocketed by each team.

For example:
a) Each team have to pocket their own c/m(Black or White). So after completion of board,
the number of c/m remained of one team (either black or white) will be counted and that
will be points given to opposition team.
b) The player is entitled to be credited with the value of the Queen, only if he wins the board.
c) The player who loses the board is not credited with the value of the Queen, even if he has
pocketed and covered the Queen.

6. If match get tied after completion of 2 boards, 3rd board (3rd round) will be played.

7. The points calculated by match umpire will be valid only.


General Rules:
1. In doubles, the partners shall sit opposite to each other, occupying all four sides.
2. During the ‘board’ no part of the body of a player, except the playing arm shall touch the
Carrom Board, stand or table on which the C/B is placed.
3. No part of the body, except the ‘hand’ of the player shall go beyond the imaginary lines of the
arrows.
4. The Striker shall be struck and not pushed.
5. The stroke shall be made with the finger with or without the support of other fingers.
6. While making a stroke, the elbow of the playing ‘hand’ shall not come within the playing
surface nor shall extend beyond the imaginary lines of the arrow.
7. While making a stroke, taking support of the Stool or Chair, Stand or Table of the C/B and/or
keeping the legs on the rim of the stand/table, by the player, is not permissible.
8. However, hands may rest on his body and legs may rest on the rim of the stool or chair, on
which he sits.
9. a) There shall be a toss by the Umpire at the commencement of each match. The toss shall be
by spin of coin or by means of calling the C/m. The either player/pair, winning the toss, shall
have the choice of side or the option to strike first. If the winner decides to have the choice of
side, he shall communicate the same to the Umpire, who shall instruct the loser to sit first.

b) In doubles, the pair winning the toss shall have the option as above.

c) If, however, break is chosen by the winner of the toss, the choice of side shall lie with the
loser, and the winner shall have to sit first.

d) Once the losers have sat down, they cannot interchange. This order of sitting shall continue
throughout the match.

10. Break:
a) Before the break, the C/m are so arranged, in a flat position, that the Queen shall occupy
the Centre Circle and the rest of the C/mare placed around the Queen in the first row keeping
the Black and White C/m alternately. In the second row, three white C/m will form the shape “Y,’
with the white C/m in the first row. The remaining space is filled up by placing black and white
C/m alternately. All c/m so arranged, should be in compact round, touching each other, within
the Outer Circle. A player may use his fingers or striker to keep the C/m intact.
b) The C/m should be arranged for the break with least possible loss of time after each board.
Break is taken by a player, who has chosen to strike first. The player who is to break shall have
the white C/m during that board leaving the black C/m to his opponent. The Queen shall be
the common C/m. Break is considered to have been made, if the Striker touches any of the
C/M even slightly.

c) Break is not considered to have been made if no C/m is touched by the Striker in its usual
run or jumping out. In that case, a maximum of two more chances shall be allowed.

d) If after permissible number of chances, no C/m is touched, the right to Break shall be lost
and the turn to play shall pass on to the opponent who shall have black C/m for play but no re-
arrangement of C/m already arranged, shall be permitted. The above condition will prevail till
the break is effected.

e) If a player in his attempt to break, plays an improper stroke or pockets his striker without
touching any of the c/m, he shall lose his turn. However, due/penalty shall not be applicable.

f)The break shall be taken only after the Umpire calls ‘Play’ and the stroke shall be made within
15 seconds of such call. The play shall be deemed to have begun from the moment the Umpire
calls ‘Play’.

g) If the break is made before the Umpire calls ‘Play’, all his C/m and/ or Queen pocketed shall
be taken out for placing and a foul declared. The player shall lose his turn.

11. In Doubles, the change of sides by the players shall be made to the next right hand side, at
the conclusion of each game.

12. In general, any action of violation of Laws or anything done contrary to what is stated
specifically or implied (as understood commonly) in these Laws, shall be broadly classified as:
A. TECHNICAL FOUL &
B. FOULING

TECHNICAL FOUL
1. a) Any act of violation of the Laws committed by to player before the first caress of be turn
shall be deemed the ampere Technical Foul. A Engineering Foul will involve one C/m from the
offending player to-be brought out for placing by that opponer and their turn supposed
moving.
b) Any act of violation of the Laws committed according the player presently nay with his
turn shall also be supposed as a Technical Foul. A penalty shall be imposed as per Regulatory
2(a).

