Commandos Men of Courage Manual
Commandos Men of Courage Manual
Contents
              Installation . . . . . . . . . . . . . . . . . . . . . . . . .   .   .    2
                 Uninstaller . . . . . . . . . . . . . . . . . . . . . . .     .   .    2
             About the Game . . . . . . . . . . . . . . . . . . . . .          .   .    3
                 The Missions . . . . . . . . . . . . . . . . . . . . . .      .   .    3
                 Your Career in the Army . . . . . . . . . . . . . .           .   .    3
                 Assignment of Objectives . . . . . . . . . . . . .            .   .    4
                 The Puzzle . . . . . . . . . . . . . . . . . . . . . . .      .   .    4
                 Level of Difficulty . . . . . . . . . . . . . . . . . . .     .   .    4
                 Some Geographic & Historic Concessions . .                    .   .    5
             Playing the Game . . . . . . . . . . . . . . . . . . . . .        .   .    6
                 Viewing the Environment . . . . . . . . . . . . . .           .   .    6
                 The Game Interface . . . . . . . . . . . . . . . . .          .   .    8
                 Selecting Characters . . . . . . . . . . . . . . . .          .       15
                 Moving Around the Map . . . . . . . . . . . . . .             .       17
             The Characters . . . . . . . . . . . . . . . . . . . . . .        .       24
                 The Commandos . . . . . . . . . . . . . . . . . . .           .       24
                 Special Characters . . . . . . . . . . . . . . . . .          .       29
                 The Enemy . . . . . . . . . . . . . . . . . . . . . . .       .       29
             Equipment . . . . . . . . . . . . . . . . . . . . . . . . . .     .       34
                 Objects Selected with One Click . . . . . . . . .             .       34
                 Objects that Can Be Placed on the Scenery                     .       36
                 Objects Selected with Two Clicks . . . . . . . .              .       38
             Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . .     .       42
             Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . .    .       44
                 Driving Vehicles . . . . . . . . . . . . . . . . . . . .      .       44
             Single Player Game . . . . . . . . . . . . . . . . . . . .        .       45
             Multiplayer Game . . . . . . . . . . . . . . . . . . . . .        .       46
                 Setting Up . . . . . . . . . . . . . . . . . . . . . . .      .       46
                 In-Game Differences
                 Between Single Player & Multiplayer . . . . . .               . 48
             Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . .   . 50
             Eidos Interactive Technical Support . . . . . . . . .             . 52
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  Assignment of objectives                                                                               In Hard difficulty, you will encounter more enemies, the
                                                                                                         range and speed of your firearms is decreased and the
  At the beginning of each mission you will receive brief                                                time that it takes the enemies to react is faster.
  instructions on what is expected from you and your men. You                                    Enemy firearms are more deadly. When one of your men dies,
  will be given information in the following areas:                                            there is no way to bring him back.
  • The overall strategic situation.                                                         In Very Hard difficulty, the enemies react as soon as they see you,
                                                                                            the range of their guns is the longest and their shots even more
  • The main mission objectives.
                                                                                      deadly. First-aid kits and ammunition are in very short supply; success
  • A tour of the environment, at which point you will be shown where the             could rely on a single bullet so they must be used wisely. Just in case this
    objectives can be completed and the position of key areas. You’ll also            isn’t enough, enemies recover from being knocked out by Commandos far
    receive some advice on the tactics you should employ.                             faster. Wine will also affect them for a shorter period of time.
  If you would rather skip the briefing, press the “Esc” key at any point to
  start the mission. If you need to check any of the objectives while in a
  mission, you can use the notebook in the interface.                                 Some GEOgraphic & historic
                                                                                      concessions
                                                                                      We know that ...
  The Puzzle
               A selection of missions contain pieces of a puzzle. If you can         • There are no penguins in the Arctic.
               collect these pieces and finish the game you may unlock special        • The submarine bunkers at La Pallice
               missions.                                                                in La Rochelle had more than three
              The pieces are scattered all over the map. They could be found            hangars.
              on the floor and also inside boxes, cabinets, enemy inventories,        • The bridge over the river Kwai
  and anywhere items can be stored. The objects will be stored in a table               exists, but it is not made of wood
  that you can access via an icon placed at the top of the interface.                   and it was never destroyed.
                                                                                      • The statue of Buddha is not in India
                                                                                        but in a temple in Kyoto, Japan.
  Level of difficulty                                                                 • The Shinano was sunk before entering into active combat.
  The objectives of a particular mission will not change even if the difficulty
  level is altered. The differences you will experience from one difficulty level     • There are no piranhas in Asia, only in the Amazon river.
  to the next will be in the behavior of your enemies and the supply of tools         The dates and historic events are based in real ones but have been
  and provisions.                                                                     adapted for gameplay reasons. We maintain that you should always trust
  For example, in Normal difficulty, enemies will be less likely to leap into         your history books — this is a video game after all!
  action and will take their time recognizing and shooting at you. Your
  firearms have the longest range and shoot extremely fast. Your enemies
       are more relaxed and their reaction times are far longer, giving you a
           larger margin of error. If one of your Commandos’ health levels
               drops to zero, you can bring him back from the brink of death
                by using any of the multiple first-aid kits you will find. There is
                no shortage of ammo and items and grenades and explosives
                 have a larger damage radius.
