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Morrowind Game Flow

The document records the log of a program starting up, initializing graphics and scenes, loading plugins and objects, and then performing two saves of the current game state. It lists the various steps involved in loading and initializing the game environment, loading objects, resetting components, and then preparing and saving game data in multiple discrete steps.
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0% found this document useful (0 votes)
108 views2 pages

Morrowind Game Flow

The document records the log of a program starting up, initializing graphics and scenes, loading plugins and objects, and then performing two saves of the current game state. It lists the various steps involved in loading and initializing the game environment, loading objects, resetting components, and then preparing and saving game data in multiple discrete steps.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000102: Program Started

000102: Computer Name: R


000102: Creating Windows
000103: Begin loading of archive header and invalidation of archived files
001225: Finished with header loading and invalidation
001327: Initializing Main
001429: Video adapter: Radeon (TM) RX 470 Graphics (8.17.10.1474)
001633: Creating Scene
002040: Loading Master/Plugin
010530: Done Loading Master/Plugin
010530: Done Creating Scene
010531: Done Initalizing Main
012366: Loading...Loading Objects from file...
012468: Loading...Initializing Loaded Objects...
012468: Loading...Initializing Player 3D...
012469: Loading...Initializing Player Mob...
012672: Loading...Initializing Loaded References...
015734: Loading...Resetting projectiles...
015734: Loading...Resetting Spellmanager...
015734: Loading...Parsing Quests...
015734: Loading...Done.
042632: Begin Saving...
042632: ...Prepare files
042632: ...Create TES and Fill and Save header
042632: ...SAVE globals and classes
042632: ...SAVE factions
042633: ...SAVE scripts and regions
042633: ...SAVE the spells
042633: ...SAVE all objects
042734: ...SAVE all Cells and Refs
042734: ...SAVE dialogue
042735: ...Close TES and any masters
042735: SAVE COMPLETE.
065122: Begin Saving...
065122: ...Prepare files
065123: ...Create TES and Fill and Save header
065123: ...SAVE globals and classes
065123: ...SAVE factions
065123: ...SAVE scripts and regions
065123: ...SAVE the spells
065123: ...SAVE all objects
065123: ...SAVE all Cells and Refs
065123: ...SAVE dialogue
065224: ...Close TES and any masters
065224: SAVE COMPLETE.
065836: Loading...Unloading current state...
070245: Loading...Loading Objects from file...
070346: Loading...Initializing Loaded Objects...
070346: Loading...Initializing Player 3D...
070346: Loading...Initializing Player Mob...
070449: Loading...Initializing Loaded References...
070449: Loading...Resetting projectiles...
070449: Loading...Resetting Spellmanager...
070449: Loading...Parsing Quests...
070449: Loading...Done.
444877: Begin Saving...
444877: ...Prepare files
444978: ...Create TES and Fill and Save header
444978: ...SAVE globals and classes
444978: ...SAVE factions
444978: ...SAVE scripts and regions
444978: ...SAVE the spells
444978: ...SAVE all objects
444978: ...SAVE all Cells and Refs
444978: ...SAVE dialogue
445080: ...Close TES and any masters
445080: SAVE COMPLETE.
050510: Begin Saving...
050510: ...Prepare files
050510: ...Create TES and Fill and Save header
050511: ...SAVE globals and classes
050511: ...SAVE factions
050511: ...SAVE scripts and regions
050511: ...SAVE the spells
050511: ...SAVE all objects
050511: ...SAVE all Cells and Refs
050511: ...SAVE dialogue
050613: ...Close TES and any masters
050613: SAVE COMPLETE.

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