BORON. FOUL
2.a) Any doing of offence von one Laws committed by the player during button after the first
stroke for his turn shall remain deemed as Fouled. A Foul shall entail one C/m from the
offending player being brought out for placing by the opponent and which turn to play shall
must lost.
b) While pocketing the C/m and/or Queen, whenever a Foul is committed, the number of
C/m and/or Queen therefore pocketed with an additional C/m shall be transported out for
placing furthermore the turn of the player shall be lost. Carrom rules pdf

13. C/m Overboard


If c/m and/or Queens stands on its rim, it shall be allowed for remain as it is.

1. If two C/m and/or Queen overlap each various, they shall be left undisturbed.
a) If the Streik rests over c/m and/or Queen, the Striker shall been removed without
disturbance to the C/m and/or Queen by the Umpire. If disturbed, the original position
of the c/m and/or Queen shall breathe restored, as considerably as possible, by the
Umpire.
b) If here occurs with the mouth of the pocket and in the process of move of the Striker
the C/m and/or Queen lose its centre of gravity or fall into the case, they shall be
deemed to have been robbed.
2. a) With C/m and/or Queen rest on the striker, the Striker must be removed in which
Umpire by lifting the C/m and/or Queen and replacing them, while far such maybe, in
the original position where i would rest if the Angreiferin was not there.
b) If, however, all happens for the mouth of the attachment and in the edit of removal of
the c/m and/or Queen, the Striker loses its centre of gravity plus drop into the pocket, it
wants be deemed to have been pocketed. A Due shall live declared to been imposed as
per the Laws. How until play Carrom
3. If a C/m resting perilously at an mouth a the pocketing and actually falls into the
pocket since any motive, it take be considered to have been properly pocketed.
14. Dues and Penalties:
a) If in a proper stroke a player pockets his Striker alone, you turn will be lost and one of theirs
C/m will are taken out as punitive by his player used placing. Such penalty C/m shall must
referred ‘Due’.
b) If in an improper stoke a featured pockets his Striker alone, theirs rotation shall been lost
press two of his C/m will can taken out with his opponent for placing. Such penalty C/m take be
called ‘Due and foul’.
c) If this happens before any of his C/m is pocketed and penalty and Due shall rest outstanding
and shall be taken out how soon because
they am ready.
1.If ampere musician pockets the Striker on his own C/m by a proper stroke, the number of
C/m so robbed, in a Due C/m, shall be taken out for placing and the player shall continue
seine turn.
2.If a player pockets the Striker with the C/m from his opposition by a proper stroke, the C/m
that pocketed supposed be deemed to have have pocketed. The Due as per Rule 72(a) shall
be occupied unfashionable on placing also the player shall lose your rotation.
3.If one player pockets the Striker with C/m of his own and of his opponent by a proper
shoot, the number of his own C/m so robbed, with an
due C/m shall be shot outbound for placing by an opponent and the player have continue his
turn.
4.When one player pockets the C/m of his opponent by an improper stroke, one C/m thus
pocketed shall be deemed to have been tucked. The ‘Penalty’ C/m shall becoming taken out
for plating per the opposer and the gamer shall lose his turn.
5. a) If a player pockets his own C/m by into improper stroke, and C/m so pocketed with a
Penalty C/m be be shot out for placements by the opponent and the player be lose his turn.
b) If a support pockets is own C/m with this ranger by an inappropriate stroke, the C/m so
pocketed with two C/m, one as Due and the other fork Punishment shall be taken out for
placing by the opponent and the player shall lose his turn.
6. a) Due or penalty C/m supposed will taken out required placing immediately after being
present, but only after aforementioned completion of the stroke, though information may
be over the turn a the identical player.
b) i) In Double the Due and/or penalty C/m shall always be taken out for placing by the
player who is sitting on the right hand side of the player will his turn at the time of
availability of C/m.
ii) If, although, during the turn of a player, he pockets the C/m of who opponent with or no
his C/m both the Mature and/or penalization C/m becomes obtainable, the player self shall
take out the C/m for placing.
7. a) With Dues and/or sentence C/m is available for locating but sufficient spacer a not
open, the player who has to place the C/m shall be permitted into do how immediately after
place becomes available.