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                    If you move the camera around the map,                         To go back to the single window configuration, press the “F2” key. The
                    many of the areas will be hidden by houses,                    active window at that point will become the main viewing area and occupy
                    walls, furniture or vegetation. To view the                    the full screen.
                    whole environment you must combine the
                    normal moving around the map with the
                                                                                   ENVIRONMENT BOUNDARIES
                    three other camera angles.
                                                                                   The boundaries of every mission are marked by a shadowed zone
                    If you keep the “Alt” key pressed and press                    which you cannot enter, cross or affect in any way.
                    the “left arrow” key or the left mouse
       button (LMB), the camera will rotate in angles of 90º to the left.
           Alternatively, if you press the “right arrow” key or the right
              mouse button (RMB) while pressing the “Alt” key, the camera
              will rotate in angles of 90º to the right.
                When inside buildings, passages and tunnels, you can to
                rotate the camera in exactly the same way as outside. The
               difference is that the camera rotation angle is free (i.e. not in
              90º steps). This will allow you to examine the interiors from the
             angle you require.
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  THE CURSOR
          The “Arrow” cursor is your principal tool for controlling your
              Commandos during the missions. You can move the cursor
               around the screen with the mouse, executing an order with
                the LMB or canceling it with the RMB. The cancel function will
                 only work if the cursor is on the main viewing area and not on
                the interface. The cursor is sensitive to the environment and
               will change when placed over certain elements. If you press
              the “Shift” key as you move the cursor, you will see how it
             changes to indicate the different actions you can perform. These
 )   8   ) include hiding, climbing, and opening doors and boxes.                                                                                          )   9)
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  CRAWL, STAND UP OR EXIT FROM...                                                                      If you are inside a building and want to move carefully,
                                                                                                       select the “Examine” icon and click the LMB on doors,
                                                                                                       trap doors and ladders. A window will pop up in the top
                                                                                               left corner of the screen. You can move the view angle by
                                                                                             moving the mouse left and right. To exit this mode and regain
                                                                                           control of your Commando, click the RMB anywhere on the screen.
                                                                                         In some missions you will discover switches that activate and
  Clicking the “Crawl/Stand Up” icon will toggle between walking or needing to     deactivate electrified fences, floodlit areas and doors. If you click on them
  crawl to avoid the enemy in certain situations.                                  while in Examine mode, a window will pop up displaying the element the
  Crawling will allow your Commandos and other characters to move around           switch will activate.
  and avoid being detected in the outer view range of the enemy field of view.
  If you decide to walk, your Commandos will be able to move faster but will       ATTACK MODE
  be easily spotted by the enemies at any of the ranges of their field of view.    When the enemy attacks on several flanks, Attack mode will provide a
  Please note that the faster you move, the more noise you produce. You can        method of placing your men at different defensive points. To activate this
  be heard when walking if you are very close to an enemy soldier. Crawling is     mode, the Commando must have a firearm selected. When you select a
  far less noisy than walking or running.                                          Commando’s attack mode, he will remain stationary at that point and a
                                                                                   field of view will be displayed. Any enemies that enter the area will be shot
  When you are getting in or out of a vehicle or you’re in a hiding place, the     until killed or until the soldier runs out of ammunition.
  icon on the interface will change to show an exit sign instead of the
  “Crawl/Stand Up” icon. Click on it with the LMB to exit from the vehicle or      To change the field of view direction, hold down the “Ctrl” key and click the
  from your hideout and move back into the environment.                            RMB in the direction you want the Commando to face. Allied soldiers will
                                                                                   place their backpacks in front of themselves for protection. If you change
                                                                                   an Allied soldier’s direction, his backpack will remain in its original position.
  EXAMINE                                                                          You can use this feature to protect an area different to the direction in
  The “Examine” icon on the Commando interface has different uses, all of          which the soldiers are facing.
  them of great assistance. Click on the icon with the LMB and the cursor
  will change to a magnifying lens graphic. If you then move the lens over the     Some firearms have limited ammunition, so be careful not to leave your
  environment you will notice that it changes depending on which element it        men unprotected when they run out of bullets or they will be killed.
  is currently over.
  If you click on dead or bound enemy soldiers, allies, boxes or cupboards,        HEALTH BAR
  your Commando’s Inventory will be displayed as well as a graphic of the                                    This orange bar indicates your general health level.
  soldier’s backpack or the object’s contents. You can then easily select and                                At the beginning of each mission it will always be
  transfer items to and fro by clicking the LMB on the item you want to                                      full. As the mission progresses you may be shot,
  move.                                                                                                      fall, suffer from lack of oxygen when swimming
                                                                                                             underwater or freeze in Arctic conditions.
  The “Examine” ability also has an important strategic function. The game                                   When these instances occur the Health
  involves both the interior and exterior of buildings. Therefore, your viewable                             Bar will diminish, indicating your
  area will not always be capable of displaying what you would find when using                               increasingly precarious situation.
        a door or climbing a ladder. If you are inside a building and click the
            LMB on a window in Examine mode, the external view will be             Fortunately you will have the opportunity to regenerate
               displayed. Enemy soldiers in the area are outlined in red. When     the health level of your Commandos when you find a
                you want to return to the interior view, click the RMB on any      first-aid kit or a tin of food in houses or other areas in
                 part of the screen.                                               the mission. If your health bar continues to decrease
                                                                                   and you fail to find the means to regenerate your
                                                                                   Commando’s health, he will soon die. Should this happen
                                                                                   a skull will appear on the interface to remind you of the
                                                                                   unfortunate end your soldier has met.
