MEMBERS
TYPES   OF   MEDIA
                     Joshua Emmanuel Chiong
                      Ven Matthew Arnoza
                             ST12P1
 PRINT   MEDIA
 BROADCAST
    MEDIA
                                               TYPES OF
 FILM/MOVIES
 VIDEO   GAMES
                                              MEDIA AND
  NEW    MEDIA                                  MEDIA
                                              CONVERGEN
                                                 CE
           Print Media                 NEW MEDIA                                                                    Movies (films)
- The term 'print media' is used to         -   IS   A   CATCH-ALL          TERM    USED    FOR
                                                                                                            - are the oldest form of motion
 describe the traditional or "old-     VARIOUS            KINDS   OF       ELECTRONIC
                                                                                                          picture technology   and is a series
fashioned" print-based media that      COMMUNICATIONS                      THAT   ARE                        of still images displayed on a
  today's parents grew up with,        CONCEIVABLE              DUE        TO    INNOVATION          IN   screen. It is also called screenplay,
including newspapers, magazines,
                                       COMPUTER             TECHNOLOGY.             IN                      motion picture, film or moving
  books, and comics or graphic
                                       CONTRAST            TO   “OLD”       MEDIA,       WHICH              picture. This type of media has
              novels.
                                       INCLUDES            NEWSPAPERS,            MAGAZINES,               world-wide reachability. Movies
      Types of Print Media                                                                                  are the best medium to spread
                                       BOOKS,            TELEVISION         AND    OTHER    SUCH
           - Newspapers
                                       NON-INTERACTIVE                 MEDIA,       NEW    MEDIA           social awareness and promoting
           - Magazines
                                       IS   COMPRISED             OF   WEBSITES,         ONLINE
                                                                                                          the culture of a country. Movies are
            - Billboards
                                                                                                                an essential part of the
                                       VIDEO/AUDIO              STREAMS,           EMAIL,
              - Books
                                                                                                           entertainment world and always
                                       ONLINE            SOCIAL   PLATFORMS,             ONLINE
            - Brochure
                                                                                                            played an important role in the
                                       COMMUNITIES,               ONLINE         FORUMS,
              - Flyers
                                                                                                                 well-being of society.
                                       BLOGS,            INTERNET      TELEPHONY,         WEB
           - Newsletter
                                       ADVERTISEMENTS,                 ONLINE       EDUCATION
                                                                                                                    Video Games
      Broadcasting media               AND       MUCH      MORE.
                                                                                                           - Available since the early 1980s,
  - The term broadcasting means
                                                                                                           video games have only grown in
sharing audios or videos or written
                                       MEDIA CONVERGENCE
                                                                                                           popularity among youth. Today's
                                            -   PHENOMENON             INVOLVING          THE
content for a mass audience. This
                                                                                                             games make use of advanced
                                       INTERCONNECTION                     OF    INFORMATION
sector is about providing valuable
                                                                                                          graphics and processors to enable
   information and entertaining        AND       COMMUNICATIONS
                                                                                                             three dimensional game play
people. There are various methods      TECHNOLOGIES, COMPUTER
                                                                                                               featuring highly realistic
to share content using this type of    NETWORKS,            AND    MEDIA         CONTENT.       IT
                                                                                                                landscapes and physics
 media such as television, radio,      BRINGS            TOGETHER          THE   “THREE   C’S”—
                                                                                                             simulations, and the ability to
   magazines, newspapers, and          COMPUTING, COMMUNICATION,                            AND
                                                                                                            compete against other players
books. In the following section, you   CONTENT—AND                IS   A    DIRECT
                                                                                                            through a network connection.
      will learn about various         CONSEQUENCE                OF       THE    DIGITIZATION            Modern video games are immersive,
  broadcasting media in detail.        OF       MEDIA      CONTENT          AND    THE                         exciting and increasingly
                                       POPULARIZATION                  OF   THE INTERNET.                             interactive.