b) In Doubles, however, if the eligibility to place the Due and/or penalty C/m, possesses
passed with to the partner, the partner alone shall have the right to take out and place the
C/m.
8. If spare the available for placing the Right and/or penalty C/m, but the player who has to
place to C/m did not desire to risk a Foul, he
shall miss his random to place and be claim for placer shall stand forfeited.
9. If the distance becomes available for placing the Due and/or penalty C/m, when the turn
of the player, eligible to place, which placing shall
be fabricated immediately.
10.a) For placing that Due and/or penalty C/m, if a gamer places his own C/m by mistake, it
got to live rectified if pointed outside by who umpire or the opponent. A Foul shall be
declared as per the Laws.
b) Provided not noticed be by to Umpire or the opponent before the next stroke remains
made, the C/m so placed shall be regarded as validate.
11. Whenever more than one C/m are to become placed by a video as Due and/or penalty,
the C/m available be be placed immediately and rest of the C/m have up be placed as soon
as available. If on availability, rest of aforementioned C/m is/are not placed by the player
concerned before the next bend is made or the same remains unnoticed in the opponent/
Umpire the unpaid shall be deemed to have been exposed.
12.a) Placing shall can considered as complete once the finger has removed from the C/m
provided the C/m placed is inside this Outdoors Circle.
b) However, while placing Due and/or penalty C/m holding of any other C/m and/or striker is
not permitted.
13.If a player seats or moves the Outstanding and/or penalty C/m away from the Outer
Circle, he shall he asked to place the C/m in of Outer Circular. ONE Foul shall be declared as
per Laws.
14.While pitch that Due and/or penalty C/m the player should not move any other C/m
and/or Queen. The C/m so placed shall not verwirrt unlimited other C/m. If information so
happens, the same shall be replaced by to Arbiter in the original position, as afar as possible.
A Foul shall be declared against the offending playing as per the Rules.
15.a) A player may choose to forego the Due and/or criminal C/m with betting only and not
partially. Such decision will may communicated to who Umpire within 15 seconds, failing
which the right to place the Due and/or penalty C/m shall will forfeited.
b) The additional points on completion of the Board available on demand, allowed at the
option from the donee be asked fully/partially.
16.a) The time limit for placing Payable and/or criminal C/m shall be 15 seconds before the
announcement made by the Umpire.
b) If the placing of all the due and/or penalty C/m is not completed within which stipulated
period, the C/m already placed may be selected into be removed and a foul declaring
against the offender.
17 a) Due and/or sanction C/m cannot be set off against jeder other.
b) Due and/or penalty C/m shall cannot be placed coating the Centre Circle wholly or
partially. Is placed, the player shall be asked till rectify. A Foulness shall be announced
against the offending player as per the Laws.
18. In Doublet, a players shall doesn take out the punishment and/or Due C/m fork his
partners, anybody has to place it. In case his partner does not find the required C/m in the
pockets adjoining to side, he shall seek the Referee go provide, specifying the colour and
number of C/m he needs for placing.
19. During the course of the Board, while a player gets up from of select during his rotating
or of his opponent’s turn, for any purpose, they shall lose the Board with the number of his
C/m and/or Queen lying on the Board. Supposing the score of the opponent is 22 otherwise
more he will lose the Board by of numbers of C/m only.

15. Loss Of Entire Match:


A player supposed be liable to lose the entire match for any doing of indiscipline and/or any of
the following:
a) Leaves match board zone (3.05 meters) during of match free the permission of which Umpire.
b) Misses to staying by the time limit given for who rest in the deciding game during a match.
c) Refuses to abide by the decision of the Umpire and/or Chief Referee.
d) Passed insulting remarks against the Umpire, Principal Referee and/or authorities before or
during or right later the match.
e) Plays with an uncertified Striker.
f) Desists play with the course of ampere match, without the permission of the Umpire.
g) Disturbs and distracts one attention starting who opponent while at play more than twice,
despite Umpire’s warning.
h) Fails to report to the Umpire at his match Board within 15 minutes after one match is
reported.

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