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  RELEASING HOSTAGES                                                        Inside buildings your Commandos can move from level to level using stairs.
                                                                            Note that the cursor will change if placed over stairs, indicating the ability
  Liberate hostages by approaching one with a Commando.                     to move upstairs or downstairs. Click the LMB on the stairs and you will
  Press the “Shift” key and move the cursor over the                        ascend or descend. Commandos are able to do this both standing and
  hostage. The cursor will change to the talk icon. Click the               crawling.
  LMB and the hostage will be released and can be controlled
  in the same way as your Commandos.
                                                                            SWIM, DIVE AND SURFACE
  SELECTING ALLIED SOLDIERS                                                                                  All your men know how to swim and dive.
                                                                                                             Click the LMB on an area of water and the
  You can select an Allied soldier if you have spoken to him                                                 Commando will enter it. If the Commando
  with one of your Commandos. “Lupin” cannot speak with the                                                  approaches the water in a standing
  Allies as he is not of sufficient rank.                                                                    position, he will dive head-first into the
  Once one of your Commandos has spoken with an Allied                                                       water, creating a loud splash that could
  soldier, the soldier can be selected by clicking on him with                                               alert the enemy. If you want the
  the RMB. Alternatively, you can hold down the RMB and                                                      character to enter the water
  drag a box around the soldier or soldiers you want to                                                      quietly, command him to
        select. Any soldier within the box will be selected.                crawl to the edge, then click the LMB on the water and
                                                                            he will enter in silence. You can either select the crawl
                                                                            icon or press the “space bar.”
                                                                            Once in the water, your Commando will swim with the
                                                                            minimum of noise when you click the LMB once on the
                                                                            desired target location. If you require more speed,
                                                                            double-click the LMB and the Commando will swim
                                                                            to the target at a far greater pace. Again faster
                                                                            but far noisier!
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  If the water is a sufficient depth, your Commandos can                                                 DOORS, WINDOWS, TRAP DOORS AND LADDERS
  swim underwater. This allows them to avoid enemy
                                                                                                         To walk through a door you must first ascertain if the
  detection and find alternative paths through the
                                                                                                         door is unlocked. This is done by pressing the “Shift”
  mission.
                                                                                                 key and moving the cursor over the door. If the door is indeed
  The ability to dive is indicated by the appearance of a dive icon on                        unlocked, an “Enter” icon will appear. Alternatively, if the door is
  the Commando control panel. If you click on this icon the Commando                        locked, a similar icon will appear but with a no entry sign around it.
  will submerge and an Oxygen Bar will appear indicating how long he can
                                                                                           To open a locked door, you will have to command the Thief to enter the
  stay underwater. If the bar reaches zero, the Commando’s Health Bar will
                                                                                     building and unlock the door from inside. If you need to open the door
  decrease and his facial animation will turn green, indicating that he is
                                                                                     quickly you can command the Green Beret to knock down the door.
  drowning. Commandos have individual attributes; this is obvious when
                                                                                     However, this method is very noisy.
  swimming as Commandos can stay underwater for varying lengths of time.
                                                                                     Some doors require a special key. You will see that when you attempt to
  To surface for air, click on the surface icon in the Commando interface. The
                                                                                     enter a security door without the key. A blue icon will appear indicating the
  Oxygen Bar will then fill until completely replenished. If you dive prior to the
                                                                                     need to find the correct key. Not even the Green Beret can knock down
  bar being completely filled, your Commando will dive with that amount of air.
                                                                                     doors that require a special key.
  While submerged, click on the “Look Above” icon to allow your Commando
                                                                                                                Before entering a room, it’s highly recommended
  to look above the water to view his surroundings. Note that the Oxygen
                                                                                                                that you look inside first. Select the “Examine”
  Bar will continue to decrease as your Commando’s nose is still underwater.
                                                                                                                icon to the left of the selected Commando´s face,
  If you want to exit the water, click the LMB on the water’s edge and the                                      and click the LMB on the opening you want to look
  Commando will crawl out onto dry land. If you double-click, the Commando                                      through. A small screen will appear in the top left
                                                will stand up and run to the                                    corner showing the contents of the interior. If you
                                                target location.                     press the LMB you will enter the room; if you press the RMB you will exit
                                                                                     this view. If you look through an opening leading outdoors, the screen will
                                                   The only Commando who             switch to the exterior view. You are able to move around, zoom in and out
                                                   can stay submerged for an         and rotate the camera in this view. If you want to use the opening, click
                                                   indefinite amount of time is      the LMB and the Commando will exit. To leave this view, click the RMB.
                                                   the Diver, who uses diving        These rules apply to all openings, from doors and windows to tunnels and
                                                   equipment. He is also the only    trap doors.
                                                   Commando who can defend
  himself underwater as his harpoon gun offers protection from sharks,               If the Thief is looking in through a window, you can order him to enter via
  walrus and crocodiles, but unfortunately not against piranha. While                the window by clicking the LMB. If the Green Beret is looking out through a
  submerged the diver is also able to disarm enemy mines and fight enemy             window, you can order him to jump. The higher the window the more
  divers. Hiding in shoals of fish is a highly recommended way for the Diver         damage the drop will cause. If you are not looking out of a window, you can
  to avoiding detection.                                                             perform an emergency evasion by double-clicking the LMB on the window.
                                                                                     The Green Beret will run and jump out of it.
  ACTIVATED ACCESS                                                                   To make things easier, when you enter a building all enemies
  Commandos can move around the exteriors and                                        contained within it are outlined in red. You can also press the
    interiors of buildings, aircraft, warships, tunnels,                             “F11” key to show the enemies. All enemies on screen will
        passages, rivers and seas. They can also move                                be outlined even if they are in a different room or floor. In
             around the network of doors, stairs,                                    the interiors, use stairs and ladders to move from floor
              ladders, windows and tunnels, but some                                 to floor. If you hover the cursor over stairs, the icon will
               of these must be activated before you                                 indicate that you can use them by clicking the LMB.
                can gain entry. Hold down the “Shift” key
               and move the cursor to the point where
              you want to enter. The cursor will change
             when you find a point that allows Commando interaction.
            Press the “F10” key to highlight all these points.
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  Ladders work in much the same way as the stairs.                                                   CLIMB POSTS AND SWING ALONG WIRES
  Hover the cursor over the ladder and the icon will
                                                                                                      Posts and cables are another path you can chose to aid
  change to inform you if a click of the LMB is sufficient.
                                                                                                      in the completion of a mission. Once up a pole you may
  While you are climbing ladders you can stop the Commando in
                                                                                              be able to access windows you were previously unable to reach.
  mid-climb by clicking the RMB. If you click the RMB again, the
                                                                                          While you’re at the top of a post or hanging from a wire, enemy
  Commando will drop to the floor. The damage sustained due to the
                                                                                        soldiers will be unable to see you. The enemy will not see you again
  fall is proportional to the height of drop.
                                                                                       until you run out of strength and fall or descend from the pole.
                           You can change direction on a ladder by clicking
                                                                                  Only the Green Beret and the Thief can climb the posts and swing along
                           the LMB above or below the Commando to make
                                                                                  the wires. The Sniper can also climb posts but cannot swing across the
                           him go up or down. This is highlighted by the
                                                                                  wires.
                           cursor changing shape when above and below the
                           Commando.                                              To climb a post, select any Commando who has that ability, press the
                                                                                  “Shift” key and click the LMB on the post you want to climb. Once the
  While you are climbing the ladder the Stamina Bar will appear and start to
                                                                                  Commando is at the top he will swing at the top and stay there until told
  decrease. If it reaches zero, the Commando will fall to the floor and any
                                                                                  to do otherwise. If you have selected the Sniper, he will climb to the top
  damage sustained is proportional to the drop.
                                                                                  and grip the post with his legs so his hands are free for his rifle.
                                                                                  As with scaling a ladder, direction can be affected when you’re climbing
  HOLES AND HIDING PLACES                                                         poles. Once on the pole, hold the cursor above or below the Commando and
  Thanks to his small frame                                                       click the LMB to alter his direction. This is also displayed in arrow form by
  and agility, the Thief can                                                      the cursor.
  sneak around and hide in
  very small places including                                                     When hanging from a wire you can swing along it by placing the cursor to
  in cupboards and under                                                          the left or right of the Commando and clicking the LMB. To stop swinging
  beds and tables. This                                                           across, click the RMB. If you then want to drop to the floor, click the RMB
  allows him to assume                                                            again. The circle directly underneath a Commando swinging along a wire
  extremely advantageous positions that will aid the path to victory.             indicates where he would land should he fall or should you chose to
                                                                                  descend. Once you commence with the climb, a Stamina Bar appears and
  The Thief can use holes in walls as entry points to buildings. Press the        begins to decrease. If the bar reaches zero you will fall.
  “Shift” key and hold the cursor over the hole. If the Thief can enter the
  hole, the cursor will change to indicate possible entry. Clicking the LMB on
  the hole allows the Thief to enter and cross to the other side.
  The Thief can also utilize hiding places. Hold down the “Shift” key and place
  the cursor over possible hiding places. If the hiding place is suitable, the
  cursor will change and the Thief can hide. Press the “Shift” key and click
  the LMB on the hiding place. While in a hiding place, the Thief is safe from
  all enemies. The drawback is that he is unable to participate in any way. To
  exit the hiding place, click any mouse button.
     Special passages that all the Commandos can use exist above and
        below ground. To use them, press the “Shift” key and move the
             cursor over the passage. Click the LMB on it to enter. You can
              alternatively press the “F10” key to see items and doors you
               can access in the current screen.
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  Born in Dublin on the 10th of October 1909, McHale                             SKILLS: “Spooky” speaks several languages fluently and has a natural
  was the heavy-weight champion of the Army boxing                                       instinct for imitation. These talents are invaluable on his missions
  league from 1934 to 1937 consecutively. He was                                         as a secret agent. One of his most common assignments is to
  sentenced by a military jury to 14 years hard labor after                              infiltrate enemy lines wearing a stolen enemy uniform and divert,
  knocking out an official, superior in rank. He was                                     deceive or give deceptive orders to enemy soldiers. His attack
  pardoned when he accepted the offer to join the                                        involves silent and cautious movement and he attempts to use
  Commandos group.                                                                       minimum force if possible.
  He was promoted to the rank of sergeant after the                                        His preferred weapon is a syringe loaded with a lethal poison that
  battle of Vaagso Island, where after being shot in the                                   will eliminate his enemies completely and silently.
  arm, isolated from his unit and without using a single
  firearm, he sneaked into a bunker and killed the 16 enemy soldiers inside
                                                                                 THOMAS “INFERNO” HANCOCK (SAPPER)
  before returning to the Allied front line.
                                                                                 Hancock was born in Liverpool on the 14th of January
  He is very aggressive and reluctant to accept orders. This is a real problem   1911. He took a degree in Chemistry and at 22 joined
  for his superiors and a nightmare for the enemies.                             the Firefighters where he specialized as an expert in
                                                                                 High Risk Explosives. In 1939 he joined the army and one
  SKILLS: “Tiny” is the biggest member of the group and his tremendous
                                                                                 year later joined the Commandos group as a volunteer.
          strength allows him to fight, knock out and tie the enemies very
                                                                                 His profound knowledge of developing and planting
          quickly. He is able to knock down virtually every door, jump from
                                                                                 explosives has resulted in a string of successful
          incredible heights, climb poles and swing along wires. He is also
                                                                                 missions. During the assault on Saint Nazare he was
          the second fastest runner of the Commandos group and his
                                                                                 responsible for the controlled explosions that flooded the
          amazing stamina allows him to withstand flesh wounds and
                                                                                 harbor buildings and killed numerous German enemies.
          gunshots that would kill any other soldier.
                                                                                 SKILLS: “Inferno” is an expert in calculating, placing
            His preferred lethal weapons are his knife and his bare hands. He
                                                                                         and developing explosives. The materials he
              can use both in deadly combinations especially when he uses
                                                                                         carries in his Backpack are sensitive but
               the element of surprise. His enemies don’t stand a chance.
                                                                                         heavy, forcing him to move slowly and
                                                                                         preventing him from entering water. He can
                                                                                         operate other weapons, such as grenades,
                                                                                         bazookas, flame-throwers and mine detectors.
                                                                                         He can detect and deactivate mines for use at
                                                                                         a later time. He can form minefields in areas
)   24 )                                                                                 where enemies and their vehicles will pass.               )   25 )
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        SKILLS: “Tread” enjoys fighting the enemy and can drive any vehicle.
                His regular tools of choice are gas bombs, smoke bombs,
                hunting traps and cable to make traps, to name but a few.
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  “WHISKEY”
  “Whiskey” grew up in the New York submarine shipyard
  and became the mascot of the submergible E-423 in
  1941. During an incursion into the North Sea, the ship
  was captured by a German patrol and taken to the base
  of La Pallice on the French coast. After “Whiskey’s”
    owner died, “Lupín” looked after him and he joined the
        Commandos group.
  FIELD OF VIEW
  Enemy sight consists of a triangular area divided into two parts.               WEAPONS
  These parts are the short range area and long range area. In the long                       Each enemy uses a weapon according to his rank. Corporals
  range area of their sight, enemy soldiers will not see your men immediately.                and officers use regulation pistols. The soldiers have rifles and
  It will take them awhile if your men are standing, and they will not see your               machine guns.
  men at all if the Commandos are crawling. Your men will also be oblivious to
  the enemy if they are disguised, under a shadow or against a wall.                         Some enemies dressed as civilians do not carry weapons but
                                                                                             are able to defend themselves with their bare hands. These are
  During night missions enemies can see your men if they move into the            workers, executives and sailors. They are not a great danger for your
  beam of a lamp or floodlight.                                                   firearms but they could sound the alarm and the real problems will begin.
  When one or several enemies see one of your men, a blue line is drawn to        Some mechanics wear flame-proof suits and are resistant to flame-
  show who has detected him. The enemy will now consider whether he is            throwers, but not to your guns.
  friend or foe. If after a period of time (long or short depending on the
  difficulty level you have chosen), you haven’t moved the Commando from
  that area, the enemy soldier(s) will eventually recognize him. The line will
  turn from blue to red and the soldiers will chase your man.
  If you throw a packet of cigarettes or a bottle of wine, an orange line will
  indicate who has detected it and may go to get it.
    When an enemy sniper aims at one of your men with his rifle, a crosshair
       icon will appear over your man’s head as the sniper prepares to
           shoot. If you don’t run for cover, your Commando will be killed.
             Remember that the icon will not tell you where the sniper is
              located. You will have to act quickly and hope you run in the
               right direction.
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                                                                                 “WHISKEY’S” BARK
                                                                                         A loud bark from “Whiskey” will attract the
                                                                                         attention of all people nearby, giving your men
                                                                                         a golden opportunity to take advantage
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  “Whiskey” can smell them and the Sapper can find them with the mine
  detector. Only he can deactivate and pick up mines. He can them place            BINOCULARS LEICA SLC 8X56
  them at strategic points. Allied soldiers will not set off mines placed by the            The binoculars can be used by all the characters. You can obtain
  Sapper.                                                                                   binoculars from enemy guards and lookouts or find them in some
                                                                                            cabinets. They are an extraordinary tool for spying from exteriors
  TIME BOMB                                                                                 into interiors. If you click with the binoculars on an enemy, you will
                                                                                   get information about him.
                   Once the Sapper activates a time bomb he has 30
                   seconds to escape before it explodes.
                                                                                   WIRECUTTERS
                                                                                          All the Commandos can use these to cut through fences and
                                                                                          cables. Beware of electrified fences: you must disconnect them
  SMOKE BOMB                                                                              from their power supply prior to cutting them.
                                                                                          You will find the wirecutters in garages, stores and in the
         The smoke bomb creates a curtain of smoke that masks your men             Backpacks of enemy mechanics.
         from the enemy’s field of view for a short while. Be prepared to
         move quickly to take advantage of it while it lasts.
                                                                                   MINE DETECTOR
                                                                                            The Sapper is trained to clear a path through minefields for his
                                                                                            comrades, detecting dangerous anti-personnel and anti-tank mines
                                                                                            with his mine detector. You can sweep for mines, deactivate them
                                                                                            and put them in his Backpack for use when necessary.
                                                                                   BURY
                                                                                            The Green Beret uses his shovel to dig a hole in the
                                                                                            ground and bury himself. Unless someone sees him
                                                                                            digging, once buried he is undetectable.
                                                                                   LOCKPICKS
                                                                                            With the lockpicks the Thief is able to open
                                                                                            all metallic ammo boxes and many doors.
                                                                                            To open doors, he must enter a house and open
                                                                                            the door from the inside.
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  BLOWTORCH                                                                     SHOVEL
          Both the Sapper and Driver can use the                                                         The Driver enjoys digging holes to form traps for
          blowtorch. It can prove very useful for fixing and                                             enemies.
          building things while on a mission. You can also
          use it to open metal doors and even as a weapon.
  Search the map to find it.                                                    ISSUE ORDERS TO THE ENEMY
                                                                                        The Spy is the only one who can do this. He needs to be disguised
  SLEEPING PILLS                                                                        as an officer to attract the attention of enemy soldiers.
          These can be used with bottles of wine and with
          meat which can be fed to dogs. When an enemy
          drinks the wine, he will fall asleep until the end of
          the mission or until a fellow soldier wakes him up.                   ISSUE “LOOK AT” AND ‘GO TO” ORDERS TO THE ENEMY
                                                                                                 The Spy can issue “Look at” and “Go to” orders to the
  LIPSTICK                                                                                       enemy to make them look in a certain direction or move to
          Natasha uses her lipstick to distract the enemy.                                       another position.
          Choose your victims by clicking on them with the
          “Lipstick” cursor and they will be momentarily                        SHEETS
          blinded by her beauty.
                                                                                         Inside Colditz prison the beds are many but the
                                                                                         ladders are scarce. Steal some sheets and tie
  GRAPPLING HOOK                                                                         them together to form a provisional ladder to
          The Diver uses the hook to place traps for the enemy. Fix the hook             use to escape through the window. An old trick
          to a wall by clicking the “Hook” cursor on the bottom part of the     but very effective.
          wall and clicking again where you want the Diver to stand and pull
          the rope. Pulling the rope causes stress and his Stamina Bar
          decreases. If “Fins” runs out of stamina he must set the trap
           again after recovering. Also use the hook to scale walls when no
            ladders are at hand. Click at the top of the wall to fix the hook
             and climb the rope.
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  WEAPONS                                                                                           RIFLE
                                                                                                      This rifle, used by
                                                                                                      the Allied forces, is
  Weapons are the Commandos’ main tools. You start missions                                  a Lee-Enfield nº4 MKI with
  carrying some weapons; others you must find. When you select a                          unlimited ammunition. The
  certain firearm, the cursor changes to a crosshair that indicates if                   Commandos will have the chance
  the target is in range. If it is red you are too far from your victim.               to steal some KARABINER 98K rifles from the enemy. If you are a
                                                                                 good shot it will take only one bullet to kill an enemy. The KARABINER has
  MACHINE GUN MP40                                                               limited ammunition.
             This is an automatic firearm, very light, which
             fires in tremendous bursts but has limited                          SNIPER RIFLE
             ammunition. Its wide range of action makes it
             a fearsome weapon. Find machine guns and                            The rifle used by your men is the
  ammunition or take them from enemy Backpacks.                                  M1903, 30 SPRINGFIELD with
                                                                                 unlimited ammunition. You can obtain
                                                                                 some GEWEHR 98 rifles from the
  PISTOL                                                                         enemy. Again, you will have to get these from their Backpacks — and you
          The most often-used pistol is the COLT 1911 A,                         will need ammunition. These are very long range rifles that only
          which has unlimited ammo. Most of your men                             “Seductress” and “Duke” can use.
          know how to use it and they always carry one.
                                                                                 HAND GRENADES
  HIT, TIE AND GAG
                                                                                 These are number 36 M, Mk1 “Mills Bombs.” The Sapper throws
           Some of your men have awesome strength. Their                         them through doors, trap doors and windows. Grenades are very
           fists are powerful weapons and they can hit and                       handy weapons but extremely noisy.
           daze even the biggest enemies. Once enemies
           are on the floor, your men will easily tie and gag
           them when you press the “Shift” key and click                         SYRINGE
           the LMB over the victim. You can then take the                                This is the Spy’s favorite weapon. Its effect depends on the
           contents of the enemies’ Backpacks. Enemies                                   number of doses he injects into his victims. One dazes them, two
           remain tied until a fellow soldier frees them.                                renders them senseless and makes them fall. Three kills them.
  KNIFE
                                                                                 BOTTLE
          The FAIRBURN assault knife has a double blade and a combat grip.
          The Green Beret approaches his victims and delivers a single                    Most people would rather drink the wine than use it as a weapon,
          mortal wound with the knife. The Diver prefers to throw it.                     but “Seductress” won’t hesitate to break it on anyone’s head if it
                                                                                          aids the successful completion of the mission.
                                                                                        Setting Up
  DRIVING VEHICLES                                                                 Begin by selecting your player name and mission. You
                                                                                   can create a new player name, or use one you’ve
  All your men can drive vehicles as long as                                       previously created. If you are starting Commandos 2
  the vehicle is in working order and not                                          with a new player (for instance, the first time you
  occupied by the enemy. To drive, select the                                      play), you must create your player identity and assign
  vehicle by pressing the “Shift” key and                                          it a name. Initially, a default player is suggested that
  clicking the LMB on the vehicle you want                                         you can choose to use, delete or change.
  to enter. When a Commando gets into a
  car, the camera will follow him and the                                          As this is the player’s first encounter, you will only
  cursor will change into a “Wheel” icon. To                                       be granted access to the training missions. As your
  move, click the “Wheel” icon on the part of                                      experience increases, you will be allowed to risk the
  the map that you want to move to and the vehicle will travel forward or          Commandos and take on the missions.
  backward towards that point. To move faster, double-click the LMB on the         Each new player you create will start from scratch,
  desired direction.                                                               with no experience, and you will have to train him
  You can also use the cursor keys on the keyboard. To increase speed of           from the beginning.
  movement, press the “Shift” key at the same time as the cursor keys.
  If you are inside a vehicle and the enemy detects you they will shoot at you,
  unless the Spy is driving the car disguised as an officer. If you are in a
  balloon, the enemy will not detect your presence. This does not apply if you
  drive recklessly, in which case the enemy will shoot at you regardless of
  who or where you are.
  In some cases you will be able to shoot from an armed vehicle. To do this,
  press the “Ctrl” key and click the LMB on the target with the cursor.
  To make a Commando exit a vehicle, select him by clicking on his “Face” icon
  at the top of the screen or using his direct access number key. Then press
  the “Exit” icon or the “X” key.
  If you order a Commando to exit a boat, remember that he will have to
  swim to the shore. If you use a balloon, it must take off before it can move.
        Click the LMB on the “take off” icon and the balloon will float skyward.
             The balloon is controlled in the same way as other vehicles.
               When flying you will not be spotted by the enemy unless they
               spotted you taking off. When you want to land, find a suitable
                area, click on the “Land” icon and the balloon will land.
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  In-game differences                                                                                – When you decide that you want to exchange objects
                                                                                                       with another player (remember one player, one
  Between single player                                                                            character), one of you will have to begin the dialog using
                                                                                                 the “Magnifying Lens” icon. Both players’ screens will
  & Multiplayer                                                                               display respective windows asking for confirmation. If both
  Some aspects of the game function differently in multiplayer when                        of them accept the transaction, the faces and the Backpacks
  compared to single play, as explained in the list below:                              of both characters will be shown on both screens.
                                                                                   – The exchange can only be carried out by placing objects in someone
  • The only way you can save the game is by using the quick-save feature.
                                                                                     else’s Backpack. You cannot help yourself to other players’
    As a result you will only be able to save the last position.
                                                                                     Backpacks. This means, for example, that if you want to take the
  • Every time a player decides to save or load the mission, all team                shovel from a colleague’s Backpack, you’ll have to ask the player for
    members will automatically do the same. As some computers will be                it. Use the chat (remember, “Ctrl”+”Enter”) and if you agree, then
    slower than others, it is highly likely that a window will pop up indicating     that player will have to put the item in your Backpack. You’ll never be
    that the game is waiting for the slower ones to finish saving.                   able to take it directly.
  • If one of the players leaves the game or his connection is lost, a window      – If at any time one of the players decides to terminate the
    will appear explaining that the mission cannot continue.                         transaction, he is able to do so.
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  CREDITS
  GONZO SUÁREZ                          Author, Commandos 2: Men of Courage                            ADDITIONAL PROJECT STAFF
                                        Project Lead and Game Design                                                    PEDRO PABLO AULLO, JUAN MANUEL GARRIDO,
  JON BELTRÁN DE HEREDIA OLAZABAL       Lead Programmer                                                                 RAFAEL BARROSO, HUMBERTO CUENCA, JOSÉ
                                                                                                                        FERNÁNDEZ, DAVID GURREA, LUIS SÁNCHEZ, LUIS
  JORGE BLANCO GARCÍA                   Art Director                                                                    TOMÁS REDONDO, ALEJANDRO CAMAÑO, JOSÉ
                                                                                                                        JULIO GARCÍA, JORGE RAMÓN ACEREDA, MANUEL
  PROGRAMMERS                                                                                                           GUILLÉN, LUIS PONS, OSCAR CUESTA, JAVIER
  Lead Physics Technology               ISMAEL RAYA ROA                                                                 GARCÍA-LAJARA
  Lead A.I. and Interface Technology    ELISA FERNÁNDEZ ALONSO
  Lead Consoles and A.I.                RAÚL HERRERO DOMINGO                          SPECIAL THANKS
  Missions and Network                  FERNANDO JOSÉ COLOMER PÉREZ                                                     FERNANDO RUIZ, PALOMA MESA, IGNACIO
  Lead Graphics Technology              JAVIER ARÉVALO                                                                  GÜEJES, HECTOR CIVIT, OSCAR MARTÍNEZ,
                                                                                                                        VIRGINIA DE LA PEÑA, RICARDO Mª MARTÍNEZ,
  Internal Engine                       VICENTE RIBES RIPOLL                                                            DAVID NOTARIO, GERMÁN MONTÉS, JOSE LUIS
  Graphics Technology                   JORDI ROS AZNAR                                                                 LÓPEZ GALLEGO
  Physics                               RAÚL RAMOS GARCÍA, ENRIQUE GARCÍA VERA.       EIDOS CREDITS
                                        JOSÉ Mª CALVO IGLESIAS                        VP of Development                 NICK EARL
  A.I.                                  ENRIQUE JOSÉ SAINZ NAVARRO, TOMÁS             Producer                          TOM MARX
                                        FERNÁNDEZ ALONSO, CÉSAR BOTANA RIVERA
                                                                                      QA Manager                        BRIAN KING
  Missions                              ARTURO COLORADO GARÍN
                                                                                      Assistant QA Managers             COLBY McCRACKEN, MIKE ORENICH
  Tools                                 JULIÁN PERÉZ
                                                                                      Lead Tester                       ERIK KENNEDY
                                                                                      Assistant Lead                    CARLO DELALLANA
  ARTISTS                                                                             Testers                           ERUCH ADAMS, JESSE ANDREWS, NEVIN CHOU,
  Lead Artist                           FRANCISCO JAVIER SOLER FAS                                                      JEFFREY LOWE, FERNANDO ROBLES
  Animator                              JAVIER ABAD MORENO                            VP of Marketing                   PAUL BALDWIN
  Senior Artists                        MARCOS MATÍAS MARTÍNEZ CARVAJAL, DANIEL       Marketing Director                CHIP BLUNDELL
                                        ESTIVAL HERNÁNDEZ, JORGE FERNÁNDEZ
                                        MELÉNDEZ. IFERNANDO HUELAMO GARCÍA            Product Manager                   MATT KNOLES
  Artists                               JOSÉ MANUEL PÉREZ DE VRIES, LUIS CALERO       PR Manager                        MICHELLE SEEBACH
                                        SERRANO, JAVIER JESÚS LEÓN CARRILLO. FCO.     Marketing Coordinator             RANDY STUKES
                                        JAVIER TEJADA ZACARIAS. DANIEL MORENO DÍAZ    Inner Office Asset Distribution   LAUREN HICKEY
  Junior Artists                        JESÚS RUIZ LUNA. RAÚL OVEJERO SAINZ. OMAR     Casting & Voice Production        E. MOTION TECHNOLOGY
                                        ANTONIO PARADA MARTÍNEZ. DANIEL OLAYA ORTÍZ
                                                                                      Cast                              GERRY KERSEY, JOHN TIERNEY, ANTHONY
  Assistant Animator                    JOSÉ MANUEL LIEBANA SANTAMARIA                                                  MULLIGAN, DAVID FENWICK, FIONA BRUCE
                                                                                      Package Design                    MOORE DESIGN GROUP
  PRODUCTION AND SOUND                                                                Manual                            HANSHAW INK & IMAGE
  Chief: Production, Music & Sound FX   MATEO PASCUAL PASCUAL
                                                                                      Special Thanks                    ROB DYER, DAVE COX, KEVIN WESTON,
  Lead Missions Designer                JOSÉ MANUEL GARCÍA FRANCO                                                       MIKE KELLY, KIM PENDLETON,
  Context Design                        RAFAEL MARTÍNEZ GARCÍA                                                          KEN SCHMIDT, DANIEL EARL,
                                                                                                                        MIKE SCHMITT, MIKE McHALE,
  Mission Design & Documentation        ARMANDO SOBRADO CROS, JORGE SÁNCHEZ                                             CLAYTON PALMA, T MANN,
  Marketing Material                                                                                                    BRYAN DAVIES, KJELL VISTAD,
  Coordination & Manual                 RAQUEL LANDALUZE GARRIDO                                                        LI SHEN
  Illustrator                           ALFONSO PARDO
  Production & Manual                   MIGUEL SANTORUM GONZÁLEZ
  Production                            EDUARDO TOMÁS ALABAU
  Testing                               HECTOR PIÑERO GÓMEZ
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